Pyromancer

pyromancer small

Level 8

STR 12

VGR 11

DEX 9

ATN 12

INT 14

END 10

FTH 14

VIT 8

luck 7

Pyromancer is a starting Class in Dark Souls 3.




A pyromancer from a remote region who manipulates flame. Also an adept close combat warrior who wields a hand axe.

 

 

Pyromancer Starting Equipment

hand axe iconcaduceus round shield iconpyromancy flame icongreat swamp ring iconfireball iconpyromancer crown iconpyromancer garb iconpyromancer wrap iconpyromancer trousers icon

 

 

Notes About This Class

  • Interesting attack properties and defensive properties while being able to wield pyromancy, the third form of magic in the game.
  • Pyromancies scale based on Intelligence and Faith attributes.
  • Chaos weapon refinements are particularly useful for pyromancers, due to the fire damage the weapon inflicts, and scaling with both INT and FTH.
    • However, as with all elemental upgrades, remember that the physical and elemental damage are both affected by defenses.
  • The benefit of having both INT and FTH gives you a wide armament, as you can use both miracles and spells in addition to pyromancies to your benefit, making pyromancers ideal for "Jack of All Trades" players.
  • Most efficient starting class for INT and FTH caster builds statwise, due to low starting luck; unless you plan on using hollow weapons.

 

 

Builds That Use This Class

  • Great Swamp Standard - Previously won Fextralife "Build of the Week"
  • Use an axe or a sword and a shield. If you want to go battle mage, max your int/faith and put in a little bit of strength/dex to be able to wield weapon like longswords. By raising your int/faith you will increase the damage of your pyromancer spells but mostly you will be able to use a chaos infusion on your weapon, which deliver high scaling in int/faith but brings down str/dex scaling, perfect for a battlemage. Don't forget to use spells that buff your weapon with fire, or that raise damage the more you attack the enemy.
  • Pyromancy does not need to be your sole source of damage. Use chaos refinements to benefit from the stats, and use pyromancy to supplement ranged attacks and utilities.
  • Murakumo scales A with Faith and Int, wich makes it a good weapon to use as a pyromancer

 

 

Classes
Academy Assassin  ♦  Assassin  ♦  Cleric  ♦  Deprived  ♦  Herald  ♦  Herald of White  ♦  Knight  ♦  Mercenary  ♦  Northern Warrior  ♦  Sorcerer  ♦  Thief  ♦  Wandering Knight  ♦  Warrior



Tired of anon posting? Register!
    • Anonymous

      A pyromancer's flame is a part of his own body. The flame develops right along with his skill.
      When I gave you that flame, I gave you a part of myself.
      Please take good care of it.

      Your homeboy from the swamp,
      Laurentius

      • Anonymous

        "Primitive" eh? "Meshes poorly with advanced culture" EH!?! Well, I kinda beg to differ, this class looks like it could branch into any kind of other magic if it wanted to, and it's no shod when it comes to warrior builds either...
        Need we remember that those droll clerics revere a sort of fire, and that sorcery of the world used to be FIRE before it got taken over by some... sort of stupid fairy-dragon-thing?

        If proving both obnoxious sorcerers and sanctimonious priests wrong about their world views both at once is something of a hobby for you, then pyromancer is the class for -you!-

        • Anonymous

          Pyromancy is basically easy mode for everything with a few exceptions* once you get chaos bed vestiges or great chaos flame orb. Early game a lot of things are weak or panic because of fire damage (chad pyromancer deleting pus with their starting fireballs of man vs knight getting rekt with their unupgraded sword), and your main vendor is very early on into the game compared to the sorcery or miracle vendors.

          Smouldering Lake might be a little painful to get through but it's worth it because it has so much good stuff for a pyromancer. Then in the DLC you can get the Demon's Scar which is a really good weapon.

          *You might have a little trouble with bosses that are both resistant to fire and dark. Demon Prince and Midir. Fortunately, you're a Pyromancer which means you've been putting stats into both INT and Faith, meaning you can utterly WRECK Midir if you're okay with using more than just pyromancies - you can use both Pestilent Mist and the various lightning miracles such as Lightning Arrow to great effect. That's the wonderful thing about Pyromancy builds: you're perfectly set to make use of nearly every single spell in the game, are most proficient in what are IMO the most versatile and effective school of magic for both pve and pvp, and have str/dex just high enough to make use of physical weapons, particularly if you want to infuse them.

          (Sorcery, meanwhile, weeps in a corner at being a shadow of its former self)

          • Anonymous

            A little note about weapon infusions: chaos and dark are your infusions of choice, but crystal and lightning won't let you down whenever you need different damage sources. And don't hesitate to use miracles or sorcery, the good thing about pyros are their resourcefulness.

            • Anonymous

              Chaos weapons might scale good with this class and looks nice with the overall damage output but don't forget it is split-damage with the physical part much lesser. So you are screwed if enemies are immune or resistance to fire. That is always the case with elemental infused weapon, only strong against those that are weak to your element.

              • Anonymous

                good class for min/max. vitality is (8) and luck is (7). vitality provides defense and equip load but it is useless if you will go with a glass cannon build. luck is mostly a useless stat and is mostly used for farming those covenant items.

                while the sorcerer is a better int glass cannon, in the long term, the pyromancer's (7) luck is better than the sorcerer's (12) luck.

                • Anonymous

                  Good starting class for any hybrid int/faith builds due to none of str/dex/int/faith, even if you don't plan to use pyromancy.

                  • Anonymous

                    This class,stupidly useful to start with,gundyr is weaker to fire (You can burn his HP down rather shockingly fast,to clarify,108 per hit (recall in NG,he will only have around 1000 HP (So 10 good hits = dead gundyr,this being made easier by the fact you can stand a distance and fire two or three off for the first phase while he gets up,another volley (2-3) after his combos and when he transforms you can get as many as maybe 4-5 (recall you only need 10 hits to kill him) (So in total 2-3 to start,after his combos (2-3 more (total 4 to 6,which will cause a transformation most likely) than you can get more as he transforms (lets go on the more likely and say 3-4 hits) so 7-10 hits)

                    • Anonymous

                      For optimization purposes, the pyromancer class is certainly the best class for fire and dark users, since these elements scale generally with both INT and FTH. So the pyromancer is the best starting class for pure INT/FTH builds, STR/INT/FTH, DEX/INT/FTH and quality/INT/FTH builds. Note this class has very few luck to start.

                      • Anonymous

                        I will never understand why the pyromancer is just one point in dex. short of using a longsword. they could have just allocated one point out of luck to add to dex and viola problem solved

                        • Anonymous

                          Fantastic class for a character later in the game, but good *****ing goddamn the starting equipment for this class is absolute garbage. Do yourself a favor and get a longsword or nearly anything else as soon as possible.

                          • A pure Pyro can be very easy due to its many melee pyromancies. Int 40, Fth 40. Their spells dont consume much FP as sorceries and miracles, so you could have a less than 35 Att. The rest at your discretion (Pyro Knight, spellcaster, hybrids, etc).

                            • Anonymous

                              Pyromancy challenge: Never change from starter gear, never upgrade your stats which aren't crucial to pyromancy specifically.

                              • Anonymous

                                start with long sword/ Lothric Knight SS/ Astora SS with raw infusion. Late game invest some point into Str and Dex and make it 11/18 and use the Witch's Lock. Feels good to spank enemies.

                                • Anonymous

                                  my very first char is a pyro and hes currently lvl 48 and the stats are

                                  -vigor 27
                                  -attunement 14
                                  -endurance 10
                                  -vitality 11
                                  -strength 18
                                  -dex 20
                                  -intel 18
                                  -faith 16
                                  -luck 7

                                  i trashes this character pretty much

                                  • Anonymous

                                    A good starting weapon for the pyromancer is the Astora Straight Sword. You'll only need to invest a single point in dex to use it, which you might as well invest in dex anyways for more weapon choices and more casting speed.

                                    • Anonymous

                                      Help! I would like to rearrange my stats. I'm al level 80, and looking for some advise to increase int and fth, but be capable of taking some hits. This are my current stat: vig 20, att 20, end 12, vit 20, str 20, dex 20, int 25, fth 25, luck 7. I'm also wanting to use the carthus curved great sword, but guess need to put more str.

                                      • The Pyromancer is after the Knight (which is by far the best class for beginners) the best class for beginners. A pyromancer is way stronger than a faith or intelligence caster, especially for the first half of the game. I will give you some great tips to make the game really easy for a pyromancer:

                                        - First thing to level is dex. put ONE point in dex (dont put anymore in dex or strenght 12/10 is enough for pyro!).
                                        - Find the Astora Straight Sword (ASS). If you don't know where it is, search it here on the wiki. Kill the crystal lizard on the roof to infuse the ASS with raw.
                                        - From now on, first level your vigor and endurence to level 15-20, whatever makes you comfortable. DON'T waste your time on faith/intel yet, it's not needed.
                                        - Once you have your vigor and endurance to where you feel comfortable you can start putting points in attunement faith and intelligence. At the end you need 24 attunement, 40 faith and 40 intelligence. When you've reached this you can start leveling vigor to 27 which is enough for NG and NG+
                                        - When your faith and intelligence COMBINED is higher than 45 it's time to infuse a LONGSWORD (best scaling straightsword by far in terms of total damage and has trusting and standard attacks, really good+you don't need to put points in str/dex). Don't infuse your ASS, keep it raw so you can buf it with Carthus Flame weapon for tough encounters.
                                        - When you feel like it, and have the DLC, you can get the Onyx Blade and raise your str to 14 and dex to 12, an alternative (if you ndont have DLC) can be Bastard sword which needs 16/10, so same total "wasted" points in str/dex. OFcourse you can also keep using the longsword if you like it. If you want to use onyx blade or bastard sword you might need some more points in endurence though, cause greatswords require a lot of stamina.
                                        - DONT use the weapons that have an double A infusion, even though you can be tempted. They are not worth it, the require a lot of investments in str/dex so you have less space for faith/intell. Also the most double A ifnusion weapons Murakumo and Astora greatsword requier a lot of stamina too cause they use up a lot when fighting. Winged spear has A A too but its base damage is so low that is sucks. Trust me, you want to use the weapons I listed i tried it all. For PVP Witch Lock's is really awesome though it sucks in PvE.

                                        I hope this all made sense, any questions? Just ask!

                                        • Anonymous

                                          If I got through Gundyr with 8000 souls should I go for Faith and Int first or Strength and Dex? The page says Faith and Int but I want to be sure.

                                          • Anonymous

                                            Look pyromancies scale with both int and faith, it dosent matter how you level them...in ds2 it was the same. The idiot bellow stating it took the lowest of em is thinking of dark spells.Max faith first or max int first same results..been tested proven and put to rest..Leveling both equaly is prefered forr obvious reasons. You may have periods dur to odd scaling youll be slightly below but overall its the same

                                            • Anonymous

                                              in dark souls 2 it scaled with the lower of faith or int, but in 3 it scales the same with either stat. raising one over the other causes your damage to go up higher than spreading it out among both though.

                                              • Anonymous

                                                If you only want to use pyromancy as main magic that means you must invest in both int & faith? Plus there are other stats which need to be invested... so it will only mean this class is the most investment consuming class!

                                                • Anonymous

                                                  Ok people to finally put all this misinformation to rest. a +10 pyromancy flame with 10 int and 40 faith deals 180 +111 damage. a +10 pyromancy flame with 40 int and 10 faith deals... you guessed it, 180 +111 damage. Since im using a total investment of 30 points (for a deprived starting class) i tried 25 int and 25 faith as well. the resulting damage was... 180 +111. However, 20 intelligence and 20 faith was only +78 compared to 30 int and 10 faith or 10 int and 30 faith which was +86. so the difference in damage if you put all your points into one at first or spread them out is not that big of a deal. 25/25 = 40/10 so after a total investment of 25-30 points into faith and/or intelligence your damage will be the same anyway. this means instead of increasing both at the same time you could pump int first and use sorceries and pyromancies until you bring your faith up to par with your intelligence. or you could up your faith first and bring heals. the world is your oyster.

                                                  • Anonymous

                                                    So I just got Dark Souls 3, and i noticed that my Pyromancer couldn't use swords the right way (there was a red X on the weapon). How would I use these weapons?

                                                    • Anonymous

                                                      The person saying that if you only level either intellegence or faith is INCORRECT. I tested doing it both ways. It is a cumulative effect but does not take from the lowest stat. I am below level 50 so maybe this changes after a time but on the most recent build. I had my int at 19 and my faith at 15. Moving my int to 20 was giving me 126 damage, while moving my faith to 16 was only giving me 124 damage. so take that for what you will.

                                                      • Anonymous

                                                        Pyromancy scales with the lowest of the two stats between faith and intelligence. So if you only level one of those 2, you get no affect.

                                                        • Anonymous

                                                          I don't think puromancies scale with faith and int... in Dark souls 1 and 2 you just needed to upgrade you're pyro glove inorder for spells to get stronger... you also had the dark flame glove... why would it be faith and int scale in DS3??

                                                          • Anonymous

                                                            So, I have 20 points in faith and pyromancy doesn't seem to be scaling with it at all. I tested a fireball on an enemy when I was at 16 faith then tested it on the same enemy when I was at 20 faith however there was no increase in damage at all. Am I missing something?

                                                            • Anonymous

                                                              I'm fairly new to dark souls and I'm wondering how to properly build the pyromancer for basically a battle mage. I think I need high dex/intel/faith/attun, aside from endurance and vigor idk what else if at all to place my points into!

                                                              • Anonymous

                                                                This class looks like it comes from some kind of mountainous, cold, and tundra-like area, where he probably used his pyromancy for survival (Frigid valley maybe).

                                                                • Anonymous

                                                                  I would gladly edit it to be the right ring but I don't know how. The right ring that the Pyromancer starts with is the Great Swamp Ring, the image shown is of the Estus Ring

                                                                  • Anonymous

                                                                    Can somebody tell me if pyromancy scalles with int/faith, or we just need the stats in order to equip the spells and the scaling comes mostly from upgrading the flame?

                                                                    • Anonymous

                                                                      Dex ya, but str, probably not. I think you are going to need atn/int/fai and some dex for cast speed, not much leftover for str

                                                                      • Anonymous

                                                                        Do you think Str Pyro will be viable with the Int/Fth scaling and requirements and the Dex boosting cast speed?

                                                                      Load more
                                                                      ⇈ ⇈