Help
Help

Smough's Great Hammer

icon-wp_physicalAttack.png
205 physical_defense-shield-icon.jpg 70.0
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
50.0
icon-firebonus.png
-
fire_defense-shield-icon.jpg
45.0
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 45.0
icon-darkbonus.png
-
icon_weight.png
50.0
critical.png
100 icon-wp_stability.png 45
icon_weight.png 24.0
icon-durabilitiy.png
205
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
C - - -
45 0 0 0
weapon_type-icon.jpg Great Hammer damage_type-icon.jpg Strike
skill-icon.jpg Perseverance icon_fp_cost.png 12

Smough's Great Hammer is a Weapon in Dark Souls 3.



Twisted great Hammer associated with Smough, the last knight to remain at his post, guarding the ruined cathedral.

Restore HP while attacking, a carryover from Smough's past as an executioner.

Skill: Perseverance
Anchor weapon in earth to temporarily boost poise. Damage reduced while activated.



Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Twinkling Titanite.
  • At 50 Strength, a  fully refined Smough Hammer (B scaling) has a higher attack rating than a +10 Heavy infused Great Club (A scaling) 
  • Every successful hit restores the user's health by 2.



Location/Where to Find




Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

 

 

Smough's Great Hammer Upgrade Table

Requires ?? souls and 15 Twinkling Titanite to +4, ?? Souls and 1 Titanite Slab to +5 (upgrade information here)

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 205 - - - - C - - - - - - 70 50 45 45 50
Regular +1 229 - - - - C - - - - - - 70 50 45 45 50
Regular +2 245 - - - - C - - - - - - 70 50 45 45 50
Regular +3 286 - - - - C - - - - - - 70 50 45 45 50
Regular +4 322 - - - - B - - - - - - 70 50 45 45 50
Regular +5 358 - - - - B - - - - - - 70 50 45 45 50

 




Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






    • 07 Dec 2016 04:29  

      yhorms great machete has more overall damage due to the A strength scaling rather than B scaling. in theory the machete also has a longer reach but the hammers AOE is more spread out in front of the user. Yhorms machete also attacks faster but surprisingly uses more stamina for normal attacks than the hammer.

      • 29 Nov 2016 02:53  

        Have been using it 4 pop now , after the first hit most ppl can't roll out of the second swing. It's just awesome. Against other big weapons I'd still recommend the Zweihänder

        • not great, not terrible24 Sep 2016 00:36  

          I wouldn't honestly take this over Morne's hammer in the grand scheme, it's useful for many situations (particularly when 2 invaders are running about) but once the initial shock wears off a decant pvper will just kite you and r1 spam. that being said this weapon has excellent crowd control and a fairly potent stunlock, all in all i'd give it a 7/10 dangerously potent, but easily outclassed

          • OP asf19 Sep 2016 21:44  

            i used this weapon in ds1, and it DESTROYED, i one shotted the tarus in ng+ and it dealt 2600 which is stupid, Also its RT/R2 two handed is amusing because you just destroy everything. The only problem was the weight, but that was just to balance it out, have they nerfed it in ds3?

            • ...12 Aug 2016 23:27  

              C scaling, goes up to B. ITS A GOD***** PUNK-SMASHIN HAMMER, and it should at least have A scaling, realistically S scaling. No reason for this to be anything but a strength characters wet dream

              • Weapon Art28 Jul 2016 10:45  

                I don't understand why they didn't give the hammer 'Charge' instead of 'Perseverance' - or a combination of both. That would make that thing so much more awesome (especially if you want to cosplay)

                • pvp13 Jul 2016 05:29  

                  it's garbage.<br/>- u can barely see your enemy<br/>- u'll get outplayed by any light weapon bc u can't make pressure AT ALL<br/>- gl baiting ppl into R1R1 combo, it doesn't even have enough hyperarmor for that<br/><br/>

                  • Ex-Executioner28 May 2016 03:16  

                    Everyone in the comments says that "Smough was a knight, just not one of the Gwyn's four". But the description is about Smough BECOMING a knight and stopping being an executioner. Why don't you think that Smough could have ended being a maneater and eventually become as honorable as Ornstein? It seems like in DS3lore the Chosen Undead never fought O&S (Ornstein succesfully left Anor Londo to find and fight the Nameless King, Smough's armor becomes available after slaying Aldrich, which means he ate Smough), so our fat friend had a lot of time to change.

                    • The ganker spanker21 May 2016 01:15  

                      seriously though, this thing kicks serious ass in PvP. +5 and 45 strength and 1 R1 does just over 25% of their health, not to mention the insane stun locking power. Use a greatsheild (I prefer the Dragonslayers) and just wait for those estoc gankers to run out of stamina, then unleash the space jam slam.

                      • HP on hit02 May 2016 23:51  

                        Just an FYI for people wondering about the HP regen. The amount it gives for each hit is freaking tiny. I didn't even notice I was getting health back for half the time I was using it.

                      Load more