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Old Wolf Curved Sword

icon-wp_physicalAttack.png
155 physical_defense-shield-icon.jpg 55
icon-magicbonus.png
0
magic_defense-shield-icon.jpg
45
icon-firebonus.png
0
fire_defense-shield-icon.jpg
40
icon-lightningbonus.png
0 lightning_defense-shield-icon.jpg 40
icon-darkbonus.png
0
icon_weight.png
45
critical.png
100 icon-wp_stability.png 45
icon_weight.png 13.0
icon-durabilitiy.png
95
Aux None    
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
19 25 - -
D C - -
weapon_type-icon.jpg Curved Greatsword damage_type-icon.jpg Slash
skill-icon.jpg Wolf Leap icon_fp_cost.png 10 ( -/ 15)

Old Wolf Curved Sword is a Weapon in Dark Souls 3.


 

Curved sword bearing the soul of the old wolf that stays with the Watchdogs of Farron.

This sword, like a wolf on the prowl, boosts attack and restores HP with each consecutive hit.

Skill: Wolf Leap
Slice into foes with a large spinning motion, then leap out of harm's way and follow through with a strong attack.



Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Twinkling Titanite.
  • After two hits with the Old Wolf Curved Sword, you receive a buff that increases your consecutive attacks for a few seconds, or as long as you keep landing hits. Similar conditions apply as to the Pontiff's Right Eye Ring
  • When fully upgraded, after six consecutive hits you will gain 120 health. The window for these hits to land is longer than the time the attack buff remains active; estimated ten to fifteen seconds. Similar conditions apply as to the Pontiff's Left Eye Ring.
  • Both effects are also activated when landing hits with other weapons while the Old Wolf Curved Sword is equipped.

 

Location/Where to Find

 

 

Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

 

Old Wolf Curved Sword Upgrade Table

Requires ?? Twinkling Titanite, 1 Titanite Slab and ?? souls to fully upgrade

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 155 - - - - D C - - 0 0 0 55 45 40 40 45
Regular +1 172 - - - - D C - - 0 0 0 ? ? ? ? ?
Regular +2 184 - - - - D B - - 0 0 0 ? ? ? ? ?
Regular +3 216 - - - - D B - - 0 0 0 60 40 30 30 40
Regular +4 ? - - - - ? ? - - 0 0 0 ? ? ? ? ?
Regular +5 ? - - - - ? ? - - 0 0 0 ? ? ? ? ?

 


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






    • 18 Apr 2017 10:56  

      While 2 handed can it be parried? Got a build idea and 1 more atribute reset. I love this weapon so much but is it worth tradeing in my cathredral great sword?

      • 15 Apr 2017 21:37  

        The effect does NOT stack, but Yes, it can stack with rings that steal health, also I need someone to give me 9 Wolf Blood Sword grass, it takes too long to invade someone as a watchdog of farron for me.

        • 13 Apr 2017 09:17  

          Can confirm that the buffs for the OWCS and the Pontiff Rings triggers quicker and lasts longer to land more hits to keep up the timer. Makes the weapon far more viable then before. If you land 3 hits in a row you can do over 900 AR in damage at full upgrade. In the arena my first hit was 125, second went up to 450 and the second one over 500. Works well with fast weapons or paired weapons especially.

          • 10 Apr 2017 18:26  

            This weapon's Pontiff Eye special effects are going to be buffed in the next patch. The wording of the patch notes is a little vague, but I think that the sword will reach a higher buff combo faster.

            • 27 Mar 2017 03:09  

              After a ton of testing, I'm convinced this is superior to the Exile curved sword post 1.1 patch...after all the improvements to the curved great-sword class...superior range+Low stamina usage+Optimal weapon art (low stam, high range) and motion away from enemy+pontiffs ring effects+Pure *****in' fashion! Makes this the shiiiit!! AR is not nearly as much as Exile but it's more efficient for the wins. Also, AR seems less on paper than what I actually see in PVP...Can't explain it...maybe pontiffs kicking in?

              • 03 Mar 2017 06:25  

                "The window for these hits to land is longer than the time the attack buff remains active; estimated ten to fifteen seconds. Similar conditions apply as to the Pontiff's Left Eye Ring."

                is this true? or is it that the combo ends if you attack and not hit an enemy? because 10-15 seconds is a LONG time and i have attacked one enemy with 4 hits (two attacks using twinswords) and then my 3rd attack (6 hits) does not heal me on the next enemy nearby.

                • 02 Mar 2017 09:27  

                  This weapon+Dancer's Swords' weapon art=Who needs to heal.
                  (I used these two weapons against the Deacons of the deep and just doing the weapon art of the Dancer's Swords would heal me to maximum in about 4 attacks.)

                  • 25 Feb 2017 18:20  

                    Old Wolf CGS + Hollowed Grave Warden's Twin Blades makes for one of the most ungodly DPS builds imaginable. I know Oni/Uba has higher AR, but the Grave Warden Twin Blades' move set, faster attack speed, WA, and status as Curved Swords (More reliable healing) puts the Oni/Uba to complete shame. Also, if one handing the Old Wolf CGS in the right hand while off-handing with the Grave Warden Twin Blades: you get parry, instead of the Oni/Uba's awful block. Oh, and as a bonus,: 3x Curved Sword fashionsouls.

                    • 04 Dec 2016 00:42  

                      The WA has a lot of hyperarmor and it's great to trade with running attacks. However a sharp infused exile greatsword still deals considerably more damage on a dex build.

                      • 10 Nov 2016 22:23  

                        Best combos for this:

                        R1,R1,L2,R2 for high damage but there is actually a low chance of this fully hitting.

                        R1,L2,R2 for lower damage but a higher chance of fully hitting.

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