Wolnir's Holy Sword

151 physical_defense-shield-icon.jpg 45.0
- lightning_defense-shield-icon.jpg 30.0
100 icon-wp_stability.png 30
icon_weight.png 7.5
Requirements & Bonus
D E - D
13 13 - 13
weapon_type-icon.jpg Greatsword damage_type-icon.jpg Standard
skill-icon.jpg Wrath of the Gods (Skill) icon_fp_cost.png 30

Wolnir's holy Sword is a Weapon in Dark Souls 3.

A holy sword eroded by the Abyss. When Wolnir fell to the Abyss, he was gripped by a fear of true darkness, and pleaded to the gods for the first time.

This holy sword, together with three armlets stripped from the corpses of clerics, gave him some semblance of comfort.

Skill: Wrath of the Gods
Thrust weapon into earth to emit powerful shockwave. The wrath of those swallowed by the Abyss is a thing to be wary of indeed.

Notes and Tips:

  • Infusable: No
  • Buffable: No
  • Upgrades: Titanite Scale.
  • Has the same moveset as the Bastard Sword, with the exception of the Weapon Art.
  • If the initial thrust of the Weapon Art has a hitbox. It does not true combo into the Blast of the WA. 
  • Recieved Faith scaling in the 1.09 regulation patch.

Softcaps & Scaling: 

  • 2-Handed stats
    • St/Dx/Fa = AR = Comment
    • 13/13/13 = 345 = Base Stats & Dex Softcap
    • 13/40/13 = 368
    • 13/99/13 = 377 = Dex Hardcap
    • 27/13/13 = 413 = Str Softcap
    • 40/13/13 = 427
    • 13/13/40 = 429 = Faith Softcap
    • 13/13/60 = 443
    • 66/13/13 = 448 = Str Hardcap
    • 13/13/99 = 464 = Faith Hardcap
    • 26/13/40 = 496 = Combined Softcap
    • 40/13/40 = 511
    • 66/13/40 = 532
    • 66/13/60 = 546
    • 66/99/99 = 600 = Combined Hardcap
  • After softcaps it gets less than 2 AR per level
  • 2-handed Strength Faith weapon
    • Scales well with both Str and Faith
    • Scales terribly with Dex

Location/Where to Find

Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)



Wolnir's Holy Sword Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 151 - - - - D E - D - - - 45.0 35.0 30.0 30.0 45.0
+1 176 - - - - D E - D - - - 45.0 35.0 30.0 30.0 45.0
+2 201 - - - - D E - D - - - 45.0 35.0 30.0 30.0 45.0
+3 226 - - - - D E - D - - - 45.0 35.0 30.0 30.0 45.0
+4 251 - - - - D E - D - - - 45.0 35.0 30.0 30.0 45.0
+5 276 - - - - C E - C - - - 45.0 35.0 30.0 30.0 45.0



Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

    • Anonymous

      20 Mar 2018 11:11  

      The only thing(s) this weapon needs to make the WA somewhat useful, is either creating a shockwave the instant the blade is thrusted into the earth, or make the WA uninterruptible.

      • Anonymous

        17 Mar 2018 08:11  

        Wanna laugh your ass off? Take this beaut into the deacons fight and use the WA in the middle of the crowd. They all go flying and die instantly. XD

        • Anonymous

          16 Mar 2018 14:56  

          Improvements to WA:

          You know what would be amazing? If your initial stab(in the ground) had a shockwave that dealt no damage but immediately shoves the enemies to the ground. This would make the WA more viable but also retain it being balanced since your enemy is forced to roll perfectly through WotG.

          • Anonymous

            10 Feb 2018 16:04  

            This weapon is just good fun. It's a middling greatsword, but if you can pull off the WA on someone, it's the most hilarious thing. Most of the invaders or people I have invaded don't seem to know what the WA is or how it works. Perhaps they think you're doing that poise-boosting weapon art that looks slightly similar. I've had people just rush toward me as I hit the weapon art and it slams into the ground, thinking they can get free hits. Then, boom. Knocked flat on your arse. Absolutely hysterical with laughter sometimes.

            There is also a first hitbox on the ground, which you can occasionally get people in the foot with. So you could potentially do them 1600 damage, six hundred with the poke down and a thousand with the shockwave, depending on their absorptions. I've one shot phantoms before, but you usually have to hit them with the sword a few times afterwards.

            It's so underused, and surprise is your only weapon. You'll only bait them into the WA once, so you have to make good use of it and keep an eye on player names, if you're invading. Don't be predictable, swap to something else after that first time.

            • Anonymous

              17 Nov 2017 01:50  

              Found a use for it.
              Whenever someone goes down a ladder to knock you off,just whip this thing out and use the wa to blast em into falling to their uncanny doom,they never see it coming....

              • Anonymous

                08 Apr 2017 09:06  

                I still feel like this should have been a faith moonlight greatsword like the r2 launches emit force or the delayed explosion like the cathedral Knights

                • 07 Apr 2017 03:04  

                  decent weapon for any FTH/STR build, Miyazaki and his team really went the distance with this weapons look. It's gives you a feeling of holy power when wielding it but you're also met with a feeling of despair knowing Wolnir's story. A weapon that tells a tell while doing decent damage and having a solid move set. LOVE IT!

                  • Anonymous

                    09 Feb 2017 04:46  

                    You need to fix the great sword weapons list as it shows this weapon to have no faith scaling. Please fix this.

                    • Anonymous

                      04 Dec 2016 06:14  

                      The scaling for this weapon has an hard cap at 40 faith and 40 strenght, like the morne greathammer. Pretty good for a str/faith build, even thought its moveset is not the best.

                      • Anonymous

                        03 Dec 2016 14:34  

                        I have this at +4 and saw the stats for it upgraded for my str/fth build at +5 and didnt want to waste a slab. Maybe i neeed more faith to enjoy it. But all my regular heavy infused greatswords outdamage it, and i feel mornes version of the weapon is the same and it hurts more at 50/30 str/fth. Mornes obviously hurts more regular damage wise, but this thing needs a faster swing speed or something.

                        • Anonymous

                          01 Dec 2016 16:18  

                          I am working on a quality/faith build right now. Does anybody have any numbers for this sword with a 40/40/30 str/dex/fth?

                          • Anonymous

                            Weapon Art Scaling01 Oct 2016 23:36  

                            I did some testing on the weapon art damage on the jobbers outside of firelink, and it seems to scale in accordance with the weapon's scaling.At 40 str/14 dex/40 fth, it did 966 damage.At 35 str/14 dex/40 fth, it did 941 damage.At 40 str/14 dex/40 fth, it did 941 damage.At 35 str/14 dex/35 fth, it did 914 damage.At 35 str/19 dex/35 fth, it did 924 damage.At 40 str/19 dex/40 fth, it did 973 damage.It was also capable of inflict bonus counter hit damage if the explosion hit an enemy during the startup of their attack. At 40 str/14 dex/40 fth this yielded 1352 damage against the same jobbers.The downward thrust of the weapon art seems to do slightly more damage than a one-handed R1 swing (485 vs. 481 against the firelink shrine jobbers with 40/14/40).

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