Old Wolf Curved Sword

155 physical_defense-shield-icon.jpg 55
0 lightning_defense-shield-icon.jpg 40
100 icon-wp_stability.png 45
icon_weight.png 13.0
Requirements & Bonus
19 25 - -
D C - -
weapon_type-icon.jpg Curved Greatsword damage_type-icon.jpg Slash
skill-icon.jpg Wolf Leap icon_fp_cost.png 10 ( -/ 15)

Old Wolf Curved Sword is a Weapon in Dark Souls 3.


Curved sword bearing the soul of the old wolf that stays with the Watchdogs of Farron.

This sword, like a wolf on the prowl, boosts attack and restores HP with each consecutive hit.

Skill: Wolf Leap
Slice into foes with a large spinning motion, then leap out of harm's way and follow through with a strong attack.

Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Twinkling Titanite.
  • Boosts attacks, as long as attacking persists. Stacks with Pontiff's Right Eye Ring & Carthus Beacon
    • PVE: Initial Buff = 7.5%, Max = 15%
    • PVP: Initial Buff = 3%, Max = 6%
  • Recovers Hp, with consecitive hits. Stacks with Pontiff's Left Eye Ring 
    • 120 HP healed
  • Both effects are also activated when landing hits with other weapons while the Old Wolf Curved Sword is equipped.
  • You do not need to meet minimum requirements for the effects to trigger
  • Does not stack with a second Old Wolf Curved Sword


Location/Where to Find



Moveset and Videos:

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Old Wolf Curved Sword Upgrade Table

Requires 15 Twinkling Titanite, 1 Titanite Slab and 9400 souls to fully upgrade

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 155 - - - - D C - - 0 0 0 55 45 40 40 45
Regular +1 172 - - - - D C - - 0 0 0 ? ? ? ? ?
Regular +2 184 - - - - D B - - 0 0 0 ? ? ? ? ?
Regular +3 216 - - - - D B - - 0 0 0 60 40 30 30 40
Regular +4 243 - - - - D B - - 0 0 0 ? ? ? ? ?
Regular +5 270 - - - - D B - - 0 0 0 ? ? ? ? ?


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

    • 26 May 2017 12:18  

      Played around with this a bit now, and it can really pack a punch. Base 1h damage at 40/40 is 533 AR. I used Power Within and it jumped to 640. I threw on the Pontiff's Right Eye and attacked some mobs with the buff on and the highest I caught my damage at was 776 in the stats screen. That, plus the weapon art is pretty awesome for baiting someone to attack you and the dodging away. Loving this weapon so far.

      • 23 May 2017 19:35  

        You get the damage bonus even if you arent using it. it could be on your back or offhand and you could still gain from the passive. that and it also has two true combo's being R1-WA and Charged R2-WA. This thing is kinda underatted but in my opinion it has the best weapon art out of all the other curved greatswords.

        • 16 May 2017 19:28  

          Hairy Nil Greatsword stylish AF. Unfortunately in terms of damage, is outclassed by all the other curved gs (no infusion or buffs). 8/10 would invade Faron Keep again.

          • 11 May 2017 05:54  

            I don't know why anyone would trade this sword. It looks awesome, it's got great buffs, a unique multistage WA, and pretty good scaling if one were to make a quality build. It's is hilariously overpowered against the Deacons of the Deep.

            • 06 May 2017 07:13  

              I would like to trade for this sword. I would be willing to offer my moonlight greatsword my gamertag on Xbox is DarthBatman89, please message if interested.

              • 18 Apr 2017 16:56  

                While 2 handed can it be parried? Got a build idea and 1 more atribute reset. I love this weapon so much but is it worth tradeing in my cathredral great sword?

                • 16 Apr 2017 03:37  

                  The effect does NOT stack, but Yes, it can stack with rings that steal health, also I need someone to give me 9 Wolf Blood Sword grass, it takes too long to invade someone as a watchdog of farron for me.

                  • 13 Apr 2017 15:17  

                    Can confirm that the buffs for the OWCS and the Pontiff Rings triggers quicker and lasts longer to land more hits to keep up the timer. Makes the weapon far more viable then before. If you land 3 hits in a row you can do over 900 AR in damage at full upgrade. In the arena my first hit was 125, second went up to 450 and the second one over 500. Works well with fast weapons or paired weapons especially.

                    • 11 Apr 2017 00:26  

                      This weapon's Pontiff Eye special effects are going to be buffed in the next patch. The wording of the patch notes is a little vague, but I think that the sword will reach a higher buff combo faster.

                      • 27 Mar 2017 09:09  

                        After a ton of testing, I'm convinced this is superior to the Exile curved sword post 1.1 patch...after all the improvements to the curved great-sword class...superior range+Low stamina usage+Optimal weapon art (low stam, high range) and motion away from enemy+pontiffs ring effects+Pure *****in' fashion! Makes this the shiiiit!! AR is not nearly as much as Exile but it's more efficient for the wins. Also, AR seems less on paper than what I actually see in PVP...Can't explain it...maybe pontiffs kicking in?

                        • 03 Mar 2017 12:25  

                          "The window for these hits to land is longer than the time the attack buff remains active; estimated ten to fifteen seconds. Similar conditions apply as to the Pontiff's Left Eye Ring."

                          is this true? or is it that the combo ends if you attack and not hit an enemy? because 10-15 seconds is a LONG time and i have attacked one enemy with 4 hits (two attacks using twinswords) and then my 3rd attack (6 hits) does not heal me on the next enemy nearby.

                          • 02 Mar 2017 15:27  

                            This weapon+Dancer's Swords' weapon art=Who needs to heal.
                            (I used these two weapons against the Deacons of the deep and just doing the weapon art of the Dancer's Swords would heal me to maximum in about 4 attacks.)

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