Seething Chaos |
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Spell Type | |
Focus Cost | 28 |
Slots Used | 1 |
Requirements | 18 Intelligence/ 18 Faith |
Type | Ranged Attack / AoE |
Seething Chaos is a Pyromancy in Dark Souls 3. It is part of The Ringed City DLC. To cast a Pyromancy you must use a Flame or Special Weapons that can cast Pyromancies.
The last flame lit by the demon prince.
This pyromancy hurls a clump of chaos.Upon impact, this clump of chaos seethes wildly, condenses briefly, then explodes violently.
To the demons, these clumps are shreds of life.
Acquired From
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Transposed from the Soul of the Demon Prince.
General Notes
- Deals (spell buff x 2) damage for the projectile, and (spell buff x 3.93) damage for the blast, making it stronger than Chaos Bed Vestiges and Great Chaos Fire Orb.
- Throws a lump of fire that sticks onto surfaces. When enough time passes, the lump explodes in a small AoE dealing fire damage.
- The explosion has a significant startup time, taking about 4 seconds to go off. This explosion can go through walls,
- The fireball the player tosses deals damage. If it hits an enemy or breakable furniture above ground level, it will consume the projectile, and the explosion will not go off.
- The projectile has medium to long range, and will dissapear if it travels enough distance without making contact with anything.
- Provided you have a fast enough cast speed, multiple Seething Chaos' can be planted. However, only two can explode. If more than two are planted, the first one thrown will simply disappear without exploding.
- Is one of the few spells that can benefit from a double Morion Blade setup, as the explosions give enough time to swap the catalyst for another Morion Blade and still benefit from the damage boost.
- Video Location
PvP Notes
The pyromancy is not suited for 1v1 PVP, as your opponent will most likely never get hit by it unless they are standing completely still.
- However, the spell excels in team fights or ganks due to its excellent area control.
- It can be used to force campers out of a tight area (i.e the ledges at the Pontiff bonfire.)
- The pyromancy forces players (especially if they're melee focused) to respect it, as being too aggressive will surely lead to getting hit by the explosion.
- Provided there is enough distance, it can be cast at the player's feet in order to get enemies to back off, and allow the user to heal with a Warmth, Projected Heal, Estus Flask, etc.
PvE Notes
- The explosion, while it is slow, deals more damage than a direct hit Chaos Bed Vestiges, for less FP and spell slots.
- Has extremely good synergy against melee enemies that are affected by Alluring Skulls. You can throw a skull then throw the spell near the enemies (without hitting them directly), and wait for the explosion to go off. If you have high cast speed, throw the spell first then the skull later.
- Some enemies (not aggroed to the player) will seem curious or attracted and walk up to the fireball as it grows and then explodes. Others (like Herald Knights) will walk away from them.
- Due the propierties of the explosion, it can potentially damage enemies even beyond fog gates (like bosses). This can be used by phantoms waiting outside fog gates to safely damage enemies with risky high-damage setups.
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This is fun, the type of fun that gets you killed, but still fun. Lothric knights are enraptured by the glow.
- Anonymous
I wish I knew before I bought it that the entire gimmick of this skill is not to hit enemies with it
This makes it utterly useless in any form of combat
- Anonymous
*throws seething chaos and misses the target*
Target: "ha, you missed!"
"Missed" seething chaos: "look over here"
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It’s hilarious when I throw one of these and the enemy stands by the rock cluelessly and it explodes violently, pushing them off places especially at Anor Londo with their deadly cliffs.
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Yes, you fool... stand in that warmth sphere... surely nothing will happen to you
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This pyromancy is designed for 1v1 idk who wrote that nonsense but they're dead wrong. It's for spacing and setting up floating chaos.
- Anonymous
Say... I wonder if you could cast this at low hp, then swap to hold two morion blades... 60% extra damage to this already high damage spell. Stack with fire clutch and pyromancy rings... I wonder just how high the damage can go?
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People are dumb or what? This is a tactical spell. People thought only throw-straight-at-enemy-face spell existed.
This pyromancy ****ing sucks but it looks really cool so i'll give it a positive
- Anonymous
Mfw face when people get angry because find out Miyazaki made a pyromancy that has a different tactic
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I wish we could’ve gotten the beam attack instead of this, but that would probably be too op.
- Anonymous
-Game with a lock-on feature that should almost always be used in fights
-Clunky free-aim system with character directional aiming
Hey let's make a spell that punishes players for actually hitting the enemy. What a stupid waste of potential. They could've added a spell to rival Vestiges, but nah.
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The only thing I hate about this is the hard choices when transposing the soul.
True Pyromancer’s weapon or really cool pyromancy.
This is one for the Hard Choice Meme! Lol
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Dude I don’t understand this pyromancies it’s supposed to be a mega explosion yet deals less damage than a chaos bed vestiges. And yes, I tested it with my friend he was still I used this and exploded right under his feet he received the complete damage from the explosion and then I used chaos bed vestiges and it dealt more damage. What’s the point of this? Then I know it’s supor to crowd control but chaos bed is much faster has a gigantic hit box and deals more damage. Agin what’s the point of this?
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Cast this. Run to the delayed explosion to cast med heal. Rinse and repeat. Your opponent will start to get anxious and at some point they'll eat 1K of fire damage.
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On NG+7 I did 1,401 damage with 52 Faith & Witch's Ring. Extremely powerful spell, its like a delayed landmine vestige. Try hiding them between piles of corpses and distracting enemies while they explode.
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combine this with warmth and your enemies will be blasted away while you recover hp
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It should be noted that it stick to surfaces like a plasma grenade from Halo.
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It's a good spell but, sadly, it takes to do in 4 seconds only half of what a straight sword can do in 1.5 seconds.
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Since this spell has a rather large AoE and can hit through walls, you can kill the crystal lizard at the corvian settlement bonfire by throwing this spell at the corner of the room.
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This spell is too strategic for how bloodbornish the action is in ds3. Maybe making it explode on proximity instead of time delayed would make it truly useful
Now I can be the chaotic environmental hazard I've always wanted to be. :)
- Anonymous
Even the reduced damage on a Direct hit actually still outstrips Fire Orb at any given level, at least in my experience. In emergency situations, winging it directly at an enemy is viable, just very FP-Intensive. And compared to the two main projectile Pyromancies (Great Chaos and Chaos Bed), it only costs 1 Attunement Slot, which allows you to equip more spells alongside it. Great for Hybrid Pyro/Hexers.
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Not sure if it's just that the explosion radius is bigger than other pyromancies, but I've noticed that this thing can blast enemies through walls. This can be fun in PvE for flushing out ambushes - throw it a wall near where the enemy is waiting to jump out/drop down, and it'll usually hit them with no risk to yourself.
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Interestingly the damage dealt by the delayed explosion seems to be affected by whatever buffs you have active when you CAST the spell, even if you no longer have them when the explosion goes off.
Example; If you have Lloyd's Sword Ring active, then cast Seething Chaos, and then get hit which removes your Lloyd's buff, the explosion damage will still benefit from the Lloyd's buff even though you no longer have it.
- Anonymous
This spell goes well as long as you use other spells with it.
I usually use it to make myself a safe zone to cast long and punishable spells like the black serpent or the floating chaos.
You can cast two of these before it explodes assuming you have max cast speed (50 dex or 20 dex + sage ring) and it might catch opponents offguard.
If they roll too much keep using your floating chaos until they run out of stamina and gets hit, leaving them open for black flame or whatever you like :3
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it only uses up 1 attunement slot both chaos bed vestiges and great chaos fire orb use up 2
it does as much damage on regular hit as great chaos fire orb
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They don't get it do they ? No more PvE spells! Add or tweak some to work PvP!
- Anonymous
Seething Chaos is actually pretty good depending on how you manage its utility. But simply put... AREA CONTROL.
Obviously if someone knows what the spell does you'll more than likely never hit them. And this is actually fine, its not hitting your enemy that this spell is necessarily for. But if not, what purpose does it have? The following:
- Throw Seething Chaos and move to the immediate proximity of the ticking time bomb for another spell cast. I personally take advantage of this to cover for the use of Floating Chaos, or oftentimes two if my opponent doesn't have any ranged weapons or items in use. This allows me to see a potential movement pattern they take and then bomb the path of said pattern with Chaos Fire Orbs. Works surprisingly often and oftentimes when I do hit, they also get hit by one of the Floating Chaos Shots for additional damage alongside the lava. Then there's the other side of the fence...
- Naturally if Seething Chaos can be used to support other damage spells it will also work in tandem with any other type of spell... For example, one that instead of targeting your opponent's HP, brings your own back. Setting up a Warmth is something lots of people are familiar with by now thanks to the Lazy Pyromancer bandwagon born on Youtube, but there's a way more effective/potentially cancerous spell on the market. That being Projected Heal.
Now I haven't done this much myself since I prefer using offensive magic and my attunement slots are all occupied for that purpose, but Seething Chaos is one of those spells that people see and go "welp, staying away from that one" since the explosion deals A LOT of damage, more so than Chaos Bed Vestiges for comparison's sake. There's no reason to risk getting caught by something of that magnitude even if there is a 4 second interval in between the Spell latching onto a surface and the actual explosion. With this in mind, you can time Projected Heal for the latter two seconds of the countdown. Approaching you in the midst of this is suicide.
If your opponent happens to be a melee focused build there is just nothing they can do. If they rush in they get caught by the explosion and with Unfaltering Prayer in use your heal won't get interrupted by their attack anyway. On the other hand, if they choose to throw something at you instead it won't be enough to offset the HP you just gained. The only true counter to this are other schools of magic, like Sorcery for one as the damage is high enough to negate what you would've gained.
How other players use this is entirely up to themselves, but I feel like I just presented a few examples of why some people are too quick to judge spells that don't follow the pattern of cast = damage. Utility can be just as, or even more so powerful than direct damage.
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Enemies that are attracted to Aural Decoy are also attracted to this pyromancy, so most hollow enemies.
does this count toward the master of pyromancies trophy/achievement? or are the dlc stuff not count?
- Anonymous
Opinion on this spell : good damage , good range , startup time is negletable , 28 fp is TOO MUCH
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I don't think people are seeing the real potential of this spell. It's not designed for a 1v1 scenario which is what so many people are basing this on. This patch and dlc most noticeably being the new arenas is on team pvp. Having the ability to zone control a teammate in trouble or get an enemy off your back just ny standing in the grenade it gives you a few seconds window to plan a counter or otherwise recover.
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I tested Seething Chaos on a few mobs. One important thing to note is that a direct hit will cause the bigger and more damaging explosion not to trigger. I just lands like a regular fireball. Also the thralls ran up to growing ball as if curious. Pretty handy in PvE if many mobs do this. I compared the damage against the Chaos Bed Vestiges. *Harald Legion Knight* - Chaos Bed Vestiges: 824; Seething Chaos: 950; Seeth Chaos direct hit: 441. *Thrall* - CBV: 1024; Seething Chaos: 1208; SC Direct hit 550
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So this is what you do. You throw down. Some prism stones then throw this down they're like oh **** magic prism stone. They start throwing every prism stone they have down and then it's too late once they realize.
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in PVP if your opponent knows this is seething chaos its useless, with its very slow explosion time they almost always get out of the way. And in PVE faster enemies will move out of the way before it detonates.
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Its basically a magic grenade. Yeah its probably not going to hit the target, but it will certainly flush them out for further punishment.
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how much damage does seething chaos do and when you throw it if it makes contact does it do damage besides the blast
- Anonymous
Just got this spell, potential seems great in pvp and pve since it wont aggro mobs if missed (does twice as much damage if it detonates) and it can be used as a zoning tool if placed at your feet, allowing for some breathing room since it wont hurt you.
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Think about how combat functions in this game and then realize the utter failure hat is this spell.
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Just got it tonight, and looking forward to using it for some pvp. I think this spell could potentially rival, Vestiages/Chaos fireball, as being one of the most destructive pyro spells in pvp. Yeah I think it will have a steep learning curve, but seems to be similar to: Dark Souls 2's Lingering flame! Imo the best pvp spell in DkSls2 & the most versitile. In the hands of a good player you could wreck with that spell!! Looking forward to testing it out!
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I can see the potential in this. mine the area then go in with a melee weapon to potentially drag people in.
Only scrubs get hit by this on pvp. Even using this as a set up is a waste. Tried to use it and people tried to use it on me on arena. Only people who didn't know how this spell works or complete noobs fell for it.
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So what about this... place a warmth, and then throw this under it. Enemy can come in to try and take your warmth, but then they have to deal with the glob?
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As a pyromancer I really would like the demon's scar and the spell from the demon prince does anyone have a demon's scar they would trade me? I am willing to negotiate as far as the trade goes
Message me on Xbox one if ur interested or u want to engage in so jolly cooperation my gamer tag is: ToxicFallout76
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It's bad, like, really bad. gimick spell that isn't even worth getting the gimmick off 2/10
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It only takes one slot, whereas the lava orb and forbidden sun takes two.
I already know what I'm gonna use from now and...
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Its a sort of fire trap, similar to profaned flame. It will be probably useless in PvE, but it could have some use in the Arena. Some combo trap with prfaned flame and chaotic flame
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18/18 fth/int required.
28 fp to cast.
Basically great chaos fire orb with a delayed lava action. But the explosions are small aoes.
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I think this is going to compete against Chaos bed vestiges for best fire orb varient. I have seen the Demon Prince boss use this spell, it's basically great chaos fireball with explosive lava.
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This pyromancy is really underrated. I use this in conjunction with Floating Chaos and Warmth and create a zone that the enemy will want to contend with me over. Generally, people will attempt to rush you down but from there you can bait in a Chaos Firestorm or a Great Chaos Fire Orb. Seething Chaos just adds to the unpredictability of the fight and you will catch someone with a Floating Chaos hit or Seething Chaos explosion. Lots of synergy and fun things you can do with this, try it out!
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