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Sunless Talisman

icon-wp_physicalAttack.png
74 physical_defense-shield-icon.jpg 25.0
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
15.0
icon-firebonus.png
-
fire_defense-shield-icon.jpg
10.0
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 15.0
icon-darkbonus.png
-
icon_weight.png
15.0
critical.png
- icon-wp_stability.png 10
icon_weight.png 0.5
icon-durabilitiy.png
50
Aux - 60
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
E - C B
4 - - 24
weapon_type-icon.jpg Talisman damage_type-icon.jpg Strike
skill-icon.jpg Unfaltering Prayer icon_fp_cost.png 8

Sunless Talisman is a Weapon in Dark Souls 3.



Talisman given to the knights of the Sunless Realm, who serve the nameless moon.

Scales with intelligence, which is rare for a miracle catalyst, but makes it compatible with Dark. In this Sunless Realm, this fact is related first as an initial warning.

Skill: Unfaltering Prayer
Temporarily increases poise while casting miracles, preventing enemy attacks from interrupting prayer. Works while equipped in either hand.



Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Twinkling Titanite
  • Dark miracles cast with this talisman will scale with both Intelligence and Faith. Dark miracles cast with any other talisman will scale only with Faith up to 60, and will deal only marginally less damage.
  • This talisman's Intelligence scaling only applies to dark miracles and will have no effect on normal miracles that deal lightning or physical damage.
  • When casting dark miracles with this talisman, the softcap is 45 Intelligence and 45 Faith. Anything past that gives minimal damage returns.
  • Closely resembles the Darkmoon Talisman from Dark Souls 1 - the Blades of Darkmoon covenant item
  • At 60 INT and 60 FTH it has a spellbuff of 307.



Location/Where to Find

  • Obtained at the end of Sirris' quest line or after killing her.




Moveset and Videos:

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Sunless Talisman Upgrade Table

Requires 3102 souls and 15 ore to +4 (upgrade information here)

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 74 - - -     - E - C B - - - 25.0 15.0 10.0 15.0 15.0
Regular +1 83 - - -     - D - B B - - - 25.0 15.0 10.0 15.0 15.0
Regular +2 89 - - - - D - B B - - - 25.0 15.0 10.0 15.0 15.0
Regular +3 104 - - - - D - B A - - - 25.0 15.0 10.0 15.0 15.0
Regular +4 117 - - - - D - A A - - - 25.0 15.0 10.0 15.0 15.0
Regular +5 130 - - - - D - A A - - - 25.0 15.0 10.0 15.0 15.0

 




Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






    • Anonymous

      30 Jun 2017 07:37  

      Why do we have talismans that give more damage to dark miracles when the only dark offensive miracles are the lifehunt scythe and dark blade (which for what I am reading, does not scale with int in this talismans).why from remove the good offensive dark miracles of DS2?

      • Anonymous

        16 Nov 2016 23:26  

        does anyone know if using healing miracles scales off both int and faith. I assume just faith, but it was never specified here.

        • Softcap Numbers07 Sep 2016 04:07  

          I have done numerous tests on this talisman and its dark scaling. 45int/45fth is the point where scaling drops off considerably.

          • Anonymous

            Use with wolf ring16 Jul 2016 15:21  

            Will work like a better sun talasmin with wolf ring on. And lifehunt scythes does INSANE damage with this one

            • Anonymous

              Darkmoon blade?05 May 2016 14:21  

              Has anyone tested how good this talisman's scaling applies to darkmoon blade miracle buff? I'd like to make a classic dark souls 1 style darkmoon knightess build with the brass set and everything.

              • Anonymous

                Darkmoon Tailsman24 Apr 2016 19:28  

                This talisman shares the appearance of the Darkmoon Talisman so it might be the same talisman and if so should not have any intelligence scaling or be useful for hexes.

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