Quakestone Hammer

189 physical_defense-shield-icon.jpg 55.0
0 lightning_defense-shield-icon.jpg 35.0
100 icon-wp_stability.png 40.0
icon_weight.png 15.0
Requirements & Bonus
40 0 0 0
C - - -
weapon_type-icon.jpg Great Hammers damage_type-icon.jpg Strike
skill-icon.jpg Quake icon_fp_cost.png 12 (-/10)

Quakestone Hammer is a Weapon in Dark Souls 3. It is part of the Ashes of Ariandel DLC

A Stonehammer wielded by the Millwood Knights, with a head of naturally-formed stone.

The Knights of Millwood would fight hand-in-hand with the earth itself, and this weapon, among the oldest in Millwood, is symbolic of that relationship.

Skill: Quake

Burrow hammer head into the ground with a great slam, and use strong attack to upheave earth, creating a shockwave that rumbles like a mighty warcry.

Notes and Tips:

  • Cannot be Buffed or Infused.
  • Upgrades with Twinkling Titanite.
  • Has an A scaling in Strength at +5 and has no Dexterity scaling, making this a pure Strength weapon.
  • At 60 Strength, it is the third strongest Great Hammer (570 AR). The second strongest is the Dragon Tooth (598 AR), and the strongest is Smough's Great Hammer (622 AR).

Location/Where to Find

  • Painted World of Ariandel: Can be found after the Snowy Mountain Pass bonfire. Proceed forward until you reach the giant bell. Run past it to just before the collapsing ridge leading to the Earth Seeker. Instead of taking the ridge down, turn left and continue up the mountain.  Proceed up a ramp hugging the mountain just past several wolves.  Go left immediately after the ramp ends where the path forks in two directions, then proceed right. There will be a strong, red-eyed Millwood knight here guarding the corpse containing the weapon. Location on Fextralife Launch Stream.
  • Video: Quakestone Hammer location

Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)



Quakestone Hammer Upgrade Table


  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 170 - - - - C - - - - - - 55 40 35 35 40 40
+1 189 - - - - B - - - - - - 55 40 35 35 40 40
+2 202 - - - - B - - - - - - 55 40 35 35 40 40
+3 236 - - - - B - - - - - - 55 40 35 35 40 40
+4 266 - - - - A - - - - - - 55 40 35 35 40 40
+5 286 - - - - A - - - - - - 55 40 35 35 40 40


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

    • 31 Mar 2017 14:47  

      732 max AR, fantastic range, excellent WA, great movepool, hyperarmor on every swing, unparriable, long-distance lunge on strong attacks...

      -What's not to like? 28 weight units and a 60 STR requirement is the perfect compensation for this monster's utility!

      • 04 Dec 2016 00:53  

        This weapon in pvp relies a lot into baiting your opponents into your attack, even more than greathammers usually do, so it's not great against experienced players. Missing the WA often leaves you with no stamina and wide open to a backstab. However it's good against people who fall for its tricks: also the WA's hitbox extends a little to your sides and behind you, so it can hit people who try to roll around you or backstab you if they are really close.

        • 03 Dec 2016 09:55  

          i've noticed something with the WA. it seems that the first hit can deal headshots i fought humans sized enemies or the corvian knights (black crow enemies) and the first hit made them hold their head just like if you hit them with a headshot arrow

          • 02 Nov 2016 23:26  

            either a glitch or a nice detail, the Quakestone Hammer's weapon skill seems to deal a lot of damage to Havel, whose armor and shield are made of stone, even while his greatshields buff is active

            • 02 Nov 2016 17:53  

              i would say this is the secondary best great hammer in the game because of the raw damage potential it has. First one is the large club because of those roll catcher r2s that also chain into an r1

              • 30 Oct 2016 01:05  

                The weapon art is extremly bulky to use, and consumes hell ton of stamina. With 172 stamina (40 endurance + Ring of Favor) it will only leave you a small portion of stamina that can barely let you roll once. So basically this WA is hard to mix up safely. However, this WA deals ridiculous amount of damage (Around 1200 toward Prince ricard when hit both strike), along with high poise damage and, might be, endurance status during whole WA (It gave a yellow light that surrounding your character), which will last shortly after WA. I don't have a friend to test it out, these are all based on observation, but I think this weapon is worth to try out, especially in a brawl or team fight.

                • 26 Oct 2016 12:43  

                  im actually disappointed with the damage. im using it on a 66 str build and it gets out damaged by a heavy great club. Well at least it has a cool weapon art and pretty low stamina loss for a great hammer.

                  • 21 Oct 2016 22:11  

                    "The Knights of Millwood would fight hand-in-hand with the earth itself"
                    What the hell does that mean? I imagined these big ass viking guys punching the ground.

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