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Shield of Want

icon-wp_physicalAttack.png
104 physical_defense-shield-icon.jpg 100.0
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
61.0
icon-firebonus.png
-
fire_defense-shield-icon.jpg
63.0
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 43.0
icon-darkbonus.png
-
icon_weight.png
61.0
critical.png
100 icon-wp_stability.png 58
icon_weight.png 5.5
icon-durabilitiy.png
110
Aux None    
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
D - - -
18 0 0 0
weapon_type-icon.jpg Standard Shields damage_type-icon.jpg Strike
skill-icon.jpg Weapon Skill icon_fp_cost.png -

Shield of Want is a Shield in Dark Souls 3.




Shield of an ancient king who was cursed by an all-consuming thirst. In the end, he was no king.

The residue of the king's lust still smolders within this shield, increasing the number of souls absorbed when enemies are defeated.

Skill: Weapon Skill
Equipping this shield in the left hand allows one to perform the Skill of the right hand weapon.





Notes and Tips:

  • Can NOT be Infused.
  • Reinforced with Titanite Scales.
  • Provides an average damage block of 65.6%. Second highest stability among standard shields, but a whole 2 units lighter. Fields a rather high 18 strength requirement but is remarkably effective, in addition to its passive ability. One of the best general use shields in the game.
  • Increases souls gained by 20%. Stacks with other items.
  • Wearing Covetous Silver Serpent Ring provides 32% more Souls,if also wearing Symbol of Avarice you gain 98% more Souls.
  • Shield must be held for the souls to count. will still count if you dual wield or two-hand a weapon (shield on back)
  • You do not need to meet the Strength requirement to gain the 20% bonus.
  • It's King Vendrick's shield from Dark Souls II.



Location/Where to Find

  • Looted from a dead corpse in the lake with a giant worm at Smouldering Lake. (Video- Part 5 - 1:57:29)




Youtube Moveset and Location Videos:

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  • ??
  • ??





Shield of Want Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%) Stability
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular 104 - - - - D - - - - - - 100 61 63 43 61 58
+1 121 - - - - D - - - - - - 100 61 63 43 61 59
+2 138 - - - - D - - - - - - 100 61 63 43 61 59
+3 155 - - - - D - - - - - - 100 61 63 43 61 60
+4 172 - - - - D - - - - - - 100 61 63 43 61 61
+5 190 - - - - D - - - - - - 100 61 63 43 61 62

 


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






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