Vow of Silence is a Miracle in Dark Souls 3. To cast a miracle, you must use a Chime, Talisman, or Special Weapons that can cast Miracles.


Vow of Silence

vow of silence
Spell Type

Miracle

icon fp costFocus Cost 35
icon attunementSlots Used 2
Requirements 30 Faith

 

 

Miracle of the Sable Church of Londor.

Prevents spells in the vicinity, including one's own.

Members of the Sable Church are all trained swordsmen, each sworn only to their weapons as they bear the leaden silence of Londor.

Acquired From

 

Notes

  • Works on enemies with any sort of projectile magic attacks, and can even trivialize some bosses like Aldrich, Devourer of Gods as it disables his arrow rain attack, magic orbs and magic spears. However, it only lasts 15 seconds so the player has to constantly keep up with the spell.
  • Range can be increased by Sacred Chime of Filianore.
  • It disables the ability to use your spells too.
  • Reveals Mimics and the Londor Assassin in the Church of Yorshka.
  • Is affected by the Lingering Dragon Crest Ring, but only for the caster and other who wear it.

 

Miracles
Atonement  ♦  Blessed Weapon  ♦  Bountiful Light  ♦  Bountiful Sunlight  ♦  Caressing Tears  ♦  Dark Blade  ♦  Darkmoon Blade  ♦  Dead Again  ♦  Deep Protection  ♦  Divine Pillars of Light  ♦  Dorhy's Gnawing  ♦  Emit Force  ♦  Force  ♦  Gnaw  ♦  Great Heal  ♦  Great Lightning Spear  ♦  Great Magic Barrier  ♦  Heal  ♦  Heal Aid  ♦  Homeward  ♦  Lifehunt Scythe  ♦  Lightning Arrow  ♦  Lightning Blade  ♦  Lightning Spear  ♦  Lightning Stake  ♦  Lightning Storm  ♦  Magic Barrier  ♦  Med Heal  ♦  Projected Heal  ♦  Replenishment  ♦  Sacred Oath  ♦  Seek Guidance  ♦  Soothing Sunlight  ♦  Sunlight Spear  ♦  Tears of Denial  ♦  Way of White Corona  ♦  Wrath of the Gods



Tired of anon posting? Register!
    • Anonymous

      lmao love watching spammers in arena crash and burn in their own salt when they see this cast. the ones that just run away for an hour always earn a stalk-pie.

      the game lets you modify almost any weapon to scale with your caster stats, smart ones.

      • Anonymous

        Man, imagine if this spell existed in Elden Ring. It would make like 80% of the enemies a joke, and make PvP more bearable.

        • Anonymous

          Overall a pretty okay spell, but super fun to use just to stop a caster from doing anything. The short time of affect is it's only real problem. If it only took up one spell spot or had a 30 second last time it'd be awesome

          • Anonymous

            Works on pyromancer Zoe but she will just spam the combustion weapon art on her pyromancy flame so it's not really a win.

            • Anonymous

              Just an FYI for anybody trying to cheese the Aldrich fight: the duration is exactly short enough that you have to recast it every time Aldrich pops up.

              • Anonymous

                Idea:

                Make this emit three shockwaves, each one with more range than the last

                Make each effect stack, up to 45 seconds total

                Make the caster get the normal 15 seconds of lockdown

                There. Spell fixed.

                • Anonymous

                  3 spells to use to gain advantage over pure magic damage sorcerers
                  1. Vow of Silence
                  2. Great Magic Barrier
                  3. Magic Barrier

                  • Anonymous

                    Got summoned for the Aldrich boss fight and used this spell on him. Then I realized the host was playing a pure mage. I've never seen so much hate come out of a deformed face.

                    • Anonymous

                      While not a heal or curing spell, It seems to be considered an enhancement as it DOES receive the distance buff from Filianore's Chime.

                      • Anonymous

                        When combined with the darkmoon ring this spell shines, with 3 attunement, on a faith/pyro/dark character you should be able to get denial, your buff of choice, and the darkmoon ring to slap on vow of silence, cast denial, buff then vow, and you wreck pure casters it’s great to cut the space on groups in pvp, it’s designed for a niche build that uses limited magic and works best on intense magic users, like crystal souls spear spammers, or those guys who only know how to cast great soul dregs, also pairing it with a quickstep weapon art should allow you to close the distance between you and your target fast, 15 seconds is a long time in a gank, if you don’t know how to use it that’s fine but here’s the most honest comment you’ll find, bc it’s not godly, many bosses cast through it anyway, but it’s not useless either, also poison is an excellent counter to vow (storyteller poison is WA and can’t be blocked by vow) or maybe a refined weapon, it’ll put pressure on and hopefully make the enemy want to backpedal a bit and give you some breathing room. You want git gud then stop thinking about the damage numbers and stats, and think about ways to force the arena the way you need it, controlling your enemy is a sign of a good PVPer and you’ll play a lot better

                        • Anonymous

                          Since it isn't otherwise mentioned, Vilhelm in the Painting of Ariandel will repeatedly use this if you have any sort of catalyst in hand. It also prevents him from casting his healing miracle, so he sometimes dooms himself.

                          • Anonymous

                            I have this with me just in case a smug bow glitch abuser invaded me and tries to insta WoG me. It feels good to see them panic when they can’t use their precious great heal in half a second and they have to actually fight me the intended way.

                            • Anonymous

                              This has alot more range than I expected. It affected blacksmith Andre from the steps next to the Shrine Handmaid.

                              • Anonymous

                                You can use this for younger Lothric. It works. It can be hard to pull off. It stops his white CSS and the white homing projectiles.

                                • Anonymous

                                  This spell is only good for cheesing PvE. Ever wondered why you never saw people use it or the fact that there's like 1,5 PvP videos showcasing it on YT after all these years? Lets say you cast it in PvP: a) The guy is so bad he can do nothing without spells b) He has a backup weapon scaling with INT/FTH and uses it for 15 sec. In both cases you don't really gain anything, you're the one who has to be locked into casting animation and then get your spell nullified by rolling around. This spell is a literal waste of time you spend on casting animation, not to mention the high requirements. I wouldn't mind watching some videos of noobs getting wrecked by this though, so be my guest.

                                  • Anonymous

                                    I tried to use this at soul of cinder and it wasn't really useful because the game kinda bugged out and he still used some of his spells

                                    • Anonymous

                                      Vow of silence is pretty great with the lingering dragoncrest ring, tbh. In group pvp it's very helpful and yes, it destroys Aldrich. He'll just stand there repeatedly trying to cast magic. It's funny. I spam this to pull aggro in group pvp, it's so funny watching the mages get irritated and rush me before the rest of their team does the same because their dynamic is screwed with me there.

                                      • I was going to warn people that quite a few of these Posts seem more boastful than realistic but I wont. Any seasoned player will typically carry a damage oriented weapon they prefer, a faster/Ultility weapon and after NG builds begin to run together. 15s that doesn't remove Self buffs already in effect, slow cast wind up, short range and your next recast is 15s away. Both of you know it and knows to wail on you when you try. Like any Caster has had done to themselves and others early in PVP/PVE. This is a niche spell, use it in PVP and against Aldrich. Keep up with recasts as often as possible, let me know how effective it seems?

                                        • Anonymous

                                          If you’re having issues with Aldrich, this miracle turns him into a weak pathetic worm. He becomes powerless and unable to really hurt you, just be sure to recast it ASAP when it ends else the worm will turn.

                                          • Anonymous

                                            As a "Caster" I still rocked Magic Lothric Sword, Chaos Harpe and Catalyst in Main. B.N.S, Parry Dagger and Pryo Flame in off hand. I never had a problem with V.o.S being used on me. Now that hit all my primary Stats I began leveling Faith. Feels nice to check out all Miracles, I had to use Wall of light and Quickstep Aldrich. Looking forward to NG+ and revenge.

                                            • Anonymous

                                              Why would you use this, It takes up two slots and lasts around ten seconds, I mean who would hate miracles and spells so much to waste you time with this!?

                                              • Anonymous

                                                This spell is a homewrecker for casters. I main magic users and anything that silence is a pain in the ass. It's the main reason I carry the MLGS on my caster.

                                                • Anonymous

                                                  so i actually made a build based around vow of silence and it was really disappointing, while it seems like a good idea on paper its slow casting speed leaves you vulnerable to at least one spell and if its a dedicated caster one soul spear is almost all of your health so you can maybe get it off at the beginning of the round or if you run behind cover, it doesn't interrupt casting or remove soul mass which makes its very easy to punish you while you're casting so you cant really use it in the line of sight of a caster, now lets say you do manage to get them with it well they will either run until it goes away or spam r1 while your chasing them but since there casters there just going to play super passive, now once you do hit them with vow you can chain it so the moment it runs out you cast again before they can but it still leaves you vulnerable quick spells and they can hit you with there weapon while your casting. so not only is it heavily handicapped by its speed but it also has high requirements and its very situational(its not even a good in those situations) with the same stats or less you could get sacred oath or tears of denial which are nice to have in any situation so why not use them they actually do there jobs well. now vow does have its niche uses in pve but its not a something you will want to have attuned all the time. i was running the sage ring+2 rof+3 prisoners chain and lingering dragon crest+2 casting with the bellvine i had a bastard sword and a broad sword with dark infusions and a buckler(i actually won more fights when i stopped using vow and ended up with gold, i lost more to casters with this build than i have with any other) so basically what you can gather from this is don't use vow in pvp its not worth the investment and it will probably just get you killed

                                                  • Anonymous

                                                    30 faith, 2 attu slots and it last for 15 seconds... thanks from! Should be 30 seconds for that sort of cost.

                                                    But actually, thinking about it..15 seconds is too long, the poor chaos bed vestiges and crystal soul spear are so slow to cast and do such minute damage... 15 seconds is too long for them to not be able to cast.

                                                    • Anonymous

                                                      Lingering Dragon Crest Ring page:
                                                      "Extends only length of the effects, that are placed on you. For example, if you are wearing this ring, and someone casts Sacred Oath nearby, he will have it only for 60 seconds, while character with this ring will have the same buff for a maximum of 84 seconds with the +2 version. The same principle works with Vow of Silence."

                                                      Vow of Silence page:
                                                      "Does not appear to be affected by the Lingering Dragon Crest Ring."

                                                      I am confused

                                                      • Probably has been said, but this has great range with Filianore's chime. I can confirm that this works on the Crystal sage, Aldrich, deacons of the deep, lorian and lothric (though his wrath of the Gods resurrection spell and teleportation will still cast his other support miracles will not), and Gravetender's snap freeze attempts. Have not tested on Oceiros or gael, but I assume it would have an effect. I just wish it lasted longer. Will continue testing.

                                                        • Anonymous

                                                          This miracle is actually a story allined with Velka Goddess of sin. For example, the lore in DS1 goes:

                                                          “Secret rite of the black-haired witch Velka. Prevents casting of magic within effect area.
                                                          Velka, the Goddess of Sin, is a rogue deity, but she is versed in arts both new and old, and is considered to have a great range of influence even as gods are concerned.“

                                                          I wonder if the Sable Churches origion is with Velka rather then Kaath. Tis something to consider nevertheless.

                                                          • Anonymous

                                                            In duels enjoy trying to roll catch casters and being blasted in the face while recasting this, isn't projectile gang ( one Pyro, one mage or hexer and one cleric with healing spells, while pyromancer also has warmth) more scarier?

                                                            • Anonymous

                                                              It should last the minimum amount of 45-60 sec and the effect to stay in the area and not in the player so the respawning mages would still have to use a sword and learn their place. Idiots always css.

                                                              • Anonymous

                                                                This Spell was recommended to me the first time i played DS3 just before Aldrich, killed him first try no hits.

                                                                • Anonymous

                                                                  "Works on enemies with any sort of projectile magic attacks, and can even trivialize some bosses like Aldrich, Devourer of Gods as it disables his arrow rain attack, magic orbs and magic spears."

                                                                  Good luck with that. If you cast it after he's already started casting, it won't cancel it out. With aldrich going under the floor it's hard to time it so it goes off after he comes up, but before he casts. It's not so simple as this wiki makes it out to be.

                                                                  • Anonymous

                                                                    I got so much salt for using this in the arena last night.
                                                                    One dude pointed down the entire match and another dude stopped playing lol.
                                                                    Well, if casters did something other than sit in the corner and sneak attack I wouldn't use this.

                                                                    Moral of the story. If you're tired of casters, utilize this and put pressure on them.

                                                                    • Anonymous

                                                                      Anyone know if this silences allies? I'm not trying to ***** over any random faith/int builds that summon me in.

                                                                      • Anonymous

                                                                        I realize it says in the info that the spell works on any sort of projectile, but i want to know if it stops Lothric's magic because i don't want to test it and look like an idiot if it doesn't. I know it doesn't stop the teleporting, but what about the magic in phase 2?

                                                                        • Anonymous

                                                                          Melee Faith builds in Arena should honestly utilize this more. Because brawls always come down to whoever has a damaging caster is going to win. This however will change that.

                                                                          • Anonymous

                                                                            got salty hatemail during a noob sorcerer he said he was going to report me to Fromsoft never laughed so hard

                                                                            • Anonymous

                                                                              This is fun in group PvP. Nothing like setting that up when you're against double casters and watching them cry after they lose.

                                                                              • Anonymous

                                                                                This miracle, despite the duration buff it is receiving, should only take one slot, not two. I believe I've only seen this miracle used in the undead match ONCE.

                                                                                • Anonymous

                                                                                  Best to use it against the Bastard crystal mage at grand archives, cause of his pain in the ass teleportation. In the first playthrough i had to arch him down. Also don't forget to use it with soul of cinder

                                                                                  • Anonymous

                                                                                    Trivialises several bosses, and makes other significantly easier, but requires constant upkeep, which is a bit annoying.

                                                                                    The fact that it costs 30 Faith AND 2 slots in spite of the very niche effect is what scares most people away, nevertheless the effect can be extremely valuable in certain situations.

                                                                                    If you are a faith build, consider splashing this into your slots if you're co-oping for Magic bosses, the host will appreciate how incredibly helpless the boss is rendered by this one spell.

                                                                                    • Anonymous

                                                                                      Against mages or sorceries, its better to just use Great magic barrier and a blue bug pellet. Lasts much longer, and is EXTREMELY effective.

                                                                                      • Anonymous

                                                                                        If I want to fight someone close with melee and they're keeping their distance, being a really sneaky bastard, it would be awesome. Plus, the Aldrich fight is a pain in the arse, I hope it can prevent his magic arrows. I hate them in the 2nd phase.Also, does "prevent spells" include all three, pyro/sorcery/miracle? Anyone know?

                                                                                        • Anonymous

                                                                                          just tested it, against NPCs in firelink shrine. They're silenced 10 sec but I get 12 sec. Might be on purpose or a bug ? I had nothing to extend it's duration nor any malus.

                                                                                        Load more
                                                                                        ⇈ ⇈