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Murkman

Enemy Type Hollow
Weakness

Fire, Lightning

Resistances ??
Immune ??

Murkmen are an Enemy in Dark Souls 3. They are found in The Ringed City DLC.

 

Enemy Description

  • Hollow humanoid creatures "from the depths", encountered only in The Dreg Heap.
  • Appears in 2 variants: sorcerer and crawling warrior. Only in groups, often 4+ Murkmans.
  • Sorcerer deals dark damage with Deep Soul spell and rarely swings with his staff.
  • Crawling one can set traps.

 

Combat Information

  • Weak to fire and lightning damage.
  • Resitant to ???.
  • Immune to ???.
  • Dark resistance recommended
  • Can be either lured with Alluring Skull or rapported
  • Rarely transforms into a large dark monstrosity and performs an attack dealing high dark damage, which kills them.

 

Notes & Trivia

  • ??
  • ??

 

Variations

Murkman - Sorcerer

Location Drops
       
       

Murkman - Crawling One

Location Drops
       
       

Variation Name

Location Drops
       
       

 

 

Enemies
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    • Anonymous

      23 Jun 2017 05:12  

      Every single area with infinite spawns has a summoner with a staff. They can be discerned by the glow at the tip of their staff, as opposed to normal staff-wielder that has no glow.
      In the first area, the summoner is down the stairs, next to the ledge that crumbles.
      In the building filled with murkmen, the summoner for most of the building is on the second floor (behind the illusory wall), in the room with an ember, just before the room with Great Soul Dregs. There is also a separate summoner for the room with Great Soul Dregs, standing directly next to Great Soul Dregs.
      In the area just before the higher drop-off to the Earthen Peak Ruins bonfire, the summoner is up on top of the cliff. Reaching it requires taking the upper route, past where you met Lapp.
      In the area with Projected Heal, the summoner is standing directly on top of Projected Heal.
      Keep in mind that killing the summoner will NOT prevent the initial spawn of any of the Murkmen, only prevent them from being resummoned. Some may still be resummoned for a short while after the summoner dies, but resummoning should stop quickly.

      • Anonymous

        07 May 2017 22:34  

        As far as I can tell, blessed weapons will NOT cause these to stop spawning, which is really unfortunate as they're quite annoying when trying to explore.

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