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Pyromancer's Parting Flame

icon-wp_physicalAttack.png
- physical_defense-shield-icon.jpg -
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
-
icon-firebonus.png
110
fire_defense-shield-icon.jpg
-
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg -
icon-darkbonus.png
-
icon_weight.png
-
critical.png
100 icon-wp_stability.png -
icon_weight.png 0.0
icon-durabilitiy.png
65
Aux   130
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
- - D D
15 - 13 13
weapon_type-icon.jpg Pyromancy Flame damage_type-icon.jpg Strike
skill-icon.jpg Parting Flame icon_fp_cost.png 25

Pyromancer's Parting Flame is a Weapon in Dark Souls 3.



The pyromancy flame of Livid Pyromancer Dunnel that attracts the echoes of the death.

When Dunnel lost his hideous spouse, he gave his own pyromancy flame as an offering, which transformed into a parting flame. Not long after, Dunnel became a mad spirit, cursed to wander the lands.

Skill: Parting Flame

Release store of death echoes to gain a modest dose of Estus.



Notes and Tips:

  • Upgraded with normal Titanite, and can only be upgraded by Cornyx of the Great Swamp.
  • This pyromancy flame leaves trails of fire during its casting animations, which will damage nearby opponents. This can boost the damage of spells like Black Flame at extremely close ranges, or simply hurt enemies that get too close when you're casting something like Profaned Flame. This makes it a good choice for Pyromancers who like to get close and play aggressive.
  • The fire trails only appear for offensive spells, not buffs. Floating Chaos also doesn't make fire trails.
  • Has slightly less Spell Buff scaling than the basic Pyromancy Flame, and will do slightly less damage with spells unless the fire trails also hit.
  • Has a higher stamina consumption than the regular Pyromancer's Flame.



Location/Where to Find

  • Painted World of Ariandel: Past the Snow Mountain Pass bonfire, on the bottom floor of the crypt with the giant flies (can also be accessed from the Ariandel Chapel bonfire if the shortcut to here has already been opened).  There is a fly facing an illusory wall on the top floor which will lead to the bottom floor.  From here, proceed to the right side of the room to a walled-up doorway.  This is another illusory wall.  Proceed through here until you reach the outside area with giant roots.  Carefully descend down the roots until you reach the tower below.  The corpse here will contain the Parting Flame.
  • Fextralife Video: Location of Pyromancer's Parting Flame
  • Video Example: video starts at the beginning of the ice roots. If need be, start the video from the beginning to show you both illusory walls in the bug crypt.




Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

  • ??
  • ??

 

 

Pyromancer's Parting Flame Upgrade Table

 

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Stability
Regular - - 110 - - - - D D - - - 130 - - - - - -
Regular +1 - - 118 - - - - D D - - - ?? - - - - - -
Regular +2 - - 127 - - - - C C - - - ?? - - - - - -
Regular +3 - - 136 - - - - C C - - - ?? - - - - - -
Regular +4 - - 145 - - - - C C - - - ?? - - - - - -
Regular +5 - - 154 - - - - C C - - - ?? - - - - - -
Regular +6 - - 162 - - - - C C - - - ?? - - - - - -
Regular +7 - - 171 - - - - C C - - - ?? - - - - - -
Regular +8 - - 180 - - - - C C - - - ?? - - - - - -
Regular +9 - - 189 - - - - C C - - - ?? - - - - - -
Regular +10 - - 198 - - - - C C - - - 197 - - - - - -

 


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






    • 21 Mar 2017 07:23  

      Why does the weapon art only accumulate when current equipped but if you trade out you lose all kill progress... if it's equipped in any slot and not in current use it should still count or keep kill count if traded out. Makes it useless if you want to use sheld as well. ..

      • 15 Jan 2017 16:16  

        Boulder Heave also doesn't get the Fire Trails effect despite being an offensive Pyromancy. This might occur due to its casting animation being the same as Poison Mist, Toxic Mist and Acid Surge.

        • 12 Jan 2017 23:23  

          Just in case anyone cares about the spouse part of the description:
          Japanese text reads in place of "spouse": "伴侶", which translates to "companion", "partner" or "assistant" thus being very unspecific about gender.

          Japanese for spouse would have been "妻" [specifically "wife"], "夫" [specifically "husband"] or "配偶者" [either]

          • 11 Dec 2016 19:57  

            The skill weapon art has a very long animation and can't be cancelled by the user. Either use this with right hand or don't missclic as it gives enough time for your opponent go to the bathroom, going to the grocery store, making a coffee, and finally backstab you.

            • 30 Nov 2016 00:53  

              Does anyone know if the charger's kill counter, ticks up when a summon kills stuff, like Arstor's Spear, and Ring of Evil Eye still ticks along, when someone else kills the enemies, or if they somehow kill themselves?

              • 28 Nov 2016 11:27  

                "Even if you have less than 15 strength, pyromancies casted through the flame will consume the same amount of stamina and will be dealing the same damage."

                Statement is false, i tested it at +10 with the pyromancer class with base 12 strength. black flame did 475ish dmg and sacred flame did 575 damage, at 35 int/faith. Also equipped were the 2 pyromancy rings with fire clutch ring.
                The target was the golden winged knights above the grand archives.

                After grinding enough souls to up my strength to 15, I tested it again and this time black flame did 889 damage (with the bonus hit from the parting flame and 689-ish without the bonus hit) and sacred flame did 1029 damage. All other stats and equipment remained the same, only strength was increase from 12 to 15.

                Please change that statement after confirming.

                • 14 Nov 2016 14:48  

                  keep the flame equipped and out, then kill 12 enemies to charge it. Switching the flame for a shield or weapon will reset the counter, but two-handing a weapon in the opposite hand will not reset the counter.

                  12 kills only is very strong considering this game likes to throw a lot of enemies at you and don't forget about the random estus you get sometimes for killing any enemy as well.

                  • 09 Nov 2016 15:46  

                    It could be another item that's causing this but i highly doubt it. When i have it just equipped in my right (main) hand but not out (im using the scholar's candlestick instead) it seems like it still receives charges and uses them immediately, since ive noticed a yellow effect around me occasionally, similar to when you get souls from dying enemies and then my estus charge goes up by 1.

                    • 06 Nov 2016 16:28  

                      From my PVP experience this flame wins out if you use sacred flame or black flame/combustion with it for trading.

                      That said if you don't meet the STR requirement the passive combustion effect appears to get deflected off of shields/blocks so only use it against shield users if you meet the STR requirements.

                      That said, at 30-40 stats the damage difference while there is pretty negligible for range spells and is very noticeable for the few "melee" spells, so if you do meet the STR requirement then only using this if you have even just black flame in your spell list may be well worth it to save you a swap/predictability.

                      Finally, staggers for pyromancies interact a little weird, so some stagger combos are not possible using this flame as it does a 'double' stagger with certain spells that work with the normal flame. But hey, you've got chaos fireball/vestiges at point blank -> black combustion stacking and that's all you really need.

                      • 29 Oct 2016 01:13  

                        A friend and I were talking, and we theorized that the "hideous wife" could be Priscilla. Could someone do some lore hunting to confirm or deny this? Its located in a painted world, on a platform similar to where you fight Priscilla in DS1. And his wife disappeared, never to be found, so maybe she left his world for Ariamis? just a thought

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