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Whips are a type of Weapon in Dark Souls 3. These Weapons usually do little to moderate damage, and perform poorly against well-armored foes, but have long reach and can have Auxiliary effects such as Bleeding or Poison. Unlike other melee weapons, whips cannot be parried but cannot backstab or riposte.

 Name & Icon   Attack Power
Damage Reduction (%)
Requirements

Param Bonus

Durability / Weight - Attack Type - Skill
icon-wp_physicalAttack.pngicon-wp_physicaldef.png icon-magicbonus.pngicon-wp_magicdef.png icon-firebonus.png icon-wp_firedef.png icon-lightningbonus.png icon-wp_lightningdef.png icon-darkbonus.png icon-wp_darkdef.png CriticalStability Frosticon-wp_poisonbld.png 7icon-wp_bleed.png50 Strength Bonus Dexterity Bonus Intelligence Bonus Faith Bonus

icon-durabilitiy.png
icon_weight.png

Focus Cost

Skill


Acquired From

Whip

90

25

0

15

0

10

0

10

0

15

100

10

0

0

0

0

6

-

14

C

0

-

0

-

50

2.0

14( -/ -)

Impact

Looted from a corpse in the Undead Settlement.

Notched Whip

95

25

0

15

0

10

0

10

0

15

100

10

0

0

33

 6

-

 19

D

 0

-

-

 50

2.0

 14( -/ -)

Impact

Beginning of the Cathedral of the Deep. First bonfire.

Witch's Lock

Witch's Locks

77

30

0

15

80

20

0

10

0

15

100

15

0

0

0

0

9

-

 17

D

 12

C

 12

C

50

3.0

18(-/-/) 

Flame Whip

In a chest in dark room in Floor 1 of Grand Archives. Pull the lever.

Spotted Whip dks3

 Spotted Whip

102

25.0

0

15

0

10

0

10

0

15

100

10

33

0

0

9

-

20

D

0

-

0

-

50

2.5

14(-/-)

Impact

Located where you first found Cornyx in Undead Settlement after summoning White Phantom Great Swamp Cuculus and defeating Old Demon King.

Rose of Ariandel

79

25.0

0

15

0

10

0

10

0

15

100

10

0

0

33

10

C

12

E

0

-

17

B

50

3.5

25(-/-)

Awakening

Ashes of Ariandel DLC: Soul Transposition of Soul of Sister Friede



    • Anonymous

      20 Oct 2017 09:22  

      I've been using whips in my mainhand for a couple dozen matches or so now, and I must say they are pretty good.

      Whips are a DEX weapon with quite the range but their normal attacks have the swing time of UGS, which is an awkward amount of time for a DEX weapon to perform a normal attack. That isn't to say it's useless. It's more or less like the Dark Sword's weird strong attack. It has its moments and times that it can be used. On the other hand, their strong attacks hit farther, strike a wider area and take less time to charge. Their rolling attacks have just the right amount of range to catch someone after you roll away with <70% weight. Their running/back step attacks are so-so damage-wise but have quite the range too. And their jump attacks have quite a fast leap and wide horizontal sweep as well. The cherry on top is their WA which is good for catching people who roll close or into you.

      All those things considered, whips are no good to people who take normal attacks for granted, and in a game that has designed normal attacks to be the bread and butter, it's not unreasonable to get the opinion that whips are bad weapons. So if one know how to mix timings and switch up all the attacks a whip has to offer, whip users can go toe-to-toe with halberds, great hammers and UGSs.

      • 02 Jun 2017 23:30  

        Thanks to the*****ty hyper armor "meta", these are becoming the best they have ever been, since the parry spam in DS2 3 years ago.
        Backwards rolling attacks are very good to punish ultra weapons and the Impact skill will catch many people off guard

        • Anonymous

          23 May 2017 18:45  

          While grinding up my whip character, I was just thinking "why are whips so bad?" when a revelation struck me. Whips are always made with the intent of lightly injuring someone or something you want to work for you. No one has ever held a whip and said, "I hope this kills my slave/worker/animal" The purpose is to entice a desired result via negative reinforcement, like a shock collar. Thinking about it like this, it makes sense that a whip is not as lethal as something built to cut through a knight, bring down a dragon or smash heavy armor to pieces. That would be absolutely silly.

          • Anonymous

            12 May 2017 22:58  

            Whips are way better now after this patch. Much faster recovery, try them out. Wondering if any of these would be good for lightning tho?

            • Anonymous

              04 May 2017 15:22  

              Cmon From, why can't you design the whip in this game like the threaded cane whip from BB? As it stands, their moveset are really really weird and outshadowed by most other weapon classes in conventional plays.

              • Anonymous

                17 Mar 2017 03:49  

                would a DEX/BLEED build be good and viable if i used the notched whip in the second slot for chasing enemies or the sort?

                • Anonymous

                  02 Feb 2017 23:39  

                  Something that should be noted is, that despite being a weapon with a large range, it doesn't bounce off against walls unless your hand hits the wall. With this in mind, you can poke people through solid objects with a whip. You can use this to abuse the AI of enemies, or even to defend yourself from invaders. The 1handed r2 has huge horizontal range

                  • 29 Dec 2016 21:39  

                    I'm planning to make a Jesus build (Quality DEX/FTH), with a whip as a weapon for roleplay sake (since he used a whip when he went on a rant in the temple of Jerusalem) so.....which would be better for the purpose?

                    • Anonymous

                      25 Nov 2016 22:05  

                      Whip Etiquette

                      In my experience, whips shine when they are equipped in your offhand, and you put your main wep (damage dealer) in your right hand. They have absurd reach and do decent poise damage (I used them and stopped short the Lothric knights in their running animation, followed up by few swings of the longsword). They have abysmal damage indeed, but can serve to augment the aux effects of your main wep (e.g Notched whip in offhand+ Barbed sword in main= moster bleed buildup FROM BOTH RANGE & MELEE). To attack with a whip in the offhand you need to use the button which would normally enable you to parry with a shield (I dunno about playstation, but playing on PC both 'Ctrl' or 'Shift+right click' will do). And the biggest bonus is that they can't be parried. Especially useful in PvP - swing at them with your sword or greatsword, and if they put up their shield/equip caestus you can run back and punish them easily from a distance, WITHOUT the fear of 1-hit ripostes OR having to forfeit your main damage wep. Another great trick is that if you hold down the 2-hand button (it is 'F' for PC) your character will 2-hand the offhand wep- in this case your whip- instead of the main wep. In this state you can buff the whip with any resin of your choice, then one hand again and congrats! You now have a main wep for damage, and can do a reasonable amount of magic/dark/lightning/bleed/poison/fire damage AT RANGE with your whip. All in all, whips make for decent offhand support weps if you do not use a shield, are a direct parry counter, and give your character amazing versatility with both ranged and melee fighting capabilities. Sadly they don't do a lot of damage unless buffed or reinforced, so they are not good choices for main hand.

                      • Anonymous

                        22 Nov 2016 17:26  

                        Bad main weapons, decent offhand weapons. Nobody uses these, so it's fun to see a parry "king" spam his Caestus as I whip him to 10% HP, them follow up with my main greatsword or halberd.

                        • Anonymous

                          Punctured Attacks10 Oct 2016 22:07  

                          Do you guys know wether or not a whip does dotted hits? Can you accidently hit someone else with a whip or do you only hit the target if it strikes? This would be very interesting to know....

                          • Anonymous

                            Why are whips so slow!?05 Oct 2016 01:38  

                            Whips are supposed to be fast weapons that deal low damage. So why is it that in Dark Souls they're so slow? With the amount of damage it does plus the slow speed it almost makes them useless, unless I'm just using them wrong but the speed of them is really a problem for me.

                            • The cure25 Jul 2016 06:34  

                              to the cancer that is parry-baiters. I've taken to running a whip as a secondary weapon on all my builds except the strength guy. It's both amusing and pathetic to see how helpless some people are when they start panicking as I chip away at them through their useless small shields.

                              • Anonymous

                                Cuculus has to survive29 May 2016 21:05  

                                If she dies in the fight against grumpy ol'demon king use homeward bone and try again. Otherwise the stuff will not appear.

                                • Anonymous

                                  Trying to make whips worthwhile25 May 2016 18:14  

                                  Trying a new game with a whip-wielder to experiment. Made it to the swamp so far.<br/><br/>Damage was meh with the basic Whip in the Undead Settlement with my low Dex, so I'm currently wearing rag armor and Flynn's, Fire-infusion on the whip with a Fire Clutch Ring, all stuff that can be found early. AR is over 200 now, and charged R2s one shot most mobs in Undead Setllement. Fire stuns the bigger mobs so I can just spam charged R2s, except Evangelists. The range is good enough I can hit mobs while they approach if they aren't moving fast, so the low defense hasn't been an issue against anything less than a boss. AOE is nice, I can take out clusters of mobs from range. The Weapon Art is flashy, but there aren't many mobs using shields. Two-handing adds virtually no damage.<br/><br/>Useless against deaddogs, they move so fast it's hard to hit them, but a quick fire surge burst disables them.<br/><br/>Some targets are super resistant to whips. The group of undead locked in a cage together seemed to have about 90% damage mitigation. I was doing 22 damage with fully charged R2s.<br/>

                                  • Anonymous

                                    Disappointing really...07 May 2016 19:54  

                                    You can tell that they just rehashed the riposte and backstab animations from Dark Souls 1 because all of the animations are the same and the whips don’t even get to do one. I could think of an animation for them and it’s easy: have the user punch the enemy in the stomach, then wrap the whip around the neck like a noose, and then pull as hard as you can for the front riposte; for backstabs you could also punch them in the back, like other animations, and then do the same as the front except maybe pull with so much force that they are tossed over your shoulder. See, it’s easy! At least in Dark Souls 2 they had animations and were kind of useful. Kind of…<br/><br/>Another gripe is the utility of them. Only two are useful, the Notched Whip and the Witch’s Locks, because of their damage. The Notched can inflict bleed, which might be effective on a luck build, and while the Locks gain a temporary 100 fire attack when executing the weapon art, the split damage reduction that the game has severely nerves that kind of damage. Poison is absolutely worthless and the regular whip is outclassed by every other whip. The only thing going for the whips is the absolutely RIDICULOUS range that they have. Seriously, try them out, it’s sick.<br/>

                                    • Anonymous

                                      Speed19 Apr 2016 21:37  

                                      Whips need to be faster... I swing a great sword faster than a whip... Whips are supposed to be 1 motion into another. Too slow...

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