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Parry

 

Repel an attack at the right time to follow up with a critical hit. Works while equipped in either hand.

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Parry is a Skill in Dark Souls 3.

 

Weapons That Have Parry

Parryable Bosses

Notes & Information

  • Jumping attacks performed by players cannot be parried under any circumstances.
  • It is impossible to parry certain Great weapon types when wielded with two hands unless performing a rolling, running or backstepping attack. This includes the following:
  • Some parry related experiments can be found here
  • The Parrying Dagger is the only dagger that allows you to parry while in either hand.
  • The weapon with the highest parry frame window is the Painting Guardian's Curved Sword but has a longer wind up.
  • The weapons with shortest wind up before parry frames are active are fist weapons and your bare hands (Note: Bare-handed parries can only be used when the player has no weapons equipped in either hand.).
  • Whips cannot be parried in any way (Rose of Ariandel can be parried).

 

 

 

Skills
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    • 24 Feb 2017 23:33  

      When you time your parry badly, you take damage and the enemy does not go into riposte animation. However, the damage taken is less than normal. Does anyone know exactly how much the damage is reduced and if this is affected by the shield/weapon you are using?

      • 04 Feb 2017 22:38  

        Lorian CAN be parried without taking damage, just like normal. My favorite two ways of fighting him are "caestus + bandit's knife" and "caestus + zweihander" so I know for sure that you can parry him without taking damage in both phases.

        • 28 Dec 2016 12:54  

          I would like to note, because this is something you find in patch notes or anywhere else on the web it seems

          Prior to the pre-Ariandel patch, it was possible to completely eliminate parries from your enemies arsenal. You needed only 30+ poise to do this. If you were in ng+ you could acquire the wolfs ring, making it only necessary to carry 25+ poise worth of armor.

          This is knowledge I kept to myself and my one friend who helped me discover this, but since the new patch eliminates this, there is no longer any need

          I liked that there was a way to completely eliminate parries and ripostes, but "working as it should" even after they changed it seems like a load of bull from the from-soft

          I love the game, and parries and nearly as deadly to me as they once were, in fact i'm getting more on others then are had on me these days. Still, it was a nice hidden addition to pvp that they have since ruined

          Just thought I would share

          • 26 Dec 2016 07:37  

            I have a question that i feel like is obvious. I was parried by a guy while invading, and he did a critical hit with a demon's great axe, but he hit me 3 times with it and took off over half of my health. How do you do that?

            • 17 Dec 2016 14:46  

              There's an interesting thing thing I've found out when duelling with a friend. I was using Astora GS with Leo ring equipped, and we were trying to parry it's R2. Oddly enough, when he failed to parry with a caestus/parry dagger, I did my normal R2 damage (something like 423 or 493), BUT when he was trying to parry with Painting Guardian Sword (I believe this will hold true to all curved sword parries) and failed, it seems to have been counted as a counter-attack, since I did considerably more damage (something like ~630ish). Probably needs more testing, since we were just fooling around and he didn't have any curved sword besides PGS and Scimitar (it worked this way with Scimitar as well).

              • 01 Dec 2016 21:24  

                Moonlight Vortex CAN be parried, I got parried some time ago when I was still using MGS. It's powerful but somewhat predictable actually. Btw, DLC weapon arts are still missing on that "parry experiment" table

                • 16 Nov 2016 13:59  

                  Some attacks are impossible to parry, anyway, even with one handed weapons and such...they're just too fast and your parrying windup is not fast enough to connect the parry, even though you press the parry button with a perfect timing

                  • 11 Nov 2016 20:28  

                    So let's talk Farron GS?

                    Can you parry It's R1? I've never been parried off it and I throw it out if I read their parry. I've ALWAYS legit won that mix up (Invaders are uncreative) with the exception of one time. I used an L1, knife leap missed, he BLOCKED the spin. I then read his parry, which he went for, and followed up with an R1. Parried, one shot, GG.

                    Makes me question if people are just bad with the R1 timing or did using the L1 first leave me in some state where I could still be parried?

                    • 13 Oct 2016 07:49  

                      Farron GS is never exactly two handed since it is paired with a knife, so can its "two handed" strong attacks still be parried? I think not, because I was using it a while ago and realised the guy was trying to parry me, used the strong attack twice, his parrying failed both times and he died. I've never been parried when using its strong attack, but has anyone made some real experiments?
                      By the way I love to use Farron GS because people always think I'm going to spam the spinning attack, they don't expect me to use the full moveset

                      • no04 Sep 2016 02:48  

                        Parrying in DS3 is about as poor as the multiplayer itself or worse because of it. The only people skilled enough to pull of a parry consistently are those who have mastered the lag timing, otherwise the average player is screwed.

                        • Incorrect data31 Jul 2016 16:22  

                          The earliest available parrying shield isn't the buckler. Instead it would be the target shield since its starting gear with the assassin class. <br/>

                          • Soul of Cinder parryable?18 Jun 2016 06:24  

                            I've seen no video evidence for this. https://www.youtube.com/watch?v=ZKo9eMsyjgU This video accounts for the others, but not Soul of Cinder.

                            • Ceastus has NOT the shortest wind up!!!27 May 2016 07:30  

                              Fist weapon (excluding Deamon's fists) have EXACTLY the same wind up frames (8 frames for pc) than parry shields! but less active parry frames (the same as normal small shields) and minimal shorter recovery time ...

                              • 3 hit or super damage ripostes.13 May 2016 22:50  

                                So I've seen some weapons do a 3 part move to their parry follow ups or criticals in general, how does this happen? Is there a ring or is it unique to some weapons?

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