Blue Sentinels is a Covenant in Dark Souls 3.Blue Sentinels

 

Faded sheepskin parchment depicting the Darkmoon and a sword. Equip to pledge oneself to the Blue Sentinels covenant.

When a member of the Way of Blue is threatened by a dark spirit, the Blue Sentinels, in compliance with an ancient accord, assume the form of blue spirits, and help to root out the leader.

Summoning takes place automatically while this is equipped."

 

Blue Sentinels Information

Joining

 

 Notes

  • When a Darkmoon/Blue Sentinel spawns, a floating red eye will appear locating an invader or Blue spirit, depending on whether the player is an invader or Blue spirit. This floating red eye that locates invaders was previously a miracle in Dark Souls II, called Unveil.

 

Effects of covenant

  • Blue Sentinels will be summoned into the worlds of those in the Way of Blue to defend them from hostile invaders. This behavior is shared with the Blades of the Darkmoon
  • Inexplicably Blue Sentinels will NOT be summoned to protect a player against invading Aldrich Faithful defending Anor Londo or Watchdogs of Farron in the swamps.
  • The Blue Sentinels phantom color is light blue.
  • If the Host of Embers enters a boss room, the Blue Sentinel will be rewarded with a Proof of a Concord Kept and be returned to their world. They will NOT remain to challenge the boss.
  • If the invader is killed by the giant with the greatbow (on the high tower) in the Undead Settlement, the Blue Sentinel will NOT be rewarded a Proof of a Concord Kept. However, they will still get the same victory message. 
  • The Matchmaking Formula is Covenant Dependent:

 

Condition Min Max
Summoning a White Phantom, Warrior of Sunlight, Mound-Maker or no covenant Host - 10 - (Host * 0.1) Host + 10 + (Host * 0.1)
Defending Summons of Blade of the Darkmoon or Blue Sentinel Host - 20 - (Host * 0.2) Host + (Host * 0.1)

Rank Requirements

This Covenant shares Ranks with the Blades of the Darkmoon. To rank up the player will need Proof of a Concord Kept. To acquire Proof of a Concord Kept a player must be summoned while having their Blue Sentinel badge equipped and successfully defeat an invading phantom. If the player defeats more than one invading phantom while summoned they will acquire more Proof of a Concord Kept. The player is sent home when all invaders are banished. They can also be received as a drop from Silver Knight in Anor Londo (Rare). The rank requirements are additive, meaning you only have to earn a total of 30, not 10 and then another 30, to obtain all covenant rewards.

 

Rank Requirement Rewards
0 Initial None
1 10 Darkmoon Ring  (Grants 2 additional attunement slots.)
2 30 Darkmoon Blade (Miracle)

 

 To rank up the player must turn these into Company Captain Yorshka in Anor Londo. She is located in a tower across an invisible walkway near the first bonfire there.

 

Trivia

 

Achievements/Trophies

Covenant: Blue Sentinels

Discover Blue Sentinels covenant.

 

 




    • Anonymous

      31 Mar 2020 14:23  

      then you can get the blades of the darkmoon after pontiff. they are identical (except blades of darkmoon are the OG one)

      • Anonymous

        14 Feb 2020 05:42  

        this place is a saltmine lmao. full of whiny invaders who think they are hot*****but then get their asses handed to them by a blue

        • Anonymous

          14 Jan 2020 20:53  

          The rate at which this game provides blues plus how easy it is to simply run/dodge indefinitely is frustrating. For a single invader against a single host, the invader has a few disadvantages as they should, and it's understandable to have the threat of blues being summoned to ensure the invader doesn't just wait in mobs indefinitely. However, the game will provide a lone host with three blues within minutes, regardless of how many invaders there are, which is a bit excessive and will it continue doing so even if the invader kills any along the way. Each new blue comes with a fresh load of estus while the invader gets only one in return for defeating them, making invasions unwinnable wars of attrition unless the invader is perfect at rolling backstabs and reaction parries. Even if you overcome the endless blues, the host can just run while using the Ring of Favour exploit for infinite stamina until they get 3 more blues.

          • Anonymous

            06 Jan 2020 06:45  

            Lmao at the people here complaining about blues. Bruh just get better at invading (actually practice backstabs and parrys). When I put this on and actually get summoned, it's an easy Concord kept. Invading is supposed to be a ***** too. Use the environment to your advantage, practice pvp with a friend and stop complaining.

            • Anonymous

              02 Jan 2020 11:06  

              Whenever a blue spawns in, I Black Crystal out if I'm the only invader and I haven't started fighting yet. As an invader, I can just jump into the next invasion immediately. Blues need to wait like 20 minutes between their ganks. Fun police the fun police! When blues are about, Black Crystal out!

              • Anonymous

                15 Dec 2019 16:26  

                Invaders want to PvP and complain about getting ganked, because they can't easily own that low skill noob. There's scummy and then there's scummy.

                • Anonymous

                  13 Dec 2019 17:43  

                  Lol all of you should stop crying over blue summons. The real problem is the current late state of this dying game is invasions now are you coming into a pre set bank world. Out of 3 hours of invasions from the day before writing this I had two legitimate invasions. All other invasions were straight into pre-made ganks 3 people two over leveled with no pve mobs anywhere to be seen. And don’t even get me started on all the troll ganks going now. Summon in see a red l1 waggle you follow him into a ganking trap. Stfu about blues half of them are over eager cause they are never summoned and get roll caught or parried into the ground. Summoned ganks are the real issue

                  • Anonymous

                    20 Oct 2019 23:12  

                    I'm not sure I understand how I get summoned as a sentinel. Is it just random or do I have to put down a mark? And the little octagon in the top left corner of my screen keeps flashing what does that mean?

                    • Anonymous

                      20 Oct 2019 05:11  

                      What's with the salt in the comments? Confident hosts don't rely on summons, so if you invade a player that brings a blue, you already know you're disrupting their PvE. That's literally the point of invasions. Nobody wants you there. That's the fun part. If you want fair fights, either hope you invade a good player or use a summon sign. You're not fighter pl, you're probably gonna lose a lot of invasions anyway

                      • Anonymous

                        28 Aug 2019 10:17  

                        get constant disconnects lately after beeing summoned for ~1min and I doubt it is cause of the host. Coop works fine. Only happens as a blue. And always shortly before the invader looses...

                        • Anonymous

                          19 Jul 2019 05:11  

                          Hi! As a WACKY fun fact: There are other ways to do PVP than to just invade others, for instance there are multiple spots you can put a summon sign down for pvp and some covenants, they even have arenas and stuff like that If you are invading someone, especially if they have a friend, you are more than likely just messing up their PvE/Co-Op experience and you aren't entitled to anything whatsoever when you invade, You are in THEIR world and are most likely just disrupting everything.

                          • Anonymous

                            26 Jun 2019 17:54  

                            I really dont understand why people hate this covenant. You like PvP? Theres a hole covenant just for that. Go there and have a fair match against them. But no, they actually want to fight a random newbie trying to finish the game, and get mad because someone comes to help the new player.

                            • Anonymous

                              22 May 2019 16:35  

                              Quite the shame how all reds assume I’m a banking blue I was obviously just bringing him to a area where the host is too much of a pansy of going so we can properly duel but of course just ***** the blue sentinel’s/Darkmoon

                              • Anonymous

                                24 Mar 2019 21:00  

                                NK has a cut 3rd soul transposition so that means a dragon covenant was supposed to be a thing? That's false logic. Would you transpose a covenant from his soul? The trend is that you get weapons/shields/magic from boss souls. Though, i DO agree that a dragon covenant might have been cut, just for different reasons. There are multiple mentionings of a dragon cult and an area dedicated to them with their worship gesture being the key to said area. The DS games have had a dragon covenant in both DS and DS2 with the rewards being the dragon body set, said body set is obtainable in DS3 from a character quest centered around dragon worship and the dragon area. There could've been a covenant there to get the items, the battles with the Ancient Wyvern and Hawkwood serving as the method through which you get the items necessary to offer to the covenant for the body pieces, but instead Hawkwood and the boss were given the rewards to drop. Or the game could be exactly how they wanted it in this regard, i just find it hard to believe that they weren't planning to implement a dragon covenant in their 3rd installment when dragon lore is still so heavy in this game, even having a place in Lothric lore with the knights having tamed wyverns and the Lightning Stoneplate Ring's item description, even though they had put the covenant in the last two.

                                • Anonymous

                                  23 Mar 2019 03:01  

                                  I wonder if, between the Blue Sentinels and the Blades of the Darkmoon, one was intended to function as they do now (i.e. similarly to the Blue Sentinels in DS2, summoned automatically), and one was intended to function similarly to the Blades in DS1, with a Blue Eye Orb to invade the indicted/sinners, and Fromsoft just wound up running out of time like they did with the nixed Dragon covenant in DS3 (i.e. the reason NK's soul has 3 rewards - at least 1 was almost certainly intended for covenant rewards for the dragon covenant) and merged them. Perhaps they didn't view reimplementing indictments as a priority? Idk.

                                  • Anonymous

                                    16 Jan 2019 22:49  

                                    Can I farm proof of concord kept using Blue Sentinels covenant in lower level online? I haven't tried it but i guess it'll work...

                                    • Anonymous

                                      15 Jan 2019 17:22  

                                      Am I the only one to find it utter horseshite that as an invader I get nothing from killing the police? They get to go 2v1 on my arse and I can do absolutely everyhting to stop them. And after a really tough fight with lots of skill, i will get 173 souls. Horseshite

                                      • Anonymous

                                        12 Oct 2018 22:42  

                                        I'm just glad mobs don't ignore police anymore. That was the only thing I didn't like about the police in DkS2.

                                      Load more
                                      ⇈ ⇈