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Pyromancy Flame

icon-wp_physicalAttack.png
- physical_defense-shield-icon.jpg -
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
-
icon-firebonus.png
100
fire_defense-shield-icon.jpg
-
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg -
icon-darkbonus.png
-
icon_weight.png
-
critical.png
100 icon-wp_stability.png -
icon_weight.png 0.0
icon-durabilitiy.png
50
Aux None 118
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
0 0 0 0
- - C C
weapon_type-icon.jpg Strike damage_type-icon.jpg Strike
skill-icon.jpg Combustion icon_fp_cost.png 12

Pyromancy Flame is a Weapon in Dark Souls 3, used to cast Pyromancies.



Flame catalyst used by pyromancers.

Equip a pyromancy flame to utilize pyromancy. Pyromancies must be attuned at a bonfire before use.

Skill: Combustion
Creates a powerful flame in the wielder's hand. One of the most basic pyromancies, and for this very reason, the flame created is fierce. Works while equipped in either hand.



Notes and Tips:

  • A Pyromancy Flame is upgraded with normal Titanite, and can only be upgraded by Cornyx of the Great Swamp.
  • The effectiveness of Pyromancy scales both with Faith and Intelligence.
  • The basic Combustion spell is a Skill feature of the Pyromancy Flame in this game, and not available as an attunable spell.
  • At 40 Intelligence and 40 Faith the flame has a Spell Buff of 207 (Source)
  • At 60 INT and 60 FTH it has a spellbuff of 221.

 

Location/Where to Find

  • Starting equipment for the Pyromancer
  • Given by Cornyx after rescuing him (excluding pyromancer class).




Youtube Moveset and Location Videos:

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  • ??
  • ??

 

 

Pyromancy Flame Upgrade Table

Requires regular reinforcement, totalling ?? souls, 12 Titanite Shards, 12 Large Titanite Shards, 12 Titanite Chunks and 1 Titanite Slab. (upgrade information here)

  Attack ValuesBonus Parameter Bonus Auxiliary Effects
Spell Buff Damage Reduction (%)
Name
icon-magicbonus.png
Fire Bonus
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular - - 100 - - - - C C - - - 111 - - - - -
Regular +1 - - 108 - - - - C C - - - - - - - - -
Regular +2 - - 116 - - - - C C - - - +1 - - - - -
Regular +3 - - 124 - - - - C C - - - +1 - - - - -
Regular +4 - - 132 - - - - C C - - - +1 - - - - -
Regular +5 - - 140 - - - - C C - - - +1 - - - - -
Regular +6 - - 148 - - - - C C - - - +1 - - - - -
Regular +7 - - 156 - - - - C C - - - +1 - - - - -
Regular +8 - - 164 - - - - C C - - - +1 - - - - -
Regular +9 - - 172 - - - - C C - - - +1 - - - - -
Regular +10 - - 180 - - - - C C - - - +1 - - - - -

 




Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)



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    • 22 Nov 2016 23:02  

      how do i unupgrade my pyromancy flame? i was trying to give snuggly my flame so i could upgrade my weapon to a chaos weapon, and there is no other way to get a pyromancy flame. im screwed

      • Upgrade resolved04 Oct 2016 03:20  

        Just did some testing and it seems the spell was literally 1% stronger after an upgrade. Only upgrade this if nothing else needs upgrading

        • Upgrade04 Oct 2016 03:06  

          I can't help but notice that the spell buff only increases by 1. Is this thing worth upgrading?<br/>I'd hope it's "fire attack" is relevant to the actual pyromancies, but as we all know those are "spells" too, like miracles or sorceries.

          • Pyramider flame.30 Aug 2016 06:15  

            I accidentally sold the flame. I did read that cornyx drop it if u kill him. Didn't happened. Started ng +. Came to him again and saved him. Didn't get it at that point again. Playing on x1. I am not pyromancer on that char. But want to respecc later. Please help.

            • Trading down Pyromancy flame21 Aug 2016 10:29  

              I started a new character and used a pyro build, dropped my old pyro glove +10 to a friend whom is going through play through 3 now, and he tried to drop my old pyro glove to my new character. however it wont appear for me when he dropped it.<br/><br/>Does anyone know what went wrong?

              • Trade06 Jul 2016 15:53  

                If anyone on ps4 doesn't need their glove anymore, please reply to get a trade. I want to do a dual pyromancy build without entering ng+ Psn is CaptainCasp.

                • 2nd glove in first playthrough04 Jul 2016 15:10  

                  I've been seeing a lot of people saying you have to wait for your 2nd glove until you get to ng+. Well I got my 2nd before that. <br/><br/>I would like to say i have not tested this. <br/><br/>I started as a pyromancer and when I saved cornyx he did not give me one and I was really bummed out. Then at the end of my first playthrough I decided to kill everyone and get their armor sets and guess what! Cornyx dropped a glove!

                  • How is the scaling above 40/40?26 May 2016 11:51  

                    With the dark spell tools scaling above 40/40, has anyone tried to test how it affects the pyro flame? The dark pyromancies should also be tested, just in case they gain more damage (but I doubt it).

                    • Pyromancy Flame Sold!25 May 2016 13:54  

                      So, I'm kinda new to the game, my lvl is now on 80 but when I got the flame I thought it would be useless if I play as a Knight, but now when I think about it, I could use it for the arc stuff to buff my sword.. is there a way to get another one???

                      • Visible flash upon casting spells09 May 2016 22:15  

                        When I was farming for refined gems and sunlight medals, I noticed that a flash of light would appear on my character when combining spells; for example, I would throw a fireball and then use Boulder Heave immediately after, and noticed a blue flash upon activating the second spell. After further testing with a couple other pyromancies, I have discovered that the flash may reduce the casting time of compatible spells! Testing fireball into Flashsweat seems to reduce the activation speed of Flashsweat, and activating Iron Flesh after a fireball also seems to have the very same effect. This is the first time I have seen something like this and it may also apply to other types of magic as well. If any of you find anything, reply so that more people can see!

                        • Question about spellcasting09 May 2016 22:01  

                          There seems to be something that is happening when you combine specific spells. Try throwing a fireball and then combo it with Boulder Heave and upon activating the second spell, your character flashes blue. It doesn't work with every spell, like fireball into Sacred Flame, but maybe it's doable with other spells as well. Does anyone know what is going on?

                          • An idea for beautifully OP nonsense26 Apr 2016 16:32  

                            Hear me out on this, 'cause I want to know what people think. Who else just wants to ditch the combustion skill if the pyromancy flame is in your left hand and replace it with the weapon skill that shields like the stone Parma have? It would probably be broken but dammit I hate having to two-hand a rapier to do its weapon art without a shield that lets me!

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