quakestone hammer  final

Quakestone Hammer

icon wp physicalAttack
189 physical defense shield icon 55.0
icon magicbonus
0
magic defense shield icon
40.0
icon firebonus
0
fire defense shield icon
35.0
icon lightningbonus
0 lightning defense shield icon 35.0
icon darkbonus
0
dark defense shield icon
40.0
icon wp critical
100 icon wp stability 40.0
icon weight 15.0
icon durabilitiy
150
Requirements & Bonus
icon strength 22
icon dexterity 22
icon intelligence 22
icon faith 22
40 0 0 0
C - - -
weapon type icon Great Hammers damage type icon Strike
skill icon Quake icon fp cost 12 (-/10)

Quakestone Hammer is a Weapon in Dark Souls 3. It is part of the Ashes of Ariandel DLC



A Stonehammer wielded by the Millwood Knights, with a head of naturally-formed stone.

The Knights of Millwood would fight hand-in-hand with the earth itself, and this weapon, among the oldest in Millwood, is symbolic of that relationship.

Skill: Quake

Burrow hammer head into the ground with a great slam, and use strong attack to upheave earth, creating a shockwave that rumbles like a mighty warcry. 

Notes and Tips:

  • Cannot be Buffed or Infused.
  • Upgrades with Twinkling Titanite.
  • The Quakestone Hammer has a weapon range of 45.0297xl on the 1h R1, and 39.4955xl on the 2h R1.
  • Has an A scaling in Strength at +5 and has no Dexterity scaling, making this a pure Strength weapon.
  • When holstered it appears on the players hip like a Straight Sword instead of on the back like other Great Hammers.
  • Upgraded to +5, with 66 Strength, has a 2-handed AR of 619
  • FP costs with Farron Ring: 9(  -/ 8)



Location/Where to Find

  • Painted World of Ariandel: Can be found after the Snowy Mountain Pass bonfire. Proceed forward until you reach the giant bell. Run past it to just before the collapsing ridge leading to the Earth Seeker. Instead of taking the ridge down, turn left and continue up the mountain.  Proceed up a ramp hugging the mountain just past several wolves.  Go left immediately after the ramp ends where the path forks in two directions, then proceed right. There will be a strong, red-eyed Millwood knight here guarding the corpse containing the weapon. Location on Fextralife Launch Stream.
  • Video: Quakestone Hammer location



Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

 

Quakestone Hammer Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon wp physicalAttack
icon magicbonus
icon firebonus
icon lightningbonus
icon darkbonus
STR
DEX
INT
FTH
icon wp poisonbld
icon wp frost
icon wp bleed
icon wp physicaldef
icon wp magicdef
icon wp firedef
icon wp lightningdef
icon wp darkdef
icon wp stability
Regular 170 - - - - C - - - - - - 55 40 35 35 40 40
+1 189 - - - - B - - - - - - 55 40 35 35 40 40
+2 202 - - - - B - - - - - - 55 40 35 35 40 40
+3 236 - - - - B - - - - - - 55 40 35 35 40 40
+4 266 - - - - A - - - - - - 55 40 35 35 40 40
+5 286 - - - - A - - - - - - 55 40 35 35 40 40

 


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

 




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    • Anonymous

      I'm not usually a fan of stone- or earth-themes - in fact, I generally hate it - but the Millwood Knight weapons are awesome. Some of the coolest and most fun in the franchise. I missed the Quakestone the most in Elden Ring.

      • Anonymous

        L2 > R2 follow-up is a true combo on players. Just watch your stamina, because you won't have any. However it is NOT a true combo on Friede, she'll easily dodge away from the launch. You'll only land the follow-up if she's cornered or happens to counterattack.

        • Anonymous

          Weapon art into jump attack has 0 recovery in between. What does this mean? Right after the first slam ends you can immediately jump out of the little pile of dust that shows up while being completely obscured. I’ve won countless arena duels with this. It’s way too effective to the point where it feels like cheating.

          • Anonymous

            THE BOULDER feels conflicted about one shorting a small blind wizard!

            *single affinity orb hits*

            THE BOULDER NO LONGER FEELS CONFLICTED OVER ONE SHOTTING A SMALL BLIND WIZARD

            • Anonymous

              this thing is ****ing great. i am the only person i have seen use this in the last like30 hours of pvp. nobody uses it.. so you can catch most ppl off guard with the WA. i like trading and hate only countering or rolling everything and well, like the chaos so if you like to play the trading game this is a fun weapon to use, maybe a little unpowered in terms of dmg but if it had more damage more ppl would use it and then the more important things like hitting your target become all the more harder

              • Anonymous

                After the L2 smash, you can move the hammer's head underground around you and decide where the explosion will occur.

                • Anonymous

                  This great hammer might not be on top tier like others like the great club or ledo s, but damn that wa hits hard.

                  • Anonymous

                    Very fun to use. Using weapon art on the Evangelist and watching her fly in the air...pure joy! Who's laughing now?

                    • I think it's worth noting that the hammer flies backward when you do the follow up to the weapon art and hits for alot of damage if you hit someone behind you. Much more than the explosion.

                      • Anonymous

                        Extremely damaging WA but requires huge amount of stamina. If you miss the entire animation theres a high chance of being backstabbed

                        • Removed the note claiming this to be third strongest greathammer as the comparison was done with 1-handed ARs and despite that it wasn't true.

                          • Anonymous

                            "At 66 Strength, it is the third strongest Great Hammer (573 AR)."

                            So much BS.

                            Heavy great club 590
                            Heavy great mace 606
                            Uninfused great mace 592
                            Smough's great hammer 624

                            • Anonymous

                              This weapon is a re-design of the stone greataxe from DS1's DLC. The R2 on that was the exact same concept, and it's been much better executed in this hammer.

                              • Anonymous

                                what an ugly hammer. its good if your a low level strength build and someone droped it for you to tear***** up but i wish it looked better

                                • Anonymous

                                  732 max AR, fantastic range, excellent WA, great movepool, hyperarmor on every swing, unparriable, long-distance lunge on strong attacks...

                                  -What's not to like? 28 weight units and a 60 STR requirement is the perfect compensation for this monster's utility!

                                  • Anonymous

                                    This weapon in pvp relies a lot into baiting your opponents into your attack, even more than greathammers usually do, so it's not great against experienced players. Missing the WA often leaves you with no stamina and wide open to a backstab. However it's good against people who fall for its tricks: also the WA's hitbox extends a little to your sides and behind you, so it can hit people who try to roll around you or backstab you if they are really close.

                                    • Anonymous

                                      i've noticed something with the WA. it seems that the first hit can deal headshots i fought humans sized enemies or the corvian knights (black crow enemies) and the first hit made them hold their head just like if you hit them with a headshot arrow

                                      • Anonymous

                                        either a glitch or a nice detail, the Quakestone Hammer's weapon skill seems to deal a lot of damage to Havel, whose armor and shield are made of stone, even while his greatshields buff is active

                                        • Anonymous

                                          i would say this is the secondary best great hammer in the game because of the raw damage potential it has. First one is the large club because of those roll catcher r2s that also chain into an r1

                                          • Anonymous

                                            The weapon art is extremly bulky to use, and consumes hell ton of stamina. With 172 stamina (40 endurance + Ring of Favor) it will only leave you a small portion of stamina that can barely let you roll once. So basically this WA is hard to mix up safely. However, this WA deals ridiculous amount of damage (Around 1200 toward Prince ricard when hit both strike), along with high poise damage and, might be, endurance status during whole WA (It gave a yellow light that surrounding your character), which will last shortly after WA. I don't have a friend to test it out, these are all based on observation, but I think this weapon is worth to try out, especially in a brawl or team fight.

                                            • Anonymous

                                              im actually disappointed with the damage. im using it on a 66 str build and it gets out damaged by a heavy great club. Well at least it has a cool weapon art and pretty low stamina loss for a great hammer.

                                              • Anonymous

                                                "The Knights of Millwood would fight hand-in-hand with the earth itself"
                                                What the hell does that mean? I imagined these big ass viking guys punching the ground.

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