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The Black Knights are powerful enemies in Dark Souls III. Already appeared in Dark Souls I.

Black Knight



Enemy Type Knight
Weakness Dark, Frost, Poison/Toxic
Resistance Standard, Slash, Thrust, Bleed, Lightning,
Immune Rapport, Alluring Skull

Description

Black Knights are large, imposing enemies often found standing guard in key locations. Despite wielding different weapons, they all share the same suit of jet-black armor with horns protruding from the helmet. When provoked, Black Knights are surprisingly agile and can easily catch a player off-guard with a flurry of high damaging attacks. Black Knights were the elite knights of Gwyn, the first Lord of Cinder. However, they were burnt to ashes, leaving only their ghosts to wander the land.

 

Location

Demon Ruins (Smouldering Lake) - 1 wielding Ul. Greatsword, 1 wielding Greataxe

Farron Keep Perimeter - 1 Wielding  Ul. Greatsword

Untended Graves - 2 wielding Ul. Greatsword, 2 wielding Greataxe

 

Combat Information

  • Health: 672 at Road of Sacrifices, 1200 at Untended Graves.
  • There are two variations of the Dark Knights, each one carries either Greataxe or Ultra Greatsword. Unlike in Dark Souls, there is no Glaive/Greatsword variation, but in fixed locations, these weapons can be found.
  • One-handed attacks can be parried, two-handed can't.
  • Only Black knights of Smouldering Lake will attack every enemy on the map include Dark Spirits and even their own kind
  • Are able to launch the player into the air or flatten him.
  • Black knights have very high poise.
  • Attacks deals Standard Damage or Strike Damage.
  • Weak to Dark Damage, Poison/Toxic and Frostbite
  • Resistant to Lightning Damage, Standard Damage, Slash Damage, Thrust Damage and Bleed.
  • Can't be Lured.
  • Can't be Rapported.

 

 Drop

 

Gallery

 

Trivia & Notes

  • In differ to Dark Souls I, all Black Knights respawn.
  • Black Knight at the Farron Keep Perimeter will chase player till boss fight arena, so he can "lured" to fight other enemies.
  • Untended Graves is an excellent farming location, provided you can defeat the Champion Gundyr, as 4 consecutive Black Knights can be defeated one by one with very little walking distance.
  • Outside of Champion Gundyr, the first 2 knights can be killed from the safety of the arena you killed Gundyr. Just tag the first knight, just up the right path, with a bow, and attack him while he is stuck in the door. Run up just past where he was to trigger the second knight’s patrol, run back to the arena entrance, then use a bow to aggro the knight as he walks down the left path.

 

Enemies



    • Anonymous

      21 Nov 2018 22:11  

      how to kill: wait until they attack, roll behind them and attack, step back, repeat. works literally every time for me

      • Anonymous

        06 Nov 2018 07:09  

        Easy win depicting on the move set they use just watch for the first 3 attacks if he starts with an upward swing and follows with a downward swing roll quickly before his next attack if he hits you just roll and heal then circle him to backstab if he goes to attack roll towards him unless its a downward swing as one hit from these monstrosities lead to almost certain death by combo

        • Anonymous

          08 Oct 2018 03:13  

          Poorly designed enemy with copypasta'd poise from Dark Souls 1 that didn't adhere to the "change in poise" they made to literally everything else that has poise that wasn't copypasta'd from Dark Souls 1. Parrying them can be a nightmare, as a partial will often allow them to hit you with 3 consecutive attacks even while mashing roll, before you can finally roll again. That is way too punishing, considering you're kinda punished for just attacking it because it attacks decently fast for having a UGS and DOES NOT STAGGER AT ALL. Well, it does... but not even with a charged R2 from a highly damaging Greatsword, which is like THE meatstick of this game. It's ridiculous. At lot of its attacks will cause stun that allow for a second highly damaging hit before you regain control of your character, which is not fair. So you will get punished twice for missing a parry, and punished twice for being hit, basically meaning you're getting punished 3 times for a missed parry, or twice for just getting hit. Not to mention it can charge its jab, which has the same tell as its uncharged jab, meaning parrying it is just a guessing game. Guessing games are s***ty by design. It's not rewarding AT ALL. Plus the over delay on that, and attacks in general, add difficulty in the bad way. They break the flow of the fight, the methodical dance, what makes them FUN. It's fun finding a rhythm and getting into it, and attacks like that just break it up. Also you can't wait for a safe opportunity to drink Estus near them. There is none, unless they allow it. You can dodge an attack and go to drink an Estus during the cooldown, but hey they're still spamming so NOPE! Or you can dodge and wait for the followup attack before you drink, but no he decided to end the combo and now if you try to drink he'll charge at you because you waited a fraction of a second to see if he'd continue his combo spam. Now you gotta wait to dodge another attack and GUESS AGAIN at what he's gonna do! Now mind you I can personally fight them just fine, and can sit in front of them and parry them repeatedly while blasting counter-hit Great Combustions on them all day. However, all of the points I"ve mentioned still stand about this enemy. They're all valid because they're true. They can go from fun to absolute s***fests just because of the nature of how they deal and take hits. On the other hand, giand crabs are absolutely fantastic enemies because there's not one move of theirs that breaks up the satisfying rhythmic flow of their attacks, giving a nice back-and-forth dance between your attacks and its, but yet they still pose a decently engaging challenge. That's without abusing their belly slam for a crit strike. The ONLY small gripe with them is their one very fast double slam, but even that can be avoided by either not being off too far to either side of them or not attacking them right after rolling through an attack of theirs that is usually followed up with the fast slams. Black Knights though, they need to get that DkS1 poise outta here.

          • Anonymous

            26 Sep 2018 20:33  

            If someone was to ask me what is the first thing you think of when you think about dark souls, I would say the black kinght. Imo they are the meanest adversaries in the serie. Also, they just look so badass and I love the lore....my most favorite part in dark souls, regarding the black knights is walking towards Gwyn's arena and seeing the ghost knights walking around, like there souls are trapped in the kiln, while their armor guards the lord of cinder.

            • Anonymous

              08 Aug 2018 05:26  

              The Road of Sacrifices's knight dropped a helmet, ember and his gloves for me yet, and only the ember is in the topic, as a rare drop

              • Anonymous

                26 May 2018 01:18  

                Vordt's Great Hammer is exceedingly good against these guys. Using its special ability lets you hit them hard and quick, and will stagger them when Frostbite hits so you can heal

                • Anonymous

                  05 May 2018 19:06  

                  Supposed to be just the "burned silver knights" gwyn once used against the old chaos. (thats the official lore, no discussions about that, leave your fan theories at the door pls...thx) So why do they have those details on their armors? All in all despite beeing maybe black burned silver knights they do not strike me much as our average silver knight. Maybe an Elite Silver knight squad? Has anyone found an answer to that? Why do they look so different if they are supposed to be just burned silver knights?

                  • Anonymous

                    04 Mar 2018 18:44  

                    note that the black knight in the faron keep perimeter will attack all enemies, but not the big red eye dude that pops up.

                    • Anonymous

                      22 Feb 2018 04:20  

                      These guys are super easy to parry. If you're having trouble killing them, grab yourself your best weapon and a parrying shield (like the buckler or the small leather shield) and try it on the one in the road of sacrifices, or if you've killed the Champion Gundyr (you can theoretically get to him before the Vordt if you wanted), go to the untended graves and fight them there as you can find both Great Axe wielding and Ultra Greatsword wielding Black Knights and you can practice on both types. Try to parry a few frames before their attacks connect.

                      • Anonymous

                        31 Jan 2018 01:12  

                        He cleaned the floor with my face once, and then twice, and then thrice then I got vordt's weapon and then he deep throated me with his big black sword. And then I killed it and got nothing. 10/10, I'm doing it again!

                        • Anonymous

                          31 Jan 2018 00:18  

                          ***** farming those guys. I want the ugs and tried farming the one in farron keep (I haven't got past the aw) and right now I have not one, but TWO sets of bk armor and not even one ducking sword. ***** me right?

                          • Anonymous

                            23 Jan 2018 22:00  

                            I cheesed tsorig and the black knight near the balista to fight each other.. lol... they were equally strong

                            • Anonymous

                              06 Jan 2018 15:14  

                              In the combat information section, the second point denotes them as "Dark Knights". The D is capitalized as if Dark was part of the proper name. Can it be changed to either "Black Knights" or "dark Knights"?

                              • Anonymous

                                22 Nov 2017 05:57  

                                Ok, you guys complain about fighting them, but they are easy are *****. Roll right past their attacks or when they are about to and try to get a backstab or hit a few times. Irithyll Straight Sword or Frost Weapons rape them (when upgraded a bit).

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