Aquamarine Dagger

icon-wp_physicalAttack.png
67 physical_defense-shield-icon.jpg 35
icon-magicbonus.png
67
magic_defense-shield-icon.jpg
20
icon-firebonus.png
-
fire_defense-shield-icon.jpg
15
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 15
icon-darkbonus.png
-
icon_weight.png
20
critical.png
100 icon-wp_stability.png 15
icon_weight.png 1.5
icon-durabilitiy.png
50
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
5 14 18 -
E D D -
weapon_type-icon.jpg Dagger damage_type-icon.jpg Slash/Thrust
skill-icon.jpg Crystal Blade icon_fp_cost.png 8 (2/3)

Aquamarine Dagger is a Weapon in Dark Souls 3. It is part of The Ringed City DLC.



A dagger fitted with aquamarine crystal.

Engraved with a prayer in the old tongue to ward off incident. Perhaps it was a parting gift given to one sent off on great travels.

Skill: Crystal Blade
Release magic for the aquamarine crystals, creating a fleeting blue crystal blade, lengthy enough to swing as a straight sword.

 

Notes and Tips:

  • Cannot be Infused or Buffed
  • Reinforced with Twinkling Titanite.
  • All weapons have motion values assigned to each attack, which are modifiers to AR that are associated with the attack being used.
    • The Aquamarine Dagger has a motion value of 300 on backstab, 360 on riposte, and 60 + 350 on Hornet Ring riposte. The motion value of a backstab with a dagger does not change with Hornet Ring.
    • This means that aside from a difference in AR, no infusion is strictly better for ripostes, as all infusions will get the same motion value, with the only difference being AR. Use whatever infusion will net the most damage for the best results.
  • The Aquamarine Dagger has a range of 14.7 sp on the 2h R1, and 19sp on the WA Stance R1.
    • sp, or Shield Pokes, are a unit of measurable distance to determine the range of a weapon. Certain actions create different distances from a wall, allowing one to test the range of certain attacks. While this testing isn't 100% accurate, it is a very good indicator of the ranges of each attack.
  • The stats make this weapon an amazing choice for an int/dex build.
  • The Weapon Art has a full moveset and significant reach, slightly exceeding the Shortsword while maintaining dagger speeds. Furthermore, the R2 can rollcatch easily. In the right hands, this weapon is a force to be reckoned with.
    • However, the Farron Ring doesn't offer any benefit due to the low cost of the Weapon Art. A simple-infused Weapon Skill shield is a good pairing, however.

 Softcaps & Scaling:

  • 2 Handed Stats:
    • 7/14/18 = 269 AR = Base Stats & Str Softcap
    • 28/14/18 = 278 AR
    • 40/14/18 = 279 AR
    • 7/14/41 = 307 AR = Int Softcap
    • 7/41/18 = 312 AR = Dex Softcap
    • 7/40/40 = 349 AR = Combined Softcap
  • After Softcaps it gets less than 1 AR per level
  • Int/Dex weapon
    • Scales reasonably well with both stats
    • 1.6 AR per level up to 41 Dex
    • 1.7 AR per level up to 41 Int
    • Very poor Strength scaling

Location/Where to Find

  • The Ringed City: From The Dreg Heap bonfire, head forwards and drop down. Head across the bridge and immediately turn left. Head forwards and up the spiral staircase. Head up the next set of stairs towards the Harold Legion and he will drop down. The Aquamarine Dagger is on a pile of rubble behind where he stood: Video Example




Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

 

Aquamarine Dagger Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Stability
Regular 67 67 - - - E D D - - - - 35 20 15 15 20 15
Regular +1 75 75 - - - E D D - - - - 35 20 15 15 20 15
Regular +2 80 80 - - - E C C - - - - 35 20 15 15 20 15
Regular +3 94 94 - - - E C C - - - - 35 20 15 15 20 15
Regular +4 106 106 - - - E C C - - - - 35 20 15 15 20 15
Regular +5 118 118 - - - E C C - - - - 35 20 15 15 20 15

 


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

 

Daggers
Bandit's Knife  ♦  Brigand Twindaggers  ♦  Corvian Greatknife  ♦  Dagger  ♦  Handmaid's Dagger  ♦  Harpe  ♦  Mail Breaker  ♦  Parrying Dagger  ♦  Rotten Ghru Dagger  ♦  Tailbone Short Sword



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    • 08 Sep 2021 19:57  

      The WA stamina consumption is atrocious. Plus, you basically need a 40/40 Dex/Int build. Then a ton of Endurance, Ring of Favor +3 and Prisoner's Chain. Then you also need Attunement to utilize sorceries.
      Seems purely a 125 build weapon?

      • Anonymous

        13 Jun 2021 22:48  

        My only probmem with this weapon is the color. Why isn't there a ruby dagger with fire damage? Or a gold dagger with lightning damage?

        Anyway, 9/10. It's a dagger versatile and solid enough to use as a main weapon.

        • 15 May 2021 23:30  

          if you manage to guard break someone with the WA you can follow up with two WA R2s which deals quite a bit of damage due to the WA dealing thrust damage or just the guard breaking effect (or both we)

          • Anonymous

            09 May 2021 18:40  

            How is this weapon, as a secondary weapon, especially with minimal WA usage? Currently using Moonlight Greatsword.

            • Anonymous

              12 Apr 2021 09:51  

              The number of trolls in the comments for this weapons is os big, that I can't even hold my laughter hahahahahaha

              • Anonymous

                12 Apr 2021 04:37  

                I love this thing. It looks awesome, is a freckin Lightsabre and the weapon art start up is the most badass thing.

                (When you are not like me and spam it, making the Dagger twirl in your hand like a Jo-Jo.)

                • Anonymous

                  10 Apr 2021 22:47  

                  Whenever two people wielding aquamarine duel, they'll both always WA at the same time and slowly walk towards eachother. Advancing towards the most badas* duel in their lives. A sight to behold

                  • Anonymous

                    14 Mar 2021 09:34  

                    WA attacks can't be parried unless you have a shield with spell parry on it.
                    Thought it was important to note.

                    • Anonymous

                      21 Feb 2021 20:16  

                      Are there any reliable methods to countering this weapon? As rare as I see it in PvP, those rare moments feel like I am handing my a** to them on a silver platter. It's so quick and can make my healthbar go from full to zero in just mere seconds.

                      • Anonymous

                        18 Jan 2021 11:15  

                        Maybe an obvious question, but will attacks with the Weapon Art still trigger Pontiff's Eye rings & Carthus Beacon?

                        • Anonymous

                          12 Nov 2020 00:15  

                          I'm glad the Ivory Straight Sword has become viable, was a unique weapon in ds2 but sucked but glad to see it live on in new form

                          • Anonymous

                            29 Aug 2020 00:47  

                            what a cool weapon and looks awesome. Too bad the mechanics ruin it. Using the WA makes you slow walk for some reason, and if you dodge roll you have to wait for a few moments after your roll before the WA will re-activate. So if you're against a shield using enemy, the window of opportunity to strike after you dodge their attack is too short to wait for the WA to re-activate. If you strike before it re-activates, you will be using the normal dagger attacks.

                            I guess I can keep it around for the aesthetics, but it's pretty useless in combat.

                            • Anonymous

                              27 Aug 2020 02:17  

                              farron flash sword hello did you miss me oh and at least this blade stacks with sorcerer weapons the dagger pretty about it

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