Dagger

icon-wp_physicalAttack.png
55 physical_defense-shield-icon.jpg 35
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
20
icon-firebonus.png
-
fire_defense-shield-icon.jpg
15
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 15
icon-darkbonus.png
-
icon_weight.png
20
critical.png
130 icon-wp_stability.png 15
icon_weight.png 1.5
icon-durabilitiy.png
50
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
5 9 - -
E C - -
weapon_type-icon.jpg Dagger damage_type-icon.jpg Slash / Thrust
skill-icon.jpg Quickstep icon_fp_cost.png 5

Dagger is a Weapon in Dark Souls 3.



Standard small dagger.

Small daggers lack power or reach, but can deal quick consecutive hits due to their light weight. Highly effective when used for critical hits, such as after parrying or attacking from behind.

Skill: Quickstep
Instantly step behind or around the side of foes. Especially effective when locked on to target.



Notes and Tips:

  • Can be Infused and Buffed.
  • Reinforced with Titanite.
  • When equipped in the left hand, this Dagger is held with an overhand grip, attacking with downward stabs.



Location/Where to Find




Moveset and Videos:

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  • ??

 

 

Dagger Upgrade Table

 

Overview table for all key upgrades at max level
  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 58 - - - - E C - - - - - 35 20 15 15 20  
Regular +10 116 - - - - E B - - - - - 35 20 15 15 20  
Heavy +10 107 - - - - B - - - - - - 30 20 15 15 20  
Sharp +10 107 - - - - E S - - - - - 40 25 20 20 25  
Refined +10 104 - - - - B B - - - - - 35 20 15 15 20  
Raw +10 145 - - - - - - - - - - - 33.2 19 14.2 14.2 19  
Crystal +10 59 81 - - - E C A - - - - 33.2 22 14.2 14.2 19  
Simple +10 63 72 - - - E B A - - - - 33.2 22 14.2 14.2 19  
Fire +10 120 - 120 - - - - - - - - - 33.2 19 18 14.2 19  
Chaos +10 63 - 81 - - E B B B - - - 33.2 19 16.5 14.2 19  
Lightning +10 59 - - 81 - E C - A - - - 33.2 19 14.2 16.5 19  
Blessed +10 81 - - - - E C - A - - - 33.2 19 14.2 14.2 19  
Deep +10 120 - - - 120 - - - - - - - 33.2 19 14.2 14.2 24  
Dark +10 63 - - - 81 E B B B - - - 33.2 19 14.2 14.2 22  
Blood +10 89 - - - - E B - - - - 39 33.2 19 14.2 14.2 19  
Poison +10 89 - - - - E B - - 38 - - 33.2 19 14.2 14.2 19  
Hollow +10
Luck Bonus ??   Discovery Bonus ??
110 - - - - E B - - - - - 33.2 19 14.2 14.2 19  

 
Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






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