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Vordt Great Hammer

Vordt's Great Hammer

icon-wp_physicalAttack.png
176 physical_defense-shield-icon.jpg 55.0
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
45.0
icon-firebonus.png
-
fire_defense-shield-icon.jpg
35.0
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 35.0
icon-darkbonus.png
-
icon_weight.png
45.0
critical.png
100 icon-wp_stability.png 45
icon_weight.png 17.0
icon-durabilitiy.png
170
Aux  110    
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
30 0 0 0
C - - -
weapon_type-icon.jpg Great Hammers damage_type-icon.jpg Strike
skill-icon.jpg Perseverance icon_fp_cost.png 12 (-/-)

Vordt's Great Hammer is a Weapon in Dark Souls 3.



Great Hammer wielded by Vordt, the outrider knight of the Boreal Valley. Weapon is inbued with frost, and causes frostbite.

Frost accumulates in the body causing frostbite, which saps one's health, lowers absorption, and slows stamina recovery.

Skill: Perseverance
Anchor weapon in earth to temporarily boost poise. Damage reduced while activated.


Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Titanite Scale.
  • One of the few weapons that cause Frostbite.
  • The Strength requirement when the weapon is carried in both hands is 20.
  • Vordt's Great Hammer +5 has 524 AR at 40 Strength.
  • Has the highest Frostbite Aux in the whole game. It is now fully capable of causing Frostbite in 2 or 3 hits. It's high physical damage combined with the high Frostbite Aux also makes it one of the strongest weapons the player can get early on.



Location/Where to Find




Moveset and Videos:

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Vordt's Great Hammer Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 176 - - - - C - - - - 110 - 55 45 35 35 45
Regular +1 204 - - - - C - - - - 110 - 55 45 35 35 45
Regular +2 233 - - - - C - - - - 110 - 55 45 35 35 45
Regular +3 262 - - - - C - - - - 110 - 55 45 35 35 45
Regular +4 291 - - - - C - - - - 110 - 55 45 35 35 45
Regular +5 320 - - - - B - - - - 110 - 55 45 35 35 45

 




Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






    • Anonymous

      10 Jul 2017 21:41  

      What are the strength soft and hard caps for this hammer? Would it be a good idea to go 66 strength or does it cap earlier?

      • Anonymous

        29 Jun 2017 22:14  

        you can proc frostbite during ripostes for ridiculous amounts of damage, i did it in sl20 invasion for 800 damage hornet ring riposte....

        its easiest to proc if you hit them once then go for a parry as im sure the riposte frost value for each hit is halved or maybe less

        • Anonymous

          16 Jun 2017 14:14  

          with last update this thing cause frostbite with 2,3 hits and thats best works for dex running around builds as frostbite slows them down
          with Perseverance you can tank crystal soul spear and have 3/4 of your hp intact
          quality str weapon.

          • Anonymous

            31 May 2017 17:36  

            I really like this thing. In you put 18 points into Int so you can use Snap Freeze along side it, it will work well against multiple enimies.

            • Anonymous

              20 May 2017 20:37  

              I dont care what those dexy weapon users have to complain about strength weapons in pvp. This weapon is great for PvE and need to stay the way it is to give strength builds decent options and not force them into quality builds.

              • Anonymous

                20 May 2017 20:34  

                Some updates on weapon stats:
                - requires 1+2+4+8 = 15 Titanite Scales for lvl +4
                - deals 320 + 232 = 552 damage at +5 and 40 strength
                - freeze is working as ntended as it usually procs after 3-4 hits (bosses can take more hits)
                - requires 23 stamina for 4 swings and 35 stamina + ring of favour of protection for 5 swings (probably lowest stamina consumption of all hammers)

                I only can recommend this weapon for strength build in PvE (2handed). You can get it early, it one or two shots most enemies in the first playthrough (if its constntly upgraded as much as possible), bosses which are considered to be higher on the difficulty scale such as dancer and the dragon are not that hard with the weapon when hyper armour is used correctly. Overall id say its second best hammer in the game right after Ledo's great hammer. Currently on my first playtrough and im having a blast

                • Anonymous

                  14 May 2017 00:56  

                  I think it's bugged. Inflicting frost with 2 hits implies it wasn't meant to phantom freeze everyting in a 15 feet radius around the hammers head.

                  • Anonymous

                    30 Apr 2017 05:25  

                    Best great hammer imo amazing to watch people in pvp run so that they can use the blue moss XD its finally got useful and honestly just looks badass

                    • Anonymous

                      15 Apr 2017 07:23  

                      This does need a good nerfing with the fact it frostbites even wile you roll... I can understand people enjoying this weapon, as it looks good, feels good and handles like a champ, but too few talk of the fact that a free frostbite spam weapon is just sitting here, and everyone uses it for just this purpose ( Usually in the lower levels. For the lovers of the weapons look and all, no offense intended! ) Grab this badboy at a sl 40 or 50 and invade the swamp. Just swing and they have to take the frostbite, and you can click your tongue and wander home with the free kills. No weapon should be a "free punish for evading".

                      • Anonymous

                        07 Apr 2017 17:11  

                        Just slaughtered one guy and both of his phantoms - one of them wielding RKPGS - at Arch-Dragon Peak with this thing on level 135. 110/10 would frostbite again.

                        • Anonymous

                          04 Apr 2017 12:26  

                          still stands that the hammer only have AUX 60 frost???
                          can someone fix it.
                          it is supposed to be AUX 110 frost.

                          • Anonymous

                            04 Apr 2017 08:11  

                            Since they buffed the frostbite on this thing, it is just incredible on a dedicated strength build. when +5d and at 50 str I was able to kill dragonslayer armor in 8 2hr1s, also you can 2, 3 shot many builds in pvp with low armor. frostbite procs in 2 hits usually. 1 on some enemies in pve. even with a lower AR, this thing outperforms my heavy lothric knight greatsword +10 and does better stagger damage. i know the LKGS is split damage but still, this weapon is not to be overlooked for any strength build. And no, frostbite does not scale with luck, so you don't need to invest in that stat.

                            • Anonymous

                              03 Apr 2017 10:24  

                              Dodged through this thing a lot times, everytime it buit a***** load of forst.
                              So this thing deal damage even if you never get hit once.
                              #The*****metaVordtHammer

                              • Anonymous

                                26 Mar 2017 21:42  

                                As much the euphoria is burning in you I want everyone to remember that the Vordt+5 STILL deals less damage than +5 dragon tooth or Morne. But as a mid game pve/pvp weapon it could now outshine everything in it's weight class! Further testing should focus on this part of the game. PvE AND PvP. I expect surprising results my fellow DS fans.

                                • Anonymous

                                  25 Mar 2017 18:15  

                                  The frostbite value has been buffed from 60 to 110 in the last patch, now it procs frost in the regular r1 2h combo

                                  • Anonymous

                                    25 Mar 2017 01:14  

                                    Since I can't reply to my own message (since I'm anonymous I guess), I wanted to update my report so far. Late game Grave Wardens will get frostbitten in 2 hits, Kriemhild will in 3 hits, and Champion Gundyr will in 2 hits. So in general, if your opponent doesn't get frostbitten on the first hit, you can bet money that they will on the second.

                                    • Anonymous

                                      25 Mar 2017 00:59  

                                      So I've been testing the new frostbite value of Vordt's Great Hammer on some high level enemies on NG+ (red-eyed Lothric Knights, Black Knights, Gold Winged Knights, etc.) and uh... it's triggering frostbite in a single hit on pretty much everything. The only enemies so far that aren't being one-hit frostbitten are the clerics in Lothric Castle, some enemies affected by their Sacred Oath skill, and the big Pus of Man enemies. I think frostbite is rearing to go!!!

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