Black Knights are powerful enemies in Dark Souls 3. These foes are iconic of the series since their introduction in Dark Souls. You can see their original form here.

 

Black Knight

black-knight-enemy-dark-souls-3 
Enemy Type Humanoid
Weakness

Dark, Frost, Poison/Toxic

Resistance Standard, Slash, Thrust, Bleed, Lightning,
Immune Rapport, Alluring Skull

Black Knights Description

Black Knights are large, imposing enemies often found standing guard in key locations. Despite wielding different weapons, they all share the same suit of jet-black armor with horns protruding from the helmet. When provoked, Black Knights are surprisingly agile and can easily catch a player off-guard with a flurry of high damaging attacks. Black Knights were the elite knights of Gwyn, the first Lord of Cinder. However, they were burnt to ashes, leaving only their ghosts to wander the land.

 

Black Knights Location

Black Knights can be found in the following locations:

 

Black Knights Combat Information

  • Health: 672 at Road of Sacrifices, 1200 at Untended Graves.
  • There are two variations of the Black Knights, each one carries either Greataxe or Ultra Greatsword. Unlike in Dark Souls, there is no Glaive/Greatsword variation, but in fixed locations, these weapons can be found.
  • One-handed attacks can be parried, two-handed can't.
  • Only Black Knights of Smouldering Lake will attack every enemy, Dark Spirits and even their own kind in the area 
  • Are able to launch the player into the air or flatten him.
  • Black knights have very high poise.
  • Attacks deals Standard Damage or Strike Damage.
  • Weak to Dark Damage, Poison/Toxic and Frostbite
  • Resistant to Lightning Damage, Standard Damage, Slash Damage, Thrust Damage and Bleed.
  • Can't be Lured.
  • Can't be Rapported.

 

Black Knights Drops

 

Black Knights Gallery

 

Black Knights Trivia & Notes

  • In differ to Dark Souls I, all Black Knights respawn.
  • Black Knight at the Farron Keep Perimeter will chase player till boss fight arena, so he can "lured" to fight other enemies.
  • Untended Graves is an excellent farming location, provided you can defeat the Champion Gundyr, as 4 consecutive Black Knights can be defeated one by one with very little walking distance.
  • Outside of Champion Gundyr, the first 2 knights can be killed from the safety of the arena you killed Gundyr. Just tag the first knight, just up the right path, with a bow, and attack him while he is stuck in the door. Run up just past where he was to trigger the second knight’s patrol, run back to the arena entrance, then use a bow to aggro the knight as he walks down the left path.

 

Enemies
Ancient Wyvern (Mob)  ♦  Angel  ♦  Ascended Winged Knight  ♦  Basilisk  ♦  Boreal Outrider Knight  ♦  Caged Hollow  ♦  Carthus Sandworm  ♦  Carthus Swordsman Skeleton  ♦  Cathedral Evangelist  ♦  Cathedral Grave Warden  ♦  Cathedral Knight  ♦  Clawed Curse  ♦  Corvian  ♦  Corvian Knight  ♦  Corvian Settler (Enemy)  ♦  Corvian Storyteller  ♦  Court Sorcerer  ♦  Crystal Lizard  ♦  Crystal Sage (Mob)  ♦  Darkwraith  ♦  Deacon  ♦  Deacon of the Deep  ♦  Deep Accursed  ♦  Demon  ♦  Demon Statue  ♦  Desert Pyromancer Zoey  ♦  Devout Hollow  ♦  Devout of the Deep  ♦  Drakeblood Knight  ♦  Elder Ghru  ♦  Elite Hollow Soldier  ♦  Farron Follower  ♦  Fire Witch  ♦  Gargoyle  ♦  Ghru Conjurator  ♦  Ghru Grunt  ♦  Ghru Leaper  ♦  Giant Avelyn  ♦  Giant Crab  ♦  Giant Fly  ♦  Giant Serpent-Man  ♦  Giant Slave  ♦  Grand Archives Scholar  ♦  Grave Warden  ♦  Gravewarden Skeleton  ♦  Greater Crab  ♦  Grotesque Londor Grower  ♦  Harald Legion Knight  ♦  Havel Knight  ♦  Hollow  ♦  Hollow Assassin  ♦  Hollow Cleric  ♦  Hollow Manservant  ♦  Hollow Priest  ♦  Hollow Slave  ♦  Hollow Soldier  ♦  Infested Corpse  ♦  Irithyllian Slave  ♦  Iron Dragonslayer  ♦  Jailer  ♦  Judicator  ♦  Large Hollow Soldier  ♦  Lesser Crab  ♦  Lothric Knight  ♦  Lothric Wyvern  ♦  Lycanthrope  ♦  Lycanthrope Hunter  ♦  Mad Ghru  ♦  Madwoman  ♦  Maggot-grub  ♦  Man-grub  ♦  Man-Serpent Summoner  ♦  Millwood Chieftain  ♦  Millwood Knight  ♦  Mimic  ♦  Minor Skeleton  ♦  Monstrosity of Sin  ♦  Murkman  ♦  Murkmen  ♦  Overgrown Lothric Knight  ♦  Peasant Hollow  ♦  Poisonhorn Bug  ♦  Pontiff Knight  ♦  Pus of Man  ♦  Rapier Champion  ♦  Rat  ♦  Ravenous Crystal Lizard  ♦  Reanimated Corpse  ♦  Ringed Knight  ♦  Rock Lizard  ♦  Root Skeleton  ♦  Rotten Flesh of Aldrich  ♦  Rotten Slug  ♦  Serpent-man  ♦  Sewer Centipede  ♦  Silver Knight  ♦  Skeleton  ♦  Skeleton Ball  ♦  Skeleton Elites  ♦  Skeleton Wheel  ♦  Skeletons  ♦  Smoldering Ghru  ♦  Smoldering Rotten Flesh  ♦  Starved Hound  ♦  Sulyvahn's Beast  ♦  Thrall  ♦  Tree Woman  ♦  Winged Knight  ♦  Wolf  ♦  Wretch



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    • Anonymous

      23 Mar 2021 10:27  

      Were the Glaive and Sword variants cut? cause some mods (champion's ashes is one of them) have a few of them and have very polished movesets that aren't just taken from DS1.

      • Anonymous

        03 Mar 2021 11:16  

        If you lure the one in Carthus catacombs, he'll kill everything super easy as long as you keep your distance from him.

        • Anonymous

          03 Feb 2021 07:03  

          Idk why but for me the drop rates are sky high of all the gear including ugs and great axe. Thanks Miyazaki.

          • Anonymous

            21 Jan 2021 14:41  

            Someone needs to change the droprate for "Black Knight Greatsword" from "rare" to "Good luck you'll be there for hours"

            • Anonymous

              31 Dec 2020 12:57  

              I see some guys saying that the knights ain't that intiminating as in DS1, well, that was the first time you saw them and the first time you interacted with them. in this game you already (somewhat) know the attackpattern and because you have seen them before there is no "shock value" left. It's more of a nice "aha, this guy is back" as with many things in this game e.g. the blacksmith and also the nexus stile from demon's souls.

              • Anonymous

                12 Oct 2020 20:43  

                n Dark Souls 1 their very presence was enough to make you doubt if engage them or not, and how and with what weapons and items, their drops were rare but incredibly valuable and fighting and killing them was exciting and almost felt like an honor. In dark Souls 3 they feel like cannon fodder, generic enemies easy to defeat and without that mystical aura, and their drops are nothing extraordinary. They still look cool though.

                • Anonymous

                  29 Jul 2020 04:16  

                  when you tought darkwraith has bull**** tier of poise, but this guy doesnt even flinch when you hit them with lothric ugs charge thrust

                  • Anonymous

                    19 Jul 2020 20:28  

                    If you lure the knight guarding the Hornet Ring over to the entrance of the shrine, his AI will break and he'll stop attacking you completely. Didn't work with the other ones when I tested.

                    • Anonymous

                      19 Jun 2020 21:43  

                      back in dark souls 1 they were something special, they were these strange, powerful enemies, hard to defeat, and didn't respawn like the other enemies, but if you did you would be rewarded with a strange variation of titanite, or if you were lucky, they're armor or shield, and if you were VERY LUCKY early on, they're WEAPON(s), and if you got like, say, a black knight greatsword, sword, or halberd (which is renamed to a glaive in this game) you pretty much just won already, but in this game they're just kind of a disappointment, they respawn, they're not as intimidating or menacing as they were because we've seen them already, and they're weapons aren't nearly as powerful as the dark souls 1 variant, and what with the introduction of infusions and the various enemies and areas to find titanite and all weapons (not special or boss) require regular titanite instead of a special illusive titanite like green, red, blue or white, so it's VERY easy to aquire a powerful weapon for your specified build early on (as long as it dosen't require a later game coal like the giant's or profaned coal) so, yeah, they're not as powerful because of weapon optimization in this game, they're not as menacing or intimidating because we've already seen them, and they're weapons falter early game wise compared to like, a refined or heavy infusion

                      • Anonymous

                        07 Jun 2020 21:45  

                        Using a Crystal Rapier +3, Rusted Coin, and the Gold Covetous Serpent Ring, I have farmed 1 BK Helmet, 2 BK Plates, 3 BK Legs, and 1 BK Greataxe in my 10 kills just now in NG. When using the Rusted Coin, however, I got nothing as a drop of the times I used it before finishing them off with the Rapier.

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