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Morne's Great Hammer

icon-wp_physicalAttack.png
200 physical_defense-shield-icon.jpg 70
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
50
icon-firebonus.png
-
fire_defense-shield-icon.jpg
45
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 45
icon-darkbonus.png
-
icon_weight.png
50
critical.png
100 icon-wp_stability.png 45
icon_weight.png 24.0
icon-durabilitiy.png
250
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
D - - D
50 - - 30
weapon_type-icon.jpg Great Hammer damage_type-icon.jpg Strike
skill-icon.jpg Morne's Rage icon_fp_cost.png 50

Morne's Great Hammer is a Weapon in Dark Souls 3.  



Greathammer bestowed upon Carim Knights who demonstrate outstanding strength and unwavering faith. Decorated by a ward of Carim Temple, and imbued with the twisted rage of Apostle Morne.

Skill: Morne's Rage
Stick weapon into earth and emit a powerful shockwave. Also, similar to Perseverance, temporarily boosts poise and reduces damage received.



Notes and Tips:

  • Cannot be Infused or Buffed.
  • Upgraded with Twinkling Titanite.
  • Visually similar to Bramd from Demon's Souls, and has the same stat requirements as the Grant from Dark Souls 1.
  • At +5 with 50 STR/40 FTH, this weapon has 631 AR (348+283 Phys DMG as of ver 1.09).



Location/Where to Find

  • Dropped by Eygon of Carim if killed.
  • Looted from Eygon of Carim's corpse late-game in the old cell of Irina of Carim.



Moveset and Videos:

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Morne's Great Hammer Upgrade Table

Requires regular reinforcement, totalling ?? souls, 15 twinkling titanite and 1 titanite slab.

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 200 - - - - D - - D - - - 70 50 45 45 50
Regular +1 222 - - - - D - - D - - - 70 50 45 45 50
Regular +2 238 - - - - C - - D - - - 70 50 45 45 50
Regular +3 278 - - - - C - - D - - - 70 50 45 45 50
Regular +4 313 - - - - C - - D - - - 70 50 45 45 50
Regular +5 348 - - - - C - - D - - - 70 50 45 45 50

  


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






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