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Sacred Bloom Shield

icon-wp_physicalAttack.png
82 physical_defense-shield-icon.jpg 54
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
81
icon-firebonus.png
-
fire_defense-shield-icon.jpg
49
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 44
icon-darkbonus.png
-
icon_weight.png
47
critical.png
100 icon-wp_stability.png 38
icon_weight.png 1.5
icon-durabilitiy.png
85
Aux None    
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
D - - -
10 0 0 0
weapon_type-icon.jpg Small Shield damage_type-icon.jpg Strike
skill-icon.jpg Spell Parry icon_fp_cost.png -

Sacred Bloom Shield is a Shield in Dark Souls 3.




A treasured antique of the Way of White, known to some as the Sorcerer's Bane.

The large blossom design that graces the shield is said to be a sacred flame, and the shield is blessed with high magic protection.

Skill: Spell Parry

Repel an attack at the right time to follow up with a critical hit.  Works while equipped in either hand.  Also deflects spells.





Notes and Tips:

  • Can NOT be Infused.
  • Reinforced with Twinkling Titanite.
  • Provides an average block of 55%. Actually sports fantastic damage block for its weight. The shield also is one of two able to deflect spells, contributing to its value. This shield suffers from terrible stability however, its most glaring weakness. Compare to the Golden Wing Crest Shield.



Location/Where to Find



Youtube Moveset and Location Videos:

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Sacred Bloom Shield Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects          Damage Reduction (%)                   Stability
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
         
Regular 82 - - - - D - - - - - - 54.0 81.0 49.0 44.0 47.0 38
+1 92 - - - - D - - - - - - 54.0 81.0 49.0 44.0 47.0 39
+2 98 - - - - D - - - - - - 54.0 81.0 49.0 44.0 47.0 40
+3 115 - - - - D - - - - - - 54.0 81.0 49.0 44.0 47.0 41
+4 129 - - - - D - - - - - - 54.0 81.0 49.0 44.0 47.0 42
+5 144 - - - - D - - - - - - 54.0 81.0 49.0 44.0 47.0 43

 


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






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