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Yorshka's Spear

icon-wp_physicalAttack.png
98 physical_defense-shield-icon.jpg 40.0
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
65.0
icon-firebonus.png
-
fire_defense-shield-icon.jpg
60.0
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 60.0
icon-darkbonus.png
-
icon_weight.png
65.0
critical.png
100 icon-wp_stability.png 25
icon_weight.png 6.5
icon-durabilitiy.png
65
Aux None    
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
D C - -
18 14 0 13
weapon_type-icon.jpg Spears damage_type-icon.jpg Strike/ Thrust
skill-icon.jpg Pacify icon_fp_cost.png 25

Yorshka's Spear is a Spear in Dark Souls 3.



This treasure, gifted to the Yorshka Church, is enchanted with a soporific spell, and was surreptitiously worshiped by Irithyll slaves. 

As a weapon, it is part spear and part hammer, the former allowing thrusting, and the latter allowing strikes.

Skill: Pacify

With a prayer and an offering of this spear, temporarily wear down enemy FP with each strike.



Notes and Tips:

  • Cannot be Infused or Buffed. 
  • Reinforced with Twinkling Titanite.
  • The light attacks are thrust attacks whereas the strong attacks are strike attacks using the spear's crossguard.
  • Its weapon skill, Pacify, lasts approximately 45 seconds and drains 6-11 FP with each successful attack. This FP drain seems unaffected by intelligence or faith.



Location/Where to Find

  • Located in a chest in a dark room not far from the Church of Yorshka bonfire in Irithyll of the Boreal Valley. The room has lots of invisible and glowing eye enemies. The chest is up the ladder and across some beams and then you drop down to it. (Video)




Moveset and Videos:

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Weapon Name Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 98 - - - - D C - - - - - 40.0 65.0 60.0 60.0 65.0
+1 110 - - - - D C - - - - - 40.0 65.0 60.0 60.0 65.0
+2 117 - - - - D C - - - - - 40.0 65.0 65.0 65.0 65.0
+3 137 - - - - D C - - - - - 40.0 65.0 65.0 65.0 65.0
+4 154 - - - - C C - - - - - 40.0 65.0 60.0 60.0 65.0
+5 172 - - - - C C - - - - - 40.0 65.0 60.0 60.0 65.0

 


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






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