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Way of White Corona is a Miracle in Dark Souls 3. To cast a Miracle you must use a Talisman/Chime or Special Weapons that can cast Miracles.

Way of White Corona

Spell Type

Miracle

Focus ConsumptionFocus Cost 15
Attunement SlotsSlots Used 1
Requirements 18 Faith
Type Ranged Attack

 

 

A lost Way of White miracle. Launches a white discus which slices into foes and returns to its conjurer. 

Long ago, when the imprints left by the gods were still deep, miracles of the Way of White existed alongside aureoles.

Those who yearned for the long-lost aureoles fully believed that they would return, one day.

 

Acquired From

 

 

Notes

  • The spell acts like a boomerang, returning to the player once the disc is tossed.
  • The damage is very poor, only doing about a 100+ damage on contact and even less when used on a non-dedicated Faith build. The time it takes for the disc to come back is about a second or 2, leaving the opponent just enough time to get out of the way. The disc will also dissipate if it touches anything. Overall, the miracle has many problems and is considered by many to be the worst miracle in the whole game. However, multiple improvements through game patches have made the Miracle much better than it was.
  • Two discs can be on screen at the same time.
  • Corona is the Latin word for "Crown". 
  • Regulation 1.22 increased the damage and Patch 1.11 sped up the animation.

 

Miracles
|  Atonement  | |  Blessed Weapon  | |  Bountiful Light  | |  Bountiful Sunlight  | |  Caressing Tears  | |  Dark Blade  | |  Darkmoon Blade  | |  Dead Again  | |  Deep Protection  | |  Divine Pillars of Light  | |  Dorhy's Gnawing  | |  Emit Force  | |  Force  | |  Gnaw  | |  Great Heal  | |  Great Lightning Spear  | |  Great Magic Barrier  | |  Heal  | |  Heal Aid  | |  Homeward  | |  Lifehunt Scythe  | |  Lightning Arrow  | |  Lightning Blade  | |  Lightning Spear  | |  Lightning Stake  | |  Lightning Storm  | |  Magic Barrier  | |  Med Heal  | |  Projected Heal  | |  Replenishment  | |  Sacred Oath  | |  Seek Guidance  | |  Soothing Sunlight  | |  Sunlight Spear  | |  Tears of Denial  | |  Vow of Silence  | |  Wrath of the Gods  |

 




    • 13 Jun 2017 02:18  

      I agree with the guy beneath me. I can literally just sidestep to avoid this spell... even if your cast is instant it still takes time to travel, enough to literally just sidestep and dodge it. I suppose you could spam it at people unawares, but there're MUCH better surprise spells this, WotG for instance or Lightning Storm, even DPoL would be better than this if the intention is to throw the spell out in the middle of a crowd. Short story: In 1v1 it is pitiful as you can literally sidestep it as it flies at you and in a big multi person fight there are better spells to surprise people with while they are distracted. I'm sure it CAN be useful with some ingenuity, but if you have to try that hard for a spell to be decent then what is the point?

      • 15 May 2017 23:17  

        As weak as this spell is for non-dedicated builds, it can be used pretty well as a good distraction in PvP. When you miss someone with the initial throw, if you can line them up for its return path you can make them roll which can leave them open for a hit or if they forgot about it, and it hits them, it can stun them just long enough for you to hit them with something a little more devastating. I use it on my Strength/Faith Build and I have caught a few off guard which created an opening for a Dragon Slayer Greataxe to the face. It's fast cast speed is also a plus.

        Also not to bad in PvE for finishing enemies at low health or creating splitsecond stuns on enemies that hit fast.

        • 24 Apr 2017 06:09  

          Doing 130 per slice on trash mobs with 20 faith and morne+firstborn. Not too bad for lvling when comparing w/ lightning spear. Also the hit almost always staggers, so hitting the max range on an enemy will deal a ton of dmg and normally stunlock them to death. Also good for enemies that block since it will go through them and hit them again from behind.

          • 04 Apr 2017 03:25  

            i have mixed emotions on this, i need to test further as no one seems to have tested it with int/faith builds, crystal chime +3 36 faith 37 int, with all miracle boosting rings it does 100 dmg per hit and it is not hard in the least to get many, not all, smaller enemies to remain stationary on it, the obvious exception of the more mobile ones. Plus since it does physical damage it is a decent miracle for killing high magic/fire/lighting resist enemies. I think though its greatest strength and use is it passes through the enemy and remains there (if it doesnt it a wall or the floor) so swarms of weaker enemies can easily and quickly be slaughtered. The problem that of course arises is on heavily armored enemies. This basically means while it deals good damage on weak armor high resist enemies, which you could kill with melee, it does poorly on what seems the more frequent, heavily armored foes. I want to get the chime to +4 or 5 and try it on the last boss i have left, Darkeater Midir, but i dont have high hopes for the damage. We will see. I do want to note this does come after the ringed city release and it may have been covertly buffed i havent made much effort to check into that.

            • 26 Mar 2017 11:55  

              Seeing that patch 1.11, increased the speed (and maybe the damage?) of this miracle, I decided to test Way of White Corona on my pure 99 faith build. Wearing only Morne's ring and no other faith boosting rings, I was able to kill the Follower Soldiers in Ashes of Ariandel on NG with only 2 casts of WoWC. The damage was about 208 per strike and as long as they did not move from range (the javelin guys just stood there) it would come back to hit them for another 208, and i could cast 2 very quickly, stunning them and doing a bit over 800 damage. With the max cast speed (50 dex) I was able to cast these just as fast, if not faster than a regular lightning spear, but the fp cost is lower (23 vs 15). So with this patch, it would seem that on high faith builds (60+) this is a worthy tool to have during pve now.

              • 25 Mar 2017 20:03  

                This is actually a very nice PvE spell. If you hit an npc at the max range of the disk you will get multiple hits with one disk. This also leads to medium to smaller enemies being stun locked, allowing for . Just need to space it correctly or it disappears :/ A feature where the 2nd input would stop the disk in place would be ideal.

                • 24 Mar 2017 17:11  

                  The lower level and high faith builds can have so much fun with this its very hard to use for sure but the best spells (utility spells I like to call them) take a lot of time to master

                  • 20 Mar 2017 13:40  

                    I recommend this spell if you're gonna be under Level 45 that's when It does nearly the same damage to people online no matter the level and catalyst but low level people don't have much health and are usually weak to physical damage. Im running a white magic build w emit force its hella fun

                    • 13 Mar 2017 20:31  

                      I can't think of anything to wear as a Krillin Cosplay....

                      But on a side note...How many saiyans does it take to change a lightbulb?........................just one, but it takes 3 seasons and Krillin dies

                      • 05 Feb 2017 02:31  

                        Nice to see that From are continuing their historic practice of making DLC spells either garbage or overpowered, with very little inbetween. In this case it's garbage.

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