Blades of the Darkmoon is a Covenant in Dark Souls 3.Blades of the Darkmoon


A silver pendant depicting the Darkmoon and a sword, the crest of the Darkmoon Knights, the original Blue Sentinels. Equip to pledge oneself to the Blade of the Darkmoon covenant.

When a member of the Way of Blue faces a dark spirit, the Blades of the Darkmoon, by an ancient accord, help to root out the invader. Summoning takes place automatically when equipped."


Blades of the Darkmoon Information



  • You must obtain the item "Blades of the Darkmoon" and equip it.
  • It is located in Anor Londo, at a tower accessed by walking over an invisible path from the rotating platform. The rotating stairs can be in any position. If it is at the top (allowing access to Anor Londo) go to the bottom of the stairs. If it's at the bottom, go to the top. There's a bonfire on a tower directly to the left of you, (if you're facing the Anor Londo bonfire,) and a broken platform on the rotating platform facing towards it. Just walk through the air straight ahead off of the broken platform. Do not deviate from the path until you are perpendicular to the bonfire, then turn to your right, and you will land safely next to the bonfire. (There are invisible walls around the walkway so you cannot actually fall down at the wrong place.) (Video Location)


  • When a Darkmoon/Blue Sentinel spawns, a floating red eye will appear locating an invader or Blue spirit, depending on whether the player is an invader or Blue spirit. This floating red eye that locates invaders was previously a miracle in Dark Souls II, called Unveil. For every invader in any given world, there will be one floating red eye that appears.

Effects of the Covenant

  • The covenant is identical in function to the Blue Sentinels, with an additional rivalry with the Aldrich Faithful.
  • While searching for worlds to defend, the covenant icon next to your status bars will fade in and out with a white color.
  • You do NOT get an ear from killing Aldrich Faithfuls or Watchdogs of Farron.
  • Blades of the Darkmoon are only summoned in response to players who invaded by using a Red Eye Orb. Hostile players who were summoned through red or white signs, or who invaded using the Aldrich Faithful or Watchdog of Farron covenant items, do not cause Darkmoons to be summoned.
  • The Darkmoon phantom color is dark blue.
  • If the Host of Embers enters a boss room, the Blade of the Darkmoon will be rewarded with a Proof of a Concord Kept and be returned to their world. It seems to not work on optional or mid-bosses.
  • If the invader returns home, is killed by a monster or dies by fall damage, the Blade of the Darkmoon will NOT be rewarded a Proof of a Concord Kept. However, they will still get the same victory message.
  • If the invader dies, or returns home, before the Blade of the Darkmoon spawns into the world, they will NOT be rewarded a Proof of a Concord Kept. However, they will still get the same victory message.
  • It is possible to be summoned to Archdragon Peak if the host is fighting one of the NPC summons' of the lizard-men there.
  • If the host summons any reds/purples through the use of red soapstones (instead of white), then the Blades cannot be summoned.
  • Note that summoning will prioritize the area that you are in, but will summon you anywhere after an indeterminate amount of time has passed. 
  • If you start an NG+ game you CAN be summoned to maps (& bonfires) you didn't unlock/reach yet on your second playthrough (tested on NG+).
  • The Matchmaking Formula is Covenant Dependent:
    Condition Min Max
    Summoning a White Phantom, Warrior of Sunlight, Mound-Maker or no covenant Host - 10 - (Host * 0.1) Host + 10 + (Host * 0.1)
    Defending Summons of Blade of the Darkmoon or Blue Sentinels Host - 20 - (Host * 0.2) Host + (Host * 0.1)

Rank Requirements

Ranks are obtained by offering obtained Proof of a Concord Kept items to Company Captain Yorshka. These can be acquired by being summoned with the Covenant item equipped and defeating players (one given for each invader banished (two for killing a red Aldrich Faithful), so to stay in the host's world and farm you may wish to keep one invader alive) OR by defeating Silver Knights, as they have a small chance to drop them (approx 1 in 30). See Proof of a Concord Kept for farming information. The rank requirements are additive, meaning you only have to earn a total of 30, not 10 and then another 30, to obtain all covenant rewards.

Rank Requirement Rewards
0 Initial None
1 10 Darkmoon Ring (Grants 2 additional attunement slots.)
2 30 Darkmoon Blade (Miracle)




 Covenant: Blade of the Darkmoon

 Discover Blade of the Darkmoon covenant.Bronze Trophy




    • Anonymous

      10 Nov 2018 20:12  

      Correction: it appears that you do get the Proof of a Concord Kept reward when invaders die while spawning in and from the environment, at least sometimes. It just doesn't show the "item picked up" message and takes some amount of time to add the actual item to the inventory. I had this happen to me: spawned in, got the "duty fulfilled" message and was sent back home before I managed to even finish the "spawning in" animation. Got the "duty fulfilled" message, never was notified of a Proof being added, checked my inventory to find I still only had 4 Proofs. Switched to Mound-Makers and had a similar issue, but when I checked my inventory found an unexplained 5th Proof. Needs more testing.

      • Anonymous

        22 Oct 2018 21:09  

        Before I understood how these things worked (ds3 was my first) I got Summoned like crazy! Now that I understand it and need the covenant rewards I’m just sitting here with a thumb up my bum waiting ☺️

        • Anonymous

          10 Oct 2018 06:39  

          In my years of invading, I've never encountered a single smart Darkmoon/Sentinal. It's become a joke to me now whenever I see a red eye appear above my character, especially since 80% of my pale tongues were awarded for doing nothing and the blues just died to the environment. You guys gotta stop trying to be all heroic because it just makes you look like idiots.

          • Anonymous

            29 Sep 2018 18:29  

            For everyone complaining why summon as Blade takes so long: Because people in this covenant are IDIOTS. I dont hate their function,idea nor anything else behind but,but for my 500 hours in this game,i had plenty of blues in my world and every single one of them didnt serve their purpose. ALL they do is intantly get baited by red to run into npcs/arrow spam and they get deleted just feeding reds estus. Your job is to protect the host,not get yourself killed in first three seconds. I'm a mage,i know i gonna get invaded at first bonfire after Demon Prince at the start of Ringed City. I put on blues,i get invaded,i sit by the bonfire. One blue comes,instantly runs out and dies by archers. Second blue comes,keeps peeking untill same happens to him evne though red is clearly baiting them. You people are some most incompetent "defenders" that this game has ever seen and this is why noone wants to summon you.

            • Anonymous

              15 Sep 2018 06:21  

              Anyone know what would break your covenant aside from killing yorksha or Gwyndolin? Does invading? What if I remove the covinent item?

              • Anonymous

                08 Sep 2018 02:00  

                Man just it's pretty stoopid that they expect you to do this at such a low level. Like I had no idea how it worked, because no instructions, so now I'm way to high sl and this is my last miracle.

                • Anonymous

                  16 Aug 2018 18:32  

                  If I remember correctly, Aldrich Faithfuls and Watchdogs of Farron are "invaders defending a certain territory", thus NOT being counted as regular invaders (using a red eye orb). So, why the hell would you get a special item for killing an Aldrich Faithful as a blue, when he DON'T count as a regular invader, thus blue phantoms aren't summoned to help the host ? BROKEN LOGIC

                  • Anonymous

                    07 Aug 2018 13:56  

                    dont know how legit this is but when you are summoned and dont find or even hit the invader before he dies you get no concord BUT if when summoned, try to immediately hit and kill a PVE enemy and it seems like once the invader dies if you never found them you will get a concord everytime..

                    • Anonymous

                      06 Aug 2018 03:38  

                      ATTENTION BLUES: Get a +3 or +4 weapon, be around SL 30, wait at Cathedral of the deep, be Un-embered. I get my first half of concords this way. What's key is to keep the host from following sad little *****weed invaders into groups of enemies; it's good to have the HEY gesture for this purpose. Hope that the host is smart enough to have spammed for Seed of a giants tree after encountering Hodrick and twinks in the undead settlement; and the Ratdogs from the swamp. At these low levels poison is threatening enough to be validated, and works good to ward off invaders; it makes going and getting the Dreamchaser's ashes worth it, especially if you're running something like Uchigatana or any strait sword. Dagger builds can be dangerous but don't waste stamina or FP using quickstep. Instead run in and get backstabs when they get trigger happy on the host or on Phantoms. They can call us a gank covenant all they want. Wear it proudly; it's proof that invaders lose >:D

                      • Anonymous

                        29 Jul 2018 18:41  

                        Anyone know of any decent SL ranges for summons on PS4? Been farming silver knights for hours only to get 1 and can't get any summons at SL60

                        • Anonymous

                          31 May 2018 07:23  

                          Are the Blue covenants still broken for some people? In the entire time I've played DS3, on any character, at any SL, with any build, I have never once been summoned for Blue Sentinels or the Darkmoons, and I've spent literal hours with the covenant icon flashing.

                          • Anonymous

                            19 Apr 2018 05:32  

                            For the people struggling to get summoned, note that certain souls and weapon levels tend to equip the Way of Blue far more often than others. Generally the earlier in the game the more action you'll see. I have a few characters at different SL and weapon levels, and I've found that my SL 90 and SL 130 +10 characters hardly see summons at all However my SL 70/+8, 50/+6, and 35/+4 characters all see far more summons, with the frequency of summons increasing the lower the SL. My 35 gets a summon about every 5-10 minutes. If you're starting up a new player and really want 30 ears, stop at a lower level and camp out for some. Same with getting Farron swordgrass from Watchdog summons.

                            • Anonymous

                              04 Apr 2018 02:01  

                              The wiki says that you earn two ears for killing a red Aldrich Faithful but then goes on to say that you only get ears from red orb invaders... Which is it?

                              • Anonymous

                                27 Mar 2018 20:20  

                                You Can choose to farm 1 rank every six hours by killing silver knight or by equipping the covenant item

                                This is what I call "balance'

                                • Anonymous

                                  13 Mar 2018 03:23  

                                  Of course I would discover this after joining Rosita's fingers, I suppose that's what happens when it's your first dark souls game

                                  • Anonymous

                                    10 Mar 2018 10:06  

                                    From really must hate the Sentinels and Blades, why did they remove the indictment system and sin level? Because.... uhhh yes. Why must you farm silver knights with an abysmal chance to get concords? ... Now don’t get me wrong, the feeling you get from punishing you guilt soaked invaders is quite fun however it takes a few years to actually get summoned. Don’t even get me started on the elusive Concord Well Kepts, some say legends of yore say they may actually exist...

                                    • Anonymous

                                      19 Feb 2018 09:58  

                                      Remember when Blades of the Darkmoon were super strong knights with magical 800 AR weapons punishing fools who were like 50 SL below them and dare disturb trap-kun's plans?

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