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Storyteller's Staff

icon-wp_physicalAttack.png
60 physical_defense-shield-icon.jpg 25
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
25
icon-firebonus.png
-
fire_defense-shield-icon.jpg
10
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 10
icon-darkbonus.png
-
icon_weight.png
15
critical.png
100 icon-wp_stability.png 10
icon_weight.png 2.5
icon-durabilitiy.png
45
Aux None 60
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
E - B -
6 0 12 0
weapon_type-icon.jpg Staves damage_type-icon.jpg Strike
skill-icon.jpg Poison Spores icon_fp_cost.png 20 (-/-)

Storyteller's Staff is a Weapon in Dark Souls 3.



Staff of a heretic storyteller who shares tales of the Painted World to forlorn souls.

The storytellers, too, are wretched beings with no place to go. Their bodies, souls, and even their staves are all tainted through and through.

Skill: Poison Spores
Expel noxious spores from the formless, parasitical things that inhabit the staff.

 

Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Titanite.
  • At 60 INT it has a spellbuff of 218.

 

Location/Where to Find




Moveset and Videos:

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  • The Poison Spores weapon art functions very similarly to the Poison Mist pyromancy. For a small FP cost, you raise your staff and emit a purple gas cloud a few meters in front of you. Poisons fairly quickly.
  • The poison damage from the weapon art is very unique. Like all poisons, it scales in damage dependant on the victim's maximum HP. The higher the maximum HP, the higher the poison damage. Unlike all other poison, however, the scaling is very noticeable. In all tests, the poison from the Storyteller's Staff did, at minimum, nearly three times the damage of all other Poisons, and scaled up rapidly to nearly four times the damage against bosses.
  • Tested on Corvians and the Crucifixion Woods Crabs, the poison from Storyteller's Staff did 4 damage per second to the Corvians, and 8 damage per second to the Giant Crabs. All other poisons did a consistent 3 damage per second.
  • Tested on Pontiff Sulyvahn, who is allegedly resistant against poison damage, regular poisons did 13 damage per second, the Toxic effect from Dung Pies did 23 damage per second, while the Storyteller's Staff poison did a very impressive 54 damage per second to him.
  • Storyteller Staff poison damage appears to be completely unaffected by Spell Buff, Intellegence, Luck, or by the Staff's upgrade level. This means that any character with at least 12 Intellect could use the Storyteller's Staff purely for the Poison weapon art. Considering how much stronger this weapon art is compared to regular poison, and how it scales so much against high healthed enemies, even to the point of doing more than double the damage Toxic does, this could be worth taking into consideration.
  • Like other staves, if one equips the staff on the left hand, the strong attack is replaced by weapon skill, allowing one to cast poison spore without holding the staff with both hands.

 

 

Storyteller's Staff Upgrade Table

Requires 972 souls and 12x Titanite Shards to +3; 2916 souls and 12x Large Titanite Shard to +6; 1944 souls and 12x Titanite Chunk to +9 ; 810 souls and 1x Titanite Slab to +10

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 60 - - - - E - B - - - - 25 25 10 10 15
Regular +1 68 - - - - D - B - - - - 25 25 10 10 15
Regular +2 76 - - - - D - A - - - - 25 25 10 10 15
Regular +3 83 - - - - D - A - - - - 25 25 10 10 15
Regular +4 91 - - - - D - A - - - - 25 25 10 10 15
Regular +5 98 - - - - D - A - - - - 25 25 10 10 15
Regular +6 106 - - - - D - A - - - - 25 25 10 10 15
Regular +7 114 - - - - D - A - - - - 25 25 10 10 15
Regular +8 121 - - - - D - A - - - - 25 25 10 10 15
Regular +9 129 - - - - D - A - - - - 25 25 10 10 15
Regular +10 136 - - - - D - A - - - - 25 25 10 10 15

 




Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






    • 21 Mar 2017 03:24  

      After playing around with that staff just see that poisoning phantoms with it is really difficult, specially other players, did anyone managed to poison an opponent in a pvp match with this staff special?

      Also, while being really good to kill some bosses (due the fact that damage it does scales with the boss HP) I found some bosses were close to impossible to get poisoned with it.

      • 09 Nov 2016 19:59  

        This is, really, for casters, your single best bet for MANY of the mobs we have to try and kill. Little gas, run your butt off, and they WILL die. Time consuming, but isn't that better then banging your bleeping head over and over?

        • Ludicrous poison duration04 Jul 2016 16:22  

          Combine with Hidden Body and most things will die in one easy application. Knight Slayer Tsorig didn't last long. <br/>It's also not a bad staff in of itself, which is nice, but really you can often swap out in a lot of situations.

          • No respawning in NG+?17 Jun 2016 07:47  

            So I gave this staff to Pickle Pee the first time through (I didn't know how strong the poison was), and now I can't seem to get it to drop in NG+. Anyone else have that issue?

            • Staff Requirements06 Jun 2016 21:14  

              It seems the spore weapon art for this staff does not work without meeting the minimum requirements first. At 9 Intelligence, using the weapon art does not release a cloud of spores despite costing FP.

              • okay... neat little toy...02 Jun 2016 07:12  

                but a staff is a staff and so I'd like to know where it scales in the grand scheme of all the other staffs for spell-slinging.

                • Bosses18 May 2016 16:16  

                  How well does this staff work against bosses? According to the wiki it did 54 dmg/sec on Pontiff and a previous comment stated that it last a massive amount of time. Does anyone know how long the spell last? To me it seems pretty OP just poison the boss then run away shooting great souls arrow at him.

                  • Poison Spores - No change01 May 2016 22:33  

                    Tried this out for my luck character (bleed build) I use spook/chameleon but I wanted to see how useful the poison art was.<br/>Tested it on the caster mob near the Nameless King bonfire that summons Ricard the Naked.<br/><br/>+0 upgrade / 40 luck - 2 casts<br/>+10 upgrade / 40 luck - 2 casts<br/>+10 upgrade / 14 (base|Thief) luck - 2 casts<br/><br/>Seems to have it's own independent build up.

                    • The damage29 Apr 2016 15:39  

                      Its higher than my mist spell coming off my +7 pyro hand. I'm not sure if that matters but still, I thought at first they buffed poison damage. I wonder if the art scales off the staff?

                      • If you run a luck build...25 Apr 2016 16:12  

                        ...you're gonna get this weapon a lot whether you like it or not, since these same Corvians drop hollow gems with infuriating rarity.<br/><br/>That said, I can see it being useful since it comes with poison mist basically. Seems like a neat toy to try, when I work around my disdain for it since I have to sell so many of them.

                        • nice special17 Apr 2016 00:33  

                          The poison damage seems really low, but it lasts a massive amount of time. Great for larger enemies. Slowly whittles away their health and one application is likely to last the entire fight. Considering how nice this is I am really torn between this awesome special or another staff that has a higher spell buff.

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