Murky Longstaff

86 physical_defense-shield-icon.jpg 30
0 lightning_defense-shield-icon.jpg 10
100 icon-wp_stability.png 15
icon_weight.png 3.0
Requirements & Bonus
6 0 12 0
weapon_type-icon.jpg Staves damage_type-icon.jpg Strike
skill-icon.jpg Chant from the Depths icon_fp_cost.png 7(-/-)

Murky Longstaff is a Weapon in Dark Souls 3. It is part of The Ringed City DLC.

The long-handled staff wielded by the murkmen who rise from the depths.

Slathered with a black murkiness, and fit for dark sorceries.

Skill: Chant from the Depths
Works with staff equipped in left or right hand. Briefly boosts the strength of dark sorceries.

Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Titanite.
  • Gives dual Intellignece and Faith scaling to dark sorceries.
  • This staff's Intelligence scaling softcaps at 45, after which it gains virtually nothing. It scales better with Intelligence than the Izalith Staff, but nowhere near as well with Faith.
  • At 45 Intelligence and 7 Faith, it outdamages the Izalith Staff and Court Sorcerer's Staff. The Izalith Staff will not outdamage it before 20 Faith (or 30 Faith when using Chant from the Depths / Steady Chant), and the Court Sorcerer's Staff will not outdamage it before 55 Intelligence.
  • This staff's R2 attacks deal more damage than other staves. Its weapon art will buff this damage while active.

Location/Where to Find

  • The Ringed City: In The Dreg Heap, after you pass the angel-like hollow firing projectiles, defeat the two Cathedral Knights and head out. You can go left (downhill) or right (uphill). Head right and into the building and go through the rooms of hollows that keep spawning to find this on a corpse in the last room. Video Example

Moveset and Videos:

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Murky Longstaff Upgrade Table

 Requires regular reinforcement, totalling 930 souls, 12 titanite shards, 12 large titanite shards, 12 titanite chunks and 1 titanite slab. 

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular  86 - - - 20 D D B E - - - 30 20 10 10 25  
Regular +1 97 - - - 23 D D A E - - - 30 20 10 10 25  
Regular +2 108 - - - 26 D D A E - - - 30 20 10 10 25  
Regular +3 118 - - - 28 D D A E - - - 30 20 10 10 25  
Regular +4 129 - - - 31 D D A E - - - 30 20 10 10 25  
Regular +5 140 - - - 33 D D A E - - - 30 20 10 10 25  
Regular +6 151 - - - 36 D D A E - - - 30 20 10 10 25  
Regular +7 162 - - - 39 D D A E - - - 30 20 10 10 25  
Regular +8 172 - - - 41 D D A E - - - 30 20 10 10 25  
Regular +9 183 - - - 44 D D A E - - - 30 20 10 10 25  
Regular +10 194 - - - 46 D D A E - - - 30 20 10 10 25  

Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

    • 09 May 2017 15:09  

      Protip: Using this staff, Farron Flashsword has a range similar to that of the zweihander with the speed of a straight sword.
      Soul Greatsword DOES NOT get more range, though.

      • 21 Apr 2017 14:11  

        Murky Longstaff vs Izalith Staff vs Court Sorcerer Staff Extensive Testing

        Some details:

        - Murky longstaff softcaps at 45 INT

        - Izalith staff starts outdamaging Murky longstaff at approximately 45\30 (stave buff ON) and at 45/20 (stave buff OFF)

        - Court Sorcerer Staff outdamages Murky longstaff only at INT=60 and with stave buff OFF

        • 19 Apr 2017 12:00  

          Tried this out on my 60 INT 7 FTH build the two dragon rings, scholar's candlestick and dark clutch rings All 3 staves are slabbed. I tested with great heavy soul arrow (GHSA) and great deep soul (GDS) on the hollows at high wall bonfire.

          Izalith: 483 GDS/ 818 GHSA (no chant)
          545 GDS/ 933 GHSA (with chant)

          Murky: 499 GDS/ 892 GHSA (no chant)
          668 GDS/ 863 GHSA (with chant)

          Court: 549 GDS/ 925 GHSA (no chant)
          623 GDS/ 1014 GHSA (with chant)

          For a staff that's suppose to be for pure INT mages that want to use dark sorceries, the damage is lower than what I had expected even with the chant.

          • 18 Apr 2017 14:01  

            I happened to have both court sorcerer staff and murky longstaff at 181 spell buff and thus i was able to make a comparison of their damage output. My stats were 44 intelligence and 7 faith (sorcerer), i had court sorcerer staff at +10 upgrade level and murky longstaff at +6, i tested great soul dregs at NG on mobs at archdragon peak, on the same enemy. No weapon art used at testing, and only bellowing dragoncrest and young dragon ring was equipped for damage increase. Soul spear dealt 503 damage with both catalysts, great soul dregs dealt 669 damage with murky longstaff +6, and 536 damage with court sorcerer staff +10.

            • 08 Apr 2017 19:11  

              Izalith staff (45\45) has the highest damage output when it comes to dark sorceries

              2) Murky Longstaff (INT60) deals more damage than Court Sorcerer Staff (the staff buff ON)

              3) Court Sorcerer Staff (iNT60) deals more damage than Murky Staff (the staff buff OFF)

              • 05 Apr 2017 14:39  

                So did some experinemtation and not sure what to make of this staff. With 43int/36fth the izalith staff did abut 10% more damage with great soul dregs than the gloomy staff. For comparison my (only +9, no slab to level it :( ) court sorcerer's staff was way under, as expected.
                Weirdly, switching to 65int/11fth, Gloomy staff did slightly better than izalith (less than 5%) but the court sorcerer staff did more damage. Again casting great soul dregs.
                The weapon art buff however is a completely different story. Gloomy staff definitely the best, however it only buffs dark damage, unlike the Izalith which buffs all sorcery damage.
                Breakdean seems to be for 45/45 you want Izalith, and if you wand a different damage type you gear swap for miracles/lightning or pyromancy/fire.
                If you are 60int then you use Court sorcerers staff for everything, unless you are one to remember to use staff buff. In this case you can swap to gloomy staff to cast dark WITH THE BUFF or else court sorcerer's is still better.

                • 02 Apr 2017 16:11  

                  Currently running a 60 INT and 20 FTH Build, and this at +10 outperforms the Izalith Staff at +5 for me. It's designed for builds with minimal FTH and super high INT. Add blindfold mask, dark clutch, both dragon rings, scholar's candlestick, and the weapon art and Great Soul Dregs hits for around 1300+

                  • 02 Apr 2017 12:32  

                    At 40 int (and only 8 in faith), with murky staff +10, blindfold mask + buff, bellowing dragoncrest ring and dark clutch ring, my character does 1271 in damage with great soul dregs when I tested it against the firekeeper. A really nice staff if you want to use dark magic without the heavy investment in faith.

                    • 02 Apr 2017 02:44  

                      So is this staff basically a dark staff for pure int (60+) builds? On my 40/40 int/faith with both izalith and murky staff at max level the izalith always outdamages it between 20-40 damage. At how high of int and how low of faith will this outclass Izalith?

                      • 31 Mar 2017 19:15  

                        I've got 60 Int. I'm getting almost 1500 damage from great soul dregs with the Murky staff + chant from the depths + the blindfold mask, scholar candlestick, young dragon ring, bellowing dragoncrest ring, and the dark clutch ring.

                        • 31 Mar 2017 12:10  

                          Now how exactly does this fair when combined with the Izalith staff like when you pair the Sage's Crystal Staff with the Court Sorcerer's staff? Will the Murk's Steady Chant work to buff the damage that the Izalith staff will deliver?

                          • 31 Mar 2017 11:00  

                            Court Sorcerer Stafff vs Murky Longstaff (Dark Spells)


                            In short,

                            CSS > Murky steady chant OFF

                            Murky>CSS steady chant ON

                            • 31 Mar 2017 01:27  

                              Not quite as strong as the Izalith Staff for dark sorc however if you play with standard sorc and dark attuned Murky may be a better choice but the chant with murky only increases dark damage.
                              Tested at 60 Int 40 faith, no rings
                              ( Great Soul Dregs )
                              Izalith 723 with chant 810
                              Murky 635 with chant 791
                              ( Great Heavy Soul Arrow)
                              Izalith 476 with chant 537
                              Murky 528 with chant also 528

                              • 30 Mar 2017 11:01  

                                It actually hits a lot if you whack enemies with it. I mean, not a LOT, but a lot for a staff. 320ish with chant active on NG7 lothric thieves in ringed city

                                • 29 Mar 2017 21:14  

                                  I think this staff isn't meant for int/faith builds, but for pure int builds that actually want to focus on dark sorceries, as this staff outperforms the izalith staff only on characters with very low faith and high int.

                                  • 29 Mar 2017 21:04  

                                    Using my PvE all around mage build (60 int/60 fth)
                                    Test subject: Scythe Pontiff Knight
                                    Izalith Staff +5: 612
                                    Izalith Staff +5 (with buff): 691 -> 12.9% increase vs non-buffed
                                    Murky Longstaff +10: 525
                                    Murky Longstaff +10 (with buff): 663 -> 26.3% increase vs non buffed

                                    Conclusion: Murky is better only if you can manage to maintain the buff

                                    • 29 Mar 2017 18:03  

                                      Major dissapontment, hexes must have really traumatised everybody down to their very cores.

                                      They dont even want to make an universal dark catalyst to mess around in PvE.

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