Black Knight Greatsword

icon-wp_physicalAttack.png
185 physical_defense-shield-icon.jpg 65.0
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
50.0
icon-firebonus.png
-
fire_defense-shield-icon.jpg
50.0
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 45.0
icon-darkbonus.png
-
icon_weight.png
50.0
critical.png
100 icon-wp_stability.png 45
icon_weight.png 16.0
icon-durabilitiy.png
115
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
C D - -
30 18 - -
weapon_type-icon.jpg Ultra Greatswords damage_type-icon.jpg Standard/Thrust
skill-icon.jpg Stomp icon_fp_cost.png 10 (-/16)

Black Knight Greatsword is a Weapon in Dark Souls 3.



Ultra greatsword wielded by the Black Knights who wander the lands. Designed to face chaos demons.

The Black Knights constantly faced foes larger than themselves, and this sword's unique attack greatly reduces enemy poise. 

Skill: Stomp
Use one's weight to lunge forward with a low stance and increased poise, and follow with a strong attack for a spinning slash. 

Notes and Tips:

  • Cannot be Buffed or Infused.
  • Reinforced with Twinkling Titanite.
  • Deals 20% bonus damage vs. Demons. This includes the following:
  • At 40/40 Str/Dex this weapon has 612 AR and becomes stronger than the Greatsword by 11 points on top of being lighter and having an arguably better moveset.
  • The 2H R2 deal more poise damage than any other weapon in this class. This applies to the other Black Knight weapons as well.
  • It is possible to stun-lock player for a R1 into fully charged R2 when two handing the Black Knight Greatsword. This can be done by quickly unlocking after the initial R1 (or starting unlocked) then rotating the character so that your back is to the enemy while starting to charge the R2, it is important to make sure that the weapon contacts the enemy when it first touches the ground with a visible stagger animation or the combo will not work, as soon as the enemy is staggered immediately lock on and rotate the character back to facing the enemy as the R2 finishes. This combo is extremely difficult to pull off and it is recommended that you practice before trying it out in pvp.
    This has been patched; the stagger on the backswing of the 2HR2 has been shortened and players can now roll out of it. With correct roll prediction and timing it can still connect if you end the 2HR2 where the opponent ends their roll provided they are still in range.



Location/Where to Find

 

 

Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

 

 

Black Knight Greatsword Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 185 - - - - C D - - - - - 65 50 50 45 50
+1 206 - - - - C D - - - - - 65 50 50 45 50
+2 220 - - - - C D - - - - - 65 50 50 45 50
+3 257 - - - - C D - - - - - 65 50 50 45 50
+4 289 - - - - C D - - - - - 65 50 50 45 50
+5 322 - - - - B D - - - - - 65 50 50 45 50

 


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

 

 

 




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    • Anonymous

      21 Sep 2021 15:06  

      1. Host of embers thinks he can get a hit in time to interrupt my charged r2 with this weapon.

      2. The r2 connects.

      3. "host of embers was not an impostor".

      • Anonymous

        06 Aug 2021 21:57  

        The 2HR2 deflects off the entire carpet in the dancer arena, just letting it be known so you guys don't die as embarrassingly as I did a few minutes ago

        • Anonymous

          27 Jul 2021 21:10  

          So, yes, I'm here to rant, but not for the reason you may think.

          See, I got bored with other games in my catalogue and thought to myself, "Hey! Steam is doing their annual summer sale! DS3 should be alive and kicking, let's do that!" So, I started playing again after a long, long break.

          Now, let me briefly establish my bona fides: Prior to the break, I'd beaten through multiple courses of NG+ (I'm on NG+6, I think?) and every game before that. When that got old, I spent most of my time up at Pontiffs chilling with fight club bros, which is to say that I'm no slouch in PvP, I admit I'm not the best, and I'm not a poor sport about losing. Losing is just an opportunity to get better.

          To the point, then, where I've just been reminded (by sad, hard experience) that:

          1.) From Software nerfed the GK UGS 2H*R1+R2 (charged) wombo combo. Apparently, the back swing was nerfed so that kids can roll out of it now, and the weapon no longer true combos. I *CAN* complete combo with it, but I suspect that I'm catching summer sale kids rather than it being anything I'm doing.

          2.) From Software gifted the world weapons like the RKPGS sword, or the Splitleaf Greatsword, for the dead easy L2 into wham bamb thank you mamm combo.

          Yes, yes, I realize there are ways to counter these weapons. TO BE CLEAR: I DON'T HAVE A PROBLEM WITH PEOPLE WHO USE THESE WEAPONS. I regularly make RPKGS users my *****, so that's not the problem.

          The problem is this:

          Why, by all the gods, WHY did From Software nerf the GKGS wombo combo, which arguably requires skill and weapon mastery to execute properly, but they go and leave (or create anew) weapons like these and a few other stun-locking-meme tier weapons unmolested?

          tl;dr

          Why does From Software hate UGS users so much?

          • Anonymous

            24 Jul 2021 15:07  

            A couple of comments mentioning 2h R1 + jumping attack is a true combo. My favourite but not a true combo is R1 + R1 + Jumping attack. The amount of duels I’ve ended due to people naturally rolling backwards once hit by the first two R1’s only to get caught by the massive vertical jump range. (I found this out by someone doing it to me with Astora great sword and practised ever since)

            • Anonymous

              18 May 2021 13:14  

              Does anyone have a poise value for the weapon art? It's definitely lower than others in it's class but knowing the number it adds would be helpful for certain breakpoints.

              • Anonymous

                23 Apr 2021 09:17  

                I guess the only way to buff it using miracles (sacred oath and deep protection) and pyromancy power within still a beast <3

                • Anonymous

                  11 Mar 2021 19:04  

                  Toxic comments ahead

                  ignore use whatever you feel like despite what others think as if you enjoy the weapon and have fun with it thats all that matters

                  • Anonymous

                    07 Feb 2021 11:00  

                    Stop using this garbage weapon right this instant you can’t hit anything and you will just get killed like the casuls out are. Pick up the pkcs and git Gud .

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