Aquamarine Dagger |
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67 | 35 | |||||||||||||||||
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67 |
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20 | ||||||||||||||||
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15 | ||||||||||||||||
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- | 15 | |||||||||||||||||
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20 | ||||||||||||||||
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100 | 15 | |||||||||||||||||
1.5 |
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50 | |||||||||||||||||
Requirements & Bonus | |||||||||||||||||||
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5 | 14 | 18 | - | ||||||||||||||||
E | D | D | - | ||||||||||||||||
Dagger | Slash/Thrust | ||||||||||||||||||
Crystal Blade | 8 (2/3) |
Aquamarine Dagger is a Weapon in Dark Souls 3. It is part of The Ringed City DLC.
A dagger fitted with aquamarine crystal.
Engraved with a prayer in the old tongue to ward off incident. Perhaps it was a parting gift given to one sent off on great travels.Skill: Crystal Blade
Release magic for the aquamarine crystals, creating a fleeting blue crystal blade, lengthy enough to swing as a straight sword.
Notes and Tips:
- Cannot be Infused or Buffed
- Reinforced with Twinkling Titanite.
- All weapons have motion values assigned to each attack, which are modifiers to AR that are associated with the attack being used.
- The Aquamarine Dagger has a motion value of 300 on backstab, 360 on riposte, and 60 + 350 on Hornet Ring riposte. The motion value of a backstab with a dagger does not change with Hornet Ring.
- This means that aside from a difference in AR, no infusion is strictly better for ripostes, as all infusions will get the same motion value, with the only difference being AR. Use whatever infusion will net the most damage for the best results.
- The Aquamarine Dagger has a range of 25.5161xl on the 1h R1 and 28.4497xl on the 2h R1, and 19sp on the WA Stance R1.
- sp, or Shield Pokes, are a unit of measurable distance to determine the range of a weapon. Certain actions create different distances from a wall, allowing one to test the range of certain attacks. While this testing isn't 100% accurate, it is a very good indicator of the ranges of each attack.
- As per unit of the coordinate system, 10xl=“one unit”, however the testing of this is in its infancy and we only have 1h and 1h R1 data currently.
- The stats make this weapon an amazing choice for an int/dex build.
- The Weapon Art has a full moveset and significant reach, slightly exceeding the Shortsword while maintaining dagger speeds. Furthermore, the R2 can rollcatch easily. In the right hands, this weapon is a force to be reckoned with.
- However, the Farron Ring doesn't offer any benefit due to the low cost of the Weapon Art. A simple-infused Weapon Skill shield is a good pairing, however.
Softcaps & Scaling:
- 2 Handed Stats:
- 7/14/18 = 269 AR = Base Stats & Str Softcap
- 28/14/18 = 278 AR
- 40/14/18 = 279 AR
- 7/14/41 = 307 AR = Int Softcap
- 7/41/18 = 312 AR = Dex Softcap
- 7/40/40 = 349 AR = Combined Softcap
- After Softcaps it gets less than 1 AR per level
- Int/Dex weapon
- Scales reasonably well with both stats
- 1.6 AR per level up to 41 Dex
- 1.7 AR per level up to 41 Int
- Very poor Strength scaling
Location/Where to Find
- The Ringed City: From The Dreg Heap bonfire, head forwards and drop down. Head across the bridge and immediately turn left. Head forwards and up the spiral staircase. Head up the next set of stairs towards the Harold Legion and he will drop down. The Aquamarine Dagger is on a pile of rubble behind where he stood: Video Example
Moveset and Videos:
(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)
Aquamarine Dagger Upgrade Table
Attack ValuesBonus | Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | |||||||||||||||
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Regular | 67 | 67 | - | - | - | E | D | D | - | - | - | - | 35 | 20 | 15 | 15 | 20 | 15 |
Regular +1 | 75 | 75 | - | - | - | E | D | D | - | - | - | - | 35 | 20 | 15 | 15 | 20 | 15 |
Regular +2 | 80 | 80 | - | - | - | E | C | C | - | - | - | - | 35 | 20 | 15 | 15 | 20 | 15 |
Regular +3 | 94 | 94 | - | - | - | E | C | C | - | - | - | - | 35 | 20 | 15 | 15 | 20 | 15 |
Regular +4 | 106 | 106 | - | - | - | E | C | C | - | - | - | - | 35 | 20 | 15 | 15 | 20 | 15 |
Regular +5 | 118 | 118 | - | - | - | E | C | C | - | - | - | - | 35 | 20 | 15 | 15 | 20 | 15 |
Table Key
Requirement | Parameter Bonus | Attack Values | Damage Reduction % | Auxiliary Effects | Others |
Strength |
Strength |
Physical | Physical | Bleeding | Durability |
Dexterity |
Dexterity |
Magic | Magic | Poison | Weight |
Intelligence |
Intelligence |
Fire | Fire | Frost | |
Faith |
Faith |
Lightning | Lightning | Curse | |
Dark | Dark | ||||
Critical |
Stability |
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Spell Buff |
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Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
ds2 sorcerer would be in shambles seeing that str requirement
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Been invading with this and I'm just waiting for the day someone pulls out another aquamarine dagger or a ringed knight ss so we can have a lightsaber duel
- Anonymous
this thing is just ridiculous, it chews through health bars in a blink of an eye
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One of the MOST flashy weapons FromSoft have ever made, only downside on this weapon is it's WA stamina cost (damn thing has GS stamina usage sadly) but it's speed, potential damage output and fairly low stat investments makes this a SCARY side swap-to weapon on mages, easily blowing up bosses that give an opening, as this Weapon paired with the Pontiff rings (and potentially Old Wolf of Farron sword on back) goes HARD... The sad part is that you cannot cast this 1 handed with something off-hand (unless it's a WA shield or empty handed) meaning it's not as great as it could be... If this was in Elden Ring with ER's 1 handed WA with a side weapon still in off-hand, this thing would be a montrous weapon to behold in the right hands... Imagine Banner'd Aqua dagger WA with Pontiff rings and Power Within... You'd make this Butterfly Knife rival most top tier DPS weapons with EASE... DO NOT sleep on this weapon people, it's as good as it is stylish.
- Anonymous
Beating the ringed knights while using this and wearing fallen knight set+force miracles in left hand is really satisfying
- Anonymous
this weapon's cool, but the Strength requirement is pretty steep
- Anonymous
I want an equivalent to this weapon on the elden ring dlc please!!!!!
- Anonymous
It's one of those weapons where its combat flow is just different enough from normal weapons to really make you have to think, kinda like greatlance and valorheart
Respect to the peeps who went through the effort to learn this thing :)
- Anonymous
Please put something like this in the dlc Miyazaki. My favorite DS3 weapon
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Literally the only balanced dagger in this game (And the coolest)
- Anonymous
This is pretty much just a lesser, far weaker version of the burnt ivory king greatsword
- Anonymous
I upgraded this on my 40/60 DEX/INT build, not knowing what to expect. This thing is ridiculously good, I tested it in Archdragon Peak on NG+, and it two-shots the lesser men-serpent and deals over 1200 damage to the big ones on critical hits. It's amazing for a sorcerer, can't recommend enough.
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I tried this on my mage build, and it was so good I forgot I was a mage and proceeded to shank daddy gael and good boy midir with this. Good times indeed. 9/10 so good pkcs guy didn't haunt this page
- Anonymous
Hello DS3 player, I am come to you for a little favour, and I will carry this message to everywhere in DS3 community.
There is a glitch that allows you to summon white sign mad phantom in Gael’s Arena (Credit to Dashingsaint), if you keep Shira alived while she invade you (you can escape her simply sprint out her aggro range), you won’t trigger gael boss cutscene, and then you could put down you purple summon white sign or summon other white purple.
Thus, a new fight club is founded, an arena in a long lost dessert under the sunset sky which sprinkle with fainted galaxy.
If you’re watching this, kindly please help me share this and invite any ds3 enthusiast you known to this new fight club, your little effort would be much appreciated.
SL25+2, SL40+4, SL60+6, SL72+8, SL90+10, SL125 Meta, SL 351++, all SL range are acceptable.
Welcome to the Gael’s Sunset Arena, the most beautiful map in the entire series, the last arena at the End of World.
I will await you there, in the End of the World, and we shall fight eternal, shiny and incandescence.
LONG MAY THE DARK SOULS COMMUNITY LIVE
- Anonymous
- Anonymous
The comment about Farron Ring not affecting the weapon is incorrect. While the WA R1 and WA R2 don't gain benefits from the ring, you can use running and rolling WA attacks, which do cost 8 fp by default, in turn making the Farron Ring usable. Is it a good idea? No, just pointing out that it technically has a use.
- Anonymous
This thing has standard critical damage yet, when I backstabbed some hollows it seems like it did more damage that it should. Do daggers have more backstab damage in general to other weapons or am I missing something? I didn't use any buffs or Hornet Ring, just tested it and it does like the equal ammount
of damage my Drakeblood GS does when backstabbing.
- Anonymous
Dude in Fallen knight set with Aquamarine Dagger vs dude in Ringed knight set with Ringed knight SS.
- Anonymous
Anyone have an aquamarine dagger that they're willing to part ways with? I really wanna start a playthrough with it being my main weapon, I'm on playstation
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I destroyed two people with the dagger, light saber epic, unfortunately i lack confidence and end up rolling away instead of chaining up a combo into the crystal blade and gets ****ed most of the time
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The WA stamina consumption is atrocious. Plus, you basically need a 40/40 Dex/Int build. Then a ton of Endurance, Ring of Favor +3 and Prisoner's Chain. Then you also need Attunement to utilize sorceries.
Seems purely a 125 build weapon?
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My only probmem with this weapon is the color. Why isn't there a ruby dagger with fire damage? Or a gold dagger with lightning damage?
Anyway, 9/10. It's a dagger versatile and solid enough to use as a main weapon.
- Anonymous
Could it be? A weapon page that PKCS guy hasn't commented on yet? Amazing, this is a miracle
- Anonymous
if you manage to guard break someone with the WA you can follow up with two WA R2s which deals quite a bit of damage due to the WA dealing thrust damage or just the guard breaking effect (or both we)
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How is this weapon, as a secondary weapon, especially with minimal WA usage? Currently using Moonlight Greatsword.
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The number of trolls in the comments for this weapons is os big, that I can't even hold my laughter hahahahahaha
- Anonymous
I love this thing. It looks awesome, is a freckin Lightsabre and the weapon art start up is the most badass thing.
(When you are not like me and spam it, making the Dagger twirl in your hand like a Jo-Jo.)
- Anonymous
Whenever two people wielding aquamarine duel, they'll both always WA at the same time and slowly walk towards eachother. Advancing towards the most badas* duel in their lives. A sight to behold
- Anonymous
WA attacks can't be parried unless you have a shield with spell parry on it.
Thought it was important to note.
- Anonymous
Are there any reliable methods to countering this weapon? As rare as I see it in PvP, those rare moments feel like I am handing my a** to them on a silver platter. It's so quick and can make my healthbar go from full to zero in just mere seconds.
- Anonymous
Maybe an obvious question, but will attacks with the Weapon Art still trigger Pontiff's Eye rings & Carthus Beacon?
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god damn having this side weapon makes my sorcerer alt so much more fun
- Anonymous
I'm glad the Ivory Straight Sword has become viable, was a unique weapon in ds2 but sucked but glad to see it live on in new form
- Anonymous
what a cool weapon and looks awesome. Too bad the mechanics ruin it. Using the WA makes you slow walk for some reason, and if you dodge roll you have to wait for a few moments after your roll before the WA will re-activate. So if you're against a shield using enemy, the window of opportunity to strike after you dodge their attack is too short to wait for the WA to re-activate. If you strike before it re-activates, you will be using the normal dagger attacks.
I guess I can keep it around for the aesthetics, but it's pretty useless in combat.
- Anonymous
farron flash sword hello did you miss me oh and at least this blade stacks with sorcerer weapons the dagger pretty about it
- Anonymous
This weapon is the most beautiful thing I’ve seen in Dark Souls 3.
- Anonymous
Broke = using optimal weapons for your quality build Woke = looking stylish af while you get one comboed by the 10th PKCS invader of the day
- Anonymous
Strike me down, and I will become more useless than you can imagine.
- Anonymous
I don't understand one thing - the Skill: Crystal Blade is literally crystal magic wielded, WHY ONLY C SCALING? It is pure sorcery. At least give it an A, if not S. FFS.
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Bloodborne weapon in DSIII, very nice. Prettiest dagger in the game as well.
- Anonymous
got back to ds3 after a while, is this any good with a dex/int build, or should i just go for the crescent moon sword instead?
- Anonymous
Might freak out hosts if you break out of chameleon with wa stance and start walking towards your target
- Anonymous
I have way too much fun spamming the beginning of the weapon art
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funny enough you can do the magic thing with this without meeting the int requirement
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Nobody expects this thing in PvP. It catches me off guard each time. However, quickstep daggers stay winning, since most enemies will figure a counter measure before you kill them, because dagger damage
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Seems like a cool weapon and very underrated, but to the people who believe this is the best dagger in the game for PvP: Murky Hand Scythe says hello.
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Easily one of, if not the, best daggers. The WA has retarded reach and damage. So easy to combo. Only competitor is the corvian greatknife with it's insane forward reach on it's shield piercing WA.
- Anonymous
The real DEX/INT weapon of the game, with Friede's scythe in 2nd... And Crescent moon sword in 3rd (more dexy than intel)
- Anonymous
Absolute Garbage in Pvp. Dont even attempp using it unless you are a masochist.
- Anonymous
Just try not to spam R1, or you’ll get poised and destroyed. Use this with Crescent moon sword and poke them with CSM WA. 2 WA R2 is guaranteed, dealing 450ish damage. It’s the only true combo that AqDgr has.
Hi there! I have a few questions, what does "WA" mean? I assume "Weapon Art" but I want to confirm. In turn does the activation of the weapon art cost FP or is it attack when its activated cost FP? I really appreciate any help!
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Use this and a simple infused cestus in your offhand with Friede's great scythe in your main. Have fun
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This weapon's weapon art is so fun, too bad its not that great for pvp...
- Anonymous
Does anyone know about what the AR increase that the Weapon Art gives to this weapon? I want to use this on my future Sorcerer (17/20/50, the extra point in strength to be able to one-hand the Greatsword of Judgement as well as the Moonlight GS) as a sort of backup weapon but I'd rather know about how much of a damage increase the WA would give me first as without it I only have an AR of 330 with it. If the AR doesn't go to at least 400 with the WA then I probably won't use it.
- Anonymous
It was a parting gift for Filianore daughter of Gwyn for her long Journey as the desc. suggests had to be op.
- Anonymous
Anyone who thinks this weapon is anything less than one of, if not THE, top tier dagger just hasn't fought with or against this yet. That WA is devastating, the reach and AR is just SO good, it can't be parried either. This has everything going for it that the Corvian greatknife has, about as much reach on the WAs. Literally just don't touch your r1's, just time your WAs right and you'll get SUCH easy wins.
- Anonymous
Am I the only one who's noticed that when you're using the weapon art you stand a lot like the Heide Knights from DS2?
- Anonymous
be meat head: be angry at caster and dex roll: be decided to said fuc it put 30 in inteligence and equipe the aquamarine at the left and ledo great hamer the rigth.
beat the***** of everyone for a strait 3 hours, very good to track any mutiple doges.
- Anonymous
The full moveset for this weapon is fairly impressive, as it effectively has Bloodborne-style transformation attacks with it's weapon art. From my testing; the WA itself can be used straight out of a roll or sprint to get a unique attack, and you can chain the WA to any two-handed R1 or R2 to get a "transformation" and follow up with the WA-R1/R2s freely.
It may well have the most extensive moveset of any weapon in the game.
- Anonymous
Gets way too much*****, it's a decent sidearm for any mage with the dex to use it.
- Anonymous
Does this work with the Farron Ring? it cost so little FP I dont see it using less, but since im a stingy FP user I would like to know
- Anonymous
does anybody know how much of an AR boost the weapon gives, if any?
Recently played DS3 again and played the DLCs for the first time. I was originally gonna just use this to back stab those fat winged knights for souls but ended up using it in the 2nd DLC. Fighting Gael with this is the most fun I have out of all the Souls Game bosses I've fought.
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+10
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