Carthus Flame Arc is a Pyromancy in Dark Souls 3. To cast a Pyromancy you must use a Flame or Special Weapons that can cast Pyromancies.


Carthus Flame Arc

carthus flame arc
Spell Type

Pyromancies

icon fp cost Focus Cost 30
icon attunement Slots Used 1
Requirments 10 Intelligence/ 10 Faith
Duration 90 Seconds

 

 

Pyromancy of Carthus of the Sands. Reinforces right weapon with flame. 

Warriors of Carthus favored supplemental pyromancies such as this, which was used to enhance the curved blades of its swordsmen."

 

Acquisition

 

Notes

  • Adds (Spell Buff * 0.9) fire damage to the weapon.
    • Damage is applied each time the enemy is hit with the weapon, regardless of the damage of the attack performed.
    • The buff can be easily identified by the flaming weapon
  • Good choice for melee characters looking for bonus damage with minimal stats.
  • Like all Weapon Buffs, Carthus Flame Ark will only work on weapons with raw, refined, hollow, sharp, heavy, or no infusion.
  • Buff length is extended by the Lingering Dragoncrest Ring.
  • Uniquely, this buff lasts 90 seconds, 50% longer than any other weapon buffing spell. This, combined with its low requirements and good damage, make it an incredible choice for melee builds.
  • A few weapons and weapon arts have hidden multipliers that slightly lower the buff's damage per hit.
    Namely, Daggers and Paired Weapons display this adjustment.
    Regardless, the buffs always remain efficient.

 

Pyromancies
Acid Surge  ♦  Black Fire Orb  ♦  Black Flame  ♦  Black Serpent  ♦  Boulder Heave  ♦  Bursting Fireball  ♦  Carthus Beacon  ♦  Chaos Bed Vestiges  ♦  Chaos Storm  ♦  Fire Ball  ♦  Fire Orb  ♦  Fire Surge  ♦  Fire Whip  ♦  Fireball  ♦  Firestorm  ♦  Flame Fan  ♦  Floating Chaos  ♦  Great Chaos Fire Orb  ♦  Great Combustion  ♦  Iron Flesh  ♦  Poison Mist  ♦  Power Within  ♦  Profaned Flame  ♦  Profuse Sweat  ♦  Rapport  ♦  Sacred Flame  ♦  Seething Chaos  ♦  Toxic Mist  ♦  Warmth



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    • Anonymous

      There are only two games where you can buff your weapon with a fire spell. Even elden ring doesn't have a pure fire weapon buff. Sad.

      • Anonymous

        Get a mace. Make it raw. Put this on. It's very good. Forget why you even went for pyromancer in the first place. Get chaos bed vestiges soon after. Remember why. But now you have two things going for you.

        • Anonymous

          does leveling faith only increase the damage ? because i want to use other spell buffs ( DMB and Lighining and Dark )

          • Anonymous

            This can work for pure pyro builds. If you have the minimum stat requirement and infuse the weapon with a raw gem then use this spell it dose more damage then if you just infused it with a chaos gem

            • Anonymous

              I feel like this is a little weaker than most if not all the other magic spellbuffs so I think it should've been unlocked through the great swamp tome instead of the carthus pyromancy tome

              • Anonymous

                Carthus Flame Arc vs Chaos infusion:

                Use CFA if you have a weapon that requires minimum stats and is relatively small and fast.

                Examples: Daggers, Hand Axe, Thrall Axe, Straight swords, Mace, Morning Star.

                Use Chaos infusion if you want more requirement intensive weapons to save levelling Attunement.

                Examples: Great swords, Ultra GS, Great Hammers/Clubs, pikes/spears.

                • Anonymous

                  This spell is great once you get tired of minmax builds and just wanna look cool with your no softcaps reached slightly illogical meta ASF pyro swordsman... Burn it all!

                  • Anonymous

                    Good for SL1, also absolutely op if you do buff glitch and apply this to a frost weapon, since it resets the frost cooldown so you don't have to wait 30 seconds to apply frost again

                    • Anonymous

                      Is the damage on this pyromancy worth it? Almost all other weapon buff spells seem to have better damage to stat investment ratios. Ex: 35int/fth adds 174 fire dmg, meanwhile 40int with heretic staff adds 171 magic dmg.

                      • Anonymous

                        I was just testing how rings affect this and found something useful. Neither rings that boost pyromancies seem to affect this.
                        But the Priestess Ring does make it stronger, since it boosts the Faith stat. I assume the Scholar Ring would boost it too, but I didn't have that yet.
                        The Priestess Ring could be a good substitute for the Fire Clutch Ring, since it doesn't decrease absorption

                        • Anonymous

                          How much damage can a +10 LKS with refined insusion deal with a +6 Pyromancy flame with 31/31 with STR and DEX and 16/16 Faith/Intelligence?

                          • Anonymous

                            Isn't the DMG kinda weak? I mean against mobs weak to fire you'd want chaos and in PvP when you get the 40/40 their def to fire is usually 130+ then the absorb... I feel like pyro catalyst has to low a number to make it efficient.. atleast it looks amazing

                            • Anonymous

                              Flame arc adds good AR and since the chaos/dark infuse soft cap is 30/30.. this triumphs them if you lvl dex/strength at half decently... I did for awhile but I'd rather go dark/chaos and lvl up elsewhere as a pyro main.. my asg had 619 AR at 30/30 which is fine since it complimented that I didn't need to spend more in str/dex and the split DMG wasn't much different in ratio at all.. with CFA it would just be mostly physical and lighter fire DMG...

                              • Anonymous

                                At 40/40 Is it worth using a 10+ astoras greatsword with the carthus flame arc buff or a 10+ chaos astora greatsword

                                • Love conflicting information, spellbuff of 336*0.9 would equal 302.4 fire damage, resistances on different enemies differ so you should test on the fire keeper and not other enemies, or at least provide sources

                                  • Anonymous

                                    with 10 int/faith and +0 (110 spellbuff) it adds 89 fire damage which is better than charcoal pine resine, this is very useful when using a melee weapon that doesnt rely on weapon art (since your fp stat is then useless). also it lasts longer than resin. only downside is the use of stamina, but you're not gonna buff your weapon during a fight anyway

                                    • Anonymous

                                      Why is the damage calculation displayed as "Adds 81 * (Spell Buff/100)" instead of the way it is done on magic buffs? "Spell Buff x 0.81" looks simpler and is easier to calculate (it's the same calculation in case if it's hard to figure).
                                      Also I use this pyromancy on knights as well, especially considering pyromancy flame is essentially weightless and I like to play under 30%. WIth minimum stats and unupgraded fire hand buff is less than charcoal pine resin - but it's "free" ;)

                                      • Anonymous

                                        This pyromancy is pretty good for the Knight class, only needing to invest 1 point into faith, and 1 point into intelligence.

                                        • Anonymous

                                          What are the best weapons to use with this pyromancy? Im thinking the Falchion, good choice?
                                          I have the bare minimum to cast it, i really just want the cool flame look with the added bonus dmg (not a hardcore player)

                                          • Anonymous

                                            I was testing this spell out.
                                            For those who are curious about the lenght of the spell effect. It lasts roughtly 90 seconds and can be extended with the ring, Lingering Dragoncrest Ring+0, to ~120 seconds.
                                            That being said I haven't had occasion to test the lenght of the spell in co-op or invasions, so don't be salty, if it doesn't last as stated above in pvp/coop.

                                            • Anonymous

                                              I have a question. I am using a build with 40 Str, 40 Faith and 40 Int. My weapon is the millwood battle axe. Should I keep using this spell with a Heavy infusion, or should I go for dark/chaos infuse and pick another spell?
                                              I don't have the coal for dark/chaos infuse yet so I can't do test at the moment. Thanks in advance for your answers :)

                                              • Anonymous

                                                can someone explain me in detail that- is carthus flame pyro buff better or lightning blade faith buff better on pure dex/pyro or dex/faith build.....respectively so should i go pyro or faith in NG+ im respecing

                                                • Anonymous

                                                  Equation states 82% efficiency, though underneath it states 188 fire damage (189 for me personally) on 40 int and 40 faith.

                                                  Testing the Regular flame, and the Parting flame, which have 207 and 194 spell buff respectively. The regular flame added 189 damage, and the parting flame 173.
                                                  This makes it more like 90 * (Spell Buff/100). It's give or take 1-2 points, between the flames, but interesting to know this buff is much more potent than the listed amount

                                                  • Anonymous

                                                    Anyone know how much damage this adds at 10/10 with a +10 flame? I'm wondering if I should run this or just use pine resins. Most people also have poor dark defense so a dark damage resin should be better if the damage is equal.

                                                    • Anonymous

                                                      I have a level 270 character with 40 dex, 30 int, 52 str and 50 fth and it actually adds more damage than the Moonlight Blade and Lightning Blade

                                                      • Anonymous

                                                        Currently level 250 and in NG +++. Already met the criteria for 40 Int/Fth and the extra dmg it applies is still good regardless of the boss's resistances. unlike getting an imbued fire weapon, it should be pointed out that pine resins and carthus flame arc ADDS to, rather than change your current weapon stats. My Sacred Flame Knight has a balanced build of 40 points in everything except luck, and having an additional 180 dmg to my 668 dmg per swing(Dark Sword + 10) is really wonderful given the 90 second duration you have on Carthus Flame arc. Just buff your weapon b4 engaging a boss and you'll see just how useful this spell is.

                                                        • Anonymous

                                                          Hornet Ring: Makes a Dagger +10 mit 40 Dex from 1300 risposte add Flame +10, Carthus Flame arc = 1800+ risposte dmg..

                                                          • Anonymous

                                                            It should be pointed out that at 10/10 Int/faith with Pyroflame + 3 this does less damage than Coal Pine Resin ... bad choice

                                                            • Anonymous

                                                              So i have the 15 intelligence and 12 faith and i still can't use the spell on any of my weapons. I even bought some lower level stuff to check if it was the weapon but it just doesn't work.

                                                              • Anonymous

                                                                Okay, so I'm not entirely certain how ds3 calculates poise damage and/or determines whether or not your attacks will stagger enemies, but I've found something interesting.On the Silver Knights in Anor Londo, my twin sellsword scimitars +6 two handed L1 attack combo would barely (if at all) stagger them. But once I applied Carthus Flame Arc to my twin scimatars, the L1 combo would stun lock these guys with ease.For testing/results purposes: I had 18 str, 24-28 dex(milk ring equipped, normally 21-25), 20 int, and 15 faith. My pyromancy flame was either +5 or + 6 as well.

                                                                • Anonymous

                                                                  Wiki says, "Adds roughly 188 fire damage with 40 INT/FTH and a +10 Pyromancy Flame, does not scale relative to weapon AR."Does this mean regardless of weapon type if I infuse daggers with this buff it will deal the dagger damage + 188 fire damage?Does this also mean if I buff Fume Great Sword that each hit only adds +188 fire damage?

                                                                  • Anonymous

                                                                    when coop/invasion, even as a host, it sometimes seems to drop to 20ish seconds. same thing with my other buffs (hidden body, magic weapon). Just my imagination?

                                                                    • Anonymous

                                                                      Carthus Flame Arc seems to scale at .85 of your spell buff. So it matches Dark Blade, but it's not as effective as Lightning Blade or Crystal Magic Weapon.

                                                                      • Anonymous

                                                                        The notes say it scales directly with the flame, and is not static like magic weapon. However, when I upgraded my Pyro Flame from +3 to +4, my AR with the spell remained st 346, and with great magic weapon it is at 345, which has remained so when I upgraded my Heretic's Staff from +2 to +3.

                                                                        • doesn't seem to scale directly with pyromancy flame, but benefits from spell buff(which increases a lot less than fire damage per reinfrcement). going from 0 to +3 gave me flat 3 points of damage, that's adequate only to spellbuff increase.

                                                                          • The base duration of this spell is around 90 seconds and the Ring increase the duration for an extra 20-25 seconds.While Great Swamp Ring and Witch's ring did not seem to affect it.I did some quick test, so I may be wrong.

                                                                            • Anonymous

                                                                              Does anyone know how to apply this to your weapon? I have all the required stats to use but idk how to apply it to my weapon.

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