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Onyx Blade

icon-wp_physicalAttack.png
80 physical_defense-shield-icon.jpg 50
icon-magicbonus.png
0
magic_defense-shield-icon.jpg
35
icon-firebonus.png
0
fire_defense-shield-icon.jpg
30
icon-lightningbonus.png
0 lightning_defense-shield-icon.jpg 30
icon-darkbonus.png
115
icon_weight.png
35
critical.png
100 icon-wp_stability.png 35
icon_weight.png 9.0
icon-durabilitiy.png
75
 
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
14 12 15 15
E E D D
weapon_type-icon.jpg Greatswords damage_type-icon.jpg Standard/ Thrust
skill-icon.jpg Elfriede's Blackflame icon_fp_cost.png 19(-/-)

Onyx Blade is a Weapon in Dark Souls 3. It is part of the Ashes of Ariandel DLC.



Elfriede, the eldest amongst her sisters and leader of the Sable Church, bestowed this sword to her knight.

Only, the sword was a farewell gift, and acceptance signified the knight's resignation from Elfriede's service.

Skill: Elfriede's Blackflame

Enwreath blade with blackflame, born of the similarly-hued flame that smolders within her.



Notes and Tips:

  • Can this Weapon be Buffed or Infused: No
  • Weapon art animation also doubles as an attack.
  • Skill lasts for 45 seconds. Adds 145 Fire Damage. With buff applied, the weapon is affected by both the Dark Clutch Ring, and the Fire Clutch Ring.
  • Able to attack immediately after Weapon Art.
  • Without skill, the base damage is increased by the Dark Clutch Ring only.
  • Upgrades with Twinkling Titanite



Location/Where to Find




Moveset Videos:

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Onyx Blade Upgrade Table

 

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Stability
Regular 80 - - - 115 E E D D - - - 50 35 30 30 35 35
+1 89 - - - 128 D D D D - - - 50 35 30 30 35 35
+2 95 - - - 137 D D D D - - - 50 35 30 30 35 35
+3 112 - - - 160 D D D D - - - 50 35 30 30 35 35
+4 126 - - - 180 D D C C - - - 50 35 30 30 35 35
+5 140 - - - 200 D D C C - - - 50 35 30 30 35 35

 


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






    • 19 Jan 2017 23:33

      I'm trying to convert my character into a quality build and was wondering what is better, wolf knight greatsword or the onyx blade? My strength and dexterity are 40. If I get my faith and intelligence up to 40 as well, will it he better than the wolf knight greatsword even though it has split damage, no bonus towards abyssal creatures and hollows, and lower strength and dexterity bonus?

      • 16 Jan 2017 19:48

        This weapon makes the enemies in Irithyll of the Boreal Valley practically child's play, considering most/all of the enemies there are weak to either Dark or Fire. It's especially good for taking down the silver knights and makes farming for proof of concords a lot easier.

        • 04 Jan 2017 00:35

          I was using this on Champion Gundyr, and oddly enough, it did less damage with the buff than it did without it? I'd like to say it's because it's damage is splitting further, as well as to an element that does less than purely dark to Gundyr, but I'm not entirely sure at this point. Can I get someone to test how the buff interacts with fire defense sometime? I'm on PS4.

          • 23 Dec 2016 16:39

            Easily obtainable indeed, just run like a little ***** to the Villheim's fight and if you can't take him down just push him to his death outside the library.

            • 01 Dec 2016 19:01

              I'm thinking dark pyros with dark clutch and parting with up close (dark flame, sacred flame)and normal flame for dark serpent chaos fireball and chaos bed vestiges...and OF COURSE the usual rings (sage swamp witch) and other suggestions?

              • 29 Nov 2016 06:11

                Man if only the weapon art buff added dark damage instead of fire...it would be insanely good. Yet another wasted potential or From just going all "muh balance"

                • 27 Nov 2016 22:18

                  So, question for all my future pyro-bros. What's better, dark clutch and use dark pyros with either normal flame max or parting flame max? Or fire clutch and constant WA buffs with chaos bed, chaos fireball etc.?

                  • 12 Nov 2016 16:02

                    Greatswords were fine' such a balanced weapon class, but FROM had to buff the *****ers to oblivion. I hate them, but especially this *****er. It outranges a *****ing glaive for *****s sake.

                    • 10 Nov 2016 22:45

                      it's has bug along with scholar candle stick
                      when you use onyx blade sword art and switch quickly to scholar and use sword art result is scholar candle stick do onyx blade sword art and vice versa

                      • 03 Nov 2016 06:36

                        Having tested with both fire and dark clutch here is what I found.
                        No ring: pre buff AR 502 post buff 647.
                        Fire clutch: 502 and 669.
                        Dark clutch: 548 and 693. So the weapon art does scale with fire but definitely scales better with dark

                        • 02 Nov 2016 13:51

                          So, I'm running a pyro/dark build, and I gotta say that this weapon is actually really quite decent. It's easy enough to get it early, just Hidden Body past the mobs in the DLC and take out the wielder.

                          It's innate dark, and does more damage in PVP than any infused weapon at comparable stats/levels that I've tried. As a greatsword, it offers the ability to trade and rely on hyper-armor when twohanding. But because the damage largely comes from dark scaling and base physical damage, you can get away with one-handing it, and not lose a ton of damage. The only other greatswords that can really boast that is Moonlight and to a lesser degree Drakeblood. The requirements are not putting a pyro base build out more than 5 points, and you'd likely get str14 anyway to access the versatile crest shields.

                          So far, I've won about 80% of PVP matches I've engaged in, using this in combination with pyro spells. I think the dark damage does more stamina damage to people using shields, since I guard-break constantly. It's not the best for raw damage, but as a side-arm (or even main weapon) for a pyro, it's a godsend.

                          • 02 Nov 2016 12:30

                            I don't understand why everyone is complaining about the dmg so much. At SL 100 40 faith/40 int, using a combination of pyro, and the onyx blade, I had a streak of 67 wins in arena duels last night. Dmg seems fine to me. 3 hits, and anyone not in heavy armor was dead. Why is the dmg so bad? I don't understand. Riposte's while buffed were always kills, that is, while using hornet ring.

                            • 02 Nov 2016 11:04

                              Anyone else think that From got kinda lazy with this weapon? "It looks good, it's flashy, it does decent damage, let^s not bother in making it unique." Like come on Fromsoft....
                              You have a weapon here that basically screams amazing weapon art here (example: after buffed the weapon art becomes a stance with the light attack doing a delayed thrust with extension made of black fire and the heavy you could've literally copied the Obsidian Greatsword from Dark Souls and we would've hailed you as the gods on weapon design. in comparison what we got seems... rushed and lackluster.
                              For a DLC that can be finished in 15 by speedrunning with no advanced strategies, it^s quite a shame. The dex weapons got the beautiful weapons arts and special movesets, so why not the "strength" weapons?

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