Blades of the Darkmoon

Blades of the Darkmoon

A silver pendant depicting the Darkmoon and a sword, the crest of the Darkmoon Knights, the original Blue Sentinels. Equip to pledge oneself to the Blade of the Darkmoon covenant.

When a member of the Way of Blue faces a dark spirit, the Blades of the Darkmoon, by an ancient accord, help to root out the invader. Summoning takes place automatically when equipped."

Blades of the Darkmoon is a Covenant in Dark Souls 3. The covenant can be gained by equipping the item Blades of the Darkmoon which is obtained from Anor Londo. While a member of the Covenant, Blades of the Darkmoon will be summoned to help you defend against invaders.


Blades of the Darkmoon Information

  • You must obtain the item "Blades of the Darkmoon" and equip it.
  • It is located in Anor Londo, at a tower accessed by walking over an invisible path from the rotating platform. The rotating stairs can be in any position. If it is at the top (allowing access to Anor Londo) go to the bottom of the stairs. If it's at the bottom, go to the top. There's a bonfire on a tower directly to the left of you, (if you're facing the Anor Londo bonfire,) and a broken platform on the rotating platform facing towards it. Just walk through the air straight ahead off of the broken platform. Do not deviate from the path until you are perpendicular to the bonfire, then turn to your right, and you will land safely next to the bonfire. (There are invisible walls around the walkway so you cannot actually fall down at the wrong place.) (Video Location)




  • When a Darkmoon/Blue Sentinel spawns, a floating red eye will appear locating an invader or Blue spirit, depending on whether the player is an invader or Blue spirit. This floating red eye that locates invaders was previously a miracle in Dark Souls II, called Unveil. For every invader in any given world, there will be one floating red eye that appears.
  • If an invader successfully uses the Black Separation Crystal, it will count as a victory for the player. However, they will not be rewarded with a Proof of Concord Kept.

Effects of the Covenant

  • The covenant is identical in function to the Blue Sentinels, with an additional rivalry with the Aldrich Faithful.
  • While searching for worlds to defend, the covenant icon next to your status bars will fade in and out with a white color.
  • You do NOT get an ear from killing Aldrich Faithfuls or Watchdogs of Farron. However, you DO receive a Vertebra Shackle in addition to a Proof of Concord Kept if the invader is a a member of the Mound Makers.
  • Blades of the Darkmoon are only summoned in response to players who invaded by using a Red Eye Orb. Hostile players who were summoned through red or white signs, or who invaded using the Aldrich Faithful or Watchdog of Farron covenant items, do not cause Darkmoons to be summoned.
  • The Darkmoon phantom color is dark blue.
  • If the Host of Embers enters a boss room, the Blade of the Darkmoon will be rewarded with a Proof of Concord Kept and be returned to their world. It seems to not work on optional or mid-bosses.
  • If the invader returns home, is killed by a monster or dies by fall damage, the Blade of the Darkmoon will NOT be rewarded a Proof of Concord Kept. However, they will still get the same victory message.
  • If the invader dies, or returns home, before the Blade of the Darkmoon spawns into the world, they will NOT be rewarded a Proof of Concord Kept. However, they will still get the same victory message.
  • It is possible to be summoned to Archdragon Peak if the host is fighting one of the NPC summons' of the lizard-men there.
  • If the host summons any reds/purples through the use of red soapstones (instead of white), then the Blades cannot be summoned.
  • Note that summoning will prioritize the area that you are in, but will summon you anywhere after an indeterminate amount of time has passed. 
  • If you start an NG+ game you CAN be summoned to maps (& bonfires) you didn't unlock/reach yet on your second playthrough (tested on NG+).
  • The Matchmaking Formula is Covenant Dependent:
    Condition Min Max
    Summoning a White Phantom, Warrior of SunlightMound-Maker or no covenant Host - 10 - (Host * 0.1) Host + 10 + (Host * 0.1)
    Defending Summons of Blades of the Darkmoon or Blue Sentinels Host - 20 - (Host * 0.2) Host + (Host * 0.1)


Rank Requirements

Ranks are obtained by offering obtained Proof of Concord Kept items to Company Captain Yorshka. These can be acquired by being summoned with the Covenant item equipped and defeating players (one given for each invader banished (two for killing a red Aldrich Faithful), so to stay in the host's world and farm you may wish to keep one invader alive) OR by defeating Silver Knights, as they have a small chance to drop them (approx 1 in 30). See Proof of a Concord Kept for farming information. The rank requirements are additive, meaning you only have to earn a total of 30, not 10 and then another 30, to obtain all covenant rewards.

Rank Requirement Rewards
0 Initial None
1 10 Darkmoon Ring (Grants 2 additional attunement slots.)
2 30 Darkmoon Blade (Miracle)



  • Blades of The Darkmoon first appeared in Dark Souls 1, when they were led by Dark Sun Gwyndolin.
  • Due to the length of the name, it gets cut short when appearing the player's status screen, appearing as "Blade of the" instead of "Blade of the Darkmoon".



 Covenant: Blade of the Darkmoon

 Discover Blade of the Darkmoon covenant.Bronze Trophy




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    • Anonymous

      20 Jun 2021 14:53  

      Why are blues soooo bad!?

      >"Summoning Phantom" OH NO
      >"Blade of the Darkmoon summoned through concord" whatev...

      • Anonymous

        31 May 2021 08:55  

        It's nice helping someone out when they're being invaded, especially if they are new, since experienced invaders tend to be very difficult to defeat... but it stops being nice when you see the host being a cocky bastard and pointing down the invader, despite obviously needing help on account of them using way of blue.

        • 19 May 2021 01:25  

          I know getting summoned as a blade is cancerous, but if you stay around sl60, you’ll get summoned to pvp fights in road of sacrifices all the time. Now, most of the invaders are turds and either twink with murky or use the spiked mace just to make it hard to get concords, but if you’re good, you can get up to a dozen in an hour as long as you survive and invasions keep occurring.

          • Anonymous

            08 May 2021 18:10  

            i've been trying to help sentinels and blades of the darkmoon get their covenant items, but everyone just seems so bad..? like they dont even try sometimes, or they just cant find me fighting the invaders for 15 minutes straight

            • Anonymous

              06 May 2021 16:11  

              While you were defending ganks so blindly and stupidly, most invaders said "fck this, i ll go to the spears of the church or just farm the items. Fck invasions".

              And when all the imvaders make that decision, this covenant and the blue sentinels will be absolutely dead.

              • Anonymous

                21 Apr 2021 01:58  

                Extensive testing has revealed that the game calculates a player's current level of crisis (a factor of health and stamina deficits) and uses this to queue invasions. As an example, being at <100 hp while midroll almost immediately triggers a summon as a blade of the darkmoon. But this only works if there is at least one enemy within target lock range.

                The game also prioritizes players wearing farming gear.

                Ideally, a player should dance around mobs at less than 100hp with the Symbol of Avarice equipped to shorten summoning time.

                • Anonymous

                  17 Apr 2021 08:36  

                  This covenant puts me into the awkward position of not knowing who the bigger troll is.

                  Me, for ganking 80% of the reds I see?

                  Or invaders, for literally making this into a pve covenant by waiting by the boss fog and hoping for the host to die from normal enemies.

                  It really is a toss up. Is it my fault if I want to rush the reds before they run to hide somewhere? Or is it their fault for using that strat so often that I have no other options.

                  A real chicken and egg dilemma.

                  • Anonymous

                    10 Apr 2021 22:57  

                    This covenant is ass for both invaders and darkmoons. If you're a darkmoon, there's a large chance that your host will either die instantly or the invader will just hide behind mobs and drag out the fight. If you're an invader, you can end up fighting 2 darkmoons and the host with absolutely no help.

                    • Anonymous

                      10 Apr 2021 20:30  

                      Me as an invader with over 3000 hours: Man I don’t understand why BoD’s can’t be chill they’re always so aggressive.

                      Me getting summoned after waiting 2 hours as a Blade: I. WANT. MY. DAMN. EARS. NOW.

                      Ah. I see now why they are aggressive.

                      • Anonymous

                        01 Apr 2021 08:02  

                        Blades of Darkmoon in a nutshell : Host of Embers died. returning to your world *stalk dung pie noises in distance*

                        • Anonymous

                          19 Mar 2021 01:41  

                          idk why from just ruined darkmoon covenant in ds3, ds1 version is a lot better, faithful assassin who seeks guilty, not a ****ing wee woo wee woo im gonna wait 3 hours to be summoned and my host dies instantly. Like ds3 already have 2 "protective" covenants lmao + farming proofs woud be a lot easier

                          • Anonymous

                            08 Mar 2021 14:28  

                            So some time ago I was invading as Rosarias finger in Anor Londo for fun and get to another world, where was host with golden sunbro. They were both, how to say it politely, weak players and can not do anything against me than running and healing. After few minutes there comes blade of dark moon, who was skilled PvP player and with help of sun bro, they managed to kill me. Blue fantom then bow. That host, who was whole the time hideing in background, doing absolutely nothing, comes forward, point down on my corpse and his sunbro copy that. The point is, that the Blade of darkmoon then start attacking the host although he cannot damage him, just to show his disgust of that host. It was very nice of him and if he by some coincidence come to this post, I like to say hello to him!

                            • Anonymous

                              07 Mar 2021 21:27  

                              A true darkmoon knight would join mound makers to punish the guilty gankers.

                              If you want to keep going with your betrayal, dislike this.

                              • Anonymous

                                07 Feb 2021 08:37  

                                Waahh. FROM are terrible developers! I just wanna invade a host while having a build specifically tailored to exploit their low leveled damage, defenses, HP and unexplored level without being bullied myself. T^T Hosts need to understand that I'm more important than them and I'm THEIR punishment for playing this game online and Embered. I'm above reproach, above being counter invaded and above being ganked (though if you get me down I won't think twice to beeline to a dense mob.)

                                • 24 Jan 2021 19:27  

                                  this wiki mixed up darkmoons and sentinels, this wiki says darkmoon are dark blue and sentinels are light blue while its actually the opposite.

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