Weapons in Dark Souls 3 are listed on this page. Players may equip up to 3 in the slots for each hand. When developing a build, the player should try to find the weapon that mixes the right amount of damage, bonuses and moveset, alongside stamina consumption and Skills. Weapon classes do not necessarily share the same skills so check each individual weapon page to see its specific skill. If you would like to learn more about each weapon, visit their page, or check out the Combat page for specific explanations on how to master the game.
The following Weapon categories are taken from Dark Souls 2 and are not all confirmed for Dark Souls 3.
- Note: DKS3 will have as many weapons as DKS2
- Note: The Magic page also has some interesting information
Weapons
Daggers
Daggers are small, fast weapons with high attack speed and excellent counter damage, making them the ideal choice for Backstabs. Their Skill is Quickstep
Dagger
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Corvian Greatknife
Parrying Dagger (Unconfirmed)
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Large Crow Dagger (Unconfirmed)
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Ilshiel Dagger (Unconfirmed)
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Straight Swords
Straight Swords are a solid all around weapon. With decent damage, reach, and varied movesets, they are extremely versatile. Their Skill is the Ready Stance.
Longsword
110
10 10 D D
Irithyll Straight Sword
124
12 14 D D
Sunlight Straight Sword (Unconfirmed)
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Broken Straight Sword
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Broken Shortsword (Unconfirmed)
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Storm Ruler Straight Sword (Unconfirmed)
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Broadsword
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Lothric Knight Sword
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Astora Straight Sword
12
10 10 D E
Greatswords
Greatswords are excellent high damage, long reach weapons. Plan to put a decent amount of points into Strength if you plan to use these weapons. Their Skill is Lunge.
Greatsword
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Claymore
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Bastard Sword
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Mirrah Greatsword
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Hollowslayer Greatsword
130
14 18 D C
Ultra Greatswords
Ultra Greatswords are an even larger version of Greatswords and are devestating. They generally have steep requirements, so best plan ahead if you plan to use one, or you may only be able to wield it two-handed. Their Skill is currently unconfirmed.
Zweihander
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Curved Swords
Curved swords generally have quick attacks and scale with Dexterity. Many of these weapons have Bleed or Poison on them. Their Skill is Spin.
Legion Scimitars
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Scimitar
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Mercenary Twinblades (Unconfirmed)
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Katanas
Katanas have excellent reach and attack speed. They generally have Bleed or Poison on them and scale with mostly Dexterity. Their Skill is Hold.
Darkdrift
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Washing Pole
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Uchigatana
115
11 16 E D
Curved Greatswords
A variation of the Greatsword class, these giant weapons boast a curved blade that often has a Bleed or Poison effect. Their Skill is unconfirmed.
Murakumo
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Crow Demon's Curved Greatsword (Unconfirmed)
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Great Machete
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Piercing Swords
Piercing swords deal primarily thrust damage, as opposed to most sword's slash damage, and they boast high counter damage. An excellent choice for precision players and those who like to Parry or Backstab. Their Skill is unconfirmed.
Estoc
Rapier (Unconfirmed)
Axes
Axes generally have a slower attack speed than swords, but can sometimes come with various effects. Their moveset is also much different, making them a good choice if you can't find a sword with a moveset you like. Their Skill is War Cry.
Battle Axe
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Hand Axe
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Great Axes
Great Axes are larger versions of their Axe counterparts and are usually wielded two-handed. They can deal significantly high damage and have different movesets than Greatswords. Their Skill is War Cry.
Great Axe
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Dragon Cutting Axe (Unconfirmed)
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Demon's Great Axe
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Hammers
Hammers is a general term for Maces and the like. Hammers generally attack the slowest of most traditional one-handed weapons, but generally deal the most damage per swing. Their Skill is unconfirmed.
Mace
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Club (Unconfirmed)
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Morning Star (Unconfirmed)
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Great Mace (Unconfirmed)
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Great Hammers
Great Hammers might just be the largest weapon type in the game. If you like intimidating your opponent this is a good choice for you. Their Skill is unconfirmed.
Great Club (Unconfirmed)
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Gargoyle Flame Hammer
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Large Club
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Vordt's Great Hammer
176
30 0 C -
Fist & Claws
Fist and Claw weapons have extremely high attack speed and often have a Bleed or Poison effect associated with them. Their drawback is that they have short range and generally block little damage. Their Skill is unconfirmed.
Caestus
80
5 8 D D
Spears
Spears have extremely long reach and are excellent for dealing damage without receiving any. Their Skill is Charge.
Spear
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Tailbone Spear
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Doran's Twinspear
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Tailbone Spear
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Doran's Twinspear
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Winged Spear
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Pike
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Drang Twinspear
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Arstor's Spear
118
11 19 D C
Halberds
A hybrid between an Axe and a Spear, these weapons have long reach and a varied moveset from their Spear counterparts. Their Skill is unconfirmed.
Halberd
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Lucerne
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Winged Knight Halberd
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Lances
Lances have long reach and very high damage. Their drawback is their requirements are generally steep. Their Skill is unconfirmed.
- ??
Reapers
Reapers or Scythe-like weapons that have long reach and a unique style of moveset. They sometimes have Bleed or Poison associated with them. Their Skill is unconfirmed.
Great Scythe
105
14 14 E C
Twinblades
Although not confirmed for Dark Souls 3, these weapons have a blade on either end of a hilt, making them effective at hitting multiple times in quick succession. Their Skill is unconfirmed.
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Whips
Whips generally have decent reach and deal Bleed or Poison damage, making them dangerous when paired with other weapons with similar effects. Their Skill is Impact which performs a stamina drain attack that goes through Shields.
Whip
90
6 14 - C
Barbed Whip (Unconfirmed)
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Bows
Bows have changed a bit in Dark Souls 3. Different Bow types have different attack speeds, ranges and damage. It will be possible to use a Short Bow in melee range. Their Skill is Rapid Fire.
Short Bow
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Long Bow
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Black Bow of Pharis
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Greatbows
Greatbows are an extremely powerful version of Bows that can knock enemies off their feet in a single shot. Their Skill is unconfirmed.
Dragonslayer Greatbow
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Crossbows
Crossbows are a ranged alternative for those not invested heavily in Dexterity. Their Skill is unconfirmed.
Light Crossbow (Unconfirmed)
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Flames
Flames are wielded in order to cast Pyromancies. Although, not confirmed in Dark Souls 3, they have been alluded to exist. Their Skill is unconfirmed..
Pyromancy Flame
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Talismans
Talismans are wielded in order to cast Miracles. These items were not present in Dark Souls 2, but make a return here. Their Skill makes their cast uninterruptable.
Talisman
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Undead Hunt Talisman (unconfirmed)
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Staves
Staves are wielded in order to cast Sorceries. Their Skill buffs their next cast spell at the cost of more Mana.
Sorcerer's Staff
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Chimes
Chimes are used to cast Miracles and Hexes.
Priest's Chime
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Sacred Clerics's Chime
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