Ringed Knight Straight Sword

120 physical_defense-shield-icon.jpg 45
0 lightning_defense-shield-icon.jpg 25
100 icon-wp_stability.png 30
icon_weight.png 4.5
Requirements & Bonus
17 15 0 0
weapon_type-icon.jpg Straight Swords damage_type-icon.jpg Standard/Thrust
skill-icon.jpg Ember (Skill) icon_fp_cost.png -(7/10)

Ringed Knight Straight Sword is a Weapon in Dark Souls 3. It is part of The Ringed City.

Straight sword wielded by the Ringed Knights.
         The arms of early men were forged in the Abyss, and betray a smidgen of life.

For this reason the gods cast a seal of fire upon these swords, and those who possessed them.

Skill: Ember
Stand ready with the timeworn blade as it restores its ancient brilliance and reignites a short-lived flame. From this stance transition to normal or strong attack.


Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Twinkling Titanite.
  • Weapon art is parryable.
  • While holding the weapon art, movement is slowed to a walk, and stamina regen is greatly reduced.
  • You don't have to wait for the sword to ignite before using the weapon art.
  • When you run out of FP, the sword will still ignite while holding the skill button, but not when you swing it.


Location/Where to Find

  • The Ringed City: From the Ringed City Streets bonfire, head out into the swamp and head straight, past several Locust Men. Defeat or run by the judicator here and bank right, and up a small hill. It is here laying on a corpse near a Locust Man.

Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)



Ringed Knight Straight Sword Upgrade Table

Requires regular reinforcement, totalling 5170 souls, 15 twinkling titanite and 1  titanite slab.
  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 120 - 11 - - C D E E - - - 45 30 25 25 30 30
Regular +1 134 - 12 - - C D E E - - - 45 30 25 25 30 30
Regular +2 143 - 13 - - C D E E - - - 45 30 25 25 30 30
Regular +3 168 - 16 - - C D E E - - - 45 30 25 25 30 30
Regular +4 189 - 18 - - C D E E - - - 45 30 25 25 30 30
Regular +5 210 - 20 - - B D E E - - - 45 30 25 25 30 30




Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

    • Anonymous

      10 Dec 2017 13:57  

      One of it's notable traits is the low FP consumption. With 10 attunement, you have enough FP to do (roughly) three WA R1 combos before running out. The WA R1 also staggers like crazy, which causes most people to panic roll because of the scary appearance (which you can then roll catch with regular R1, or WA R2 if they get too far).
      I find this being good against (some) slower weapons, where you can WA R1 them while they're in their recovery frames. However, when fighting against other light weapons that can also stagger spam, it's a lot harder and you should consider switching weapons.

      • Anonymous

        29 Nov 2017 05:04  

        I honestly feel like it’s under powered. Especially for late game. Although...It does seem good for a Abyss Watcher 2nd phase cosplay if glitches are patched. I do think the fire dmg should be higher though.

        • Anonymous

          25 Oct 2017 04:14  

          I feel like this weapon was From's apology for making the Firelink GS so crappy. Anyone else notice the WA R1 combo is basically Soul of Cinder's 5-part special attack, just with a final slash in place of the explosion?

          • Anonymous

            31 Jul 2017 20:31  

            I think they should either improve the base dmg of the sword or improve the WA dmg or make it a 5 hit guaranted combo instead of 4. Because i only see the splitleaf or the RKPG from the DLC. Although its good enough and i love it.

            • Anonymous

              15 Jul 2017 00:03  

              When the sword is ignited it kinda reminds me of the penetrating sword from demon's souls. Might be good for cosplay of the penetrator.

              • Anonymous

                05 Jul 2017 14:56  

                Does anyone have a ringed knight straight sword they don't need? I accidentally deleted mine, and I was really looking forward to use it. If you have one, please message my psn: Username244

                • Anonymous

                  28 Jun 2017 17:25  

                  Hey guys!

                  I used this weapons for my Ringed Knight build (boring build stupidly powerful) and i scarcely loose. I was wondering though, how much poise do you get during the WA. It doesnt seem to give enough to tank even one R1 from halberds, UGS, Greathammers, Greataxes.

                  • Anonymous

                    10 Jun 2017 20:26  

                    I'm not a PVP specialist so I have no idea. Maybe it sucks in PVP but maaaaaaan is it fun to use in PVE !!! Absolutely love it !

                    • Anonymous

                      19 May 2017 06:10  

                      Just so its out there people can very easily roll through or block the weapon art as it does jack***** in stamina damage, its literally like trying to guard break someone with a dagger so just don't bother if they have a medium or great shield

                      • Anonymous

                        21 Apr 2017 23:04  

                        One of the best, if not the best straight swords in the game. And one of my favorite weapons in general.

                        • Anonymous

                          08 Apr 2017 22:52  

                          I Know many think its good and im not necessarily saying its bad, but i just don't see the point of using it damage wise, all around low damage feels slower then other straight swords only thing for it is the WA which is pretty bad ass until those bastards with the duel ultra greatswords, or any UGS for that matter knock you out of it

                          • Anonymous

                            07 Apr 2017 15:00  

                            You can actually use weapon art in combos like an r1 to a WA r1or r2. You can even do a roll and then relese the WA r1 instead of a rolling attack but not a WA r2

                            • Anonymous

                              06 Apr 2017 00:00  

                              I've noticed that this weapon is better then it seems in the longer run of things, it has a good swing speed and the small amount of fire damage that it deals works good on the undead/mobs of darksouls because it triggers an "I'm on fire" animation that causes them to flail around for a while; works more like a building up level of burning more then anything from what I've noticed from it. The weapon itself is quite parry-able unfortunately, even npcs get a good parry in sometimes. Regardless of that the weapon has seen me up to NG3 and hasn't given me any real trouble in PVP or PVE as it has a low stamina usage that allows a good 5+ swings with decent stagger rate.

                              But hey, that's my gist of the weapon; give the thing a try yourselves rather then selling yourself to somebodies words on how good or bad something is. This IS DarkSouls after all, anything is a weapon, good or bad; doesn't really matter when a person can beat the game at level 1 with a torch.

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