Bleed is a status effect in Dark Souls 3.



Bleed Effects:

  • 15% HP damage plus an additional 50  to 200 flat damage, varies by source, listed below:
    • 50 = +0 -> +10 Innate bleed weapon (not effected by upgrade)
    • 50 = +0 Blood infused, normal weapon
    • 100 = Carthus Rouge, Gnaw spells, Splintering Bolt, Kukri
    • 100 = +10 Blood infused, normal weapon
    • 100 = +0 Blood infused, innate Bleed weapon
    • 150 = +5 Blood infused, innate Bleed weapon
    • 200 = +10 Blood infused, innate Bleed weapon
    • 50 or 100 = Innate bleed weapon buffed with Rouge (50 if weapon hit triggers or 100 if rouge triggers) 
  • If bleed is proc'd on a counter hit, an additional 50 damage is added. 


Sample bleed damage calculations:


  • Unembered Player with 40 Vig
  • 1213 max Hp 


  • 15% max Hp = 182 Damage
  • +50-200 flat damage, depending on source

Damage total:

  • +10 Innate Bleed weapon, blood infused (e.g. Blood Bandit Knife):
    • 382 Damage
  • +10 Innate Bleed weapon, no blood gem, no rouge (e.g. Sharp Bandit Knife):
    • 232 Damage
  •  Everything Else:
    • 282 Damage


Bleed Mitigation:


Bleed Curing:


Bleed Buildup:

Bleedout/Bloodloss occurs when Bleed Buildup exceeds the target's Bleed Resistance. Each source adds a different amount out Bleed Buildup. Luck increases bleed build up of Kukri, Carthus Rouge, weapons with innate bleed, and blood gem infused weapons, it has no effects on any other sources of bleed.

Bleed buildup vs Luck:

  • Low increases between 0 and 20 luck
  • Good increases between 20 and 40 Luck
  • Moderate increases between 40 and 50 Luck
  • Almost no return from 50 - 99 Luck


Enemies Vulnerable to Bleed


Enemies resistant to Bleed 


Enemies immune to Bleed


Bleed Notes

  • Bleed was overhauled in 1.11, the updated buildup and damage values are above, pre-existing testing values below are now largely invalid.
  • Dual wield weapons experience a debuf to bleed build up on their L1 attacks. 



Bleed Sources

Weapons that passively cause Bleed:

Other Bleed sources:

  • Blood Gem Infusion makes any normal weapon cause bleed buildup that scales with luck.
  • Dorhy's Gnawing adds 210 Bleed buildup & inflicts Dark damage. 
  • Gnaw adds 130 Bleed buildup & inflicts Dark damage.  
  • Eleonora's weapon skill Feast Bell adds 45 Bleed Buildup and drains health from the target on hit.
  • Kukri is a throwing dagger with longer windup that inflicts bleed build up
    • 7 Luck = 35 bleed
    • 99 Luck = 55 bleed
  • Carthus Rouge adds Bleed buildup to any buffable weapon
    • Varies by weapon 
    • Raw Mail breaker
      • 7 Luck = adds 20 bleed
      • 99 Luck = adds 20 bleed
    • Hollow Astora Greatsword:
      • 7 Luck = adds 20 bleed
      • 99 luck = adds 28 bleed 
  • Splintering Bolts are crossbow ammunition that cause 3 Bleed buildup


Enemies causing Bleed:


Old testing and values:

  • Most NPC enemies cause 33% of the players health if bleed is triggered.
  • A innate bleed weapon with no infusion will deal 102 to Iudex Gundyr, 408 to Dancer, 396 to Champion Gundyr, 631 to Ociros, 344 to Lorain in stage 1 and 282 in stage 2; 459 to Lothric, 370 to King of Storm, 557 to Nameless, 389 to Friede stage 1; 539 for stage 2 and 3, Ariandel will take 561, 468 to Grave Champoin, and 339 to Grave Greatwolf. Most bosses will take 7.8 or 7.9% of max hp as Bleed damage, Iudex takes 9.83% and Grave Champion takes a massive 16.77%.
  • A special note: the Warden Twinblades and Onikiri and Ubadachi have a modifier on their dual weilding L1/L2 attacks, where each blade does 0.75x the bleed auxillary value when they connect, leading to a total of 1.5x the bleed build up rather than double. Interestingly, when buffed with Carthus Rouge, this modifier is ignored, and each blade gets a bonus 35 bleed build up, for a total of 70 bleed build up in addition to 1.5x the weapons's bleed auxillary value.
  • A crude way to tell how much bleed damage a dagger or Carthus rouge will deal, based on non-boss enemies and players, can be calulated with the following formla. It is currently unknow if weapons other then daggers (both twinlking and normal titanite) have diffrent bleed damage scaling. The chart below points to yes. Carthus rouge does NOT add scaling. much much more testing is required.
    • {([weapon check] X [infusion check] X 50) + ([rouge check] X 50) - ([weapon check] X [rouge check] X 50) + ({[weapon check] X [weapon level] X [infusion check]} X 5) + ([weapon level] X [infusion check] X 5) + ([stagger check] X 50) + (19.46% of enemy's max hp)} floored = Bleed damage
      • [weapon check] if a weapon is innate bleed weapon ///true=1 false=0
        [infusion check] if the weapon is infused with bleed /// true=1 false=0
        [rouge check] if a weapon has rouge appayed to it /// true=1 false=0
        [weapon level] see what level the weapon is /// 0,1,2,3,4,5,6,7,8,9,10
        [stager check] see if the boss is stagered, for non bosses this is counter attack /// true=1 false=0
        floor means to round down
      • Tested in newgame on "Sword Master" the guy with the katana by firelink
        with starting class "theif" all base stats execpt 12str and 16dex
        Sword Master is hp 1000 (hp was found and tested not assumed)
        (weapon level) (weapon) (damage when bleed proced)-(normal rl damage)=(Bleed damage) (Bleed damage as % of hp)+(extra Bleed damage)
            +0 bandits 220-20=200 20%
            +0 bleed bandits 265-15=250 20% +50
            +3 bleed bandits 309-29=280 20% +50 +30
            +1 greatknife with rouge 285 -35=250 20% +50, unknown why rouge added Bleed damage
            +1 bleed greatknife 229-25=205 20% +5???
            +2 bleed greatknife 239-29=210 20% +10, +3 asumed +15 Bleed damage
            +3 bleed greatknife 250-35=215 20% +15, asumed confirmed
        unknown why bleed damage was greater then 19.46% or why they take 20%
      • Retested on Champion Gundyr
        max hp assumed 4028 caculated with Iudex's bleed%- true hp 4956
        assumed bleed damage (9.83% of hp = 396)+7=403 with +3 bleed greatknife
            +3 bleed greatknife 433-30=403 9.83% +7 assumed Bleed damage confirmed
            +1 greatknife with rouge 451 -30= 421 9.83% + 25, unknown why rouge added Bleed damage
            +0 bandits knife with rouge 414 -18=396 9.83%
            +3 bleed infused bandits knife 461 -25=436 9.83% +25 +15
            +3 barbed stright sword 470 -74= 396 9.83%
        396/4956 is .0799 or 7.99% of max hp
        bosses found to not share the same Bleed damage%
      • Cathedral Grave Warden the dual wealding monster near Champion Gundyr
        assumed hp unknown -true hp unknown
           +0 bleed bandits 4 hit bleed 401, 2handing r1 damage 19
           +0 bandits 4 hit bleed 383, 2handing r1 damage 26 
        401 - (4 X 19)(76)= 325
        383 - (4 X 26)(104)= 279
        325 - 279 = 46 extra Bleed damage, missing 4 Bleed damage


  • Testing: Testing NG+ against the "Saw Carriers" in Undead Settlement: Normalized HP is as HP * (1-aux) = damage thus damage / (1-aux) = HP
    Approximate enemy HP around 1500 (1678 was marginal overkill, rounding)
    1583 hp using +0 Bandits knife bleed damage 308 divided by .1946 
  • Testing thread on reddit. 


At 99 Luck:

Weapon Bleed Aux
+0 Bandit Dagger 38
+0 Morion 40
+10 Ghru Blood Dagger 53 (47 poison)
+7 Ghru Blood Sword 48 (45 poison)
+10 Corvian Blood Scythe 62
+0 Chaos Blade 47
+5 Chaos Blade 52
Weapon R1 Damage HitsToBleed BleedDamage Normalized HP (Aux as %) Bleed % of Actual
Corvian+ 131 3 497 1307.9 33.1%
Ghru Dagger 64 3 400 1111.1 26.7%
Bandit 22 4 308 496.7 20.5%
Morion 87 4 373 621.7 24.9%
Chaos 86 3(rapid only) 372 703.8 24.8%
Chaos+ 231 3(semi rapid) 517 1077.1 34.5%


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    • Anonymous

      12 Jul 2021 14:35  

      I have done a lot of testing and here is my conclusion:

      Make a build with 40 Luck, use anri‘s straight sword, poison infused ghru dagger and blood infused bandit‘s knife. It‘s very viable for pve and pvp. You should stay under 30% equip load for the fast roll. It is one of the most stat efficient builds i came across because you only need 10 str and 12 dex. The damage comes from your status effects or anri‘s straight sword. It is very easy to roll catch people in pvp and take into account that phantom hits also build up status effects.

      So here is my example of how to fight in pvp:

      First proc the poison with the ghru dagger then change to the bandit‘s knife.

      Stay aggressive and be careful not to procc the bleed during the enemy roll.

      It takes about 3-4 hits to poison an player and about 6-7 hits to procc the bleed.

      Don‘t use hollow weapons with resin because you don‘t need any physical damage on this build and in the heat of combat there is no time to apply resins. You just have to stay aggressive and never let the enemy heal the poison.

      If the enemy has tears of denial active, the moment you break their tears the poison will instantly kill them.

      Don‘t be fooled by high bleed numbers of heavy weapons, they are not worth it. Daggers consume very little stamina and have very fast attacks so your dps should be higher provided you play very aggressively.

      Also use anri‘s straight sword for any pve enemy thats immune to bleed and for the casual curved sword user because you will have a hard time quickstepping out of their attacks.

      Please try the build before you point down at it. There are so few people running similar builds in the community and somehow everyone thinks hollow weapons + resins are the way to go.

      I‘ve never had that much fun with any build and it‘s the most fast paced combat style you can get in the game.

      Try death with love

      • Anonymous

        15 Jan 2021 13:24  

        Interestingly, some of the enemies that are considered immune to bleed still appear to be able to be bled, at least in EvE testing against the maggot hollows.

        • 18 Nov 2020 23:26  

          Furthermore, I also compiled a list of the best infusions to use for innate bleed weapons for maximum DPS gains.
          Best Infusions for Each Weapon at 40/40/40 (Strength/Dex/Luck)

          Claw 327 37 Hollow
          Crow Talons Sharp 347 34 Sharp
          Manikin Claws 312 34 Refined
          Carthus Curbed Great Sword 554 46 Hollow
          Carrthus Curved Sword 425 38 Hollow
          Painting Guardian Curbed Sword 381 37 Hollow
          Carthus Shotel 403 36 Hollow
          Warden Twinblades 363 37 Hollow
          Spiked Mace 523 51 Heavy or Sharp
          Flamberge 499 39 Sharp
          Morning Star 426 32 Refined
          Reinforced Club 404 32 Heavy
          Great Scythe 423 37 Hollow
          Barbed Straight Sword 431 36 Hollow

          • 18 Nov 2020 16:25  

            Bleed is usable in PvE as a primary damage source, and scales well into higher NG+ cycles due to the hp% based damage, but for maximum DPS is generally better as a tertiary source of damage. I've done extensive testing offline replaying bosses over and over, and a Hollow Barbed Straight Sword with Carthus Rouge will kill an NG boss 40-70ish % faster than a Bleed Infused Bandit's Knife with 51 Luck +5 from a Hollow Offhand. (By the way the softcap for Bleed Infusions is actually 56 luck, not 50. You get 2-3 extra bleed aux from 50 to 56, as opposed to the 10+ levels past 56 without a single additional bleed point.)

            Bleed can be seen logically as simply extra damage every x number of hits, with the x being decided by the weapon's bleed buildup. The issue is breakpoints and the increasing amounts of bleed necessary to reach fewer hits. For example, through my testing I've found that Champion Gundyr has anywhere from 250 to 290 Bleed Resistance (likely 250 logically) A Blood Infused Bandit's Knife has a bleed buildup of 76, bleeding Gundyr in 4 hits. Bleed buildup does 'overflow' however, meaning that the additional bleed buildup in the hit he was bled is simply added to the next buildup counter, meaning the next bleed will only take 3 hits (7x76= 532). A Hollow Barbed Straight Sword with Carthus Rouge has a bleed buildup of 56, meaning only 5 hits to bleed, and then 4 hits to bleed on the next cycle, which is consistent with my testing. So what's the catch, Bandit's Knife obviously bleeds in 1 fewer hit, meaning ~30% faster bleeds? At 30/30/51(56) (Strength/Dex/Luck) a Blood infused Bandit's Knife deals 185 damage. At the same soul level, a 40/40/40 Hollow Barbed Straight Sword deals *431* damage.

            Assuming a 5000 hp Champion Gundyr target, Blood Infused Bandit's Knife bleeds will deal 950 damage (5k*.15+200). Over the course of a 14 hit sample (enough for each weapon to finish one complete bleed cycle)with 4 bleeds, the target will be bled for 3800 damage, with an additional 1850 damage from the hits themselves for a total of 5,650 damage. This is perfect world and not accurate considering enemy resistances to the hit damage.

            On the other hand, a Hollow Barbed Straight Sword will bleed for an average of 825 damage (5k*.15+75) (Carthus Rouge adds 100 bleed damage if it procs bleed, whereas an innate bleed weapon only adds 50 if *it* proces the bleed, I simply averaged the two). Over a 10 hit sample with 3 Bleeds, it will deal 2475 bleed damage, with an additional 6034 damage from hits, for a total of 8,509 damage over 14 hits.

            5,650 vs 8,509

            Just aboute exactly 50% more damage is dealt by the Hollow Barbed Straight Sword over the same sample of hits. The Bandit's Knife does attack faster and uses less stamina, but I tested for that as well. In raw TTK, it took me 14 seconds to kill with a Bandit's Knife with 30/30/51(56), and 9 seconds to kill with the Hollow Barbed Straight Sword, so about another 50% faster result.

            Now you may ask, but what about NG+7, where the HP% is more important? 8652 damage over 14 hits with Bandit's Knife, 10,205 with Hollow Barbed Straight Sword. Closer, but still no cigar for the Bandit's Knife.

            Tl;dr Hollow weapons, especially high damage swords like Carthus Curved Sword and Barbed Straight Sword with Carthus Rouge will solidly outdamage blood infusions in 90% of cases.

            • Anonymous

              24 Oct 2020 13:20  

              Pc players using the watchdog anticheat will have blood infused weapons phase right through them. You can still hit them with any other weapon though so don't immediately call hacker.

              • Anonymous

                19 Jun 2020 11:00  

                I have Dex/Str/Faith build (and only 7 points in Luck) but still Bandit Knife +10 (infused with blood gem) is best against: - Crystal Sage - Dancer of the Boreal Valley - Sister Friede - and also Sulyvahn's Beasts I think bleed in DS3 is nearly as powerful as poison/toxic in DS2 (against certain enemies ofcourse)

                • Anonymous

                  12 May 2020 23:11  

                  This effect is pretty useless in PvE isn't it? Been playing all the way till Freide w/ Katanas and not once I have seen it trigger.

                  • Anonymous

                    12 May 2020 16:24  

                    IN PVP if you have bleed build up and get hit with a chaos or fire infused weapon, NOT A WEAPON WITH CARTHUS FLAME ARC, will the bleed build up reset?

                    • Anonymous

                      16 Apr 2020 07:22  

                      I'm confused by all of this so i'll just ask... How many hits would a Bloody Spiked Mace +10 need to hit Bleed, and how much health % dmg would it deal?

                      • Anonymous

                        31 Jan 2020 03:53  

                        Been searching everywhere for this answer now that I just heard about Overkills. Does Bleed do anything for Overkills? And, Is it possible to proc a Boss with bleed right when he dies and get an overkilled boss?

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