Warmth is a Pyromancy in Dark Souls 3.


Spell Type Pyromancy
FP Cost 50FP
Slots Used 2
Faith Required  / Intelligence Required 25 FTH / 0



Peculiar pyromancy of the Mound-makers. Creates a gentle flame that restores HP on touch.

They feared separation from the gods and sought a familial bond, perhaps leading to the creation of this flame of harmony."


Acquired From



  • Be aware that the healing aura given off by Warmth does affect and heal enemy creatures (including bosses) and players. If it has to be used during combat, use it in an area you can keep enemies from getting inside it.
  • Lasts 60 seconds.
  • Heal amount is moderate and will take some time to take effect.
  • Heals by 35 HP in bursts emitted every second. This equals 2100 HP per cast.
  • Doesn't scale with your stats or equipement, tested Fth/Int levelling, +0 vs +10 pyro flame.
  • Not affected by Lingering Dragoncrest Ring or by the pyormancy rings.




|  Acid Surge  | |  Black Fire Orb  | |  Black Flame  | |  Black Serpent  | |  Boulder Heave  | |  Bursting Fireball  | |  Carthus Beacon  | |  Carthus Flame Arc  | |  Chaos Bed Vestiges  | |  Chaos Storm  | |  Fire Ball  | |  Fire Orb  | |  Fire Surge  | |  Fire Whip  | |  Fireball  | |  Firestorm  | |  Flame Fan  | |  Floating Chaos  | |  Great Chaos Fire Orb  | |  Great Combustion  | |  Iron Flesh  | |  Poison Mist  | |  Power Within  | |  Profaned Flame  | |  Profuse Sweat  | |  Purification  | |  Rapport  | |  Sacred Flame  | |  Seething Chaos  | |  Toxic Mist  |


    • 02 Apr 2017 19:22  

      I need just a few of the covenant items for Platinum. Would someone able to trade for the Wolf Ring, Warmth, and Darkmoon Blade/Ring? I have Sacred Oath, Great Lightning Spear, Great Deep Soul, and the Obscuring Ring if anyone needs those. PSN: Dragonfire2323

      • 27 Oct 2016 19:08  

        This spell is great for PvE, just awesome. 1) It's extremely strong and doesn't scale, 2100hp for meager 50 FPs at just 25 faith? Better than any other spell if you're out of combat. 2) It's AoE, meaning when you're co-op'ing outside boss area you're pretty much the team healer with how potent this spell is.
        You can think of it as chime's Gentle Prayer for mid-to-end game. Take notice that if you can outdps the healing, you can use it mid combat as well. Be warned, though, it takes a while to cast.
        For PvP it also has it's uses. 1) When people don't know what this is, they rarely approach. Even when they do find out, whoever 'controls' the warmth bubble is being healed more, the other is punished. 2) Creates a bit of a smoke screen, enemies don't see what you're planning behind the bubble, and vice versa.

        • 22 Oct 2016 20:52  

          Visions of stabbing in the back ahead.

          Really wish this had been the 10 Shackle reward, since it makes getting more shackles SO EASY. Get friendly with people, cast Warmth, stab in back.

          • PvP07 Oct 2016 09:55  

            When ever I use this when I host fight clubs some people run off because they most think that its lingering flame from ds3. So they just try to kill me, but then they realize its healing them instead of killing them.

            • Not Good For the Impatient21 Sep 2016 13:21  

              The buff they made to this awhile back has made it effective at what it does, even if it is a bit hard to fit it in with the two attunement slot requirement.<br/><br/>But lately I've found it a bit hard to use in co-op... I'll pop a warmth and the host will come into it to heal for a few ticks... then they get annoyed and pop an estus and carry on...<br/><br/>Well, can't say I didn't try.

              • Good spell BUT...23 Aug 2016 06:53  

                Just wondering why it's the mound maker who gives it ? I thought this would look better if given by "the warriors of sunlight" I mean it literally look like a little sun...

                • Warmth impressions as of June 10th patch?11 Jun 2016 00:18  

                  So is the information here actually true? Does Warmth actually heal significant health now? If it does, that's great and I can retract my statement of "Absolute Joke of a spell" below finally. I still think mechanically, some things are inferior in comparison to Ds2, but this is a step in the right direction. Good job FROM, you did something right with this game for once. :)

                  • Can someone trade me this spell for trophy?10 Jun 2016 19:35  

                    This is the only spell I need for the platinum trophy but I don't have wifi where I live and the skeletons one shot me. If someone could trade me this spell just so I can get the achievement that would rock. My GT on ps4 is TerrorOfTheVoid1

                    • Massively Buffed10 Jun 2016 16:24  

                      The 10th June patch massively buffed this spell, it now heals for 35 HP every second, bringing it much closer to the DS2 version in terms of effectiveness.

                      • correct information?08 Jun 2016 09:18  

                        Warmth heals 18 hp per burst, with 12 bursts over its duration for me, my pyro hand is at +6, fth at 25 and int at 18. This adds up to 216 hp healed per cast.<br/>Does it possibly scale with the pyro hand upgrade level?

                        • Absolute joke of a spell11 May 2016 23:44  

                          Don’t even bother grinding for this spell unless you want the trophy for getting all of the pyromancies. This spell heals a whopping 240 hp, lasts 30 seconds, costs 50 fp, and uses 2 attunement slots. WOW, *****ing hats off to you FROM for making one of the best spells from DS2 for invading, co-op, and fight clubs absolutely *****ing USELESS. No one would ever fight over for heals from this spell. The more I play this game, the more I see that it takes everything from DS1 and Demons’, with the Bloodborne engine (along with enemy speed), and nothing that made DS2 great to me and possibly to many other people. “Everyone liked DS1, so let’s just re-apply the story with OODLES of fan service, they’ll like that. What’s DS2? Is that some game made by Nintendo or something?”<br/> Sorry, I’m just so disappointed with how they handled a lot of things with this game when my first Souls game was DS2 and I played over 2000 hours of it. Every little thing about that game I loved. From the story, to the armor, the weapons, the build varieties… Any build I could think of, it was possible and if you were skilled enough, it was viable for pvp; even Orma and Reeve shields were a thing and I was really good with them too. I just don’t understand why they just ignored it like this.<br/>

                          • complaints...11 May 2016 07:55  

                            not mine... the communities... which are all now wrong because MM logic. You say this spell is useless, you say it doesn't last long enough, you say the FP cost is to high, the attunement slots are ridiculous, and the heal is weak... here is the best argument I can give you... you joined a covenant were EVERYONE is bat***** insane and you expected a evenly balanced, sensical spell? WE ARE MOUND MAKERS!!! this is the definition of us "taking care of the family" what better way to let them into the fold besides letting them feel the warmth of the family. "you'll go mad. one day but not today." warmth is what hodrick spoke of. understanding it's TRUE purpose is what he meant. Now go forth fellow Mound Makers and let the family grow. :) "Let the bodies hit the floor..."

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