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Storm Curved Sword

icon-wp_physicalAttack.png
110 physical_defense-shield-icon.jpg 50
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
35
icon-firebonus.png
-
fire_defense-shield-icon.jpg
30
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 30
icon-darkbonus.png
-
icon_weight.png
35
critical.png
100 icon-wp_stability.png 35
icon_weight.png 5.0
icon-durabilitiy.png
85
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
14 20 - -
D C - -
weapon_type-icon.jpg Curved Swords damage_type-icon.jpg Slash
skill-icon.jpg Tornado icon_fp_cost.png 7

Storm Curved Sword is a weapon in Dark Souls 3.



Curved sword imbued with the strength of the Stormdrake.

The Nameless King, ally of the ancient dragons, fought beside the Stormdrake in countless battles.  When the great beast fell, the king claimed his soul, as was the custom in the age of gods

Skill: Tornado
Imbue blade with the wrath of storm in a spinning motion, and follow with a strong attack to bear that wrath upon foes.



Notes and Tips:

  • Cannot be Infused or Buffed
  • Upgrades with Titanite Scales
  • The Tornado weapon art can be used after using two fast attacks when two handing, allowing for an easy and devastating 4 hit combo
  • Has a longer range than all other curved swords except for pontiff knight curved sword

 

Location/Where to Find




Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

 

 

Weapon Name Upgrade Table

 

Requires 15 Titanite Scales and 1 Titanite Slab to max.

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 110 - - - - D C - - - - - 50 35 30 30 35
Regular +1 128 - - - - D C - - - - - 50 35 30 30 35
Regular +2 146 - - - - D C - - - - - 50 35 30 30 35
Regular +3 164 - - - - D C - - - - - 50 35 30 30 35
Regular +4 182 - - - - D C - - - - - 50 35 30 30 35
Regular +5 200 - - - - D B - - - - - 50 35 30 30 35

 


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






    • 31 Dec 2016 07:59

      Lighter armor + Flynn ring can get AR to a decent level of around 400. Considering the speed and range of attacks this sword does not need much more. It easily catches rolls and succesful combo like R1-R1-R2-L2-R2 or similar can obliterate most of players. Weapon art knockback is also very useful if you are not too honorable: just start a combo before opponent gets up and in most cases at least one hit will land. So despite low AR this sword is great for PvP at least. If this thing had hyperarmor on any of its attacks it would become worse than any current op weapon (for example most straight swords have it on L2-R2 Stance which basically means guaranteed loss against anyone able to utilize it correctly).

      • 06 Dec 2016 15:36

        This weapons damage is bad for a quality build, but on a dex build it really becomes good. I am using it on my 18/40 (str/dex) dex pyro for 340 total damage (30 damage lower than a40/40 quality would get from it). Although other curved swords can be buffed for increased damage, there are cases where buffing your weapon might not be possible (in the heat of 6 player brawls it might not be possible to buff your weapon). It has good range and reasonable damage, but can be outclassed by some other curved swords based on your build preferences. For me the charm of it is the weapon art which cannot be parried (although many other curved swords share this quality this one has "cool looks" factor :P ).

        • 02 Nov 2016 16:19

          I'm really trying to like this weapon but i just can't. All the good things it has about it get completely diminished by it's downside: terrible AR.

          All good fast weapons (Including Dark Sword, Lothric Straight Sword, CCS, Follower's Saber) at quality build of 40/40 have AR somewhere between 410 and 440.
          At the current meta levels of SL120 which average flat damage reduction being somewhere between 140-160 that means somewhere between 250 (worst case) to 290 (best case) damage per hit.
          While the poor Storm Sword deals only 370-375 at 40/40 which translates to damage between 190 (worst case) and 230 (best case).

          That's just garbage. That's literally a good 20-30% damage difference. And Storm Sword has no redeeming qualities to it. No increased crit damage, no special unique effects. Only fashion and mediocre weapon art that is:
          A) Has no hyperarmor.
          B) Extremely hard to land (landing an R2 hit with increased stagger almost guarantees a successful weapon art, but then again what idiot will get caught by R2?)
          C) The knockback has no practical use in duels. Nor it does in 90% of situations. Gives you time to chug that estus, at best. Not to mention it's useless against enemies with good poise.

          I wish Frommy would buff the poor thing. Or nerf everything else to make it on-par with it. Whatever drives their boat...

          • 13 Oct 2016 01:20

            An absolutely beautiful weapon (the icon does not do it justice, you need to see it up close in game to truly appreciate it) that is tragically outclassed by the Carthus Curved Sword. The higher base damage, bleed aux, and buffability of the Carthus makes it undeniably better. You can't even Resin this thing.

            The only thing that this has going for it is the gorgeous model and unique weapon art.

            • Couple of things i noticed about this weapon30 Sep 2016 17:38

              1] The reach seems to be logner when using it one-handed. I'm not sure, but it feels this way. I felt that while i was fighting Havel and Horace. Hell, i think i had just as much range as Havel's Dragon Tooth because i could punish his R1s by making a step forward and just hitting him. With Horace it felt especially obvious since i could hit him from the same range as his Halberd.<br/>2] The weapon art attacks seem to have increased power against poise and hyper armor. A good way to test it is to use it on Darkwraiths: those guys have plenty of poise and usually do not get staggered easily, however once you start the weapon art - the very first hit staggers them as well as the ones that follow. It doesn't knock them back, but it still prevents them from hitting you back mid-combo. However that wasn't the case with Black Knights, but i believe those guys are simply unstaggerable. I don't know how true that might be in the PvP... Maybe yes, maybe not.<br/><br/>Also is there still any way to chain the combo after a normal attack? Ever since they patched that infinite combo it seems that you can't do weapon art after a normal attack, the target will un-stagger faster. Maybe except for the 2nd R2.

              • gorgeous26 Aug 2016 23:29

                this has such a cool moveset/art and is beautifully designed, I dunno people keep *****ing for a debuff/nerf, this thing deserves better damage or scaling. As is, if you die against this weapon you definitely deserve it..

                • The only Dragon-related weapon in the game23 Aug 2016 16:07

                  Excluding Drakeblood GS (since it was just made in the name of Dragons) it's the only weapon in the game that is actually related to dragons somehow.<br/>Meanwhile DkS2 had at least 2 and both were great swords. Not counting the weapons of those guys in golden dragon armor.<br/>Interestingly enough - the Dragon's Great Curved Sword from DkS2 actually has a similiar weapon art - only instead of a combo it would just strike the ground with 3 lines of powerful air-wave that would knockback enemies much similiar to this one.<br/>Basically: same weapon, lesser scale, different approach to sending your enemies flying.

                  • Holy s**t i just realized !22 Aug 2016 20:04

                    It's pretty much serpico's sylph sword in Berserk, no ? I mean, similar design, similar properties. Seriously, don't you people think there's at least some similarity ?

                    • *****ty AR21 May 2016 07:58

                      I wish that they nerfed weapon skill and bump up AR... Carthus Curved Sword is far superior than this 'BOSS' weapon!<br/><br/>Man, dex weapons are ***** in this game...

                      • Infinite stagger26 Apr 2016 13:35

                        with a medium armore the weapon art stunlocked me from 90% health to 0. my enemy could use it 7 or 8 times and i could not roll away this has to be patched out seriously.

                        • Weapon Art19 Apr 2016 10:18

                          The weapon art makes this weapon for me. Yea the damage isnt insane on the weapon art but the control you get from it is so good. When getting 2v1 i often pull this sword out and start running. I'll let them begin to close the gap then hit the weapon art. The aoe and turn around will knock down most invaders and cause them to turn tail. The hunter becomes the hunted easy enough. Great for 2v1s and is a good space maker. After hitting someome with this they are almost gun shy to chase or come in for an attack. Also the scaling allows for decent damage. I dont see this being a good weapon in NG++ but as far as pvp it will always be good. Simpley switch and create space.

                          • winds16 Apr 2016 10:44

                            its special seems to have a high chance to knockdown the opponent, been using this in pvp in place of falchion and I pretty much get a knockdown everytime i use the tornado function, sometimes it takes two but its so cheap to use it doesnt really matter.

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