Pyromancer's Parting Flame

- physical_defense-shield-icon.jpg -
- lightning_defense-shield-icon.jpg -
100 icon-wp_stability.png -
icon_weight.png 0.0
Aux   130
Requirements & Bonus
- - D D
15 - 13 13
weapon_type-icon.jpg Pyromancy Flame damage_type-icon.jpg Strike
skill-icon.jpg Parting Flame icon_fp_cost.png 25

Pyromancer's Parting Flame is a Weapon in Dark Souls 3.

The pyromancy flame of Livid Pyromancer Dunnel that attracts the echoes of the death.

When Dunnel lost his hideous spouse, he gave his own pyromancy flame as an offering, which transformed into a parting flame. Not long after, Dunnel became a mad spirit, cursed to wander the lands.

Skill: Parting Flame

Release store of death echoes to gain a modest dose of Estus.

Notes and Tips:

  • Upgraded with normal Titanite, and can only be upgraded by Cornyx of the Great Swamp.
  • This pyromancy flame leaves trails of fire during its casting animations, which will damage nearby opponents. This can boost the damage of spells like Black Flame at extremely close ranges, or simply hurt enemies that get too close when you're casting something like Profaned Flame. This makes it a good choice for Pyromancers who like to get close and play aggressive.
  • The fire trails only appear for offensive spells, not buffs. Floating Chaos also doesn't make fire trails.
  • Has slightly less Spell Buff scaling than the basic Pyromancy Flame, and will do slightly less damage with spells unless the fire trails also hit.
  • Has a higher stamina consumption than the regular Pyromancer's Flame.

Notes on the Weapon Art: Parting Flame

  • Absorbs a "death echo" for every creature that dies in the world you are currently occupying, be you the host or a phantom (haven't checked when you are an invader), as long as you have the Pyormancer's Parting Flame equiped in one of your actives slots. Each death only adds 1 echo to the counter, big and small enemies make no difference, so the endlessly respawning Reanimated Corpses in Cathedral of the Deep are worth just as much as Aldrich himself.
  • If you switch out the Parting Flame, either by swaping to another weapon slot or by unequiping it, you will lose all the death echoes you had accumulated.
  • If you go through a loading screen, be it by dying, teleporting, being summoned, invading or any other reason, you will lose all the death eachoes you did not spend. If you had echoes on you when you got summoned, you won't have them while in other people's worlds, and you won't get them back when you return tu your own world, no matter the outcome of your summoning.
  • If you rest at a bonefire you won't lose your death echoes.
  • When you accumulate 12 death echoes, meaning 12 kills, your character will begin glowing with a unique aura. At this point you can use the weapon art to spend all your accumulated death eachoes and refill one single use of your Estus Flask.
  • You can't really accumulate more than 12 death echoes, I tried killing more than a hundred enemies and you still only get one estus use out of it. So there's no reason not to cash your free estus as soon as you get it every time, aside from the silly pose. Just bear in mind the animation takes more than 5 seconds to complete and you can't cancel out of it by rolling, or doing anything really, you are a very distressed looking sitting duck for the duration of the weapon art.
  • You can only refill your regular Estus Flask with this weapon art, the Ashen Estus Flask is not affected by it in any way, even if you allot all your estus to the Ashen Flask, in which case you would just be wasting you echoes, and gaining nothing.

Location/Where to Find

  • Painted World of Ariandel: Past the Snow Mountain Pass bonfire, on the bottom floor of the crypt with the giant flies (can also be accessed from the Ariandel Chapel bonfire if the shortcut to here has already been opened).  There is a fly facing an illusory wall on the top floor which will lead to the bottom floor.  From here, proceed to the right side of the room to a walled-up doorway.  This is another illusory wall.  Proceed through here until you reach the outside area with giant roots.  Carefully descend down the roots until you reach the tower below.  The corpse here will contain the Parting Flame.
  • Fextralife Video: Location of Pyromancer's Parting Flame

Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)



Pyromancer's Parting Flame Upgrade Table


  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular - - 110 - - - - D D - - - 130 - - - - - -
Regular +1 - - 118 - - - - D D - - - ?? - - - - - -
Regular +2 - - 127 - - - - C C - - - ?? - - - - - -
Regular +3 - - 136 - - - - C C - - - ?? - - - - - -
Regular +4 - - 145 - - - - C C - - - ?? - - - - - -
Regular +5 - - 154 - - - - C C - - - ?? - - - - - -
Regular +6 - - 162 - - - - C C - - - ?? - - - - - -
Regular +7 - - 171 - - - - C C - - - ?? - - - - - -
Regular +8 - - 180 - - - - C C - - - ?? - - - - - -
Regular +9 - - 189 - - - - C C - - - ?? - - - - - -
Regular +10 - - 198 - - - - C C - - - 197 - - - - - -


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

    • 26 Apr 2017 14:52  

      I have an additional question regarding failed stat requirements: do you still build-up 'Death Echoes' while equipped if you failed to meet the stat requirements (STR/FTH/INT), I thought it might be interesting to have it equipped and then ring-swap in order to use the weapon art, but clearly that won't work if it doesn't build up Echoes. Any info? Might test this later myself.

      • 21 Apr 2017 03:55  

        Actually Parting Flame without meeting the 15 strength requirement only "bounces off" when hitting certain sturdy/tough mobs, usually the ones with obese looking like Winged Knights, Cathedral Knights and Old Demon Knights. Against mobs with standard physique such as Lothric Knights, Silver Knights and Oceiros, Parting Flame works just as good even if the caster does not meet the strength requirement --- --- dealing regular damage and using normal stamina.

        When against a raised shield without meeting the 15 strength requirement, Parting Flame only "bounces off" when the "Flaming hand" directly contacts the raised shield during casting. In other words, even if the enemy raised its shield and the caster does not have 15 strength, as long as the caster avoids to have his/her Parting Flame get in touch with enemy's shield during casting, Parting Flame would work just fine as the enemy does not have its shield raised.

        In PvP, under most cases, Parting Flame would work normally even if the caster does not reach the 15 strength requirement. Parting Flame would only bounce off when directly hits an enemy players's raised shield during casting, or hits an enemy player under the effects of certain weapon arts such as Perseverance or Stone Flesh.

        Hence, if you simply want to use Parting Flame in PvP, it is not mandatory to raise your strength to 15 in order to use Parting Flame effectively in most cases; you just need to be familiar with circumstances that Parting Flame would "bounce off" and avoid to use Parting Flame before equipping Knight's Ring in those conditions.

        • 17 Apr 2017 18:43  

          Keep in mind you'll need to meet the 15 Strength requirement if you plan to use this Pyromancy Flame against anyone up-close. The weapon " bounces off " characters/shields when the unique explosion starts, canceling your pyromancy-spell casting and doing little damage. This is very noticeable if attempting to use a Great Combustion/Black Flame on anyone using a shield, you'll fail to cast and have your flame bounce off, only inflicting the initial burst from the glove itself.

          • 06 Apr 2017 20:48  

            An absolute god send for those pyromancers out there looking for that much more survivability, the free Estus is absolutely amazing. This combined with warmth gives you a solid amount of longevity when helping someone else out. Also allows you to go more heavy with Ashen flask as long as you can be patient while waiting on warmth to top you guys off. Remember, not everything is a race. =)

            • 21 Mar 2017 07:23  

              Why does the weapon art only accumulate when current equipped but if you trade out you lose all kill progress... if it's equipped in any slot and not in current use it should still count or keep kill count if traded out. Makes it useless if you want to use sheld as well. ..

              • 15 Jan 2017 16:16  

                Boulder Heave also doesn't get the Fire Trails effect despite being an offensive Pyromancy. This might occur due to its casting animation being the same as Poison Mist, Toxic Mist and Acid Surge.

                • 12 Jan 2017 23:23  

                  Just in case anyone cares about the spouse part of the description:
                  Japanese text reads in place of "spouse": "伴侶", which translates to "companion", "partner" or "assistant" thus being very unspecific about gender.

                  Japanese for spouse would have been "妻" [specifically "wife"], "夫" [specifically "husband"] or "配偶者" [either]

                  • 11 Dec 2016 19:57  

                    The skill weapon art has a very long animation and can't be cancelled by the user. Either use this with right hand or don't missclic as it gives enough time for your opponent go to the bathroom, going to the grocery store, making a coffee, and finally backstab you.

                    • 30 Nov 2016 00:53  

                      Does anyone know if the charger's kill counter, ticks up when a summon kills stuff, like Arstor's Spear, and Ring of Evil Eye still ticks along, when someone else kills the enemies, or if they somehow kill themselves?

                      • 28 Nov 2016 11:27  

                        "Even if you have less than 15 strength, pyromancies casted through the flame will consume the same amount of stamina and will be dealing the same damage."

                        Statement is false, i tested it at +10 with the pyromancer class with base 12 strength. black flame did 475ish dmg and sacred flame did 575 damage, at 35 int/faith. Also equipped were the 2 pyromancy rings with fire clutch ring.
                        The target was the golden winged knights above the grand archives.

                        After grinding enough souls to up my strength to 15, I tested it again and this time black flame did 889 damage (with the bonus hit from the parting flame and 689-ish without the bonus hit) and sacred flame did 1029 damage. All other stats and equipment remained the same, only strength was increase from 12 to 15.

                        Please change that statement after confirming.

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