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Pontiff Knight Great Scythe

icon-wp_physicalAttack.png
100 physical_defense-shield-icon.jpg 40.0
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
25.0
icon-firebonus.png
-
fire_defense-shield-icon.jpg
20.0
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 20.0
icon-darkbonus.png
-
icon_weight.png
25.0
critical.png
100 icon-wp_stability.png 20
icon_weight.png 7.5
icon-durabilitiy.png
55
Aux None    
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
E A - -
14 19 0 12
weapon_type-icon.jpg Reapers damage_type-icon.jpg Slash
skill-icon.jpg Frost icon_fp_cost.png 15

Pontiff Knight Great Scythe is a Weapon in Dark Souls 3.



Great scythe wielded by the Pontiff's knights, frigid spirits that linger in Irithyll.

The large blade appears to be eaten away by insects, making it lightweight but also brittle.

Skill: Frost
Create a bone-chilling frost with each swing of the greatscythe that causes a temporary frost effect.

 

Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Twinkling Titanite.
  • When swung, only hitting with the blade part of the weapon will deal full damage. Hitting an enemy close range with the handle will result in a damage penalty of 20%. Damage calculations when hitting with the blade part of Reapers appear to vary based on different enemies and when attacks are used. Further testing will be required to confirm mechanics.
  • The weapon art will emit a frost wave around the user when the buff is applied. This wave can build up a large amount of Frostbite all at once if it is contacted, making proccing Frostbite with attacks from the scythe easier.
  • Weapon art buff lasts 30 seconds



Location/Where to Find

  • Dropped by the Pontiff Knight wielding this weapon in front of the Pontiff Sulyvahn boss room.




Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

 

 

Pontiff Knight Great Scythe Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 100 - - - - E A - - - - - 40 25 20 20 25
+1 111 - - - - E A - - - - - 40 25 20 20 25
+2 119 - - - - E A - - - - - 40 25 20 20 25
+3 139 - - - - E S - - - - - 40 25 20 20 25
+4 156 - - - - E S - - - - - 40 25 20 20 25
+5 174 - - - - E S - - - - - 40 25 20 20 25

 


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






    • Bleeding29 Sep 2016 02:14

      This weapons seems to have a hidden bleed parameter maybe it's a bug if someonce can confirm it it would be nice on tougher enemies I was able to proc bleed after some hits

      • At least 85 dex recommend.21 Aug 2016 07:04

        The two handed r2 is really fast one handed r2 does almost 360 swing. The both r2s pierce great shields. And the running attack has a crazy range. Awesone wepon

        • an interesting but less than useful weapon13 Aug 2016 00:49

          This is one of those weapons that makes the Soulborne series what i love, unfortunately, this is more of a show weapon than anything else, it gives up it's neck swipe ability in exchange for buffing frost, which almost immediately wipes it out from use in the vast majority of PVE scenarios. where this weapon seems to excel, is fending off invaders. frost, while generally makes this weapon a formidable threat to verse or use against the never ending onslaught of invaders with no honor, setting up your foe for a one shot ejection with a stronger weapon (like the Fume sword). <br/><br/>unless you're playing fashion souls or attempting to finish Darkmoon rank 2, i'd give this one a miss, it's a beauty of a scythe, but is better off in the hands of your npc opponents than in your mits

          • Faith required for weapon art only07 Jul 2016 10:55

            The 12 faith is required to perform the weapon art only, you don't do less damage if you have less than 12 faith.<br/>Considering scythes' weapon arts are bad and the bleed effect hard to trigger, it makes this scythe the best one for a dex build.<br/>Unless you count buff, as this one isn't buffable.<br/><br/>I'll put it in my PvP build and swap to it when my resin runs out (once I get to NG+ and get a slab for it, as I have 30 less AR at +4...)

            • Lucky Me07 Jul 2016 06:34

              I guess that I'm either very lucky, or that everybody else has a different farming technique. When I farm for an item, I put on the Gold Serpent Ring (+2 sin e I have it), SoA, and the Sages Rapier. I used the bonfire in the Pontiff SSulyvahn room. I ran until I was almost at the door, used a gold doing, killed it quickly, ran back to the bonfire, rested, ran back and killed it, rinse and repeat for a total of 5 kills. It only took me 3 uses of a coin, and about 12 kills of the knight. My luck stat without boosts is only 111, so it don't think that it's very rare. However, everyone has their own odds.

              • Scythe29 Jun 2016 11:14

                Got it pretty easily with a coin, SoA and the Crystal Dagger.<br/>I just start at Pontiff's bonfire, two-hand my Uchi and kill the scythe wielding Pontiff knight in fron of the boss room.<br/>Got it after under 10 tries. Good luck for all the people that struggle to get it. Still had some items I struggled with myself :D

                • Buff scythes in a unique manner23 May 2016 00:43

                  I feel like scythes should be deadly high skill weapons<br/>if scythes did 150% or more damage on the blade, it could be a nice high skill high effect weapon<br/>but really however they want to do it make scythes good again, last time i enjoyed a scythe was bloodborne burial blade because as it should have, it hit like a truck

                  • Faith Requirement?12 May 2016 12:56

                    Anyone else find it odd how the Pontiff Knight Great Scythe has a Faith Requirement, when the Pontiff Knight Curved Sword has a Magic requirement? That doesn't make much sense to me.

                    • Bleed.09 May 2016 01:29

                      Article notes that this weapon has bleed damage despite it not being listed on the weapon itself. <br/><br/>Has anyone managed to test this effectively?<br/><br/>I've datamined the weapon and see no indication of any bleed mechanics. It shares the same moveset as the Great Scythe which, unlike the Pontiff Knight Scythe, does have a describable on-hit bleed effect listed in the game files. If the bleed was an inherent part of the moveset then the Great Scythe would have unusually high bleed due to stacking - this seems unlikely.<br/><br/>I have removed the reference in the meantime.

                      • Opinions stated as facts on Wiki29 Apr 2016 15:42

                        "Soft cap for dex scaling is 40, there is no need to go higher than that."<br/><br/>Unless y'know, you want to deal more damage.

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