old kings great hammer

Old King's Great Hammer

icon wp physicalAttack
180 physical defense shield icon 60.0
icon magicbonus
-
magic defense shield icon
45.0
icon firebonus
69
fire defense shield icon
40.0
icon lightningbonus
- lightning defense shield icon 40.0
icon darkbonus
-
dark defense shield icon
45.0
icon wp critical
100 icon wp stability 45
icon weight 18.5
icon durabilitiy
185
Requirements & Bonus
icon strength 22
icon dexterity 22
icon intelligence 22
icon faith 22
D - D D
30 0 10 10
weapon type icon Great Hammer damage type icon Strike
skill icon Molten Perseverance icon fp cost 12 ( -/15)

Old King's Great Hammer is a Weapon in Dark Souls 3.



Great Hammer of the Old Demon King.

This weapon has survived since old Izalith, and is imbued with remnants of the Chaos Flame.

Skill: Molten Perseverance
Anchor weapon in earth to temporarily boost poise, and use strong attack to repeatedly stab earth to trigger molten explosions.



Notes and Tips:

  • Cannot be Infused or Buffed
  • Reinforced with Titanite Scale.
  • The Old King's Great Hammer has a weapon range of 41.7592xl on the 1h R1, and 36.0876xl on the 2h R1.
  • Has slightly higher AR than the Gargoyle Flame Hammer at 60/30/30 (STR/INT/FTH). Old King's Great Hammer has 688 AR and the Gargoyle Flame Hammer has 651 AR.
  • Fairly effective against shields. Deals high amount of stamina damage as most Great Hammers do, as well as the standard fire damage.

 

Softcaps & Scaling:

  • 30/10/10 = 576 AR = Base Stats
  • 40/10/10 = 613 AR = Str Softcap
  • 30/40/40 = 656 AR = Pyromancy Softcap
  • 40/40/40 = 693 AR

 

 

Location/Where to Find:




Moveset and Videos:

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Old King's Great Hammer Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon wp physicalAttack
icon magicbonus
icon firebonus
icon lightningbonus
icon darkbonus
STR
DEX
INT
FTH
icon wp poisonbld
icon wp frost
icon wp bleed
icon wp physicaldef
icon wp magicdef
icon wp firedef
icon wp lightningdef
icon wp darkdef
Regular 180 - 69 - - D - D D - - - 60.0 45.0 40.0 40.0 45.0
Regular +1 209 - 80 - - D - D D - - - 60.0 45.0 40.0 40.0 45.0
Regular +2 239 - 91 - - D - D D - - - 60.0 45.0 40.0 40.0 45.0
Regular +3 268 - 103 - - C - D D - - - 60.0 45.0 40.0 40.0 45.0
Regular +4 298 - 114 - - C - D D - - - 60.0 45.0 40.0 40.0 45.0
Regular +5 328 - 126 - - C - D D - - - 60.0 45.0 40.0 40.0 45.0

 

Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)



 

 

Great Hammers
Dragon Tooth  â™¦  Gargoyle Flame Hammer  â™¦  Great Club  â™¦  Great Mace  â™¦  Great Wooden Hammer  â™¦  Large Club  â™¦  Ledo's Great Hammer  â™¦  Morne's Great Hammer  â™¦  Pickaxe  â™¦  Quakestone Hammer  â™¦  Smough's Great Hammer  â™¦  Spiked Mace  â™¦  Vordt's Great Hammer



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    • Anonymous

      Remember when everyone loved pvp in these games and Elden ring decided to gut it for elementary school children (or adults with equal intelligence and temperment) playing their rated M game

      • Anonymous

        don't even bother with the molten lava part of the weapon art. does like 100 damage in PvP even though it's god damn MOLTEN LAVA

        • Anonymous

          Great Counter to Ringed Knight Paired Greatswords. Perseverance against the triple combo as the molten lava will burn them as they try to stun you

          • Anonymous

            The weapon at 60/30/30 doesnt do 688 AR as described here it does 708 instead. at 40/30/30 it has 688 2H I tested this myself. Should be corrected.

            • Anonymous

              I don't care that I occasionally get owned by metamancer tryhards while using this. I love it. The Demon's Fist is a good choice of off-hand for speed and parrying. Most prefer the greataxe, but that would require going into NG+. I love great hammers in general and finding ways to make them viable.

              • Anonymous

                Weapon Art is such a pain in the A to test, but I did it nonetheless, tested on Rotten Flesh mobs in Cathedral of the Deep where the second Giant is. Also tested damage form regular attacks on Silver Knights in Anor Londo. First build - 30 str, 40\40 fai\int stats: 1)raw damage from WA - 371 2)fire clutch ring - 431 3)knight ring - 390 4)priest ring - 378 5)1H R1 attack - 371 6)2H R1 attack - 432 Second build - 30 str, 14\14 fai\int stats: 1)raw damage from WA - 230 2)fire clutch - 264 3)knight ring - 245 4)priest ring - 242 5)1H R1 attack - 317 6)2H R1 attack - 374 First of all, Weapon Art hitbox is very weird, it spawns small fire balls in many directions and also a lava pool, if all of those connect the damage is huge, but its hard to pull off cause the first hit to the ground that activates Perserverance pushes the target back. Should you use this weapon on a pure str build? Probably not, better stick to other weapons. Not having fai\int in your build causes you to lose 60 damage with one 2H R2 swing, and because R1>R1 truecomboes, its actually 120damage. Should you use it on str pyro? Yes, absolutely. Should you use it in PVP? I recommend you try it out, roleplay-wise, authentic for pyro, fashion - all is topnotch, its off-meta and generaly feels amazing. Now that Hornet Ring became almost mandatory its easy to bait opponents into backstabbing you, just prepare WA-trap, the first hit is Perseverance, the second hit that spawns balls of fire and lava pool goes in the same place as the first one, but the third that also spawns fire and lava is fully aimable, so you can turn 180 degrees to where your back was and surprise your opponent. 2H R1>R1 combo does up to 850 damage in PVP, thats respectable. The main problem is weapons slow speed and low range - fast poke or running attacks from SS or Spears are hard to counter, Fire Whip doesnt do too good and Fire Surge is*****. Ah, almost forgot, GREAT SWAMP RING AND WITCH RING DO NOT INCREASE WA DAMAGE OR INNATE FIRE DAMAGE OF WEAPON ITSELF.

                • Anonymous

                  I actually found a large branch with fossilized mushrooms at the end, making it look like a large club. It looks a lot like this weapon, which I find hilarious. The head is much smaller, though.

                  • Anonymous

                    Love using this thing with the Parting Flame. In a way, its Perseverance allows you to poisecast pyromancies like Sacred Flame to win poise fights with almost 1000 damage, Chaos Storm for fun, Flame Fan since it combos into a greathammer r1, point-blank Chaos Fire Orb for big damage, or Black Flame if you're facing a tryhard.
                    If you want to be a bit more dangerous, keep a straight sword on the back bar. This helps prevent people from dodging all over you, and since a straight sword r1 combos into Black Flame (sage ring +2), you have an arguably OP combo that does 700 damage or so. Plus perseverance, allowing you to poise with a sword.

                    In addition, the damage of the weapon art kinda sucks... unless you catch someone in a tight corner. Then it does like 1200 damage.

                    • Anonymous

                      But I think this might be the Demon Greathammer covered in solidified magma or what that stuff is supposed to be. I'm also not sure if I'm simply overthinking it trying to convince myself that that lovely Greathammer is in DS3. God I miss it already

                      • Anonymous

                        The ceaseless discharge of DKS1 had hammer like arms right? What if this "hammer" was actually the arms of the ceaseless discharge? Lol this is probably a weird theory and will get much dislikes....

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