Cleric's Sacred Chime is a Chime in Dark Souls 3.
Sacred chime for casting miracles of the Gods. Chimes such as these are often given to clerics who become Undead.
Equip a talisman or a sacred chime to cast miracles. Miracles must be attuned at a bonfire before use.
Skill: Gentle Prayer
Recovers HP for a period of time, albeit extremely slowly. Works while equipped in either hand.
Notes and Tips:
- Cannot be Infused or Buffed.
- Reinforced with Titanite.
- At 60 FTH it has a spellbuff of 232.
- This chime is the strongest between 29-35 Faith.
- This chime is the strongest between 44-49 Faith.
- The Priest's Chime is superior between 10-28 Faith.
- The Priest's Chime is superior between 34-43 Faith.
- Priest's Chime is equivalent to this chime with 34 and 35 Faith.
- Yorshka's Chime is superior with 49 Faith or more.
- Yorshka's Chime is equivalent to this chime with 49 Faith.
- Gentle Prayer only heals as long as it stays in your hand.
Location/Where to Find
- Starting equipment for the Cleric class.
- Dropped by Undead Clerics at the Cemetery of Ash. Farm the mobs from the bonfire up to the boss area.
- Also drops from the same enemy in Untended Graves.
Moveset and Videos:
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Cleric's Sacred Chime Upgrade Table
Requires ?? souls and ?? ore to + ?? (upgrade information here)
|Attack ValuesBonus||Parameter Bonus||Auxiliary Effects||Damage Reduction (%)|
|Requirement||Parameter Bonus||Attack Values||Damage Reduction %||Auxiliary Effects||Others|
| Spell Buff
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)