Vordt Great Hammer

Vordt's Great Hammer

176 physical_defense-shield-icon.jpg 55.0
- lightning_defense-shield-icon.jpg 35.0
100 icon-wp_stability.png 45
icon_weight.png 17.0
Aux 60    
Requirements & Bonus
30 0 0 0
C - - -
weapon_type-icon.jpg Great Hammers damage_type-icon.jpg Strike
skill-icon.jpg Perseverance icon_fp_cost.png 12 (-/-)

Vordt's Great Hammer is a Weapon in Dark Souls 3.

Great Hammer wielded by Vordt, the outrider knight of the Boreal Valley. Weapon is inbued with frost, and causes frostbite.

Frost accumulates in the body causing frostbite, which saps one's health, lowers absorption, and slows stamina recovery.

Skill: Perseverance
Anchor weapon in earth to temporarily boost poise. Damage reduced while activated.

Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Titanite Scale.
  • One of the few Weapons that cause Frostbite.
  • The Strength requirement when the weapon is carried in both hands is 20.
  • Vordt's Great Hammer +5 has 524 AR at 40 Strength.

Location/Where to Find

Moveset and Videos:

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Vordt's Great Hammer Upgrade Table

Requires ?? souls and 8 Titanite Scale to +4, ?? Souls and 1 Titanite Slab to +5 (upgrade information here)

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 176 - - - - C - - - 0 60 0 55 45 35 35 45
Regular +1 204 - - - - C - - - 0 60 0 55 45 35 35 45
Regular +2 233 - - - - C - - - 0 60 0 55 45 35 35 45
Regular +3 262 - - - - C - - - 0 60 0 55 45 35 35 45
Regular +4 291 - - - - C - - - 0 60 0 55 45 35 35 45
Regular +5 320 - - - - B - - - 0 60 0 55 45 35 35 45


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

    • 26 Mar 2017 15:42  

      As much the euphoria is burning in you I want everyone to remember that the Vordt+5 STILL deals less damage than +5 dragon tooth or Morne. But as a mid game pve/pvp weapon it could now outshine everything in it's weight class! Further testing should focus on this part of the game. PvE AND PvP. I expect surprising results my fellow DS fans.

      • 24 Mar 2017 20:14  

        Since I can't reply to my own message (since I'm anonymous I guess), I wanted to update my report so far. Late game Grave Wardens will get frostbitten in 2 hits, Kriemhild will in 3 hits, and Champion Gundyr will in 2 hits. So in general, if your opponent doesn't get frostbitten on the first hit, you can bet money that they will on the second.

        • 24 Mar 2017 19:59  

          So I've been testing the new frostbite value of Vordt's Great Hammer on some high level enemies on NG+ (red-eyed Lothric Knights, Black Knights, Gold Winged Knights, etc.) and uh... it's triggering frostbite in a single hit on pretty much everything. The only enemies so far that aren't being one-hit frostbitten are the clerics in Lothric Castle, some enemies affected by their Sacred Oath skill, and the big Pus of Man enemies. I think frostbite is rearing to go!!!

          • 16 Oct 2016 09:40  

            One of my favorite weapons, also because it's so easily obtained, get 20str., twohand it, learn the attack timing and learn the distance of Your hits. If you hit near the opponent it staggers. But if you hit them they will get scared because frostbite shows up on their screen and they panicroll, time for you to run in and attack them again, if you don't hit, you atleast stagger them.

            • A very good weapon24 Sep 2016 10:41  

              An early weapon that can be used till late in the game. If you learn to time your attacks, it becomes very easy to kill everything. OK, some knights and undead dogs are not that easy...

              • Will this do GREAT damage to pontiff Sulyvahn in irithyll of the boreal Valley05 Sep 2016 21:14  

                Will This Do GREAT Damage Against Pontiff Suluvahn In Irityll Of The Boreal Valley

                • Secondary effect?05 Jul 2016 17:18  

                  Upon inspecting in CE(was curious) there seems to be a secondary effect on equip, does anybody know what it is? I see no stat/res/etc changes to my character when I equip, but its definetely there. And no im not talking about the frostbite, theres another unnamed effect when you equip the weapon.

                  • Amazing warhammer26 Apr 2016 14:29  

                    Vordt's Great Hammer is an amazing weapon that not only excels in damage but reach. long forward sweeping attacks can keep two summons at bay during invasions and quick transitions between attacks allow you to output awesome damage on hosts and bosses. Due to the hammers size i found i could stagger certain bosses multiple times during fights allowing me to get off multiple strikes which in turn would chunk their health bar. This applys to invasions as well, as long as they weren't running Havel Greatsheild builds, staggering was a breeze. it is a little difficult when dealing with multiple summons, however i still have found im able to post up 2 or 3 summons with one full combo. All around a BEAST of a weapon. 10/10 would build again.

                    • SMASHING17 Apr 2016 00:09  

                      This great hammer is amazing. Causes my invaders to lose stamina quickly and has a pretty decent moves etc 1 handing or 2 handing it. It can be a little slow but that is why you need to be patient.

                      • How to transpose boss souls into weapons/rings/spells14 Apr 2016 20:24  

                        "Soul Transposition in Dark Souls 3 is the process of converting a Boss Soul into a Weapon, or Ring. <br/><br/>In order to create items you must have the specific Boss Soul, you must have the Transposing Kiln which drops from Curse-Rotted Greatwood, and you must speak with Ludleth of Courland in Firelink Shrine." <br/><br/>- Found on the "Soul Transposition" page on this wiki (

                        • Purchasing Boss Souls12 Apr 2016 17:43  

                          At Firelink Shrine (Don't know when he appears, perhaps after Vordt of the Boreal Valley is slain) an old legless man will suddenly be sitting upon one of the empty thrones. Go up and talk to him and he will sell you a Boss weapon for a special item (Can't recall the name, but you get it from the Giant Tree boss later). Trade the item with him and you can purchase a Boss Soul weapon for 0 souls(Perhaps only for the first time, i do no know).

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