Smough's Great Hammer

205 physical_defense-shield-icon.jpg 70.0
- lightning_defense-shield-icon.jpg 45.0
100 icon-wp_stability.png 45
icon_weight.png 24.0
Requirements & Bonus
C - - -
45 0 0 0
weapon_type-icon.jpg Great Hammer damage_type-icon.jpg Strike
skill-icon.jpg Perseverance icon_fp_cost.png 12

Smough's Great Hammer is a Weapon in Dark Souls 3.

Twisted great Hammer associated with Smough, the last knight to remain at his post, guarding the ruined cathedral.

Restore HP while attacking, a carryover from Smough's past as an executioner.

Skill: Perseverance
Anchor weapon in earth to temporarily boost poise. Damage reduced while activated.

Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Twinkling Titanite.
  • At 50 Strength, a  fully refined Smough Hammer (B scaling) has a higher attack rating than a +10 Heavy infused Great Club (A scaling).
  • Every successful hit restores the user's health by 2.
  • This Great Hammer, along with Morne's Great Hammer and Ledo's Great Hammer, have a higher poise health value than the other Great Hammers, with 32.9 poise health instead of the usual 30.8. This means you can have much less poise and still be able to tank through the other Ultras.

Location/Where to Find

Moveset and Videos:

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Smough's Great Hammer Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 205 - - - - C - - - - - - 70 50 45 45 50
Regular +1 229 - - - - C - - - - - - 70 50 45 45 50
Regular +2 245 - - - - C - - - - - - 70 50 45 45 50
Regular +3 286 - - - - C - - - - - - 70 50 45 45 50
Regular +4 322 - - - - B - - - - - - 70 50 45 45 50
Regular +5 358 - - - - B - - - - - - 70 50 45 45 50


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)


    • Anonymous

      18 Aug 2017 23:32  

      Smough is not the developer knight mistakes in inserting a note about the weapon
      He was an executioner and was trying to get the Knight's title to be the four knights of Gwyn

      • Anonymous

        18 Aug 2017 23:28  

        Smough is not the developer knight mistakes in inserting a note about the weapon
        He is an executioner and tried his work to be knighted and join the cavalry of Gwyn

        • Anonymous

          11 Aug 2017 21:51  

          Perseverance is good and all but they could have been so much more creative with the weapon art. Imagine if this weapon had the charge weapon art with an R2 uppercut that knocked your opponent upwards, similar to the DS1 boss fight. Then you could follow up with the R2 slam on wake up. It's a great weapon and all as is but I feel like they dropped the ball with the simple perseverance weapon art.

          • Anonymous

            26 Jun 2017 07:10  

            pro tip: dont lock on in pvp or you wont be able to see***** and that goes for mornes hammer and ledos hammer as well

            • Anonymous

              19 Apr 2017 16:09  

              I use a +5 on NG++ just so I can yell "WELCOME TO THE SLAM!!!" before destroying enemies. Best weapon in game 10/10

              • Anonymous

                09 Mar 2017 08:08  

                So let me get this straight, this weapon has a much worse moveset than the Great club, is double the weight of the great club, and covers half your *****ing screen, but what do you get for that? 37 more ar and you gain a *****ing monumental 2hp per hit! On a weapon where you have to trade to hit anybody! And you on average take about 140 damage during hyper armor!

                What the ***** did we do to deserve this god awful balance team? Is this part of the experience? Did they find out that the game isn't as hard as it used to be so they responded to it by just making all of our equipment complete dog*****?

                2hp life steal.......


                • Anonymous

                  07 Dec 2016 10:29  

                  yhorms great machete has more overall damage due to the A strength scaling rather than B scaling. in theory the machete also has a longer reach but the hammers AOE is more spread out in front of the user. Yhorms machete also attacks faster but surprisingly uses more stamina for normal attacks than the hammer.

                  • Anonymous

                    29 Nov 2016 08:53  

                    Have been using it 4 pop now , after the first hit most ppl can't roll out of the second swing. It's just awesome. Against other big weapons I'd still recommend the Zweihänder

                    • Anonymous

                      not great, not terrible24 Sep 2016 06:36  

                      I wouldn't honestly take this over Morne's hammer in the grand scheme, it's useful for many situations (particularly when 2 invaders are running about) but once the initial shock wears off a decant pvper will just kite you and r1 spam. that being said this weapon has excellent crowd control and a fairly potent stunlock, all in all i'd give it a 7/10 dangerously potent, but easily outclassed

                      • Anonymous

                        OP asf20 Sep 2016 03:44  

                        i used this weapon in ds1, and it DESTROYED, i one shotted the tarus in ng+ and it dealt 2600 which is stupid, Also its RT/R2 two handed is amusing because you just destroy everything. The only problem was the weight, but that was just to balance it out, have they nerfed it in ds3?

                        • Anonymous

                          ...13 Aug 2016 05:27  

                          C scaling, goes up to B. ITS A GOD***** PUNK-SMASHIN HAMMER, and it should at least have A scaling, realistically S scaling. No reason for this to be anything but a strength characters wet dream

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