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Smoldering Ghru

Enemy Type Ghru or Demon
Weakness Bleed, Poison
Resistances Fire, Blunt, Frost
Immune ??

Smoldering Ghru is an Enemy in Dark Souls 3.

 

Enemy Description

  • A Ghru utilizing pyromancies and a giant machete.
  • This beast has different horns, 4 arms and wears a beak mask.

Combat Information

  • Health: NG (1425), NG+ (2038), NG++ (??), NG+3 (??), NG+6 (??), NG+9 (??)
  • They are armed with the Great Machete and a Pyromancy Flame (not visible). They have four hands and they use a similar moveset to Yhorm's Great Machete (1-handed downward chops, 2-handed slam attacks). With the flame, they can use spells similar to Fire Orb, Fire Whip, and what seems to be the Floating Chaos spell from the Ashes of Ariandel DLC.
    • Their balls of fire can spawn on various heights, some of them will be unreachable by all but the furthest-reaching vertical melee attacks.
    • Balls of Fire do not have a lot of health, making bows and crossbows an excellent ranged solution even for non-DEX builds (through observation, they die after inflicting >/= 100 damage).
    • Balls of Fire take no damage from fire-based attacks.
    • If the Ghru is killed, all their spawned balls will dissappear.
  • Can be lured?
  • Can't be Rapported.
  • Very weak against bleed. With barbed straight sword (Fully upgraded) +Carthus Rouge, every second hit caused huge bleeding damage.
  • Can be parried and riposted.

 Drops 

  • Souls: NG (900), NG+ (2700), NG++ (??), NG+3 (??), NG+6 (??), NG+9 (??)
  • Almost always Titanite Shards.

Notes & Trivia

  • When they are about to create another floating fireball sentry, they will telegraph this with a high-pitched whine.  Use this opportunity to backstab them before they can finish making the sentry.
  • The horns and the noises they make seems closer to Ghrus than Demons. This can be proven by looking at the other Ghrus in the Demon Ruins and compare their horns and noises.
  • The description of the Floating Chaos spell suggests that it may be the same as the fireball turret sentries used by these enemies. With that in mind, these Ghrus may actually be clerics.

 

Variations

Variation Name

Location Drops
 Smouldering Lake      Titanite shard ( Very common)
       Chaos Gems (Rare)
Enemies
|  Ancient Wyvern (Mob)  | |  Angel  | |  Ascended Winged Knight  | |  Basilisk  | |  Black Knights  | |  Boreal Immolator  | |  Boreal Outrider Knight  | |  Burning Stake Witch  | |  Cage Spider  | |  Carthus Sandworm  | |  Carthus Swordsman Skeleton  | |  Cathedral Evangelist  | |  Cathedral Grave Warden  | |  Cathedral Knight  | |  Church Guardian  | |  Clawed Curse  | |  Consumed King's Knight  | |  Corpse-Grub  | |  Corvian  | |  Corvian Knight  | |  Corvian Settler (Enemy)  | |  Corvian Storyteller  | |  Crystal Sage (Mob)  | |  Dark Rotten Flesh  | |  Darkwraith  | |  Deacon  | |  Deacon of the Deep  | |  Deep Accursed  | |  Demon Cleric  | |  Demon Statue  | |  Desert Pyromancer Zoey  | |  Devout of the Deep  | |  Drakeblood Knight  | |  Elder Ghru  | |  Farron Follower  | |  Flame Demon  | |  Gargoyle  | |  Gargoyle Lancer  | |  Ghru Cleric  | |  Ghru Grunt  | |  Ghru Leaper  | |  Ghru Shaman  | |  Giant Avelyn  | |  Giant Fly  | |  Giant Serpent-Man  | |  Giant Slave  | |  Grand Archives Scholar  | |  Grave Warden  | |  Gravewarden Skeleton  | |  Great Crab  | |  Greater Crab  | |  Hand Ogre  | |  Harald Legion Knight  | |  Havel Knight  | |  Hollow  | |  Hollow Assassin  | |  Hollow Cage  | |  Hollow Cleric  | |  Hollow Manservant  | |  Hollow Priest  | |  Hollow Slave  | |  Hollow Soldier  | |  Hound-Rat  | |  Infested Corpse  | |  Irithyllian Slave  | |  Iron Dragonslayer  | |  Jailer Handmaid  | |  Jar Wielding Undead  | |  Judicator  | |  Large Hollow Soldier  | |  Lesser Crab  | |  Lothric Knight  | |  Lothric Wyvern  | |  Lycanthrope  | |  Lycanthrope Hunter  | |  Man-grub  | |  Man-Serpent Summoner  | |  Millwood Chieftain  | |  Millwood Knight  | |  Minor Skeleton  | |  Monstrosity of Sin  | |  Murkmen  | |  Peasant Hollow  | |  Poison Brumer  | |  Poisonhorn Bug  | |  Pus of Man  | |  Rapier Champion  | |  Ravenous Crystal Lizard  | |  Reanimated Corpse  | |  Ringed Knight  | |  Rock Lizard  | |  Root Skeleton  | |  Rotten Flesh of Aldrich  | |  Rotten Slug  | |  Serpent-man  | |  Sewer Centipede  | |  Silver Knight  | |  Skeleton Ball  | |  Skeleton Elites  | |  Skeleton Wheel  | |  Skeletons  | |  Smoldering Rotten Flesh  | |  Starved Hound  | |  Sullyvahn's Beast  | |  Sulyvahns Beast  | |  Thrall  | |  Tree Woman  | |  Turtle Clerics  | |  Winged Knight  | |  Wolf  | |  Wretch  |

 




    • Anonymous

      20 Jun 2017 07:57  

      this is way too much in depth info on a one generic enemy you meet maybe 3 times because theres 3 of them, why don't you write statistics and wall of text on skeletons as well?

      • Anonymous

        10 Jun 2017 13:18  

        This game has a kill counter. Your luck doesn't matter until you reach a certain amount of kills to get the rare item drop. Figured this out farming ringed knights. it's like once youv'e killed over 30 - 50 of whatever, it unlocks the rare drops. After that your luck matters. It lowers the amount you have to kill before the next rare drop. Once you kill like 70 - 100 you will get rares easy with high luck. Ringed Knights drop their whole sets for me like every 4 kills now with luck at 150. These demons will start droppind chaos gems pretty often after you kill like 70 of them. After you kill like 50 You will get like 2 or 3 drops. Covenant items are set at like 1 every 40 kills lol.

        • Anonymous

          01 Jun 2017 20:22  

          Looking carefully at them, I think this is actually two Ghrus, one riding on the other's back. If you look carefully, you can see a second, smaller pair of legs dangling behind the normal pair. Also, from the side, their body appears to be two bodies pressed together.

          • Anonymous

            14 Apr 2017 02:38  

            I have been grinding the one outside Old Demon King's antechamber bonfire and so far i have found that they practically always drop titanite shards and every 10-25 deaths they drop large titanite shards, and rarely drop chaos gems(around every 30-40 deaths)

            • Anonymous

              Black Fire Orb30 Sep 2016 19:53  

              Good choice against them, Black Fire Orb interrupt his pyro and make good damage if you are a pyro with the rings on you.

              • Anonymous

                Drops11 Jul 2016 11:56  

                They drop three items as far as I know (I grinded one just outside the bonfire for 30ish minutes to see)<br/>Most common: titanite shards drop almost every time<br/>Sorta rare: Large titanite shards seem to drop every 5-20 deaths<br/>Very rare: Got one chaos stone the whole time I grinded that one guy.

                • Anonymous

                  1 hit01 Jun 2016 01:53  

                  At close range the attack where they spew fire in an arc will one hit you even at good fire resist and high health because every degree of the arc will hit you at this range.

                  • Anonymous

                    Shardz27 May 2016 17:25  

                    Off hand the CS Rapier and hang at the Old Kings Antechamber bonfire and grind on the one in the doorway. Early game, this is a nice place to quickly grind for an almost garanteed small shard drop and sometimes a large one with high Item Discovery. Careful though, if your defense is low his Flame Whip will f-ck you up

                    • Anonymous

                      Are they really Ghru?18 May 2016 10:04  

                      Totally different body shape, in addition to extra arms plus a long tail. The average Ghru have basic tools (rotten wood), whereas this creature seems to have the wherewithal to use a large metal blade.

                      • Anonymous

                        Origion of the warlocks mask?03 May 2016 07:21  

                        I wonder if their skulls are what the warlocks mask is made from in DS2. Very similar in looks.

                        • Anonymous

                          Curious...27 Apr 2016 11:50  

                          I always thought they were demonfied pyromancers.<br/><br/>Pyromancers who sought out and/or got a little too close to the chaos flame and got mutated.

                          • Anonymous

                            Focus the caster25 Apr 2016 14:11  

                            The magic orbs they create and have guarding them before engaging, will despawn automatically once the demon itself is dead, so just position yourself behind a pillar and avoid them while you fight. Easiest way to avoid being stunlocked.

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