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The soul level meta is an average player level decided by the Dark souls community. If you want to co-op and/or pvp with randoms this will be very useful. If you want to play with friends you can add a password and that will make it for that a level 50 can play with a level 500, but the level 500 will be downgraded to the level 50 stats. See the PvP Builds page for discussion on the current average meta level and some hotspots for pvp. Note that any discussions regarding these levels and areas are not to be considered official Fextralife community declarations.

 

 

 

 

 




    • 26 May 2017 09:24  

      What about SL44? I can barely get summoned, gets quite lonely but invading as an Aldrich isn't a problem. I'm pretty good with my stats, I even mange to defeat Sister Friede and the Gravetenders. Just sucks that there's barely any pvp and I kinda don't want to level up more lol

      • 23 May 2017 05:38  

        I am gonna do a mainly PvE play of the game to get to all the NG+ but im just wondering if i will encounter less players when im say lvl 200 hypothetically lol Thanks

        • 20 May 2017 17:21  

          I have 700+ hours in this game. Every time I hit SL 100+, it gets very lonely. I'm in North America. When I ember up, I expect to see signs and get invaded within 5-10 minutes. This does not happen for me at all at higher levels.

          • 17 Apr 2017 22:54  

            I disagree SL 120 is too low, Sorcerer, Pyro and Faith builds are not Viable on that SL. 150-200 SL is perfect, you can trade each other without getting oneshooted, you see alot more builds and variations. And simply makes more fun. Im Invading Constantly, lol i got DMB FINALLY xD, on SL 120 i never get summoned same for Spear of Church and Aldrich. I can Guarantee the SL meta will rise up to 160 maybe 200. Just try out for yourselfs, you will see much more fun :). Have a nice day

            • 08 Apr 2017 20:44  

              There is a strawpoll vote regarding the pvp meta:
              http://www.strawpoll.me/7196472

              I personally have a 150 quality build (profaned greatsword) with a bit of pyromancy (just the profaned flame spell) and a 120 int build (immolation tinder). What can I say, I have a thing for the Profaned Flame...
              Both builds are very successful and have plenty of action.

              • 06 Apr 2017 05:15  

                I've been thinking for a long time if I want to go to SL120 or beyond, and after doing as much planning as I can to try and make 120 work with a Strength/Pyro, I've finally come to the conclusion that it won't be effective. I can either only wear light armor, only have a limited number of spell uses, to the point where I get maybe five out before I need to Ashen Estus, or I can have enough health to maybe survive a couple of hits. And I refuse to do another melee based quality build because it's just so unbelievably boring. 120 may work for people who only want to use melee and resins, but for spellcasters, this limit seriously hampers the effectiveness. Spellcaster builds require more stat allocation in order to be effective.

                • 01 Apr 2017 13:47  

                  To all the people who thinks 150sl is just a overkill let me tell you a story:
                  I played this game a lot following the meta rules. Sl 120, 125 if you wanted to invade 140s and so.
                  Played a 120sl quality, strength/pyro, dex/int, pure strength builds and all got goods results like 99 tongues and 60 sun medals etc. Not because everything is viable, because the players skill matters in this game. My quality builds domained when my pyros and strength builds lacked force to compete. I saw this example in Bloodborne, where people discussed meta sl from 100 to 120. Then everyone jumped to 150 because health diminish when invading/dueling make duels a oneshot competition. This is happening with DKS3. The arenas not embered, invasions not embered vs a gank fest. Having high sweetspots for int and faith like 60-50 and 30/30 for pyro. Poise being obligatory for everyone that wants to win a trade with a ugs, needs at least 20 poise to not stagger a katana or straightsword, not further more like a greathammer even a greatsword. I had a strength pyro 120 build with 27 health 18 att 20 end 20 vit 50 strength 18 dex (for speed casting, THANKS FROM) 20/20 int and faith with pyromancer start. The build was underpowered, i couldnt trade with a FUGS because lack of poise, had little pyros to use with low damage, and not enough health to versus a quality one.
                  Then i moved to 150sl:
                  Got 30/30 faith int to power up pyros and got decent damage. Got 35 health to have 1330 with FAPS and Lifering+3 and easily trade off with ultraweapons. 25 end to have 3 fugs swings and a roll (basic strategy to bait an attack and win the trade). 26 vit to have enough armour to 20.8 poise and tank with my hyperarmour.
                  I was happy, i had a lot of invasions and didnt feel underpowered. I dueled a lot vs pyros, sorcerers and more variety.
                  This happens because SL120 punishes builds that needs to invert more than 5 stats with such high soft caps.
                  An example: a 120sl quality build knigth based have 40/27/27/40/40 in vig/end/vit/strength/dex. A perfect build, flexible and with enough survivality. To have a strength/faith one you need 35-40 health for trades, 18 att for 3 *****ing spells of 1 cost,27 at least to use your strength weapon efficiently, 27 vit for armour protections and poise, 40-50 strength for decent damage, 16 dex if you plan to use something like Lothric Ultragreatsword, and 30 faith not for damage, only to use spells. Thats a total of sl135 only to buff your Lothric greatsword. See the problem? No variety.
                  Try 140-150sl meta. You will have variety and fun.

                  • 31 Mar 2017 20:12  

                    To all who use SL125: The meta is SL120, if you go beyond because you think you "need it" because you're a hybrid caster (which you don't) you have to stop at SL123, the PVP system only works to it's maximum at +/-3 levels, if you do SL125, you won't be able to invade SL120's. This has been tested to a great extent. The same goes for SL30 Twinks, if you wan't to invade SL30 Twinks, you can have max SL33.

                    • 30 Mar 2017 08:50  

                      I'm currently playing at sl 150 and I'm getting plenty of action. Maybe it's not necessary to be this high per say but myself and others clearly think it's a fun place to be. So if you want to go up more why not. Lot of variety now and pvp arena has never been more fun.

                      • 26 Mar 2017 03:50  

                        My main is 140sl my low level is 80sl. Neither lacked for online play ever. It's a few days before dlc2 now and*****s crazy, constant summons. What a glorious time to be alive!

                        • 19 Mar 2017 01:41  

                          Not once have I ever found an issue for any class at 120. Casters who want to be 150 just want to max out dex and use a katana along with their 50 int near one shot caster builds. I've got a halberd guy, sorcerer, pyro, greatsword wielder and trolling as hell havel dagger all at 120 and they all sit at gold in pvp. Anyone who thinks that 150 is needed to make their 'hybrid' (see max mele stats + 60 faith darkmoon buffed straight sword) build viable just needs to try harder.

                          • 29 Jan 2017 09:18  

                            The current meta is 120, but a lot of my friend are now 140 to 170 and they get invade every minutes and there a lot of red mark...... unfortunately, it is only at pontiff.... I would recomand to go at 140, because there's a bunch more of different build and style of play at this SL. But if you want to do PVP, do not go over SL 140.

                            • 31 Dec 2016 07:06  

                              I mean in a INT build at 120 and I do pretty good in PVP. I can one shot most people with CSM and CSS, and iI have MLGS to help take care of anything left over. Sure I can ass loads of damage, but I can dodge pretty well. I may go up to 150 though

                              • 10 Dec 2016 05:20  

                                SL120 blah blah blah, go try playing as a sorcerer or cleric at 120 then come back and cry. 120 is and always has been geared towards melee or oroboro carthus spammers with no consideration to casters. One argument you hear all the time is 120 is just about viable for a caster.
                                27 hp gives 1000, 35 attunment you can cast 4 css before a top up, 30 endurance casts 3 css with a tiny bit left for a roll away thats you at 92 already. The sweet spot for sorcery is 50-60 lets use 55 as a base now were at 147. Oh I know a mage must use the mail breaker you start with gtfo God forbid you want to use an Int based weapon like the dancers swords. So were at 147 what about dex for a faster cast? Vigor to weat light armour like the dancers? Probably around 180 now huh?
                                Same goes for a cleric, dont forget pyromancers have to invest in both faith and intelligence.
                                Heres what the SL120 argument should be:-
                                "Hi I use a carthus spammers sword or an estoc everyone else must be a 1 hit death thank you. Signed Oroboro. PS im going to 140 but keep it a secret"
                                Play the damn game how you want, level up how you want screw the butthurt spammers. You paid for the game. Im at 180 and get summoned, invaded and do fight clubs. Friend is a faith/int hybrid at 220 surpise he gets summoned invaded and does fight clubs.

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