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Morne's Great Hammer

icon-wp_physicalAttack.png
200 physical_defense-shield-icon.jpg 70
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
50
icon-firebonus.png
-
fire_defense-shield-icon.jpg
45
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 45
icon-darkbonus.png
-
icon_weight.png
50
critical.png
100 icon-wp_stability.png 45
icon_weight.png 24.0
icon-durabilitiy.png
250
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
D - - D
50 - - 30
weapon_type-icon.jpg Great Hammer damage_type-icon.jpg Strike
skill-icon.jpg Morne's Rage icon_fp_cost.png 50

Morne's Great Hammer is a Weapon in Dark Souls 3.  



Greathammer bestowed upon Carim Knights who demonstrate outstanding strength and unwavering faith. Decorated by a ward of Carim Temple, and imbued with the twisted rage of Apostle Morne.

Skill: Morne's Rage
Stick weapon into earth and emit a powerful shockwave. Also, similar to Perseverance, temporarily boosts poise and reduces damage received.



Notes and Tips:

  • Cannot be Infused or Buffed.
  • Upgraded with Twinkling Titanite.
  • Visually similar to Bramd from Demon's Souls, and has the same stat requirements as the Grant from Dark Souls 1.
  • At +5 with 50 STR/40 FTH, this weapon has 631 AR.
  • This Great Hammer, along with Smough's Great Hammer  and Ledo's Great Hammer, have a higher poise health value than the other Great Hammers, with 32.9 poise health instead of the usual 30.8. This means you can have much less poise and still be able to tank through the other Ultras.



Location/Where to Find

  • Dropped by Eygon of Carim if killed.
  • Looted from Eygon of Carim's corpse late-game in the old cell of Irina of Carim.



Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

 

Morne's Great Hammer Upgrade Table

Requires regular reinforcement, totalling ?? souls, 15 twinkling titanite and 1 titanite slab.

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 200 - - - - D - - D - - - 70 50 45 45 50
Regular +1 222 - - - - D - - D - - - 70 50 45 45 50
Regular +2 238 - - - - C - - D - - - 70 50 45 45 50
Regular +3 278 - - - - C - - D - - - 70 50 45 45 50
Regular +4 313 - - - - C - - D - - - 70 50 45 45 50
Regular +5 348 - - - - C - - D - - - 70 50 45 45 50

  


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






    • 23 Jun 2017 19:00  

      Since they finally fixed it, here's an explanation for people who don't get the joke: morne's greathammer was listed in the "bosses" category on this wiki for a while now. They only changed it about a month ago.
      Granted, it still has its fair share of problems, what with there being no iudex gundyr or slave knight gael, and yet the stray demon is listed as a boss even though at most it only drops a unique soul. But it's definetely better than before.

      • 08 Jun 2017 01:35  

        Anyone else remember the good old days when the 1 FP exploit still worked to use a weapon art and with a simple infused offhand you could spam this thing like no tomorrow...good times.....
        -AE

        • 08 May 2017 23:07  

          with farron ring equipped you only need 20 fp minimum to cast so with a simple infused off hand you can cast for free every 60 seconds which doesnt sound like much but its pretty good for invades and co op where you have much less estus.

          • 27 Feb 2017 09:21  

            To everyone saying "This isn't a boss": The people saying this is the hardest boss are correct. Not because it itself is a boss, but because anyone you face in PvP that has it is harder than any boss in the game. Sure, players are usually harder than bosses anyways but Morne's malicious will and unadulterated desire to kill instills within the wielder a power unseen from other players.

            • 23 Feb 2017 16:19  

              Op piece of***** garbage.
              No matter what i take, Greatsword, Curved Swords, Standard Swords.

              This thing has poise and stagger on level 9999999999 you cant do anything against it to counter it.
              Cant parry, cant stagger, nothing. But it staggers you for *****ing minutes. Great weapon.

              • 04 Jan 2017 12:10  

                I did a bit of testing since I can't find this info ANYWHERE. If you only dual-wield this weapon you can use it with the minimum stats of: 34 STR 30 Faith
                so absolute lowest lvl you can be before you can use this based on class IS: S=Start lvl, N=lvls needed to get to E, E=End lvl (can use wep)
                Knight: S9+N45=E54 Mercenary: S8+N46=E54 Warrior: S7+N49=E56 Herald: S9+N43=E48 Thief: S5+N47=E52
                Assassin: S10+N45=E55 Sorcerer: S6+N50=E56 Pyromancer: S8+N40=E48 Cleric: S7+N36=E43 Deprived: S1+N44=E45
                So as kinda expected if you want to use this weapon ASAP Cleric is the best choice and Sorcerer is the worst.
                Hope this helped someone!

                • 15 Oct 2016 07:45  

                  I don't understand why people complain about this not being as viable as Dark Sword or Black Knight Greataxe etc. at the 120 meta level.

                  My Eygon cosplay build is SL 174 and I have never had this much PvP action in my life.

                  All the mages and Bloodshades are in my summoning range and I keep on getting invaded time after time, I invade people all the time and being summoned as Blade of the Darkmoon at 174 is pretty frequent.

                  So, consider making higher sl builds for this weapon? The SL 120 meta builds are all pretty much the same anyways, so a bit of change would be nice every now and then.

                  • OP to fight against,07 Oct 2016 13:52  

                    I have forgot how many times i got baited into the weapon art XD even if i encounter one hammer after the other, i think it can be interrupted, running attack em and get destroyed by my stupidity. GG, GJ

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