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Parry

 

Repel an attack at the right time to follow up with a critical hit. Works while equipped in either hand.

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Parry is a Skill in Dark Souls 3.

 

Weapons That Have Parry

Parryable Bosses

Notes & Information

  • Jumping/Plunging attacks performed by players cannot be parried under any circumstances.
  • When two-handed, R1 and R2 attacks from Ultra Greatswords, Greataxes, and Great Hammers cannot be parried.
    • Two-handed rolling and running R1 attacks from these weapons can still be parried.
    • Curved Greatsword R2 attacks cannot be parried.
  • Some parry related experiments can be found here
  • The Parrying Dagger is the only dagger that allows you to parry while in either hand.
  • The weapon with the highest parry frame window is the Painting Guardian's Curved Sword but has a longer wind up.
  • The weapons with shortest wind up before parry frames are active are fist weapons and your bare hands Bare-handed parries can only be used when the player has no weapons equipped in either hand.
  • Fist weapons have a small number of instability frames after their parry frame window ends, causing you to take extra damage from attacks if you parry too early.
  • Whips cannot be parried in any way.

 

 

 

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    • Anonymous

      21 Jun 2017 23:15  

      In my experience, there appear to be 3 levels of parrying, which I call "near parries", "bad parries", and "good parries".
      Near parries occur when hit when the parry frames have ended, but the parrying animation is still occurring. Near parries are treated as a block instead of a parry, but only block half as much as a normal block would (if a shield has 70% physical block, a near parried attack will be 35% blocked), and drain more stamina than a normal block. They also will not put an enemy into a riposte state. NOTE: Fist and claw weapons, having no defensive attributes, will enter instability frames instead of near parrying if the attack hits after the parry frames have ended, causing the user to take more damage than if they had simply been hit by the attack. They will also immediately reduce stamina to -60 upon a near parry.
      Bad parries are a halfway point between near parries and good parries, taking place on what appears to be the second half of the parry frames (I have not tested this extensively, it may be more or less than half). Similar to near parries, they will block half as much damage as a normal block would, and drain more stamina than a normal block would. However, they are still considered to be parries, and will still put the enemy into a riposte state. Fist and claw weapons will not enter instability frames if a bad parry occurs, but the user will take full damage from the attack and the user's stamina will be reduced to -60, making a riposte difficult to pull off.
      Good parries, are, well, what we want when we parry. They happen during the first half of the parry frames (again, the exact ratio is not known to me, I've just been eyeballing), and the user will take no damage and lose no stamina when hit (they will, however, still lose the stamina for performing the parrying animation, of course). There is no significant difference between a good parry on most parrying tools, and a good parry on fist and claw weapons.

      • Anonymous

        28 May 2017 09:56  

        I want to use the painted guardian sword to parry on my fth/lck build but I don't have 18 dex or whatever it takes, can I still use this to effectively parry in PvP/PvE? I tested it out on the High Wall undead and it worked pretty well, but will I be able to parry say, a larger weapon without meeting stat requirements?

        • Anonymous

          19 May 2017 20:51  

          Is it a thing that a player with a warcry buffed moveset cannot be parried? I just spent about ten minutes trying to parry the brigand at cathedral of the deep and I could never land one until his buff ran out, at which point i never missed. To clarify, i kept just getting partials on all his R1s (about 60) and then landing parries when the buff was gone with what felt like the same timings.

          • Anonymous

            09 May 2017 05:06  

            I have been parried two handing both with the Lothric knight ultra greatsword and with the black knight ultra greatsword. Can provide video evidence upon request. Recent change or not?

            • Anonymous

              13 Apr 2017 09:43  

              So today I was testing different shields and it appears that (with the exception of buckler and target shield etc) all other shields have the exact same parry animation and frames. I mean exactly the same, from small shields to the heavy knight shields.


              When did this change occur? When DS3 came out the knight shields were completely useless with how terrible their parry frames were. Is this recent?

              • Anonymous

                05 Apr 2017 23:07  

                Hi everyone,

                It is said that "Only horizontal UGS" cannot be parried (confirmed with Astora GS => Ok for me). It sounds strange to me.... I've only doing some real pvp experiments, and it seems that the black knight UGS and Greatsword (UGS too) (which are vertical UGS) cannot be parried when 2 handed (R1 & R2 charged or not). Can someone confirm that please? Thanks!

                • Anonymous

                  25 Feb 2017 05:33  

                  When you time your parry badly, you take damage and the enemy does not go into riposte animation. However, the damage taken is less than normal. Does anyone know exactly how much the damage is reduced and if this is affected by the shield/weapon you are using?

                  • Anonymous

                    05 Feb 2017 04:38  

                    Lorian CAN be parried without taking damage, just like normal. My favorite two ways of fighting him are "caestus + bandit's knife" and "caestus + zweihander" so I know for sure that you can parry him without taking damage in both phases.

                    • Anonymous

                      28 Dec 2016 18:54  

                      I would like to note, because this is something you find in patch notes or anywhere else on the web it seems

                      Prior to the pre-Ariandel patch, it was possible to completely eliminate parries from your enemies arsenal. You needed only 30+ poise to do this. If you were in ng+ you could acquire the wolfs ring, making it only necessary to carry 25+ poise worth of armor.

                      This is knowledge I kept to myself and my one friend who helped me discover this, but since the new patch eliminates this, there is no longer any need

                      I liked that there was a way to completely eliminate parries and ripostes, but "working as it should" even after they changed it seems like a load of bull from the from-soft

                      I love the game, and parries and nearly as deadly to me as they once were, in fact i'm getting more on others then are had on me these days. Still, it was a nice hidden addition to pvp that they have since ruined

                      Just thought I would share

                      • Anonymous

                        26 Dec 2016 13:37  

                        I have a question that i feel like is obvious. I was parried by a guy while invading, and he did a critical hit with a demon's great axe, but he hit me 3 times with it and took off over half of my health. How do you do that?

                        • 17 Dec 2016 20:46  

                          There's an interesting thing thing I've found out when duelling with a friend. I was using Astora GS with Leo ring equipped, and we were trying to parry it's R2. Oddly enough, when he failed to parry with a caestus/parry dagger, I did my normal R2 damage (something like 423 or 493), BUT when he was trying to parry with Painting Guardian Sword (I believe this will hold true to all curved sword parries) and failed, it seems to have been counted as a counter-attack, since I did considerably more damage (something like ~630ish). Probably needs more testing, since we were just fooling around and he didn't have any curved sword besides PGS and Scimitar (it worked this way with Scimitar as well).

                          • Anonymous

                            02 Dec 2016 03:24  

                            Moonlight Vortex CAN be parried, I got parried some time ago when I was still using MGS. It's powerful but somewhat predictable actually. Btw, DLC weapon arts are still missing on that "parry experiment" table

                            • 16 Nov 2016 19:59  

                              Some attacks are impossible to parry, anyway, even with one handed weapons and such...they're just too fast and your parrying windup is not fast enough to connect the parry, even though you press the parry button with a perfect timing

                              • Anonymous

                                12 Nov 2016 02:28  

                                So let's talk Farron GS?

                                Can you parry It's R1? I've never been parried off it and I throw it out if I read their parry. I've ALWAYS legit won that mix up (Invaders are uncreative) with the exception of one time. I used an L1, knife leap missed, he BLOCKED the spin. I then read his parry, which he went for, and followed up with an R1. Parried, one shot, GG.

                                Makes me question if people are just bad with the R1 timing or did using the L1 first leave me in some state where I could still be parried?

                                • 13 Oct 2016 13:49  

                                  Farron GS is never exactly two handed since it is paired with a knife, so can its "two handed" strong attacks still be parried? I think not, because I was using it a while ago and realised the guy was trying to parry me, used the strong attack twice, his parrying failed both times and he died. I've never been parried when using its strong attack, but has anyone made some real experiments?
                                  By the way I love to use Farron GS because people always think I'm going to spam the spinning attack, they don't expect me to use the full moveset

                                  • Anonymous

                                    Is parrying all weapon abilities possible?16 Sep 2016 04:34  

                                    I had my Gundyr's halberd parried, and i gotta adimit it kinda surprised me

                                    • Anonymous

                                      no04 Sep 2016 08:48  

                                      Parrying in DS3 is about as poor as the multiplayer itself or worse because of it. The only people skilled enough to pull of a parry consistently are those who have mastered the lag timing, otherwise the average player is screwed.

                                      • Anonymous

                                        no stats parry13 Aug 2016 03:04  

                                        if i can only use some weapon while 2 handed the parry will give the 2 handed damage or the 1 handed damage?

                                        • Anonymous

                                          Incorrect data31 Jul 2016 22:22  

                                          The earliest available parrying shield isn't the buckler. Instead it would be the target shield since its starting gear with the assassin class. <br/>

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