- Not optional: All Lords of Cinder must be defeated to progress the game.
- Anri of Astora can summon the player for assistance with this bossfight.
- Anor Londo, up the stairs and into the Cathedral where Ornstein and Smough are fought in the first Dark Souls.
- From the bonfire, up the stairs with two Silver Knights, to the left, in the room with the Giant's corpse and his coal, up the stairs, inside the building and down the stairs the fog wall can be see. The golden gate on the other side of the room can be opened by a mechanism, allowing easier access from the bonfire.
- Souls: NG (50,000), NG+ (150,000), NG++ (165,001), NG+3 (168,750), NG+4 (180,000), NG+6 (187,500), NG+9 (191,250)
- Co-op Souls: NG (12,500), NG+ (??), NG++ (??), NG+3 (??), NG+4 (??), NG+5 (??), NG+6 (??), NG+7(??)
- Other: Cinders of a Lord, Soul of Aldrich
- Health: NG (4727), NG+ (6126), NG++ (6739), NG+3 (7045), NG+4 (7352), NG+5 (7964), NG+6 (8271), NG+7 (8577)
- Abyssal enemy, therefore weak to Farron Greatsword and Wolf Knight’s Greatsword
- Use items that boost stamina regeneration, such as (Budding) Green Blossoms, the Cloranthy Ring or the Galvanize Skill, since a lot of rolling/sprinting is required.
- The Arrow Barrage is the boss' most dangerous move. In the first phase it can be dodged by going up close to the boss and simply rolling behind the boss when it casts, but in the second phase the arrows track you and last for roughly 3-4 times as long. These can be dodged effectively by rolling in a triangular or circular pattern, although the boss can cast Soul Spear at the same time.
- On Phase 2, you can also run away and back, forming a big loop and covering at least two pilars of distance. The arrows will be ended by the time you get back on Aldrich's face. Prepare for a Soul Spear on your return.
- Another Effective way to dodge the arrows in the second phase is to simply wait for it to come close then running in circle around a pillar. The arrows have trouble crossing over it and are slowed down by it greatly. Additionally the pillar will defend against many projectiles Aldritch throws at you and the fact that you are running will dodge the rest. This works best with a summon or when doing it with Anri so that your friend can keep agro and damage on Aldritch.
Only Youtube Partners can place videos. Embeds from FL channel only - please add your link below if you're a partner
Strategy 1 (Melee)
Aldrich seems to be very weak to attacks on the tail. Multiple attacks will stagger and cause Aldrich to fall if it is standing higher for an attack.When you enter the room, rush towards Aldrich and begin attacking. Dodge roll any melee attacks and soul spears. Hide behind pillars to block homing soul masses. Run around the room away from Aldrich when he whips out a bow, as he will fire an Arrow Barrage over the area. Return to attacking when arrows end. He will periodically retreat and pop up at the corner of the room which is the farthest from you. Move to the center of the room and watch where he appears. Immediately move in to attack once he appears. At about 70% health Aldrich will be augmented with flames, gaining a damage boost and leaving trails of fire in its path.
Strategy 2 (Pyromancy)
This strategy involves using Great Chaos Fire Orb and Flash Sweat. Use any high Magic Resistance armors as well as pyromancy equipment. Cast Flash Sweat before entering the boss room. Sprint towards Aldrich and close the distance, preventing him from casting Soul Spears. Start casting Fire Orbs, while dodging any attacks. Follow dodging patterns in Strategy 1.
Alternatively, you can just stand behind pillars and lob Chaos Bed Remnant or Great Chaos Fire Orbs at him. He will take massive damage, and the only attacks you'll have to worry about are his Soul Spears (which can be dodged easily) and the tracking Arrow Rain in Phase II, which can be outrun.
Strategy 3 (Sorcery/Melee)
Twisted Wall of Light can be used it to negate Aldrich's soul masses and arrow barage (**does not work with soul spear**). If you are using augmented spells like Greater Magic Weapon apply it before entering in the fog. Once inside rush towards Aldrich and follow strategy one. If you are caught off gaurd then cast Twisted Wall of Light until Aldrich stops casting. Continue closing the gap to deal melee damage and make sure to top off your FP when Aldrich teleports out.
The dark miracle Vow of Silence can be used to cancel nearly all of Aldrich's attacks, including the Soul Masses, Soul Spear, Arrow Barrage, and even the dark vortex he sends out before teleporting. However, Vow of Silence dissipates quickly, so time your attacks carefully.
|Lunge||Quickly lunges forward for a melee hit after a short charge up. Dodge roll to the side of it.|
|Horizontal Swing||(Phase 1) Swings "Gravelord-Halberd" in a wide arc and deals high damage. Dodge roll into it.|
|Soul Spear||(Phase 1) After a short charge up, thrusts two soul spears towards you which can pass through pillars. Dodge roll out of the way. Deals significant damage. Up to five soul spears can be thrust in succession during Phase 2. Less likely to use soul spears at close range.|
|Flame Trail||(Phase 2) Emerges from the ground in a burst of flames, swathing the ground in fire that will burn players who stand within it. Kite Aldrich away from the flames.|
|Homing Soul Mass||(Phase 1) Casts several homing soul masses. Use pillars to block them. (Phase 2) Casts homing soul masses after every retreat.|
|Scythe Spin||Draws a Lifehunt Scythe (miracle) and spins, stealing a bit of health.|
- "Aldrich, infamous for his appetite for flesh, apparently had the desire to share with others his joy of imbibing the final shudders of life while luxuriating in his victim's screams." - Aldrich's Sapphire/Ruby
- "Aldrich dreamt as he slowly devoured the God of the Darkmoon. In this dream, he perceived the form of a young, pale girl in hiding" - Lifehunt Scythe. This is most likely a reference to Priscilla, and how her Painted World is akin to a dream in which she is hiding from the real world. Given Aldrich's similar abilities, it is possible that he devoured both Gwyndolin and Priscilla.
- Aldrich had devoured Gwyndolin, who was ill at the time, thus possessing much of the latter's abilities as well as appearance
- Aldrich was locked up and forced to become a Lord of Cinder, as opposed to willingly sacrificing himself or becoming cursed like Prince Lothric.
- Pontiff Sulyvahn says in his dialogue that he imprisoned a God of the old royalty, Gwyndolin, son of Lord Gwyn (the old royal).
Notes & Trivia
- Despite Aldrich's plural title, Gwyndolin is the only God confirmed to have been devoured.
- The blade on the end of his staff is the Gravelord Sword; this has led many to speculate that he may have devoured Nito as well. However, there are no other lore implications to support this claim, as Nito was destroyed in Dark Souls 1.
- The Blade on the end of the staff appears to be a buff miracle, casting it at the start of combat. Entering the room and zooming in quickly allows one to see the staff itself, which is a Golden Ritual Spear.
- His theme lifts elements from both Dark Sun Gwyndolin/Moonlight Butterfly's theme.
- His name is likely derived from Germanic name Aldric, formed from the elements ald "old" and ric "ruler, power". Given his lore, he might be a reference to Saint Aldric, who was a 9th-century bishop of Le Mans.
- His name is spelled "エルドリッチ" in Japanese, which is read as "Eldritch," possibly a reference to H.P. Lovecraft.
- Examining the floor, note that the bones of the many hundreds, possibly thousands of beings that Aldrich has consumed may be seen floating within the sludge. Given his use of the Gravelord's sword and that his own body is, effectively, a mass grave; Aldrich may be considered the new Gravelord in replacement of Gravelord Nito, whose own body was also an aggregate collection of bones, rather than a reincarnation or corruption of Gwyndolin whom he merely manipulates as he would a puppet during this encounter.