Sacred Flame is a Pyromancy in Dark Souls 3. To cast it, you must use one of the Flames


Sacred Flame

sacred flame
Spell Type

Pyromancy

icon fp costFocus Cost 25
icon attunementSlots Used 1
Requirements 8 Intelligence/ 8 Faith
Type Grab attack

 

 

Pyromancy taught among savages. Flame burrows inside foes and ignites.

Originally used in a ceremony for cleansing sacrificial impurities, thereby lending the spell its name.

As barbaric as it seems, this may in fact be quite fitting for the savage pyromancers who consider themselves servants of the divine."

 

Acquired From

  • Found in the large lava pit in late Smouldering Lake behind Knight Slayer Tsorig. A bridge with a Black Knight stretches across the pool from above (video location).
    • Path: From Demon Ruins bonfire, proceed through the underground passages until you enter a room with two pyromancers and their floating fire orbs. Immediately turn left towards a corridor with rats in it. Follow this path until you enter an area with basilisks. When you come upon stairs leading up, take the passage to the left. Knight Slayer Tsorig will be hostile and attempt to attack you. The pyromancy is in the lava behind him closest to the shore along the left wall.
    • Use fire-resistant gear such as Knight Slayer Tsorig's equipment or Flash Sweat to survive the lava long enough to loot it. 

Tips against the lava

  • It is advised to drink estus instead of rolling through the lava.
  • Blocking while entering lava blocks the damage of lava, as long as the shield is facing towards the far wall. This makes returning to safety difficult. After picking up an item, the player can still raise their shield to block the damage.
  • Use any combination of high fire resist armor, Flash Sweat pyromancy (+30%), Red Bug Pellets (+15%), Flame Stoneplate Ring (+13%), Speckled Stoneplate Ring (+5%) Blue Tearstone Ring (+20% at 20%).
    In the End you should get around 66% resistance (73% with Blue Tearstone Ring), alltough it would be better to use Prisoners Chain (+5 Vitality) and, or Havel's Ring (+15% equip load) for more equip load.
  • Note that the more you stack up resistance, the more "diminishing returns" takes into effect, which means that you will not get the full benefit of additional resistance.  Therefore, you should not need Havel's Armor Set.

Notes

  • This attack is very slow to wind up, but pulling off a successful grab means that whatever is grabbed will generally have a lot of health taken away due to it's innate critical damage.
  • Effective against a large number of humanoid enemies both larger and smaller than you, but the long windup leaves you vulnerable to counter-attacks against enemies with short downtime between their attacks. Roughly as strong as a frontstab with a longsword-sized weapon in PvP if it connects, generally quite risky to attempt.
  • Can connect through the guard on most humanoid enemies, with some exceptions.
  • Damage does not increase with the Hornet Ring, despite doing critical damage.
  • If Aldrich's Sapphire is equipped, a successful grab will recover 15 FP.
  • In Aldrich's Ruby is equipped, a successful grab will also recover 85 HP.
  • Gives the player hyper armor in the later frames of the grab animation?
  • It is possible to catch another player out of a plunging attack with Sacred Flame. This requires you to land the hit during the hyper armor frames, be close enough to catch the player, and most importantly, tank one of the most damaging moves available to any weapon; very tricky and risky to pull off.
  • Only limited testing, but the critical from Demon's Scar appears to affect this spell's damage. (Minor testing was accomplished on the drakeblood knights, with both a +5 Demon's Scar and a +10 Pyromancy Flame and 40/40 Int/Fai.)

 

Pyromancies
Acid Surge  ♦  Black Fire Orb  ♦  Black Flame  ♦  Black Serpent  ♦  Boulder Heave  ♦  Bursting Fireball  ♦  Carthus Beacon  ♦  Carthus Flame Arc  ♦  Chaos Bed Vestiges  ♦  Chaos Storm  ♦  Fire Ball  ♦  Fire Orb  ♦  Fire Surge  ♦  Fire Whip  ♦  Fireball  ♦  Firestorm  ♦  Flame Fan  ♦  Floating Chaos  ♦  Great Chaos Fire Orb  ♦  Great Combustion  ♦  Iron Flesh  ♦  Poison Mist  ♦  Power Within  ♦  Profaned Flame  ♦  Profuse Sweat  ♦  Rapport  ♦  Seething Chaos  ♦  Toxic Mist  ♦  Warmth

 




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    • Anonymous

      For the 0 people wondering, I can confirm that Carthus Beacon will increase the damage of Sacred Flame, even with normal Pyromancy flame. Tested on knight in lothric castle, did 337 dmg without CB, 360 with CB. Will test pontiff's right eye and Old Wolf Curved Sword soon.

      • Anonymous

        So, did a little more testing, unfortunately Old Wolf Curved Sword and Pontiff's Right Eye have no effect on Sacred Flame's damage, or at least, Sacred Flame won't stack their passives. Carthus Beacon does, though, and with 40 int 40 faith +5 Demon Scar, fire clutch, lloyd's sword, both +pyromancy rings CB boosts damage from 1416 to 1520. Same setup but with +10 Pyro flame damage went from 1265 to 1358

        • Surprisingly great in PVE. You can spam cast it on enemies that it works on (a loop of: you hit them -> they fall down -> you charge this -> they get hit by it again) and it does a ton of damage for minimal fp.

          • Anonymous

            "It is possible to catch another player out of a plunging attack with Sacred Flame. This requires you to land the hit during the hyper armor frames, be close enough to catch the player, and most importantly, tank one of the most damaging moves available to any weapon; very tricky and risky to pull of"

            Pics or it didn't happen.

            • Anonymous

              This pyromancy is a very quick shutdown to quickstep dagger spam. Bait a chase and let them try and spam out of it. They won't, and you'll counter hit them as well. The grapple prioritizes over Quickstep's iframes. The damage output will in most cases shut down the fight if it doesn't kill them.

              • Anonymous

                Reminds me of Gywn's grab attack. Wish ds3 had more grab attacks the player could use besides this and dark hand

                • Anonymous

                  I once was nuked by a dark hand twink in highwall with this and he didn't have any wind up. He just roll up to me and I was cought.
                  Is it lag, or moveset swap or something? Instant sacred flame sounds very exploity.

                  • Anonymous

                    this wiki got bit confused, you cant upgrade demon scar to +10 only +5 don't have account so can't change myself

                    • Anonymous

                      The Demon's Scar does seem to do more damage with this spell than an equal level Pyromancy Flame even though the flame has a higher Spell Buff. The built-in ctit bonus is nothing to scoff at if you want your Sacred Flame to hurt as much as possible when it does connect. Managed to nearly one-shot some lower health and armor foes in PvP with only 2 out of 3 Pyro damage rings at SL60 +3 Demon Scar/+6 Pyro Flame.

                      • Anonymous

                        Love the idea of this spell, just wish it had either a faster windup or higher poise health/hyper armor frames to make it more viable in pvp. Far too easy to punish it's not even funny

                        • Anonymous

                          Sure the damage is nice but first you actually gotta be able to hit someone with the damn thing. Only blokes getting tagged with this are either complete newbies or complete morons.

                          • Anonymous

                            this thing can dish out around 500 damage to human players with around 25 25 faith and int with +10 pyro flamw its a good genral skill to have if your opponets dont expect it coming

                            • Anonymous

                              there is nothing funnier than marinating people by whipping out a witch tree branch and using this, and then swap the branch out of your hand to get the slower animation on purpose. people try to roll out of it thinking its the shorter animation to punish and get roll caught by the delayed attack.

                              • Anonymous

                                Oops, sorry gonkers. Did i just deflect your weapon dps back to you as a critical? Next time think twice before going the three of you against me at once.

                                • Anonymous

                                  As you would expect, this also works on Halflight, Spear of the Church. I usually try to finish off that fight with this...just for the badassery of it all.

                                  • Anonymous

                                    You can use this spell for gwyn cosplay on the left hand as it is the closest thing to gwyn's grapple we have

                                    • Anonymous

                                      Does it scale with pyromancy rings like witch’s ring and great swamp ring? And do those rings scale when they are both out on?

                                      • Anonymous

                                        "critical from Demon's Scar appears to affect this spell's damage"... in what way? increase?? decrease?? lol

                                        • Anonymous

                                          Pyromancer's parting flame makes me go for this instead of a dagger for riposte, because fashion souls.. you can miss though... Oh pyromancer's parting flame adds nice dmg btw

                                          • Anonymous

                                            I caught someone with this spell and it did 1500 damage what the hell?? Are there any bugs with this weapon because I didn't see the calamity ring effect on him

                                            • Anonymous

                                              I've only used it with parting flame but I wanna see that longsword with the front stab that can do this things DMG... Pls

                                              • Anonymous

                                                Cast lightning stake with a sunlight talisman first, your welcome. (residual unfaltering prayer for god knows why). Also works with other pyros like fire surge. If you use a sunless talisman and then black flame, black flame gains the sunless talismans bonus dark damage (thanks miyazaki)

                                                • I absolutely love this pyromancy. I tried Chase's pyro build with Black Flame, Black Serpent and Vestige and nearly always lost the fight. I switched Black Serpent for this and gained a few more wins. Hilarious.

                                                  • Anonymous

                                                    As far as I'm aware, the grab works fully on sister friede, crystal sages, and phase 1 abyss watchers (not phase 2, for some reason)

                                                    • Anonymous

                                                      Tested something. I put on a bunch of heavy armor, used iron flesh, wolf ring, Perseverance. I then did several Undead Matches. I found that pretty much the entire animation of the sacred flame windup is hyper frames. Twice, I took two hits while winding up and still caught the guy. It's basically impossible to stagger someone out of the animation once they started if you have enough poise. But it really only worked the first time, because most would backup and throw bombs/knives at me while I slow walked towards them....

                                                      • Anonymous

                                                        Is this any good with basically no magic investment? Or is the risk not worth the reward at that point? Seems perfect for a warrior so I would assume so..

                                                        • Anonymous

                                                          (Only in pvp, pve doesnt work) when you grab someone the same time that someone hits you with the weapon, the damage the 4 first ticks of the spell has is replaced by the damage the target s weapon has. Serious damage if used against greatswords and really useful risk-reward glitch on ganks. (I dont think is a glitch, almost seems intentional and i appreciate that)

                                                          • Anonymous

                                                            Casting Black Serpent at mid-close range and immediately following up with this spell will get a lot of successful grabs. Often opponents will try to roll behind you while you cast either of these spells and be surprised by a command grab.

                                                            • Anonymous

                                                              Ah, the pyromancer's secret weapon against heavys turtling under their shield. I can't fully explain the pleasure of just going through the shield of an enemy with this bad boy. Maybe my favourite of all the spells in this game.

                                                              • Anonymous

                                                                Use the Parting Flame as the Parting Flame adds the damage of the flame trail ontop of the damage of sacred flame. Testing on the hollows at High Wall of Lothric I deal approximately 200-250 extra damage! (Tested with 99fth/int)

                                                                • Anonymous

                                                                  If you alredy have the silvercat ring you can jump down from the bridge right onto the items and get them without any fireresistence. Probably wont survive the way back though.

                                                                  • Anonymous

                                                                    If you R1 with Demon Scar once and immediately cast this, if they try to roll around you rather than away, you will catch them with this spell pretty often.

                                                                    • Anonymous

                                                                      +10 demon scar. Yes. and its totally not because the demon scar simply does more damage then the pyrogloves, nooo it has to be the 10% critical that makes it do more then 20% more damage to enemies. seems logical.

                                                                      • Anonymous

                                                                        I noticed this spell is good only with high int and faith I have a pyromancer build with investment in strength and the spell damage is similar to a normal r1 attack

                                                                        • Anonymous

                                                                          It's a good pyromancy due to how people tend to roll into a (seemingly) lingering hitbox during the animation. Caught someone twice with it in the same match.

                                                                          • Anonymous

                                                                            It’s so amusing using this spell on Millwood Knights for due to how big they are, it’s looks as if you’re grabbing them by the crotch and giving their nuts a good roasting! BOOM! That would drop any knight! XD

                                                                            • Anonymous

                                                                              Demon Scar does noticeably more damage than regular Pyromancy Flame (30/30 FAI/INT), ~1600 VS ~1200 on the hollows outside of Firelink

                                                                              • Anonymous

                                                                                When you cast warmth using the demon scar it adds anadditional sound, a demon roar. Does it also work when using this spell with the demon scar ?

                                                                                • Today I used this spell on the Crystal Sage at the Grand Archives and you can probably kill him his first encounter while having Sainttree Bellvine equipped for its cast speed passive and Pyro flame on the other hand, and then just spam the attack on him. The animation is really wonky but you might be able to land three Sacred Flame hits before he ports out to the upstairs or you might actually be able to kill him first encounter. My stats were 36INT 16 Faith using both Witch and Swamp rings, didn't use Fire Clutch. I had Chloranthy, and Speckled ring on.

                                                                                  • Anonymous

                                                                                    In order of most damage to least damage on same stats: Demon's Scar; Pyromancer's Parting Flame; Pyromancy Flame.

                                                                                    • Anonymous

                                                                                      Really good against invaders who are fighting phantoms.This is coming from a invaders perspective lol , I get sacred flamed when dealing with type of guys a lot.

                                                                                      • Anonymous

                                                                                        This is my favorite spell for PvP. It's just so fun to use, and the feeling you get when you land it perfectly... nice.

                                                                                        • Anonymous

                                                                                          If you watch closely gwyn uses it in his fight against the chosen undead, that would sugest why is it called "sacred flame". And if you observe the last line of its description: "As barbaric as it seems, this may in fact be quite fitting for the savage pyromancers who consider themselves servants of the divine." you can see that it really describes gwyn after linking the flame, he did what he did to extend the age of fire believing that it was his divine duty to do it, he fought and looked barbaric and used fire instead of lightning.

                                                                                          • Anonymous

                                                                                            sacred flame is a chaos pyromancy and i learned that from observing the flame animations between regular pyromancies and chaos pyromancies

                                                                                            • Anonymous

                                                                                              Fun Fact: You can't roll through this. If you try, it'll still grab you. Really good for Rolling R1 people.

                                                                                              • Anonymous

                                                                                                Should add in acquiring it from the lava that equipping the Dragon Crest Shield and holding it up to block will negate most damage as you run to get it. Still recommend Flash Sweat on top of that and the bug pellet things.

                                                                                                • For Sister Friede... Sacred flame tactic. Even after figuring out how to find her while she was invisible, I had a hard time backstabbing her. Maybe I just need to git gud with my parries and backstabs (this is my first DS game). But if you offhand the Sacred Flame with the new Pyromancer Hand (it's actually weaker than the regular Pyromancer hand while chucking fireballs, but stronger with the Sacred Flame for some reason), track her down when she goes invisible, you can Sacred Flame her from any place on her body, not just her back. And it can do some damage. Furthermore, it knocks her down, allowing you to begin attacking. And a lot of times, you can actually pull of the Sacred Flame again immediately after. And again, and again... https://www.youtube.com/watch?v=KUUY9oNME1w

                                                                                                  • Anonymous

                                                                                                    So gay that sacred flame doesn't count as a crit (even though it has the same effect). If it did then it would be a guaranteed kill with hornet ring. As is its great for 1v1s if you can follow it up with a chaos fire ball fast enough or against gank squads if you can land a fire ball right before or after contact. Anyway, how to win pvp: sacred flame + iron flesh + enemy doesn't realize what you are doing (which, I have found, 99% don't).

                                                                                                    • Naturally don't do this in Duels, but the most effective use of this spell is to run away from your opponent, round a corner and cast turning back to where they were coming. It'll take a little bit to get used to the timing, but I can't tell you how often you'll catch someone doing this especially if they don't know you have the spell; they'll hear the cast and not think it's Sacred Flame. I've had someone chase after me with 800 health when I have 200 or so overconfident in that last hit.

                                                                                                      • Anonymous

                                                                                                        This spell is the most badass spell in the game, and I get such an amazing feeling when I land this on those dark sword, carthus sword, and all those wizards who spam crystal soul spear.

                                                                                                        • Anonymous

                                                                                                          Use a pyro spell like chaos vestiges continuously to bait your opponent. When they go in to attack you (they'll think you're spamming,) quickly switch to sacred flame and catch them by surprise. You'll need to have good timing to be able to pull this off but if you have a high pyro damage you can pretty much kill your opponent in one hit.

                                                                                                          • Anonymous

                                                                                                            Have high dex will certainly help make this more viable as well as the sages ring, with that there is a significantly great impact on how much you can hit people with this. For example after landing one hit from an attempted running attack in pvp I was able to start the thing again and grabbed them as they rolled away, they died... Like a *****

                                                                                                            • Anonymous

                                                                                                              Be wary ashen one when using this pyromancy on mobs after backstabbing or riposting because until they are completely up they will one take the pryo glove punch damageWell it is still a maybe but when using on cathedral knights and black knights that seems to be the case

                                                                                                              • Anonymous

                                                                                                                It s pretty slow, also the damage isn t enough to 1 shot kill phantoms on invasions. it needs to hit be 1k damage in a 40/40 or cast faster.

                                                                                                                • Anonymous

                                                                                                                  Hey, can anyone explain why I got 3 damage and no grab upon contact on some rolling/running person? I replay my videos to try to make sense of it but there is none to be found!

                                                                                                                  • Anonymous

                                                                                                                    This spell is very good against players who roll into you when you cast pyromancies. After using fireball 2 times, using sacred flame will skip your opponent's invincibility frames because of the longer windup and has a high chance to connect.Its also funny against the Dark Sword users when you combine this spell with iron flesh, since they are used to stagger everything they walk into

                                                                                                                    • Anonymous

                                                                                                                      this saves so much time farming for the concords in anor londo, even if i have to give up the slot that had the crystal rapier buff, but with luck respeced, the extra 12-15 seconds this saves makes it go so much faster

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