Help
Help

Sage's Crystal Staff

icon-wp_physicalAttack.png
84 physical_defense-shield-icon.jpg 25.0
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
25.0
icon-firebonus.png
-
fire_defense-shield-icon.jpg
10.0
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 10.0
icon-darkbonus.png
-
icon_weight.png
15.0
critical.png
100 icon-wp_stability.png 10
icon_weight.png 2.5
icon-durabilitiy.png
50
    60
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
E - B -
7 0 24 0
weapon_type-icon.jpg Staves damage_type-icon.jpg Strike
skill-icon.jpg Steady Chant icon_fp_cost.png 30 (-/-)

Sage's Crystal Staff is a Staff in Dark Souls 3.



Crystal catalyst presented as a gift from the Crystal Sages to their favorite pupil, Kriemhild.

Crystal spheres devour the will of the user, and this staff increases the potency of sorceries at the cost of increased FP consumption by Skills.

Skill: Steady Chant
Boost the strength of sorceries for a very short period. Works while equipped in either hand.

 

Notes and Tips:

  • Cannot be Infused but can be Buffed by using Steady Chant. 
  • Reinforced with Titanite Scales.
  • With Steady Chant activated, it increases Sorcery damage by 40%. This is significantly more than the 12.5% damage increase the other Staves get from Steady Chant. However, this version consumes much more FP than the other Steady Chants and without it activated, it is much weaker.
  • At 60 INT it has a spellbuff of 207.



Location/Where to Find




Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

  • ??
  • ??

 

 

Sage's Crystal Staff Upgrade Table

Requires ?? souls and ?? ore to + ?? (upgrade information here)

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 84 - - - - E - B - - - - 25 25 10 10 15
Regular +1 98 - - - - D - B - - - - 25 25 10 10 15
Regular +2 112 - - - - D - B - - - - 25 25 10 10 15
Regular +3 126 - - - - D - A - - - - 25 25 10 10 15
Regular +4 140 - - - - D - A - - - - 25 25 10 10 15
Regular +5 154 - - - - D - A - - - - 25 25 10 10 15

 




Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






    • Anonymous

      06 Jan 2017 00:08  

      to point out what the best sorcery setting currently is (without Red Tearstone Ring and Morion Blade)
      conditions: 99 str | 99 int | 99 fth and fully upgraded weapons on the first axt wielding zombie at Dragon Barracks bonfire with Crystal Soul Spear
      items: Crown of Dusk, Magic Clutch Ring, Young Dragon Ring, Bellowing Dragoncrest Ring
      1st set-up main hand: Archdeacons Great Staff unbuffed -> 1094 dmg
      -dmg buffed by Sages Crystal Staff as secondary weapon ~30% more dmg -> 1422 dmg
      -dmg buffed by Archdeacons Great Staff itself and Scholar's Candlestick as secondary ~21% more dmg -> 1324 dmg
      2nd set-up main hand: Court Sorcerers Staff unbuffed -> 1082 dmg
      -dmg buffed by Sages Crystal Staff as secondary weapon ~30% more dmg -> 1407 dmg
      -dmg buffed by Court Sorcerers Staff itself and Scholar's Candlestick as secondary ~21% more dmg -> 1309 dmg
      3rd set-up main hand: Sages Crystal Staff unbuffed -> 933 dmg
      -dmg buffed by Sages Crystal Staff itself and Scholars Candlestick as secondary ~43% more dmg ->1334 dmg
      but i still prefer Archdeacons Great Staff + Scholar's Candlestick because of Steady Chants short duration makes it not viable in the game (apart from preparation for a boss fight) (sorry for bad english)

      • Anonymous

        28 Dec 2016 06:57  

        I also want to make clear I tested both staffs fully upgraded using steady chant. Court sorcerer best sages every time easily.

        • Anonymous

          28 Dec 2016 06:52  

          I can verify that the court sorcerers staff +10 with candlestick does equal but usually more dmg than any other staff setup etc. It doesn't seem the sage staff +5 gets a %40 buff for steady chant. I even tested the court staff in right hand, sage staff in left, I would then buff steady chant and the dmg I was seeing at the time on average was 1280 per hit with crystal spear. Just using court staff and candle with steady chant I am doing 1400 hits on mobs. So either the game was patched or something isn't right! Even though sage looks cool stick with court sorcerer staff!

          • Anonymous

            29 Nov 2016 19:01  

            Sage's Crystal Staff in offhand for Steady Chant, court sorcerer's staff in main hand, rings:young dragon ring,bellowing dragoncrest ring,magic clutch ring,sage ring,crown of dusk and you ready to 5hit bosses

            • 03 Nov 2016 00:37  

              Edited: Tried to clarify a little more that the staff's power is wholly dependent on its skill being active. Without the skill, it's actually really weak.

              • How about some dual wielding ?22 Jul 2016 22:09  

                Steady Chant doesn't increase the damage of sorceries cast by that staff, it increases the damage of ALL sorceries.<br/><br/>Thus, you can combo this staff with the court sorcerer's staff:<br/> - equip both staves<br/> - activate this staff's steady chant, and cast sorceries with the court sorcerer's staff<br/> - enjoy<br/><br/>Tested with 60 INT and maxed staves, this method outdamages by a decent margin a scholar candlestick + court sorcerer staff with its native steady chant active (as of Regulation 1.09).<br/><br/>Multiple steady chants don't stack, however.

                • Anonymous

                  TO DEVELOPER TEAM11 May 2016 11:21  

                  lol fromsoft can you add more staff to the game? It seems like everyone with a sorcerer build running arround only with this staff.

                  • Anonymous

                    Sage crystal staff truth04 May 2016 05:58  

                    in normal spell it takes 699 damage<br/>court sorcerer staff takes 816<br/><br/>with steady chant <br/>it takes 913<br/>court sorcerer takes 890.<br/><br/>so sage crystal staff is only for steady chant otherwise it is pathetic in normal spells. even sorcerer normal staff beat this staff in normal spells.

                    • Anonymous

                      Doesn't Do Enough Damage To Use Regularly03 May 2016 20:07  

                      The Court Sorcerer's Staff would be the better one to use. There is not much of a difference in damage between the 2 staffs at their strongest, and the Court Sorcerer's costs much less FP to use.

                      • Good for bosses01 May 2016 21:04  

                        I am running a mage build and have started using Court's Sorcerer's Staff for regular enemies and this staff for bosses (with Steady Chant activated of course). Good thing for that 3 slot switch. Really like the design, shame it can't be used as a consistent catalyst (or at least in my opinion).

                        • Anonymous

                          "at the cost of increased FP consumption by Skills."28 Apr 2016 17:14  

                          read the item description. the staff is not bugged. it's not supposed to increase FP cost of spells. it increases FP cost of SKILLS. so it's supposed to create a dynamic that limits the player. it makes this a good staff for glass cannon sorcerors who focus solely on sorceries, and a bad staff for hybrid/melee sorcerors who combine magic melee weapons like MLGS or greatsword of judgment with sorceries. which makes sense, if you're using steady chant then you're probably not using a melee weapon very much. if you have a melee build with 40+ int, use court sorceror's staff and use sorceries as a supplement to your melee attacks. if you want to rely on sorceries, use this staff and keep steady chant up. not worth it unless you keep steady chant up. and yeah it increases the FP cost of steady chant, and dusk crown ring does not decrease the cost of skills. but the cost is already very low and if you're making a glass cannon sorceror you should have a ***** ton of FP anyway, plus an offhand simple parrying dagger/caestus or handmaid's dagger. too bad you can't infuse handmaid's dagger with simple. anyway that's the point of the staff, it's not broken and it's not likely to be patched. it's a glass cannon staff, and at 50+ int it DOES out damage the court sorceror's staff pretty significantly when you use steady chant.

                          • Anonymous

                            Beautiful design but...25 Apr 2016 12:23  

                            Out of all the Souls games, I think this is the most beautifully designed staff. It has the rustic wizardy feel and the way the crystal ball is set in it is just fantastic. However, having to rely on Steady Chant to do good damage is very off putting which is why I use Court Sorcerer's Staff for more consistent high damage output. They should've made this even stronger than Court Sorcer's Staff but make it perform very weak dark magic or none at all.

                            • Anonymous

                              Wrong.23 Apr 2016 04:20  

                              This staff does not out damages the court staff, i've tried both +4 crystal staff and a +9 court's staff, court's staff has more damage without the skill buff, but it has the same damage when both has the buff, btw, i had 60 INT and tested it with crystal soul spears.

                              • Anonymous

                                tests17 Apr 2016 14:57  

                                sage's crystal staff buff cost almost twice as much at 30 fp.<br/>Interesting thing though. The spell Farron Flash Blade isn't effected by the increased fp. It still costs 5 fp even with staff buff.

                                • Anonymous

                                  Contradicting Values?16 Apr 2016 03:30  

                                  On the list of staves it states it has 130 spell buff whereas it's 60 here? Oh well, I'm pretty close to it and I'll correct it and list damage output soon if I feel like using it

                                Load more

                                Chat