Sorcerer

sorcerer small

Level 6

STR 7

VGR 9

DEX 12

ATN 16

INT 16

END 9

FTH 7

VIT 7

luck 12

The Sorcerer is a starting Class in Dark Souls 3.




A loner who left formal academia to pursue further research. Commands soul sorceries using high intelligence."

 

 

Sorcerer Starting Equipment

mail breaker iconsorcerers staff iconleather shield iconyoung dragon ring iconsoul arrow iconheavy soul arrow iconsorcerer hood iconsorcerer robe iconsorcerer gloves iconsorcerer trousers icon



 

 

Notes About This Class

 

 

Builds That Use This Class (Dark Souls Lore Based)

  • Sorcerer of the Dragon School of Vinheim (implied starting class, with Young Dragon Ring given)
  • Crystal Sage (Crystal Scroll knowledge holder, a branch of sorcery that has been carried on by the Crystal Sages)
  • Sage (Sage's Scroll sorceries knowledge holder)
  • Court Sorcerer (Logan's Scroll knowledge holder)
  • Lothric Spellmaster: A wizard adept at spelling bees and Scrabble
  • Adept Assassin of the Dragon School (Member of a clandestine guild of sorcerers based in Vinheim)
  • Xanthous Scholar (Golden Scroll knowledge holder. In the lost land of Oolacile, the sorceries orchestrated light)
  • Dark Sorcerer (holder of a forbidden dark sorcery knowledge, who uses a dark manifestation of humanity to cast spells).

 

 

Classes
Academy Assassin  ♦  Assassin  ♦  Cleric  ♦  Deprived  ♦  Herald  ♦  Herald of White  ♦  Knight  ♦  Mercenary  ♦  Northern Warrior  ♦  Pyromancer  ♦  Thief  ♦  Wandering Knight  ♦  Warrior



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    • Anonymous

      Why this game adds magic when everyone hates it (devs included apparently) is beyond me, it's like inviting someone you hate to dinner just to be rude when you could have just not invited them at all...just make us play a specific character with a sword and crossbow. Guts is like the character inspiration for most of the protagonists anyways.

      • Anonymous

        Finished a sorcerer run for the first time in DS3 and have to agree it's nowhere near as good as DS1 or DS2 but still playable. You really need to spread a ton of points around and are very dependent on equipment. You need at least some dex (sages ring helps a lot here) or you're going to get destroyed while trying to cast any decent spell, you need endurance or you'll get caught after casting because you can't roll, vigor is mandatory and vitality can't be overlooked. Combine all that with trying to pump up your INT and the mandatory points into attunement and it can be a rough go.
        Summoning for bosses helps dramatically and is almost necessary for guys like Aldrich and Oceiros. If you have someone decent with you that can manage aggro while you blast away with spells it really makes your life a lot easier. You can absolutely still solo any boss in the game but summons go a long way. The Nameless King of all bosses is actually very easy to fight as a high level mage. If you have 50 INT and an upgraded staff you can four shot the dragon with crystal soul spear and stun him with only two. Even in the second phase as long as you can avoid damage he's very weak to magic.
        My biggest advice would be to not get too obsessed with doing gigantic damage all the time, weaker but faster spells absolutely have a use, especially against invaders and fast enemies. You are very unlikely to land too many soul spears or heavy soul arrows against a competent invader.

        • Anonymous

          This class honestly blows. Low Faith means it struggles to learn pyromancies and thus, is stuck to a single effective damage type. Have fun plinking Sage, Deacons and Aldritch for 0.5 damage. Only reason you would ever pick this over Pyromancer is that you want to hit 20 Dex faster.

          • Anonymous

            Created a character in this class and then invested in strength and dex to wield a refined caestus. 25 str and dex, 30 int.

            With great magic weapon, the caestus gain absurd amounts of damage. And perseverance makes up for the small hp bar (650 hp or so). Friede got owned.

            • Anonymous

              Im doing a pure sorcery playthrough currently and im stuck on the pontiff and i do already have soul spear any suggestions to help me?

              • Anonymous

                Reasons to pick the Sorcerer as your starting class:
                1. The health, stamina and FP bars are perfectly aligned with eachother.
                2. Perfect for a John Dark Souls cosplay.

                • Anonymous

                  The arc of Sorcerer going from easy mode in DS1 to mostly balanced in 2 to hard mode in 3 is something that has flown over most people's heads in this comment section...

                  • Anonymous

                    Chad INT Glass Cannon build vs. Virgin STR/VGR "I am afraid to die" build. Bonus points if you played Glass Cannon as your first playthrough of the DSIII.

                    • Anonymous

                      For optimization purposes, the sorcerer class is the way to go for pure INT builds and DEX/INT builds. For a STR/INT build, prefer the warrior, and for a quality/INT build, prefer the knight. You can use the high luck for some original DEX/INT/LCK builds, or other elemental DEX/LCK builds.

                      • Anonymous

                        I was hoping to possibly use Dorhys gnawing but that’s 18 levels I’d need to get so that might not happen

                        • Anonymous

                          I am wanting to use the Great Scythe with a Crystal infuse and basically go for a battle mage build. I am not very good with how gems hurt and help scaling yet. using my magic to punish foes from afar but be able to also fight up close. The Great Scythe has a pretty nasty sweet spot with it's range, or so I feel. Thoughts?

                          • Anonymous

                            There are only 8 weapons in the game that a sorcerer can onehand without any stat investment or rings: Dagger, Bandit's Knife, Handmaid's Dagger, Mailbreaker, Stormruler, Rapier, Caestus and the Dark Hand.

                            • Anonymous

                              The sorcerer class for me has always been the OP start. Two reasons -one is the soul arrow spell and two the starting weapon is the best critical and shield punching weapon around.

                              Just set the Shield Breaker raw, buff it with magic or applied buffs and you won’t really need any other weapon for PVE. I’m not sure about PVP for I’m offline, cannot afford it. Anyway, everyone complains about the hard strength start but with the high starting luck but honestly, your prime is magic and not melee.

                              • Anonymous

                                Testing damage stacking of sorceries from different items for PVE sniping (one shot kills using hidden body and soul spear).

                                Lloyd's sword ring increases spell damage.
                                Scholar's candlestick increases spell damage even if two handing the staff to use weapon art, and no need to level faith to meet requirements.
                                Flynn's Ring has no effect.
                                I didn't notice any damage increase from Pontiff's Right Eye when using Great Farron Darts, but could only get about 5 hits in on a Pontiff Guard before he died. Might not be enough to proc.

                                • Anonymous

                                  Step One: Get Hidden Body
                                  Step Two: Get Slumbering Dragon Ring (I think it is called, the one with the muffle sound effect)
                                  Step Three: Ignore 90% of the game as no enemies will ever know you are there.
                                  Bonus: It becomes even more effecient if you also run with ring that increases buff duration since I believe Hidden Body counts as a buff.

                                  • Anonymous

                                    base strength is so low that you cant even use broken straight sword in one hand. not much more to be said

                                    • Anonymous

                                      My thoughts on Sorcery. Its the best at pve but the worst at pvp.

                                      Sorcery is the worst class and route to befor pvp. So much so a large portion of the spells are melee range. Which just tells you that you mc*****ed up and should've gone melee build over sorcery and save resources for estus instead of splitting them in 2. Out of the 3 mage routes it has the least utility so you're not only good at surviving but a waste of space on a team when you could be replaced by someone who can use pyro or miracles which can heal and do more aoe spells than sorcery. Its spells go in a straight line so moving left, right, and in some cases forward at them will avoid it all. Once the opponent is up in your face you can't do anything in terms of spells.
                                      If you build tanky you wasted damage, if you swap to melee or melee spells why didnt you just build melee to begin with, and if you cast again... well you *****ed up there and just got 1-2 shot by the melee build meta, if you do manage to hit them then gratz and surprise they have tears of denial so all that damage and they just 1-2 shot you, or you can just have them go on a whacky chase scene because if none of the above happened then this will and they eventually kill you.
                                      Not to mention even if you are on a team, any good player would just drop everything and even ignore the host to kill you first because that is how much of an easy target you are.

                                      For PVE on the other hand this class is the best. AI doesn't dodge much so hitting is several hundred times easier. You deal more damage then anyone. And you're very few useful utlity spell are actually now useful. Especially if you just want to speedrun through the place with spook and hidden body. Or kill bosses with ease with mercury (greatwood's worse nightmare).

                                      So if you play Dark Souls for the pve pick sorcery, but if you play for pvp then recreate another character.
                                      IMO best roles: Melee>>>Miracle=Pyromancy>>>>>>Level 1 guy>>>>>>Sorcery.

                                      • Anonymous

                                        Hey anybody I need Ton's of help with the dancer and wondering what ranged spell to use for it let me know or put a summon signs down around 4:45

                                        • Anonymous

                                          The sorcerer is cool and fun to play but is limited to so many items that they can use i wish there was more armor sets that could either boost damage or even lower casting time the sorcerer is the best ranged character in the game but it is so difficult to out fit for your playstyle when you only have at most 15 items to combinate with

                                          • Anonymous

                                            So many people complaining that sorcerers aren't viable (in terms of PvE) in souls 3.I agree they are underbalanced in PvP, except in terms of briefing (very fun).Imo, if you cant play a sorcerer in PvE without *****ing, don't bother. I've had a far greater success rate vs ALL bosses on a sorcerer as opposed to any other class in souls 3 , taking down all bosses in less than 3 attempts (or less) on my first ever play through of the game.Intel sharp cap and staff aren't the only sources of win for this class. Learn to play it before you badquit.

                                            • Anonymous

                                              I use to be appalled by how magic worked in DS3 but I found a way to use pure sorceries/pyromancies build so yeah magic still work. The only thing remaining that I'm still mad about is the targeting system; It's, short, it doesn't lock-on and sometimes is actually hard to see. Pls fix it at least add a lock-on like in dragon dogma or the distance, you literally have to be at least at 5-10 meters of your target to hit anything.

                                              • Anonymous

                                                So far I've enjoyed starting as a Sorcerer to later become a Spell Sword. I've done the same with the previous Dark Souls games. I find the Moonlight Greatsword to be the best weapon for it.

                                                • Anonymous

                                                  I played the game all the way through with over 80 hours just as a dedicated sorcerer. Early game absolutely BLOWS and bosses are tough as hell to solo. That said, late game I 1 shot everything before they even knew I was there. Boss fights were cake with even just an NPC to distract them a moment while I wailed on them.With the sage's ring and 20 dex you have maxed out cast speed and it makes life easier, but it's not absolutely needed to PVE. PVP kinda sucks 1v1, but it's really funny to see a spirit go after your buddy and get 1 shot by a crystal lance. Unfortunately spells are easy to dodge due to their terrible tracking.Staff upgrades are few and far between and very little armor is actually usefull unless you intend to get in the thick of things. The crystal sage's rapier is a very nice supplement though. Magic does not appear to crit.My last and BIGGEST complaint was with regard to the targeting system. I wish I could rename my character Storm Trooper or Hellen Kellar. It's VERY hard to shoot spells where you want to when enemies are out side of targeting range. You also can't cycle through targets to accurately hit the one you want in a large group. (Decan battle pre crystal lance or soul kamaehamaha spell). Would overwhelmingly recommend for PVE, but for an easier player/pvp experience go for a knight or assasin style build and skip the magic.

                                                  • Anonymous

                                                    Is it possible to play as a pure sorcerer/Mage in DS3? Like if I wanted to build purely to play like this and only pumped these stats is it viable or will I eventually run out of mana and be screwed?

                                                    • Still debating which class I will start as. I really want to be a spell-sword and I love rapiers but the lack of a good starting spell for the Assassin is making me lean more towards the Sorcerer.

                                                      • Anonymous

                                                        I'm not sure how those look in-game but if that picture is remotely accurate I know what I'll be wearing the entire game.+10 Starting gear, here I come.

                                                        • Anonymous

                                                          Anyone else find it odd that the sorcerer starts out with Mail Breaker a weapon that has been a bit hidden in the last two soul games?

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