Composite Bow

73 physical_defense-shield-icon.jpg -
- lightning_defense-shield-icon.jpg -
100 icon-wp_stability.png -
icon_weight.png 3.5
Requirements & Bonus
D D - -
12 12 0 0
weapon_type-icon.jpg Bows damage_type-icon.jpg None
skill-icon.jpg Rapid Fire icon_fp_cost.png - (4/4)

Composite Bow is a Weapon in Dark Souls 3.

Composite short bow emphasizing power. Its size allows for quick shots.

Though more powerful than standard bows, it also requires more strength of the user, and its range is short.

Skill: Rapid Fire
Swiftly nocks arrows with finesse after drawing the bow, allowing for consecutive shots.

Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Titanite.
  • Quick attacks: Like the Short Bow, the Composite Bow is capable of firing quick-shots by pressing either the right-hand attack button or the right-hand strong attack button immediately after rolling or backstepping, or while sprinting (assuming compatible arrows are equipped in the appropriate slot for the button pressed). Quick-shots of this nature deal less damage than normal shots (around 75% of the damage a normal shot would inflict under the same conditions), but have the same effective range. A quick attack cannot be performed if the player has zero Stamina upon completing the roll/backstep.
  • Rapid  Fire: The Composite Bow's skill will allow the continuous firing of either compatible equipped arrow type until Stamina or arrows are depleted. Arrows are fired at a rate of about 2 per second, but deal about 50% of the damage of a normal shot and have slightly less effective range.  Either equipped arrow type can be fired at any point during the volley without affecting the rate of fire. Arrows fired when using this skill have a slightly shorter effective range than normal shots. Rapid Fire can be used with 0 FP, but at an increased Stamina cost per arrow and with the damage dealt reduced even further (around 30% of a normal shot).
  • Damage may vary depending on ammunition(arrows).


Location/Where to Find

Moveset and Videos:

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  • ??
  • ??



Composite Bow Upgrade Table

Requires ?? souls and ?? ore to + ?? (upgrade information here)

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 73 - - - - D D - - - - - - - - - -
Regular +1 80 - - - - D D - - - - - - - - - -
Regular +2 87 - - - - D D - - - - - - - - - -
Regular +3 94 - - - - D D - - - - - - - - - -
Regular +4 102 - - - - D D - - - - - - - - - -
Regular +5 109 - - - - D D - - - - - - - - - -
Regular +6 116 - - - - D D - - - - - - - - - -
Regular +7 124 - - - - D D - - - - - - - - - -
Regular +8 131 - - - - D D - - - - - - - - - -
Regular +9 138 - - - - D D - - - - - - - - - -
Regular +10 146 - - - - D D - - - - - - - - - -


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)



Black Bow of Pharis  ♦  Darkmoon Longbow  ♦  Dragonrider Bow  ♦  Longbow  ♦  Short Bow  ♦  White Birch Bow


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    • Anonymous

      23 Aug 2021 19:34  

      You can be unbelievably irritating as an invader using this alone. Just abuse the running/rolling attacks and make sure you're lightrolling so you can play keepaway.

      • Anonymous

        29 Nov 2019 11:15  

        This is the quality build variant of the shortbow has slightly less scaling on dex than shortbow i recommend starting with shortbow for better dex scaling and lighter weight for flynn ring, after reaching 18 str just switch to composite bow and maybe remove the flynn ring at that point.

        • Anonymous

          11 Apr 2018 21:03  

          Are bows the only determining factor in arrow range?

          I ask because I'm wondering if Feather arrows on a Composite bow will fly as far as Standard arrows on a Pharis bow.
          Alternatively, would Heavy arrows on a Pharis bow fly as far as Standard arrows on a Composite bow?
          Just trying to make the Composite a little more viable for sniping, since Pharis can't quick shot or roll shot.

          Damage is easy to determine but, ehh, range, a little harder to see...

          • Anonymous

            20 Nov 2017 13:03  

            my new favorite sidearm for dealing with casters that just run away and spam abilities in arena :D

            also the damage is really decent on a quality build as i often hit for around 120 damage with just standard arrows

            • 18 Jan 2017 18:10  

              On a whim I decided to go to Rosaria and find the breakpoints for exactly when the shotbow it better than the composite bow. With the given str you need at least this much or more dex to be doing more damage with the shortbow.

              Past 18 str the composite bow will do more damage no matter what.

              • Anonymous

                04 Oct 2016 15:09  

                If you're not conserved about weight you should really consider composite bow because the difference is literally 8 base damage versus 1.5 pounds and double D as opposed to E-D scaling. If you meet the reqs for the composite bow, even just, then it honestly seems like the best choice out of the two. Don't take my word on this though, cause I haven't gotten around to see if these scaling letters lie or not.

                • 01 Jul 2016 08:57  

                  The arrows deal thrust as damage type, so I wondered if you could efficiently use this roll R1 to escape enemies and deal back high counter hit damage with the leo ring.

                  • Anonymous

                    18 May 2016 23:26  

                    Seems to be a good match with poison arrows but i haven't been able to test the build up difference. Can someone confirm if you get the same build up from a regular shot vs rapid fire?

                    • Anonymous

                      27 Apr 2016 22:13  

                      the composite bow seems to be the same as the short bow with slightly better strength scaling, so is it straight up better than the short bow?

                      • 25 Apr 2016 16:03  

                        Or at least this moveset. A bow with both a running attack and a rolling attack, and like said its rapid fire (hold L2 when two handing (or if you have a shield that allows weapon art usage.) and fire which ever arrows you want at the same time). It's definitely the close range, combat bow of the game. Could have potentially incredible utility I think.

                        • Anonymous

                          17 Apr 2016 10:00  

                          This is a lot better for combat pve or pvp. gains a run attack and roll attack. the combat art is more useful (which can be used to apply poison faster which kicks in in about 20 arrows for tanky enemies). shoots a faster regular shot. the only negative is range and it lose only about 10 damage at 40 dex.

                          • Anonymous

                            16 Apr 2016 06:31  

                            .. compared to larger bows. It can fire almost inatantly out of dodge rolls. I am having more fun with my compound bow than most every other weapon I use. The only thing stopping me from mainlining it is the abyssmal 99 arrow cap per type.

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