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Way of Blue is a Covenant in Dark Souls 3.Way of Blue

 

Pale blue sheepskin parchment detailing the moon of an ancient accord. Equip to pledge oneself to the Way of Blue. Members of the Way of Blue are the beneficiaries of an ancient accord. When a dark spirit threatens them, a blue spirit will grant them assistance, and help root out the invader. Summoning takes place automatically while this is equipped."

 

Way of Blue Information

 

Joining

 

Effects of covenant

The Way of the Blue is a co-op covenant that summons Blue Sentinels and Blades of the Darkmoon when you are being invaded, in order to protect you. This covenant is mostly aimed towards players who have trouble beating invaders or just like to have some added security.

It usually takes a while for a Blue Sentinel or Blade of the Darkmoon to be summoned, as such players who do not desire to engage in PvP may want to hide/escape from invaders.

Inexplicably Blades of the Darkmoon and Blue Sentinels will NOT be summoned to protect a player against invading Aldrich Faithful defending Anor Londo or Watchdogs of Farron in the swamps. They however WILL appear should a "regular" invader appear in your game, and killing any number of Aldrich Faithful/Watchdogs who have been summoned due to their covenant objective will not dismiss them.

Some players like to think of the summoned blue spirits as bodyguards rather than helpers (i.e. letting the blue fight the invader in your place rather than along side you).  This helps to level the playing field for the invader and give them the chance for extra rewards, gives the blue the opportunity to fight fairly, and lets the host continue through the level as planned.  And if the blue spirit fails, the invader will at least be weakened to some degree, and more blue spirits can still be summoned, so this is not explicitly considered ganking, but still frowned upon at times if there is more than one person in the world, i.e. other summons ready to attack you as well.

Rank Requirements

There are no higher ranks for this covenant.

 

 

Achievements/Trophies

Covenant: Way of Blue

Discover the Way of Blue Covenant 

 

Trivia

  • 6 player PvP matches can be quickly made in Irithyll of the Boreal Valley by equipping the Way of Blue Covenant in the area after the Pontiff Sulyvahn bonfire.
  • Blue spirits typically have builds with high Edge damage. When one is present, equip weapons that complement or synergize with this damage type.
  • It usually takes a bit of time for a blue defender to be summoned. If you don't feel confident fighting against red invaders, try hiding in a spot where you don't take damage, as invaders can see you across the entire area if you take damage.
  • More than one blue defender may be summoned per invasion, but not more than one per invader.
  • If you have a different covenant equipped while you're being invaded, you can equip the way of blue covenant and will be able to summon blue sentinels or blade of the darkmoon even as you're invaded. (Does not apply to farron invasion)

 




    • 03 Jun 2017 17:44  

      So with this covenant I have tested that so far at the mausoleum lookout and the ringed inner wall bonfire you can be summoned as a spear of the church if you leave your summon sign down. I've reproduced it twice in 20 minutes. If this stays you no longer need to fight midir to be a spear of the church!

      • 03 Jun 2017 17:34  

        Can someone test this: I had this covenant on at the mausoleum lookout and was spawned as a spear of the church. I put a summon sign next to the bonfire. Thanks!

        • 24 May 2017 04:09  

          A friendly warning, if you are summoned as a Blue in the Farron Swamp be wary that at lower levels there are lots of Pale tongue Farmers, basically you'll get called in and get ganked by Reds or Purples and the host will just sit there

          • 15 Apr 2017 07:41  

            Everyone who doesn't want to be invaded while embered should equip this 24/7 unless they're going to do pvp or coop. It'll help fellow Blue Sentinels and make you feel safer.

            • 14 Apr 2017 16:13  

              I almost always go through areas on my own and only summon phantoms on bosses I struggle with and I don't really want to deal with an invader interrupting my progress half the time so I have this on when progressing in the game. So is it a good thing to have this equipped to help people get proofs?
              Are people still having trouble getting proofs?

              • 30 Mar 2017 06:12  

                congratulations on your acceptance to the way of blue! by joining this covenant, you are permitted to the following;
                1. not being able to handle one person on your own
                2. needing two separate covenants to come to your aid because you are just helpless without them
                3. run and hide like a baby until a Sentinel comes along, and then decide to be aggressive and pointing down on the dead invader
                4. never switch off to another more helpful covenant because those big bad invaders are too much for you to handle
                5. to join the Git Gud Casul or DS3 Trash steam groups to send invites to the invader unlucky enough to get ganked by two dex build tryhards
                6. scream "its just an invasion, there are no rules!" at anyone who calls you out for the coward you are
                7. one free pacifier and bib, in the color of your choosing, to suck on and wear while you and the sentinel sit there and hammer R1 with your dex weapon
                8. forever be known as huge baby who would never be able to beat the game without at least one phantom behind you the whole time

                thanks for joining the Way of Blue covenant! enjoy your stay, and remember; why play the game when others can beat it for you?!

                • 07 Jan 2017 18:01  

                  The host cannot damage the invader when blue is summoned, right? I was having a fight with an invader and when the game stated that blue was being summoned, I couldn't deal damage to the invader anymore.

                  • 07 Jan 2017 17:59  

                    The host cannot damage the invader when blue is summoned, right? I was having a fight with an invader and when the game stated that blue was being summoned, I couldn't deal damage to the invader anymore.

                    • 05 Jan 2017 17:15  

                      ""More than one blue defender may be summoned per invader, but not more than one per invader"
                      What?"
                      thats not the correct quote dude. Read correctly please.It says that more than one blue phantom can be summoned during an invasion (it doesnt matter whether one dies while fighting against a red phantom, a new one can still be spawned), but it cant summon more than one blue phantom per invader.

                      • Honor is great and all but...27 Sep 2016 23:14  

                        I do feel like you should not impose your own code of honor on the wiki, yes it is nice to let the blue 1v1 and if both parties are okay with it sure, that is great but the blue is there to protect the host, and if the host or the blue feels like they want to fight together, than you should fight together, let people decide for themselves instead of crying honor, duels need honor, in invasions its optional, albeit a nice option.

                        • To new people joining this covenant.18 Sep 2016 12:19  

                          Always be prepared for anything. Even though there are more than one people on an invader it doesn't mean that you will get a guaranteed victory. Invaders have always been the games most dangerous and relentless force alive. From Demons Souls all the way to Dark Souls 3. Be patient. If an invader is running away then they are most likely going to heal. When this happens don't follow them. They could be planning on a way to take you down one by one whether it would be through a surprise attack or by leading "seeded" enemies towards you. Know your job. Your job is to protect the Host first and then eradicate the invader after. Don't just rush in for the kill. For all you know there could be another invader hiding and is about to kill the Host while you go running after an injured invader.

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