Morne's Great Hammer is a Weapon in Dark Souls 3.
Greathammer bestowed upon Carim Knights who demonstrate outstanding strength and unwavering faith. Decorated by a ward of Carim Temple, and imbued with the twisted rage of Apostle Morne.
Skill: Morne's Rage
Stick weapon into earth and emit a powerful shockwave. Also, similar to Perseverance, temporarily boosts poise and reduces damage received.
Notes and Tips:
- Cannot be Infused or Buffed.
- Upgraded with Twinkling Titanite.
- Very similar to Grant from Dark Souls 1, even having the same stat requirements.
- At +5 with 50 STR/40 FTH, this weapon has 631 AR (348+283 Phys DMG as of ver 1.09).
Location/Where to Find
- Dropped by Eygon of Carim if killed.
Looted from Eygon of Carim's corpse late-game in the old cell of Irina of Carim.
Moveset and Videos:
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Morne's Great Hammer Upgrade Table
Requires regular reinforcement, totalling ?? souls, 15 twinkling titanite and 1 titanite slab.
|Attack ValuesBonus||Parameter Bonus||Auxiliary Effects||Damage Reduction (%)|
|Requirement||Parameter Bonus||Attack Values||Damage Reduction %||Auxiliary Effects||Others|
| Spell Buff
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)