Parting Flame

parting flame

 

Release store of death echoes to gain a modest dose of Estus.

icon fp cost 25

Parting Flame is a Skill in Dark Souls 3.

 

 

Weapons That Have Parting Flame

 

 

Notes & Information

  • For every enemy the player kills, they will be granted a "death echo". When the player kills 12 enemies, a yellow mist will form on your character, indicating that the skill is ready. If the skill button is pressed, the player will kneel, raise their hands to the sky, and then restore one Estus Flask.
  • You can only refill your regular Estus Flask with this weapon art, the Ashen Estus Flask is not affected by it in any way, even if you allot all your estus to the Ashen Flask, in which case you would just be wasting your echoes, and gaining nothing.
  • The Parting Flame must be in one of your hands at all times; if it is swapped out, the counter will reset. Going through a loading screen (be it by dying, teleporting, being summoned, invading, etc) will also make you lose all the death echoes you didn't spend, no matter the outcome. However, resting at a bonfire will NOT reset the counter.
  • The animation takes about 5 seconds to complete and it cannot be cancelled in any way.
  • The charges cannot be stacked. So for example, the player will not gain two Estus Flasks for killing 24 enemies or three Estus Flasks for killing 36 enemies.
  • It is not yet known if another player's death can generate death echoes.
  • As an invader, non-player enemy deaths in other players' worlds will cause death echoes to build up.
  • As of patch 1.14, there is a glitch which allows the player to fully regenerate all estus charges using this skill. After activating skill, you can activate it again immediately after the animation ends, and once again receive the full effect of the skill. This can be repeated indefinitely, as the skill costs no stamina and works even after running out of FP. However, the initial cast does require FP.
  • Although 25 FP is used per activation, the skill can still be used if you have at least 12 FP. (The Handmaid's Dagger recovers 1 FP per hit and similarly the Executioner's Greatsword recovers 6 FP per kill, making both weapons viable sidearms in this sense.)

 

 

 

Skills
Awakening  ♦  Blade of Peril  ♦  Blind Spot  ♦  Bloodlust (Skill)  ♦  Breathe Fire  ♦  Call to Stone  ♦  Chain Spin  ♦  Chained Dance  ♦  Champion's Charge  ♦  Chant from the Depths  ♦  Charge  ♦  Combustion  ♦  Crescent Blade  ♦  Crystal Blade  ♦  Dancer's Grace  ♦  Darkdrift (Skill)  ♦  Darkmoon Arrow  ♦  Demonic Flare  ♦  Dragon Breath  ♦  Dragon Roar  ♦  Earthen Wrath  ♦  Elfriede's Blackflame  ♦  Elfriede's Stance  ♦  Ember (Skill)  ♦  Falling Bolt  ♦  Feast Bell  ♦  Feasting Branch  ♦  Flame of Lorian  ♦  Flame Whip  ♦  Flame Whirlwind  ♦  Frost  ♦  Frost Blade  ♦  Galvanize  ♦  Gentle Prayer  ♦  Guiding Light  ♦  Hold  ♦  Hurl Spear  ♦  Impact  ♦  Kindled Charge  ♦  Kindled Fury  ♦  Leaping Slash  ♦  Lifedrain  ♦  Lightning Charge  ♦  Lion Stance  ♦  Lockout  ♦  Lothric War Banner (Skill)  ♦  Mad King's Folly  ♦  Moan  ♦  Molten Perseverance  ♦  Moonlight Vortex  ♦  Neck Swipe  ♦  Oath of Sunlight  ♦  Onislayer  ♦  Pacify  ♦  Parry  ♦  Perseverance  ♦  Pharis Triple-Shot  ♦  Pierce Earth  ♦  Poison Spores  ♦  Pray for Favor  ♦  Profaned Flame (Skill)  ♦  Prying Wedge  ♦  Puncture  ♦  Puncturing Arrow  ♦  Punitive Flame  ♦  Quake  ♦  Quickstep  ♦  Quill Dart  ♦  Rapid Fire  ♦  Raptor Flurry  ♦  Repeat Fire  ♦  Ricard's Lunge and Press  ♦  Sacred Light and Flame  ♦  Sacred Lothric Light  ♦  Sever  ♦  Sharpen  ♦  Shield Bash  ♦  Shield Splitter  ♦  Shield Strike  ♦  Spell Parry  ♦  Spin Bash  ♦  Spin Slash  ♦  Spin Sweep  ♦  Stance  ♦  Stance of Judgement  ♦  Steady Chant  ♦  Stomp  ♦  Stone Flesh  ♦  Storm King  ♦  Tackle  ♦  Tornado  ♦  Unfaltering Prayer  ♦  Unleash Dragon  ♦  Unseen Arrow  ♦  Warcry  ♦  Weapon Skill  ♦  Wheel of Fate  ♦  Wind Wheel  ♦  Wolf Sword  ♦  Wrath of the Gods (Skill)



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