Aldrich's Sapphire


A malformed ring left by Aldrich, Saint of the Deep. Recovers FP from critical attacks.

Aldrich, infamous for his appetite for flesh, apparently had the desire to share with others his joy of imbibing the final shudders of life while luxuriating in his victim's screams.

 Aldrich's Sapphire is a Ring in Dark Souls 3.

 

Aldrich's Sapphire Effect

  • Recovers 15 FP from critical attacks
  • Weight: 0.8

 

 

Where to Find Aldrich's Sapphire

 

 

Notes

  • Restores 15 FP on any critical attack: backstab, riposte, or guardbreak.
  • There is an HP equivalent ring, Aldrich's Ruby.
  • Although its uses are quite limited, it can be used effectively against the Deacons of the Deep, they are very easily backstabbed, making for a potentially infinite source of FP during the fight.
  • This ring's usefulness becomes significantly higher when paired with Slumbering Dragoncrest Ring and the sorcery Hidden Body. Being almost undetectable to enemies, backstabs become easy to deliver, and this ring will keep your FP topped up for that purpose.

 

 

Trivia

  • None

 

Rings
Aldrich's Ruby  ♦  Ashen Estus Ring  ♦  Bellowing Dragoncrest Ring  ♦  Bloodbite Ring  ♦  Blue Tearstone Ring  ♦  Calamity Ring  ♦  Carthus Bloodring  ♦  Carthus Milkring  ♦  Chillbite Ring  ♦  Chloranthy Ring  ♦  Covetous Gold Serpent Ring  ♦  Covetous Silver Serpent Ring  ♦  Cursebite Ring  ♦  Dark Clutch Ring  ♦  Dark Stoneplate Ring  ♦  Darkmoon Ring  ♦  Deep Ring  ♦  Dragonscale Ring  ♦  Dusk Crown Ring  ♦  Estus Ring  ♦  Farron Ring  ♦  Fire Clutch Ring  ♦  Flame Stoneplate Ring  ♦  Fleshbite Ring  ♦  Flynn's Ring  ♦  Great Swamp Ring  ♦  Havel's Ring  ♦  Hawk Ring  ♦  Hornet Ring  ♦  Horsehoof Ring  ♦  Hunter's Ring  ♦  Knight's Ring  ♦  Knight Slayer's Ring  ♦  Knight Slayer Ring  ♦  Leo Ring  ♦  Life Ring  ♦  Lightning Clutch Ring  ♦  Lingering Dragoncrest Ring  ♦  Lloyd's Shield Ring  ♦  Lloyd's Sword Ring  ♦  Magic Clutch Ring  ♦  Magic Stoneplate Ring  ♦  Morne's Ring  ♦  Obscuring Ring  ♦  Poisonbite Ring  ♦  Pontiff's Left Eye  ♦  Pontiff's Right Eye  ♦  Priestess Ring  ♦  Prisoner's Chain  ♦  Red Tearstone  ♦  Red Tearstone Ring  ♦  Reversal Ring  ♦  Ring of Favor  ♦  Ring of Sacrifice  ♦  Ring of Steel Protection  ♦  Ring of the Evil Eye  ♦  Ring of the Sun's First Born  ♦  Sage Ring  ♦  Saint's Ring  ♦  Scholar Ring  ♦  Silvercat Ring  ♦  Skull Ring  ♦  Slumbering Dragoncrest Ring  ♦  Speckled Stoneplate Ring  ♦  Sun Princess Ring  ♦  Thunder Stoneplate Ring  ♦  Untrue Dark Ring  ♦  Untrue White Ring  ♦  Witch's ring  ♦  Witch Ring  ♦  Wolf Ring  ♦  Wood Grain Ring  ♦  Young Dragon Ring

 




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    • Anonymous

      That Spider has a couple bugs.
      1. If you kill each other you don’t get the ring.
      2. The Spider can jump so high it can get stuck inside the Castle Wall and die there, making the ring impossible to get.

      if it gets stuck quit immediately

      • Anonymous

        This bugged for me unfortunately. I was fighting the beast with two fellow phantoms, and the beast jumped and died mid-air, it got caught on the lip of the wall and got stuck, died just high enough where I couldn't reach the loot. I guess I'll have to wait until NG+.

        • Anonymous

          Currently using this ring on a critical build with the Hornet Ring and a Sharp Dagger. Each backstab one-shots most players gives me back three Quickstep uses. With an FP pool of 120; I have almost no need for Ashen Estus. Especially useful in PvE.

          • Anonymous

            This ring will be useful for mages and weapon art users if they can land a critical. Just have a dagger in your hand. It will prevent players from having to use Ashen estus flasks and even estus flasks if you have healing spells.

            • Anonymous

              Simple Cætus (both hands; main hand swapped in and out as FP needs demand) + Aldrich's ring (equipped when FP is required) = effective infinite FP use.

              The 'mana' system in Souls games has always been wack -- spanning broken (DS) to stupid (DkS) to garbage (DS2) to tolerable (DS3). The game literally forces players to use a melee weapon of some kind, unless playing strictly as a back-up 'caster' class in co-op.

              The irony being, that if the games had have had PROPER, MANUALLY-OPERATED, CROSS-HAIR BASED AIMING MECHANICS, they could have implemented a genuine magic / mana system, without breaking the games' balance -- i.e., the learning curve of the control schemes, would have served as the difficulty hurdle -- just like in any shooter game. However, with the games defaulting to using their infamously clunky and often times death-inducing lock-on aiming scheme, they've had to balance magic using its 'fuel' -- which renders the magic builds of all 'Souls' games, a distant last--in the character class tier hierarchy.

              • Anonymous

                Its possible to lose out on the ring entirely if you're unlucky.
                Was going through the game with a new character when I was invaded in the Cathedral. The guy tried to lure me into fighting him and the activated abomination at the same time, so I just threw Firebombs at both of them. The thing then jumped up and somehow caught its legs on the little ledges surrounding the room, started walking sideways and fell through the map.
                I quit the game after the invader was dead, came back, no ring.
                I left the area, came back, no ring.
                I closed the PS4, came back, no ring.
                Its not that its super important or anything, just kind of a ***** move to not make that item drop retract to the room just in case something like this happens.

                • Anonymous

                  This ring is perfect for a stealth user who wants a near limitless supply of focus for hidden body casts.As one can then use hidden body to easily backstab an enemy to recover the FP spent on the hidden body cast.Coupled with the Aldrich's Ruby, one could also recover health in this manor.Easily the best rings in the game for a stealthy build.

                  • Anonymous

                    The spider did not appear for me (the mace-knight was there)... Is this one of those 'bosses beaten' contingent enemies / loot drops...?

                    • Anonymous

                      Is it absolutely certain that those are the only things that count as critical hits? I'm asking because if headshots with a bow also count as critical hits, and would restore FP, then someone with a shortbow repeatedly hitting the head of a large enemy could rapid fire indefinitely.

                      • Anonymous

                        I have NO idea what that enemy was, but I NEVER want to see it again. EVER. AHHHHHGGGHHH!!! Gonna have nightmares tonight....

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