Help
Help

Wolnir's Holy Sword

icon-wp_physicalAttack.png
151 physical_defense-shield-icon.jpg 45.0
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
35.0
icon-firebonus.png
-
fire_defense-shield-icon.jpg
30.0
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 30.0
icon-darkbonus.png
-
icon_weight.png
45.0
critical.png
100 icon-wp_stability.png 30
icon_weight.png 7.5
icon-durabilitiy.png
70
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
D E - D
13 13 - 13
weapon_type-icon.jpg Greatsword damage_type-icon.jpg Standard
skill-icon.jpg Wrath of the Gods (Skill) icon_fp_cost.png 30

Wolnir's holy Sword is a Weapon in Dark Souls 3.



A holy sword eroded by the Abyss. When Wolnir fell to the Abyss, he was gripped by a fear of true darkness, and pleaded to the gods for the first time.

This holy sword, together with three armlets stripped from the corpses of clerics, gave him some semblance of comfort.

Skill: Wrath of the Gods
Thrust weapon into earth to emit powerful shockwave. The wrath of those swallowed by the Abyss is a thing to be wary of indeed.



Notes and Tips:

  • Cannot be Buffed or Infused.
  • Reinforced with Titanite Scale.
  • Has the same moveset as the Bastard Sword, with the exception of the Weapon Art.
  • If the initial thrust of the Weapon Art hits a target, it is quite likely that the shockwave will hit too.
  • Recieved Faith scaling in the 1.09 regulation patch.



Location/Where to Find




Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

 

 

Wolnir's Holy Sword Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 151 - - - - D E - D - - - 45.0 35.0 30.0 30.0 45.0
+1 176 - - - - D E - D - - - 45.0 35.0 30.0 30.0 45.0
+2 201 - - - - D E - D - - - 45.0 35.0 30.0 30.0 45.0
+3 226 - - - - D E - D - - - 45.0 35.0 30.0 30.0 45.0
+4 251 - - - - D E - D - - - 45.0 35.0 30.0 30.0 45.0
+5 276 - - - - C E - C - - - 45.0 35.0 30.0 30.0 45.0

 

 


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






    • 08 Apr 2017 03:06  

      I still feel like this should have been a faith moonlight greatsword like the r2 launches emit force or the delayed explosion like the cathedral Knights

      • 06 Apr 2017 21:04  

        decent weapon for any FTH/STR build, Miyazaki and his team really went the distance with this weapons look. It's gives you a feeling of holy power when wielding it but you're also met with a feeling of despair knowing Wolnir's story. A weapon that tells a tell while doing decent damage and having a solid move set. LOVE IT!

        • 04 Dec 2016 00:14  

          The scaling for this weapon has an hard cap at 40 faith and 40 strenght, like the morne greathammer. Pretty good for a str/faith build, even thought its moveset is not the best.

          • 03 Dec 2016 08:34  

            I have this at +4 and saw the stats for it upgraded for my str/fth build at +5 and didnt want to waste a slab. Maybe i neeed more faith to enjoy it. But all my regular heavy infused greatswords outdamage it, and i feel mornes version of the weapon is the same and it hurts more at 50/30 str/fth. Mornes obviously hurts more regular damage wise, but this thing needs a faster swing speed or something.

            • Weapon Art Scaling01 Oct 2016 17:36  

              I did some testing on the weapon art damage on the jobbers outside of firelink, and it seems to scale in accordance with the weapon's scaling.<br/><br/>At 40 str/14 dex/40 fth, it did 966 damage.<br/>At 35 str/14 dex/40 fth, it did 941 damage.<br/>At 40 str/14 dex/40 fth, it did 941 damage.<br/>At 35 str/14 dex/35 fth, it did 914 damage.<br/>At 35 str/19 dex/35 fth, it did 924 damage.<br/>At 40 str/19 dex/40 fth, it did 973 damage.<br/><br/>It was also capable of inflict bonus counter hit damage if the explosion hit an enemy during the startup of their attack. At 40 str/14 dex/40 fth this yielded 1352 damage against the same jobbers.<br/><br/>The downward thrust of the weapon art seems to do slightly more damage than a one-handed R1 swing (485 vs. 481 against the firelink shrine jobbers with 40/14/40).

              • Buffed12 Jun 2016 19:58  

                10th June patch buffed this sword considerably. The base damage was increased by around 20 so it has parity with several other Greatswords in terms of max-refine AR. The boost to the base damage also makes the scaling slightly more worthwhile.<br/><br/>The biggest buff however was the addition of Hyper Armour to the Weapon Art, making the skill difficult for opponents to interrupt during the long windup time.<br/><br/>TL;DR weapon is no longer absolute trash.

                • How to become Gandalf06 Jun 2016 09:51  

                  1.Grab this sword <br/>2.Stay in the middle of the Carthus rope bridge,<br/>3.Active your weapon art<br/>4.Shout:"YOU SHALL NOT PASS!!!!"<br/>

                  • Quality Build27 May 2016 03:23  

                    Does decently at 120 pvp, weapon art is used more to get them of you then actually damaging them<br/>at 40 str 40 dex 13 faith(the req(it doesnt scale with faith ffs stop asking)) it does 467, that 276 +191, a little bellow the claymore and can't be infused so i reccomend this weapon for lower level quality builds that focus on taking on multiple people. use a simple shield if you want to spam the weapon art

                  Load more

                  Chat