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Scholar's Candlestick

icon-wp_physicalAttack.png
63 physical_defense-shield-icon.jpg 35.0
icon-magicbonus.png
0
magic_defense-shield-icon.jpg
20.0
icon-firebonus.png
0
fire_defense-shield-icon.jpg
15.0
icon-lightningbonus.png
0 lightning_defense-shield-icon.jpg 15.0
icon-darkbonus.png
0
icon_weight.png
20.0
critical.png
120 icon-wp_stability.png 15
icon_weight.png 1.5
icon-durabilitiy.png
40
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
E C - -
7 0 0 16
weapon_type-icon.jpg Dagger damage_type-icon.jpg Slash / Thrust
skill-icon.jpg Guiding Light icon_fp_cost.png 5

Scholar's Candlestick is a Weapon in Dark Souls 3.


A candlestick covered in ivory scales once used by the Scholars of the Great Archives.

This served as their guiding light, as well as a tool of self-restraint. Even today, wielders of this weapon benefit from the resulting sorcery-strengthening properties.

Skill: Guiding Light
A candle provides a temporary source of light which reveals additional guidance. 

 



Notes and Tips:

  • Cannot be Infused or Buffed
  • Reinforced with Titanite.
  • Boosts Sorceries damage by 12.5% across all upgrade levels, including Magic and Dark Sorceries.
  • Stacks multiplicatively with other Sorcery damage increase items:
  • As long as the player has the weapon equipped in one hand at all times, the damage buff will still be granted even if they lack the requirements to wield it properly.
  • Reinforcing the weapon does not boost bonus sorcery damage.



Location/Where to Find




Youtube Moveset and Location Videos:

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  • ??

 

 

Scholar's Candlestick Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 63 - - - - E C - - - - - 35 20 15 15 20  15
+1 69 - - - - E C - - - - - 35 20 15 15 20 15
+2 75 - - - - E C - - - - - 35 20 15 15 20 15
+3 81 - - - - E C - - - - - 35 20 15 15 20 15
+4 88 - - - - E C - - - - - 35 20 15 15 20 16
+5 94 - - - - E C - - - - - 35 20 15 15 20 16
+6  100 - - - - E C - - - - - 35 20 15 15 20 16
+7 107 - - - - E C - - - - - 35 20 15 15 20 17
+8 113 - - - - E C - - - - - 35 20 15 15 20 17
+9 119 - - - - E C - - - - - 35 20 15 15 20 17
+10 126 - - - - E C - - - - - 35 20 15 15 20 18

 


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






    • 21 Apr 2017 12:46  

      faith requirement seems dumb is it from archdeacon mc donnell? it seem like it would be better if this thing allowed you to scale faith with sorrcery so you can extend past INT stat scaling

      • 09 Dec 2016 14:05  

        I just discovered that the buff only applies if the scholar's candlestick is equipped to the right hand. Either that or my game doesnt want to cooperate. Why doesnt it work on both hands? Lame!

        • 17 Nov 2016 20:50  

          Uhh... doesn't the Faith requirement seem a bit... high? Especially given that the requirement for the Scholar's Candlestick: which is both this-but-bigger-and-better and a boss weapon: requires only 12 Faith? I mean, if the one advantage this has over said candlestick: the Sorcery buff: was what the Fatih requirement was for, I'd understand, but... it's not.

          FromSoft, please hire some people in your actual community, and let them help balance your game. Plz?

          • 12 Nov 2016 00:01  

            Can someone explain why the main effect of the item is in the weird description of it same with crown of dusk it seems like there should be some numbers or stats of some kind

            • More evidence31 Aug 2016 04:22  

              The fact that you can buy this from Greirat after his rummaging in the Boreal Valley could be yet another implication that Pontiff Sulyvahn IS the First Scholar of the Grand Archives. Why else would it become available after Greirat's visit to Irithyll?

              • neff.09 Jul 2016 22:45  

                whats with the Nerf. magic users were always at an disadvantage. this is just a kick in the a$s for those that use magic, farrron flash sword RIP among all other spells.

                • im on my 3rd play though and just came across this dagger that boost magic SMH!!! Stupid company lol.05 Jul 2016 21:25  

                  Had no idea there. was another magic boost item. The deescription doesn't even really tell you this smh. While holding this while casting with a staff it gives magic spells 89 more attack damage. Just tested it.I heard the boost has been nurfed. Wonder how much boost it gave before they patched it? Could have used it. against those dang strength build hornet ring great sword users lol.

                  • Pre/Post Patch Magic dmg test.01 Jul 2016 08:52  

                    Testing spelldamage before the next patch, against the sole knight near the dragon barracks BF.<br/>CSS 1386<br/>SS 1136<br/>Court Sorcerer's Staff +10 - Scholar's Candlestick - Crown of Dusk - Intelligence: 60<br/>Rings: Bellowing Dragoncrest Ring, Young Dragon Ring, Magic Clutch Ring, Lloyd's Sword Ring <br/><br/>Post Patch nerfs, same setup.<br/>CSS 1270<br/>SS 1041<br/><br/>Conclussion, they didn't completely break the already weak sorcery in DS3, congratulations.

                    • Pre/Post Patch Magic dmg test. WHY FROM!!!!01 Jul 2016 08:46  

                      Testing spelldamage before the next patch, against the sole knight near the dragon barracks BF.<br/><br/>CSS 1386<br/>SS 1136<br/><br/>Court Sorcerer's Staff +10<br/>Scholar's Candlestick<br/>Crown of Dusk<br/>Rings: Bellowing Dragoncrest Ring, Young Dragon Ring, Magic Clutch Ring, Lloyd's Sword Ring<br/>Intelligence: 60<br/><br/><br/>Post Patch nerfs, same setup.<br/><br/>CSS 1270<br/>SS 1041<br/><br/><br/>Conclussion, they didn't completely break the already weak sorcery in DS3, congratulations.

                      • Fatith adjustment might've been fixed20 Jun 2016 13:29  

                        I did some testing. I didn't have enough faith to wield the weapon and without it I did 331 damage, casting using the candle stick only did 301, and when I cast from my Heretic Staff and had it equipped, it still did 331.

                        • Terminology13 Jun 2016 12:35  

                          "Boosts Sorceries damage by 25% across all infusion levels, including Magic and Dark Sorceries"<br/><br/>There's something wrong here.

                          • Senseless Faith Requirement?18 May 2016 22:15  

                            Weapons like this always annoy me. They put a 16 faith requirement on it, but then the unique benefit it gives (+25% spell damage) applies whether or not you meet those requirements. So it only applies to the melee damage of the weapon, but then they don't even bother letting it scale with the faith you invested, nor letting you infuse or buff it...<br/><br/>Like, why not just make it so that the +25% spell damage only applies if you have the 16 faith? That makes more logical sense, invest something to get something. Sure that 16 faith might seem a bit steep, but if it meant +25% sorcery damage that could very well be worth it.<br/><br/>But instead they just give you the really good part for free and put the crappy part behind a 16 faith wall... what? Either put the good part behind the requirement barrier or just remove the stupid faith requirement altogether. At best it's just going to confuse a new player who doesn't know any better.

                            • A Question17 May 2016 23:23  

                              When it says that this needs to be equipped, does it have to be present in one of your hands, or can you just have it equipped but not in your hand?

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